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-rw-r--r--db/item_db.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/db/item_db.txt b/db/item_db.txt
index 2f8f4dc6..760b38aa 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -46,10 +46,10 @@
544, SilkHeadband, Silk Headband, 5, 5000, 2000, 10, , 10, , -10, 0, 2, 256, , 0, 0, {}, {}
545, ForestBow, Forest Bow, 4, 5000, 2500, 80, 70, , 5, , 0, 2, 34, 1, 0, 11, {}, {}
546, DesertShirt, Desert Shirt, 5, 2000, 1000, 30, , 6, , -18, 0, 2, 512, , 0, 0, {}, {}
-547, Bardiche, Bardiche, 5, 20, 10, 10, , 100, 1, -200, 0, 2, 2, , 0, 0, {}, {}
-548, Halberd, Halberd, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, {}
-549, Axe, Axe, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, {}
-550, BlacksmithsAxe, Blacksmith's Axe, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, {}
+547, Bardiche, Bardiche, 5, 20, 10, 10, , 100, 1, -200, 0, 2, 2, , 0, 0, {}, { callfunc "UnreleasedItem"; }
+548, Halberd, Halberd, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, { callfunc "UnreleasedItem"; }
+549, Axe, Axe, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, { callfunc "UnreleasedItem"; }
+550, BlacksmithsAxe, Blacksmith's Axe, 4, 20, 10, 10, 100, , 1, , 0, 2, 2, 1, 0, 0, {}, { callfunc "UnreleasedItem"; }
551, AquaHint, Aqua Hint, 3, 20, 0, 10, , , , , , , , , , , {}, {}
552, MagentaHint, Magenta Hint, 3, 20, 0, 10, , , , , , , , , , , {}, {}
553, YellowHint, Yellow Hint, 3, 20, 0, 10, , , , , , , , , , , {}, {}
@@ -71,19 +71,19 @@
569, RawLog, Raw Log, 3, 20, 10, 10, , , , , , , , , , , {}, {}
570, BoneKnife, Bone Knife, 4, 10000, 6000, 120, 115, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
571, Setzer, Setzer, 4, 20000, 8000, 80, 110, , 1, , 0, 2, 2, 1, 1, 3, {}, {}
-572, Scimitar, Scimitar, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-573, Falchion, Falchion, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-574, Scorpion, Scorpion, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-575, DesertBow, Desert Bow, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 34, 1, 1, 11, {}, {}
-576, Beheader, Beheader, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-577, BoneDarts, Bone Darts, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-578, SandCutter, Sand Cutter, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-579, RockKnife, Rock Knife, 4, 15000, 7500, 100, 300, , 1, , 0, 2, 34, 1, 1, 1, {}, {}
-580, StaffOfLife, Staff of Life, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-581, CrescentRod, Crescent Rod, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-582, StaffOfFire, Staff of Fire, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-583, StaffOfIce, Staff of Ice, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
-584, Jackal, Jackal, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, {}
+572, Scimitar, Scimitar, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+573, Falchion, Falchion, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+574, Scorpion, Scorpion, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+575, DesertBow, Desert Bow, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 34, 1, 1, 11, {}, { callfunc "UnreleasedItem"; }
+576, Beheader, Beheader, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+577, BoneDarts, Bone Darts, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+578, SandCutter, Sand Cutter, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+579, RockKnife, Rock Knife, 4, 15000, 7500, 100, 300, , 1, , 0, 2, 34, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+580, StaffOfLife, Staff of Life, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+581, CrescentRod, Crescent Rod, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+582, StaffOfFire, Staff of Fire, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+583, StaffOfIce, Staff of Ice, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
+584, Jackal, Jackal, 4, 8000, 4000, 100, 100, , 1, , 0, 2, 2, 1, 1, 1, {}, { callfunc "UnreleasedItem"; }
585, ScarabArmlet, Scarab Armlet, 5, 8000, 4000, 100, , 0, , 5, 0, 2, 32, , 1, 1, {}, {}
586, CottonShorts, Cotton Shorts, 5, 1000, 500, 10, , 2, , -4, 0, 2, 1, , 1, 0, {}, {}
//587, RESERVED, Sword, , , , , , , , , , , , , , , {}, {}
@@ -220,8 +220,8 @@
718, SilkCocoon, Silk Cocoon, 3, 200, 3, 1, , , , , , , , , , , {}, {}
719, GreenApple, Green Apple, 0, 10, 4, 5, , , , , , 2, , , 0, , { itemheal 45, 0; }, {}
720, SilkRobe, Silk Robe, 5, 8000, 4000, 5, , 5, , 0, 0, 2, 512, , 0, 0, {}, {}
-721, HighPriestCrown, High Priest Crown, 5, 20000, 5000, 60, , 4, , 20, 0, 2, 256, , 0, 0, {}, { bonus bMaxSP, 20; }
-722, MonsterSkullHelmet, Monster Skull Helmet, 5, 15000, 3000, 40, , 7, , 10, 0, 2, 256, , 0, 0, {}, { bonus bMdef, 20; }
+721, HighPriestCrown, High Priest Crown, 5, 20000, 5000, 60, , 4, , 20, 0, 2, 256, , 0, 0, {}, { callfunc "UnreleasedItem"; bonus bMaxSP, 20; }
+722, MonsterSkullHelmet, Monster Skull Helmet, 5, 15000, 3000, 40, , 7, , 10, 0, 2, 256, , 0, 0, {}, { callfunc "UnreleasedItem";bonus bMdef, 20; }
723, DesertHat, Desert Hat, 5, 5000, 1000, 10, , 3, , -1, 0, 2, 256, , 0, 0, {}, {}
724, CottonHeadband, Cotton Headband, 5, 3000, 500, 5, , 2, , 0, 0, 2, 256, , 0, 0, {}, {}
725, GMCap, GM Cap, 5, 2000, 500, 10, , 5, , 5, 0, 2, 256, , 0, 0, {}, {}
@@ -230,7 +230,7 @@
728, MoubooFigurine, Mouboo Figurine, 3, 0, 0, 1, , , , , , , , , , , {}, {}
729, WarpedLog, Warped Log, 3, 0, 0, 2, , , , , , , , , , , {}, {}
730, Lifestone, Lifestone, 3, 0, 0, 1, , , , , , , , , , , {}, {}
-731, AssassinPants, Assassin Pants, 5, 10000, 3000, 10, , 5, , -5, 0, 2, 1, , 0, 0, {}, { bonus bAgi, 8; }
+731, AssassinPants, Assassin Pants, 5, 10000, 3000, 10, , 5, , -5, 0, 2, 1, , 0, 0, {}, { callfunc "UnreleasedItem"; bonus bAgi, 8; }
732, DruidTreeBranch, Druid Tree Branch, 3, 0, 0, 2, , , , , , , , , , , {}, {}
733, PurificationPotion, Purification Potion, 0, 0, 0, 5, , , , , , 2, , , , , { callfunc "usePurificationPotion"; }, {}
734, BlackBoots, Black Boots, 5, 20000, 3000, 35, , 4, , -10, 0, 2, 64, , 0, 0, {}, {}
@@ -254,9 +254,9 @@
752, FluffyHat, Fluffy Hat, 5, 7000, 2000, 10, , 2, , -5, 0, 2, 256, , 0, 0, {}, {}
753, BatWing, Bat Wing, 3, 500, 100, 3, , , , , , , , , , , {}, {}
754, BatTeeth, Bat Teeth, 3, 600, 150, 2, , , , , , , , , , , {}, {}
-755, AssassinShirt, Assassin Shirt, 5, 10000, 3000, 15, , 10, , -5, 0, 2, 512, , 0, 0, {}, { bonus bAgi, 10; }
-756, AssassinGloves, Assassin Gloves, 5, 7000, 2000, 9, , 5, , -3, 0, 2, 4, , 0, 0, {}, { bonus bAgi, 5; }
-757, AssassinBoots, Assassin Boots, 5, 7000, 2000, 10, , 5, , -3, 0, 2, 64, , 0, 0, {}, { bonus bAgi, 5; }
+755, AssassinShirt, Assassin Shirt, 5, 10000, 3000, 15, , 10, , -5, 0, 2, 512, , 0, 0, {}, { callfunc "UnreleasedItem"; bonus bAgi, 10; }
+756, AssassinGloves, Assassin Gloves, 5, 7000, 2000, 9, , 5, , -3, 0, 2, 4, , 0, 0, {}, { callfunc "UnreleasedItem"; bonus bAgi, 5; }
+757, AssassinBoots, Assassin Boots, 5, 7000, 2000, 10, , 5, , -3, 0, 2, 64, , 0, 0, {}, { callfunc "UnreleasedItem"; bonus bAgi, 5; }
//758, WoodenStaff, Wooden Staff, , , , , , , , , , , , , , , {}, {}
//759, PaladinsHelmet, Paladin's Helmet, , , , , , , , , , , , , , , {}, {}
//760, OverlordsHelmet, Overlord's Helmet, , , , , , , , , , , , , , , {}, {}