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+# Special-purpose globals
+obscure_chance = 95
+min_casttime = 200
+
+# Schools of magic
+CONST MAGIC = 340
+CONST LIFE = 341
+CONST WAR = 342
+CONST TRANSMUTE = 343
+CONST NATURE = 344
+CONST ASTRAL = 345
+
+# Elements
+CONST ELT_NEUTRAL = 0
+CONST ELT_WATER = 1
+CONST ELT_EARTH = 2
+CONST ELT_FIRE = 3
+CONST ELT_WIND = 4
+CONST ELT_POISON = 5
+CONST ELT_SHADOW = 6
+CONST ELT_HOLY = 7
+CONST ELT_GHOST = 8
+CONST ELT_UNDEAD = 9
+
+# Schools of magic
+CONST SC_HIDE = 194
+CONST SC_HALT_REGENERATE = 195
+CONST SC_FLYING_BACKPACK = 196
+CONST SC_MBARRIER = 197
+CONST SC_HASTE = 198
+CONST SC_PHYS_SHIELD = 199
+
+# Special effects
+CONST SFX_DEFAULT = 10
+CONST SFX_SUMMON_START = 21
+CONST SFX_SUMMON_FIRE = 22
+CONST SFX_TELEPORT = 24
+CONST SFX_RAIN = 25
+CONST SFX_HIT = 25
+CONST SFX_ARROW_HAIL = 27
+CONST SFX_BARRIER = 10
+CONST SFX_UNBARRIER = 10
+CONST SFX_HEAL = 3
+
+CONST MAX_RAIN_SPELL_RADIUS = 20
+
+CONST SCRIPT_XP = "MAGIC_EXPERIENCE"
+CONST SCRIPT_XP_MASK = 0xffff
+CONST SCRIPT_XP_SHIFT = 0
+CONST SCRIPT_LASTSPELL_MASK = 0xff
+CONST SCRIPT_LASTSPELL_SHIFT = 16
+CONST SCRIPT_HEALSPELL_MASK = 0xff
+CONST SCRIPT_HEALSPELL_SHIFT = 24
+CONST DEBUG = 0
+
+# Default sfx on caster
+PROCEDURE default_effect() =
+ sfx(caster, school - MAGIC + 2, 0);
+
+PROCEDURE sfx_generic(target) =
+ sfx(target, SFX_DEFAULT, 0);
+
+PROCEDURE set_var(name, mask, shift, value) =
+ set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift));
+
+PROCEDURE gain_heal_xp(value, gain) = # `gain' influences the likelihood of an increase
+ last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK;
+ IF (target <> caster
+ && value > (20 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1)))
+ THEN (
+ heal_xp = last_heal_xp + gain;
+ IF (heal_xp > SCRIPT_HEALSPELL_MASK)
+ THEN heal_xp = SCRIPT_HEALSPELL_MASK;
+ CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp);
+ )
+
+PROCEDURE gain_xp(gain) =
+ IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1
+ THEN (
+ index = spell_index(self_spell);
+ last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK;
+ last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
+ IF (index != last_index)
+ THEN ( # Some variation observed
+ xp = last_xp + gain;
+ IF (xp > SCRIPT_XP_MASK)
+ THEN xp = SCRIPT_XP_MASK;
+ CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp);
+ CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index);
+ IF DEBUG THEN message(caster, "Spell xp = " + xp);
+ ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp);
+ )
+
+PROCEDURE create_item(good_item, count, bad_item, difficulty) =
+ score = experience + random(min(spellpower, (experience / 3) + 1));
+ IF (score >= difficulty)
+ THEN create_item(caster, good_item, count);
+ ELSE (
+ score = score + random(luk(caster)) + random(luk(caster));
+ IF (score < difficulty / 3)
+ THEN (
+ message(caster, "Your spell backfires!");
+ IF (random(110) < (luk(caster)))
+ THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0);
+ ELSE itemheal(caster, 0 - (level + 1), 0);
+ ) ELSE IF (score < (difficulty * 2) / 3)
+ THEN (
+ IF random(5) = 0
+ THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!");
+ create_item(caster, "Iten", 1);)
+ ELSE message(caster, "Your spell escapes!");
+ ) ELSE (
+ message(caster, "Your spell takes on a mind of its own!");
+ IF random(3) = 0
+ THEN create_item(caster, bad_item, 1);
+ )
+ )
+
+# Increase spellpower by school and general magic skill
+PROCEDURE adjust_spellpower(school) =
+ experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
+ spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
+ # Below, we adjust by special items
+ IF ((school = LIFE || school = NATURE) && (target = partner(caster)))
+ THEN (spellpower = spellpower + 200;
+ IF is_equipped(caster, "WeddingRing")
+ THEN spellpower = spellpower + 50;
+ IF is_equipped(target, "WeddingRing")
+ THEN spellpower = spellpower + 50;)
+
+PROCEDURE heal(target, max_heal) =
+ CALL default_effect();
+ IF caster <> target
+ THEN sfx(target, SFX_HEAL, 0);
+ power = spellpower + vit(caster);
+ power = min(max_heal, (max_heal * power) / 250);
+ itemheal(target, power, 0);
+
+# Goes through instaheal instead of itemheal
+PROCEDURE quickheal(target, power) =
+ CALL default_effect();
+ IF caster <> target
+ THEN sfx(target, SFX_HEAL, 0);
+ instaheal(target, power, 0);
+
+# Can attack the target? Imports attack_range from dynamic environment
+PROCEDURE attack_check(target) =
+ IF (not (line_of_sight(location(caster), location(target))))
+ THEN ABORT;
+ IF (not (rdistance(location(caster), location(target)) <= attack_range))
+ THEN ABORT;
+
+# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID.
+PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) =
+ d = damage + random(dmgplus);
+ IF (element(target) = malus_elt)
+ THEN d = d / 3;
+ IF (element(target) = bonus_elt)
+ THEN d = (d * (4 + element_level(target))) / 4;
+ #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d);
+ sfx(target, effect, 0);
+ injure(caster, target, d, 0);
+
+PROCEDURE melee_damage(target, damage, dmgplus) =
+ CALL attack_check(target);
+ d = damage + random(dmgplus);
+ evade = level(target) + mdef(target);
+ IF (spellpower - random(100) < evade)
+ THEN d = 0;
+ injure(caster, target, d, 0);
+
+
+PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
+ CALL default_effect();
+ attack_range = range;
+ override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
+ range, 0, attack_animation);
+
+PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
+ CALL install_attack_spell(charges, base_delay, 1, attack_animation);
+
+PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
+ CALL default_effect();
+ sfx(location, SFX_SUMMON_START, 0);
+ WAIT delay;
+ sfx(location, SFX_SUMMON_FIRE, 0);
+ spawn(rbox(location, 2), caster, mob_id,
+ if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
+ count, lifetime);
+
+
+#--------------------------------------------------------------------------------
+# Level 0 spells
+#--------------------------------------------------------------------------------
+
+SPELL transmute-wood-to-mouboo : "#T00" =
+ LET level = 0
+ school = TRANSMUTE
+ IN (MANA 5, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RawLog"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("MoubooFigurine", 1, "WarpedLog", 40);
+ CALL gain_xp(1);
+
+SPELL make-sulphur : "#T01" =
+ LET level = 0
+ school = TRANSMUTE
+ IN (MANA 4, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["PileOfAsh"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50);
+ CALL gain_xp(1);
+
+SPELL lesser-heal (target : STRING) : "#L00" =
+ LET level = 0
+ school = LIFE
+ IN (MANA 6, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)),
+ (COMPONENTS ["LifeStone"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF failed(pc(target))
+ THEN (IF ((target = "mouboo" || target = "Mouboo")
+ && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
+ THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; }
+ ELSE target = caster;)
+ ELSE target = pc(target);
+ CALL gain_heal_xp(100, 1); # report half values for non-instaheal
+ CALL heal(target, 200);
+ CALL gain_xp(1);
+
+
+SPELL flare-dart : "#W00" =
+ LET level = 0
+ school = WAR
+ IN (MANA 10, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ damage = 5 * sqrt(spellpower);
+ damage_bonus = 5 + level(caster) / 3;
+ CALL install_attack_spell(3 + spellpower / 50,
+ 1200,
+ 4, 31);
+ CALL gain_xp(1);
+ ATTRIGGER CALL attack_check(target);
+ CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);
+
+
+SPELL magic-blade : "#W01" =
+ LET level = 0
+ school = WAR
+ IN (MANA 9, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level)
+ => ( COMPONENTS ["SharpKnife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ CALL default_effect();
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
+ CALL gain_xp(1);
+ ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster));
+ | COMPONENTS ["Knife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ CALL default_effect();
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
+ CALL gain_xp(1);
+ ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster));
+ )
+
+SPELL aggravate : "#N00" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 3, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO
+ (CALL sfx_generic(target);
+ aggravate(target, 0, caster);)
+
+
+LOCAL SPELL summon-maggots : "#A00" =
+ LET level = 0
+ school = ASTRAL
+ IN (MANA 21, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["MaggotSlime"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL gain_xp(1);
+ CALL summon_spell(1002,
+ 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5),
+ 5000 - (spellpower * 5),
+ 10000 + (spellpower * 50), 1);
+
+SPELL detect-magic : "#G00" =
+ LET level = 0
+ school = MAGIC
+ IN (MANA 3, CASTTIME 6000,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ range = 1 + spellpower / 50;
+ FOREACH NPC n IN rbox(location(caster), range)
+ DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M"))
+ THEN sfx(n, SFX_DEFAULT, 0);
+ FOREACH SPELL s IN rbox(location(caster), range)
+ DO IF (s <> self_invocation)
+ THEN sfx(s, SFX_DEFAULT, 0);
+
+
+#--------------------------------------------------------------------------------
+# Level 1 spells
+#--------------------------------------------------------------------------------
+
+SPELL make-arrows : "#T10" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 8, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RawLog"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500);
+ CALL gain_xp(1);
+
+SPELL make-shirt : "#T11" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [5 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("CottonShirt", 1, "CottonCloth", 425);
+ CALL gain_xp(2);
+
+SPELL make-tanktop : "#T12" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [4 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("WhiteTankTop", 1, "CottonCloth", 350);
+ CALL gain_xp(2);
+
+SPELL make-short-tanktop : "#T13" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [3 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250);
+ CALL gain_xp(2);
+
+SPELL make-iron-powder : "#T14" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 8, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["IronOre"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700);
+ CALL gain_xp(3);
+
+SPELL lay-on-hands (target : STRING) : "#L10" =
+ LET level = 1
+ school = LIFE
+ IN (MANA 10, CASTTIME 500,
+ REQUIRE hp(caster) > max_hp(caster) / 20,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ (rdistance(location(caster),
+ location(pc(target))) < 2 + (spellpower / 50))
+ && not (running_status_update(pc(target), SC_HALT_REGENERATE))
+ ))
+ => EFFECT CALL adjust_spellpower(school);
+ IF failed(pc(target))
+ THEN (IF ((target = "mouboo" || target = "Mouboo")
+ && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
+ THEN (needed = 1000;
+ {
+ set @spell, 1;
+ callfunc "QuestMoubooHeal";
+ })
+ ELSE (target = caster;
+ needed = max_hp(target) - hp(target);
+ ))
+ ELSE (target = pc(target);
+ needed = max_hp(target) - hp(target);)
+
+ pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
+ payment = (needed * pay_fraction) / 200;
+ available = hp(caster) - (max_hp(caster) / 20);
+
+ IF payment < available
+ THEN power = needed;
+ ELSE (payment = available;
+ power = (available * 200) / pay_fraction;
+ )
+ CALL gain_heal_xp(power, 1);
+ CALL quickheal(target, power);
+ status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
+ IF ((caster <> target) && (payment >= 100))
+ THEN CALL gain_xp(min(4, payment / 100));
+
+SPELL lightning-strike : "#W10" =
+ LET level = 1
+ school = WAR
+ IN (MANA 20, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ damage = spellpower;
+ damage_bonus = 1 + spellpower / 2;
+ CALL install_attack_spell(1 + spellpower / 90,
+ 3000,
+ 8, 31);
+ CALL gain_xp(2);
+ ATTRIGGER CALL attack_check(target);
+ in_rain = 0;
+ area = location(caster);
+ FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
+ IF name_of(s) = "rain" THEN (
+ IF is_in (location(caster), s.area)
+ THEN (in_rain = in_rain | 1;
+ area = area + s.area;);
+ IF is_in (location(target), s.area)
+ THEN in_rain = in_rain | 2;
+ );
+ IF in_rain & 1
+ THEN (# caster standing in the rain? This is going to be fun.
+ used = 0;
+ FOREACH TARGET t IN area DO
+ IF (random(200) + luk(caster) > 175)
+ THEN (used = used + 1;
+ CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3)););
+ IF (not(used) || (random(200) + luk(caster) < 150))
+ THEN (sfx(caster, 17 + random(3), 0);
+ itemheal(caster, 0 - damage - (random(damage_bonus)), 0););
+ ) ELSE
+ CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));
+
+LOCAL SPELL arrow-hail : "#W11" =
+ LET level = 1
+ school = WAR
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_exterior(location(caster)),
+ (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]),
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ range = 7;
+ area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range);
+ damage = 100;
+ damage_bonus = spellpower / 5;
+ CALL gain_xp(2);
+ FOR i = 0 TO spellpower / 8 DO (
+ FOR j = 0 TO 3 DO (
+ location = random_location(area);
+ sfx(location, SFX_ARROW_HAIL, 0);
+ done = 0;
+ FOREACH TARGET target IN rbox(location, 0) DO (
+ injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0);
+ done = 1;
+ BREAK;
+ )
+ IF location(caster) = location && not(done)
+ THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0);
+ sfx(caster, SFX_HIT, 0);
+ )
+ );
+ WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50);
+ );
+
+SPELL magic-knuckles : "#W12" =
+ LET level = 1
+ school = WAR
+ IN (MANA 20, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
+ =>
+ EFFECT CALL adjust_spellpower(WAR);
+ str = str(caster);
+ CALL install_melee_spell(10 + spellpower / 10, 1300, 34);
+ ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2));
+
+SPELL flying-backpack (target : PC) : "#N10" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 12, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (caster <> target)
+ THEN sfx(caster, 2, 0);
+ status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
+ message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
+ CALL gain_xp(1);
+ ATEND message (target, "Your backpack is no longer levitating.");
+ sfx(target, 2, 0);
+
+SPELL protect (target : PC) : "#N11" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 14, CASTTIME 1500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 11, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400));
+ message (target, "You feel more protected.");
+ CALL gain_xp(2);
+ ATEND message (target, "You feel less protected.");
+ sfx(target, 111, 0);
+
+SPELL happy-curse (target : PC) : "#N12" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 13, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]),
+ REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
+ CALL gain_xp(1);
+
+LOCAL SPELL rain : "#N13" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 17, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30);
+ area = rbox(location(caster), range);
+ IF (is_in(location(npc("#DruidTree0#_M")), area)
+ || is_in(location(npc("#DruidTree1#_M")), area))
+ THEN {
+ set @flag, 1;
+ callfunc "QuestTreeTrigger";
+ };
+ FOR i = 0 TO spellpower DO (
+ FOR j = 0 TO spellpower / 100 DO (
+ location = random_location(area);
+ sfx(location, SFX_RAIN, 0);
+ FOREACH TARGET target IN rbox(location, 1) DO
+ IF element(target) = ELT_FIRE
+ THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0);
+ )
+ WAIT 300 - min(spellpower, 200) + random(100);
+ );
+
+SPELL barrier (target : PC) : "#A10" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 16, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, SFX_BARRIER, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
+ message (target, "You are surrounded by a magical barrier.");
+ CALL gain_xp(3);
+ ATEND message (target, "Your magical barrier disspiates.");
+ sfx(target, SFX_UNBARRIER, 0);
+
+
+LOCAL SPELL summon-scorps : "#A11" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 33, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["ScorpionStinger"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2);
+
+LOCAL SPELL summon-red-scorps : "#A12" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 39, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RedScorpionStinger"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3);
+
+
+SPELL detect-players : "#G10" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 7, CASTTIME 300,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ message = "";
+ FOREACH PC target IN rbox(location(caster), spellpower / 2)
+ DO IF ((target <> caster)
+ && not (running_status_update(pc(target), SC_HIDE)))
+ THEN (IF message <> ""
+ THEN message = message + ", ";
+ message = message + name_of (target);
+ IF spellpower > 99
+ THEN message = message + "(" + level(target) + ")";
+ )
+ IF message = ""
+ THEN message(caster, "You sense no-one else nearby.");
+ ELSE message(caster, "You sense the following: " + message);
+
+SPELL reveal : "#G11" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 18, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100)
+ DO IF has_shroud(target) && level(caster) * 2 > level(target)
+ THEN (unshroud(target);
+ sfx(target, SFX_DEFAULT, 500);)
+
+
+SPELL enchant-lifestone : "#G12" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 15, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"]
+ OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ create_item(caster, "LifeStone", 1);
+ CALL gain_xp(1);
+
+SPELL sense-spouse : "#G13" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 7, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster),
+ REQUIRE is_equipped(caster, "WeddingRing"))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing")))
+ THEN (message(caster, "You cannot sense your partner.");
+ ABORT;)
+ partner = partner(caster);
+ name = name_of(partner);
+ IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster))))
+ THEN (message(caster, "You cannot sense " + name + " nearby.");
+ ABORT;)
+ IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner)))
+ THEN (message(caster, "You sense " + name + " somewhere below.");
+ ABORT;)
+ IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster)))
+ THEN (message(caster, "You sense " + name + " somewhere above.");
+ ABORT;)
+ IF (map_level(location(caster)) <> map_level(location(partner)))
+ THEN message(caster, "You sense " + name + " somewhere in the vincinity.");
+ ELSE (distance = rdistance(location(caster), location(partner));
+ dir = dir_towards(location(caster), location(partner), 1);
+ IF (distance < 3)
+ THEN message(caster, "You sense " + name + " right next to you.");
+ ELSE IF (distance < 30)
+ THEN message(caster, "You sense " + name + " close by, towards the " + dir + ".");
+ ELSE IF (distance < 200)
+ THEN message(caster, "You sense " + name + " nearby, towards the " + dir + ".");
+ ELSE message(caster, "You sense " + name + " in the " + dir + ".");
+ )
+
+SPELL hide (target : PC) : "#A13" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 11, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, SFX_DEFAULT, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500));
+ CALL gain_xp(2);
+
+#--------------------------------------------------------------------------------
+# Level 2 spells
+#--------------------------------------------------------------------------------
+
+SPELL fire-ball : "#W22" =
+ LET level = 2
+ school = WAR
+ IN (MANA 30, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["PileOfAsh"])
+ => EFFECT CALL adjust_spellpower(school);
+ damage = min(50 + skill(caster, school) * 40,
+ 30 + ((spellpower * 3) / 2));
+ damage_bonus = level(caster) + spellpower * 2;
+ radius = 2 + spellpower / 50;
+ CALL install_attack_spell(1 + spellpower / 60,
+ 5000,
+ 10, 31);
+ ATTRIGGER CALL attack_check(target);
+ loc = location(target);
+ #WAIT 500;
+ sfx(loc, 16, 0);
+ FOREACH TARGET target IN rbox(loc, radius)
+ DO IF line_of_sight(loc, location(target))
+ THEN (divisor = (3 + rdistance(loc, location(target)));
+ CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
+ )
+
+SPELL summon-partner : "#A23" =
+ LET level = 2
+ school = ASTRAL
+ IN (MANA 30, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (failed (partner (caster)))
+ THEN message (caster, "You call out for your partner, but there is no response.");
+ ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + ".");
+ message (partner(caster), name_of(caster) + " is calling for your aid!");
+ sfx(partner(caster), 2, 0);
+ WAIT (max (5000, 30000 - (spellpower * 60)));
+ IF (failed (partner (caster)))
+ THEN message (caster, "Your partner has abandoned you.");
+ ELSE IF (is_dead (partner (caster)))
+ THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + ".");
+ ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
+ dest = awayfrom(location(caster), random_dir(1), 1);
+ warp(partner(caster), dest);
+ sfx(dest, SFX_TELEPORT, 0);
+ )
+ )
+
+
+
+#--------------------------------------------------------------------------------
+# Level 4 spells
+#--------------------------------------------------------------------------------
+
+SPELL shroud : "#N40" =
+ LET level = 4
+ school = NATURE
+ IN (MANA 40, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL default_effect();
+ shroud(caster, 0x04);
+
+SPELL teleport (destination : STRING) : "#A40" =
+ LET level = 4
+ school = ASTRAL
+ IN (MANA 80, CASTTIME 400,
+ # COMPONENT ["EtherEssence"],
+ # CATALYST ["TeleportCrystal"],
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL default_effect();
+ WAIT (100000 / (spellpower + 10));
+ sfx(location(caster), SFX_TELEPORT, 1);
+ warp(caster, random_location(anchor(destination)));
+ sfx(location(caster), SFX_TELEPORT, 100);
+
+#--------------------------------------------------------------------------------
+# Special-purpose quasispells
+#--------------------------------------------------------------------------------
+
+CONST MIN_MARRY_LEVEL = 32;
+
+NONMAGIC SILENT SPELL marriage (target : PC) : "marry" =
+ (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=>
+ EFFECT IF target == caster # no valid target or tried to marry self?
+ THEN ABORT;
+
+ IF (level(caster) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF (level(target) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF partner(caster) = target
+ THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;)
+
+ IF is_married(caster)
+ THEN (message(caster, "You are already married!"); ABORT;)
+
+ IF is_married(target)
+ THEN (message(caster, name_of(target) + " is already married."); ABORT;);
+
+ IF distance(location(caster), location(target)) <> 1
+ THEN (message(caster, "You have to stand next to each other."); ABORT;);
+
+ IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0)
+ THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;)
+
+ script_target = target;
+ {
+ announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2;
+ mes @caster_name$ + " wishes to marry you.";
+ mes "Do you accept?";
+ next;
+ menu "Yes, I do!", L_yes,
+ "No.", -;
+ close;
+
+ L_yes:
+ if marriage(@caster_name$)
+ announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0;
+ }
+
+ IF not (is_married(caster))
+ THEN message(caster, name_of(target) + " turned down your marriage offer.");
+
+# SPELL change-hair-colour (colour : STRING) : "trapa" =
+# (MANA 20) => EFFECT IF colour = "nworbl"
+# THEN x = 0; # light brown
+# ELSE IF colour = "der"
+# THEN x = 1; # red
+# ELSE IF colour = "neerg"
+# THEN x = 2; # green
+# ELSE IF colour = "elprup"
+# THEN x = 3; # purple
+# ELSE IF colour = "yerg"
+# THEN x = 4; # grey
+# ELSE IF colour = "wolley"
+# THEN x = 5; # yellow
+# ELSE IF colour = "eulb"
+# THEN x = 6; # blue
+# ELSE IF colour = "nwrob"
+# THEN x = 7; # brown
+# ELSE IF colour = "elpropl"
+# THEN x = 8; # light purple
+# ELSE IF colour = "elpropd"
+# THEN x = 9; # dark purple
+# ELSE x = random(10);
+# sfx(caster, 2, 0);
+# set_hair_colour(caster, x);
+
+
+# SPELL trick-or-treat : "trick-or-treat" =
+# (CASTTIME 30000, MANA 20,
+# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2))
+# THEN (sfx(caster, 2, 0);
+# FOR i = 0 TO random(10) DO
+# drop_item_for (random_location(rbox(location(caster), 5)),
+# "Candy", 1, 10000 + random(10000), caster, 3000);
+# FOR i = 0 TO random(10) DO
+# drop_item_for (random_location(rbox(location(caster), 5)),
+# "ChocolateBar", 1, 10000 + random(10000), caster, 3000);
+# )
+# ELSE (sfx(caster, 5, 0);
+# message(caster, "No treat for you!");
+# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000));
+# FOREACH MOB target IN rbox(location(caster), 5) DO
+# (sfx(target, 5, 0);
+# aggravate(target, 0, caster);))
+
+
+LOCAL SPELL mouboo-groan : "#g" =
+ (MANA 1,
+ REQUIRE name_of(caster) = "MOUBOOTAUR") =>
+ EFFECT FOREACH PC p IN rbox(location(caster), 200) DO
+ distance = rdistance(location(caster), location(p));
+ IF (distance < 15)
+ THEN message(p, "The moubootaur's groaning rings in your ears!");
+ ELSE IF (distance < 70)
+ THEN message(p, "You hear a loud groaning noise, not far away...");
+ ELSE message(p, "You hear an odd groaning noise in the distance...");
+
+
+LOCAL SPELL mouboo-smell : "#s" =
+ (MANA 1,
+ REQUIRE name_of(caster) = "MOUBOOTAUR") =>
+ EFFECT WAIT 30000;
+ FOREACH PC p IN rbox(location(caster), 30) DO
+ message(p, "You notice a strange smell all around you.");
+
+
+
+PROCEDURE hug_tree(target) =
+ IF (target = ""
+ || target = "tree" || target = "tree*"
+ || target = "Tree" || target = "Tree*"
+ || target = "druid" || target = "druid*"
+ || target = "Druid" || target = "Druid*")
+ THEN {
+ set @flag, 2;
+ callfunc "QuestTreeTrigger";
+ };
+
+NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+
+#--------------------------------------------------------------------------------
+# Teleport anchors
+#--------------------------------------------------------------------------------
+
+TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3);
+TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3);
+TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12);
+TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3);
+TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3);
+TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5);
+TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40);
+TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3);
+TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3);