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-rw-r--r--world/map/db/attr_fix.txt8
-rw-r--r--world/map/db/mob_skill_db.txt10
-rw-r--r--world/map/db/skill_db.txt76
-rw-r--r--world/map/db/skill_require_db.txt6
4 files changed, 50 insertions, 50 deletions
diff --git a/world/map/db/attr_fix.txt b/world/map/db/attr_fix.txt
index 2bdbbd9d..449a07cb 100644
--- a/world/map/db/attr_fix.txt
+++ b/world/map/db/attr_fix.txt
@@ -1,6 +1,6 @@
// 属性修正
// 横:モンスターの属性 // 縦:攻撃の属性
-1,10 // lv1属性テーブル
+1,10 // lv1属性テーブル
// 無 水 地 火 風 毒 聖 暗 念 不死
100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // 無
100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // 水
@@ -13,7 +13,7 @@
25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // 念
100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // 不死
// 横:モンスターの属性 // 縦:攻撃の属性
-2,10 // lv2属性テーブル
+2,10 // lv2属性テーブル
//無 水 地 火 風 毒 聖 暗 念 不死
100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // 無
100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // 水
@@ -26,7 +26,7 @@
0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // 念
100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // 不死
// 横:モンスターの属性 // 縦:攻撃の属性
-3,10 // lv3属性テーブル
+3,10 // lv3属性テーブル
// 無 水 地 火 風 毒 聖 暗 念 不死
100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // 無
100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // 水
@@ -39,7 +39,7 @@
0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // 念
100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // 不死
// 横:モンスターの属性 // 縦:攻撃の属性
-4,10 // lv4属性テーブル
+4,10 // lv4属性テーブル
// 無 水 地 火 風 毒 聖 暗 念 不死
100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // 無
100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // 水
diff --git a/world/map/db/mob_skill_db.txt b/world/map/db/mob_skill_db.txt
index 440f5ab5..91699811 100644
--- a/world/map/db/mob_skill_db.txt
+++ b/world/map/db/mob_skill_db.txt
@@ -15,11 +15,11 @@
//target: The target of the skill can be: target (when a PC is targetted) / self
//
//conditions: (condition type) (value which specifies a condition value)
-// always uncondtional
-// myhpltmaxrate when the mob's hp drops to a certain %
+// always uncondtional
+// myhpltmaxrate when the mob's hp drops to a certain %
// notintown map does not have "town" mapflag
-// slavelt when the number of slaves is lower than the original number of specification.
-// slavele when the number of slaves is lower or equal than the original number of specification.
+// slavelt when the number of slaves is lower than the original number of specification.
+// slavele when the number of slaves is lower or equal than the original number of specification.
// The only supported skills are:
// NPC_SELFDESTRUCTION
@@ -37,7 +37,7 @@
1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,0,0,0,0,
// Poison
-// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition
+// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition
1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,0,10,0,0,0,
1083,EarthSpider@NPC_POISON,attack,178,5,2500,0,500,yes,target,always,0,0,10,0,0,0,
1084,EarthScorpion@NPC_POISON,attack,178,40,5,0,500,yes,target,always,0,0,10,0,0,0,
diff --git a/world/map/db/skill_db.txt b/world/map/db/skill_db.txt
index 757eb100..fe33d293 100644
--- a/world/map/db/skill_db.txt
+++ b/world/map/db/skill_db.txt
@@ -1,43 +1,43 @@
-//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
-1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE
-2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE
-3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY
-4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD
-6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY
-11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY
-38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY
-39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT
-40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE
-50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE
-51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS
-54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON
-144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID
-146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY
-148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK
-152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING
-178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON
-190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK
-198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE
-199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION
-339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL
-340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC
-341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE
-342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR
-343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE
-344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE
-345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL
-350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING
-351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER
-352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED
-353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE
-354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL
-45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL
-355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Raging //SKILL_RAGING implemented
-28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT
-30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL
+//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
+1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE
+2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE
+3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY
+4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD
+6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY
+11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY
+38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY
+39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT
+40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE
+50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE
+51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS
+54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON
+144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID
+146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY
+148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK
+152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING
+178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON
+190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK
+198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE
+199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION
+339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL
+340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC
+341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE
+342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR
+343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE
+344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE
+345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL
+350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING
+351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER
+352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED
+353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE
+354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL
+45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL
+355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Raging //SKILL_RAGING implemented
+28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT
+30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL
// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.
// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
-
+//
// SEE COMMENT ABOVE!
diff --git a/world/map/db/skill_require_db.txt b/world/map/db/skill_require_db.txt
index 006310ce..622834c8 100644
--- a/world/map/db/skill_require_db.txt
+++ b/world/map/db/skill_require_db.txt
@@ -1,3 +1,3 @@
-//id, list_hp, list_sp, list_hp_rate, list_sp_rate, list_zeny, list_weapon, state, spiritball, itemid1, amount1, itemid2, amount2, itemid3, amount3, itemid4, amount4, itemid5, amount5, itemid6, amount6, itemid7, amount7, itemid8, amount8, itemid9, amount9, itemid10, amount10
-142, 0, 3, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //NV_FIRSTAID#応急手当#
-150, 0, 7, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //TF_BACKSLIDING#バックステップ# \ No newline at end of file
+//id, list_hp, list_sp, list_hp_rate, list_sp_rate, list_zeny, list_weapon, state, spiritball, itemid1, amount1, itemid2, amount2, itemid3, amount3, itemid4, amount4, itemid5, amount5, itemid6, amount6, itemid7, amount7, itemid8, amount8, itemid9, amount9, itemid10, amount10
+142, 0, 3, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //NV_FIRSTAID#応急手当#
+150, 0, 7, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //TF_BACKSLIDING#バックステップ# \ No newline at end of file