diff options
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 85 |
1 files changed, 38 insertions, 47 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index d4ff8c04..1d65b0fb 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -37,9 +37,7 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave1 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); @@ -60,74 +58,74 @@ L_no_root: onInit: // Cave 1 Configuration. - setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE1_WAVES, 3; - set $@CAVE1_TIME, 900; + setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1084; + setarray $@CAVE1_MONSTERS_QTY[1], 3, 3; + set $@CAVE1_WAVES, 1; + set $@CAVE1_TIME, 180; // Cave 2 Configuration. - setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE2_WAVES, 3; - set $@CAVE2_TIME, 900; + setarray $@CAVE2_MONSTERS_IDS[1], 1083, 1084; + setarray $@CAVE2_MONSTERS_QTY[1], 3, 4; + set $@CAVE2_WAVES, 1; + set $@CAVE2_TIME, 210; // Cave 3 Configuration. - setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE3_WAVES, 3; - set $@CAVE3_TIME, 900; + setarray $@CAVE3_MONSTERS_IDS[1], 1088, 1083; + setarray $@CAVE3_MONSTERS_QTY[1], 4, 4; + set $@CAVE3_WAVES, 1; + set $@CAVE3_TIME, 240; // Cave 4 Configuration. - setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE4_WAVES, 3; - set $@CAVE4_TIME, 900; + setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1083, 1084; + setarray $@CAVE4_MONSTERS_QTY[1], 2, 2, 4; + set $@CAVE4_WAVES, 2; + set $@CAVE4_TIME, 360; // Cave 5 Configuration. - setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE5_WAVES, 3; - set $@CAVE5_TIME, 900; + setarray $@CAVE5_MONSTERS_IDS[1], 1088, 1083, 1084; + setarray $@CAVE5_MONSTERS_QTY[1], 3, 3, 3; + set $@CAVE5_WAVES, 2; + set $@CAVE5_TIME, 390; // Cave 6 Configuration. - setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; - set $@CAVE6_WAVES, 3; - set $@CAVE6_TIME, 900; + setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083; + setarray $@CAVE6_MONSTERS_QTY[1], 3, 4, 4; + set $@CAVE6_WAVES, 2; + set $@CAVE6_TIME, 420; // Cave 7 Configuration. setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 2, 2, 2, 2; set $@CAVE7_WAVES, 3; - set $@CAVE7_TIME, 900; + set $@CAVE7_TIME, 540; // Cave 8 Configuration. setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 2, 2, 3, 3; set $@CAVE8_WAVES, 3; - set $@CAVE8_TIME, 900; + set $@CAVE8_TIME, 570; // Cave 9 Configuration. setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 3, 3, 3, 3; set $@CAVE9_WAVES, 3; - set $@CAVE9_TIME, 900; + set $@CAVE9_TIME, 600; // Cave 10 Configuration. setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; - setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; + setarray $@CAVE10_MONSTERS_QTY[1], 3, 3, 3, 3; set $@BOSS, 1086; set $@CAVE10_WAVES, 4; - set $@CAVE10_TIME, 1500; + set $@CAVE10_TIME, 900; } @@ -182,9 +180,7 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave2 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave2 < $@CAVE2_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE2); @@ -252,9 +248,7 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave3 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave3 < $@CAVE3_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE3); @@ -324,8 +318,7 @@ L_Done: // Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave4 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave4 < $@CAVE4_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE4); @@ -396,8 +389,7 @@ L_Done: // Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave5 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave5 < $@CAVE5_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE5); @@ -468,8 +460,7 @@ L_Done: // Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave6 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; if ($@wave_cave6 < $@CAVE6_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE6); |