diff options
author | Monwarez <monwarez@gmail.com> | 2016-10-09 20:05:15 +0200 |
---|---|---|
committer | Monwarez <monwarez@gmail.com> | 2016-10-09 20:05:15 +0200 |
commit | 17791fd5c3753bc3115aa5b6f1d01008bddbe764 (patch) | |
tree | 5a55ab206b85f273e5eb3f81367e6d3f82d8b25d /world/map/npc | |
parent | bc2113232668b7d8be77ea6a3088e0b22c7eb3e2 (diff) | |
download | serverdata-17791fd5c3753bc3115aa5b6f1d01008bddbe764.tar.gz serverdata-17791fd5c3753bc3115aa5b6f1d01008bddbe764.tar.bz2 serverdata-17791fd5c3753bc3115aa5b6f1d01008bddbe764.tar.xz serverdata-17791fd5c3753bc3115aa5b6f1d01008bddbe764.zip |
move hween10 to hween16
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/annuals/halloween/gak.txt | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/world/map/npc/annuals/halloween/gak.txt b/world/map/npc/annuals/halloween/gak.txt index 3c85852f..6d7f96ed 100644 --- a/world/map/npc/annuals/halloween/gak.txt +++ b/world/map/npc/annuals/halloween/gak.txt @@ -1,23 +1,23 @@ 010-1.gat,29,48,0|script|Gak|188
{
- if ($hween10 == 2) goto L_Event_Over;
+ if ($hween16 == 2) goto L_Event_Over;
- if (hween10 > 4 && hween10 < 9) goto L_Collecting_Sweets;
- if (hween10 == 9) goto L_Hunger_Sated;
- if (hween10 == 10) goto L_Reward_Returning;
- if (hween10 == 11) goto L_Miscount_Bugfix;
- if (hween10 == 12) goto L_Gaks_Little_Shop;
+ if (hween16 > 4 && hween16 < 9) goto L_Collecting_Sweets;
+ if (hween16 == 9) goto L_Hunger_Sated;
+ if (hween16 == 10) goto L_Reward_Returning;
+ if (hween16 == 11) goto L_Miscount_Bugfix;
+ if (hween16 == 12) goto L_Gaks_Little_Shop;
- if ($hween10 == 1) goto L_Event_Over_2;
+ if ($hween16 == 1) goto L_Event_Over_2;
- if (hween10 == 1) goto L_Knows_Gak;
- if (hween10 == 2) goto L_Gak_Has_Tongue;
- if (hween10 == 3) goto L_Bones_Check;
- if (hween10 == 4) goto L_Request_Sweets;
+ if (hween16 == 1) goto L_Knows_Gak;
+ if (hween16 == 2) goto L_Gak_Has_Tongue;
+ if (hween16 == 3) goto L_Bones_Check;
+ if (hween16 == 4) goto L_Request_Sweets;
mes "[Broken Skeleton]";
- set hween10, 1;
+ set hween16, 1;
mes "";
mes "\"Gak... gak, gak! Gak gak gak gak!\"";
close;
@@ -46,7 +46,7 @@ L_Has_Tongue: L_Give_Tongue:
if (countitem("Tongue") < 1) goto L_Tongue_Gone_Die;
delitem "Tongue", 1;
- set hween10, 2;
+ set hween16, 2;
mes "[Gak]";
mes "";
mes "The skeleton grabs the tongue from you and shoves it into his mouth. After stretching his jaw for some moments, he grins at you unpleasantly.";
@@ -76,7 +76,7 @@ L_Give_Tongue_Die: mes "[Gak]";
mes "";
mes "As you fall, he takes the tongue from you anyway.";
- set hween10, 2;
+ set hween16, 2;
goto L_Die;
L_Die:
@@ -122,7 +122,7 @@ L_Sure: "Nah, that sounds a bit boring.", L_Close;
L_Bones:
- set hween10, 3;
+ set hween16, 3;
mes "[Gak]";
mes "";
mes "\"Wonderful! I can't wait until I can properly walk around attacking thingsss again.\"";
@@ -201,7 +201,7 @@ L_bones_menu_select: delitem "Bone", @bonecount;
set @bonecount, @bonecount + 1;
- set @hween10_givebones, 0;
+ set @hween16_givebones, 0;
goto L_Bone_Loop;
// in a rush, raising and then lowering is the best thing I can think of to make the loop work properly.
@@ -210,7 +210,7 @@ L_Bone_Loop: if @bonecount < 1 goto L_Bones_Feedback;
set @temp1, rand(@bonecount + 5);
if @temp1 > @bonecount goto L_Bone_Loop;
- set @hween10_givebones, @hween10_givebones + 1;
+ set @hween16_givebones, @hween16_givebones + 1;
goto L_Bone_Loop;
L_Not_Enough_Bones:
@@ -226,13 +226,13 @@ L_offer_no_items: close;
L_Bones_Feedback:
- if (@hween10_givebones == 0) goto L_Bones_Feedback_None;
+ if (@hween16_givebones == 0) goto L_Bones_Feedback_None;
mes "[Gak]";
mes "";
- mes "\"Hmm... I think I can ussse " + @hween10_givebones + " of thessse bonesss.\"";
+ mes "\"Hmm... I think I can ussse " + @hween16_givebones + " of thessse bonesss.\"";
next;
- set hween10_bonecount, hween10_bonecount + @hween10_givebones;
- if (hween10_bonecount > 7) goto L_Enough_Bones;
+ set hween16_bonecount, hween16_bonecount + @hween16_givebones;
+ if (hween16_bonecount > 7) goto L_Enough_Bones;
mes "[Gak]";
mes "";
mes "\"But I ssstill need more! Pleassse bring them to me.\"";
@@ -245,7 +245,7 @@ L_Bones_Feedback_None: close;
L_Enough_Bones:
- set hween10, 4;
+ set hween16, 4;
mes "[Gak]";
mes "";
mes "\"And that should be enough for my dark purposssesss.\"";
@@ -314,7 +314,7 @@ L_Leftover_Sweets: "Wait, free sweets!? Why did no one tell me?", L_Close;
L_Confirm_Sweethunting:
- set hween10, 5;
+ set hween16, 5;
mes "[Gak]";
mes "";
mes "\"My ssstomach groansss with anticipa - uh, well, my bonesss creak with anticipation. Tell all your little friendsss to bring my any sssweetsss they find, too: I really am VERY hungry!\"";
@@ -408,33 +408,33 @@ L_Nb_Sweets_Menu_Select: if (@menu > 6) close;
if (countitem(@giveitem$) < @givecounter) goto L_Not_Enough_Sweeties;
delitem @giveitem$, @givecounter;
- if ($hween10 == 1) set hween10, hween10 + 1;
- if (@giveitem$ == "TonoriDelight") set $hween10_tondel, $hween10_tondel + @givecounter;
- if (@giveitem$ == "Marshmallow") set $hween10_mmallow, $hween10_mmallow + @givecounter;
- if (@giveitem$ == "JellySkull") set $hween10_jelskul, $hween10_jelskul + @givecounter;
- if (@giveitem$ == "CandyPumpkin") set $hween10_canpump, $hween10_canpump + @givecounter;
- if (@giveitem$ == "TonoriDelight") set hween10_collect_tondel, hween10_collect_tondel + @givecounter;
- if (@giveitem$ == "Marshmallow") set hween10_collect_mmallow, hween10_collect_mmallow + @givecounter;
- if (@giveitem$ == "JellySkull") set hween10_collect_jelskul, hween10_collect_jelskul + @givecounter;
- if (@giveitem$ == "CandyPumpkin") set hween10_collect_canpump, hween10_collect_canpump + @givecounter;
+ if ($hween16 == 1) set hween16, hween16 + 1;
+ if (@giveitem$ == "TonoriDelight") set $hween16_tondel, $hween16_tondel + @givecounter;
+ if (@giveitem$ == "Marshmallow") set $hween16_mmallow, $hween16_mmallow + @givecounter;
+ if (@giveitem$ == "JellySkull") set $hween16_jelskul, $hween16_jelskul + @givecounter;
+ if (@giveitem$ == "CandyPumpkin") set $hween16_canpump, $hween16_canpump + @givecounter;
+ if (@giveitem$ == "TonoriDelight") set hween16_collect_tondel, hween16_collect_tondel + @givecounter;
+ if (@giveitem$ == "Marshmallow") set hween16_collect_mmallow, hween16_collect_mmallow + @givecounter;
+ if (@giveitem$ == "JellySkull") set hween16_collect_jelskul, hween16_collect_jelskul + @givecounter;
+ if (@giveitem$ == "CandyPumpkin") set hween16_collect_canpump, hween16_collect_canpump + @givecounter;
- set hween10_collect, hween10_collect + @givecounter;
+ set hween16_collect, hween16_collect + @givecounter;
mes "[Gak]";
mes "";
- mes "\"Thank you for your generousss donation to my caussse. Ssso far, you and your friendsss have brought me " + $hween10_tondel + " Tonori Delightsss, " + $hween10_mmallow + " Marshmallowsss, " + $hween10_jelskul + " Jelly Ssskullsss, and " + $hween10_canpump + " Candy Pumpkinsss.\"";
+ mes "\"Thank you for your generousss donation to my caussse. Ssso far, you and your friendsss have brought me " + $hween16_tondel + " Tonori Delightsss, " + $hween16_mmallow + " Marshmallowsss, " + $hween16_jelskul + " Jelly Ssskullsss, and " + $hween16_canpump + " Candy Pumpkinsss.\"";
next;
mes "[Gak]";
mes "";
- mes "\"You persssonally have brought me " + hween10_collect + " sssweetsss.\"";
+ mes "\"You persssonally have brought me " + hween16_collect + " sssweetsss.\"";
next;
- if (hween10 > 8) goto L_Hunger_Sated;
+ if (hween16 > 8) goto L_Hunger_Sated;
mes "[Gak]";
mes "";
- if (hween10 == 5) mes "\"But I ssstill need more! I'm ssstill HUNGRY!\"";
- if (hween10 == 6) mes "\"I ssstill need a few more, however... I'm ssstill HUNGRY!\"";
- if (hween10 == 7) mes "\"I'd like more, though. I'm ssstill hungry.\"";
- if (hween10 == 8) mes "\"Hmm... what a meal! Although, jussst a couple more sssweetsss wouldn't hurt. I'm ssstill a bit peckish.\"";
+ if (hween16 == 5) mes "\"But I ssstill need more! I'm ssstill HUNGRY!\"";
+ if (hween16 == 6) mes "\"I ssstill need a few more, however... I'm ssstill HUNGRY!\"";
+ if (hween16 == 7) mes "\"I'd like more, though. I'm ssstill hungry.\"";
+ if (hween16 == 8) mes "\"Hmm... what a meal! Although, jussst a couple more sssweetsss wouldn't hurt. I'm ssstill a bit peckish.\"";
close;
L_Not_Enough_Sweeties:
@@ -444,7 +444,7 @@ L_Not_Enough_Sweeties: close;
L_Hunger_Sated:
- set hween10, 10;
+ set hween16, 10;
mes "[Gak]";
mes "";
mes "The last of the sweets falls out the bottom of the skeleton's skull, bouncing down between his ribs before tumbling out to join the countless thousands that lie in a vast mound of them beside him.";
@@ -491,7 +491,7 @@ L_Reward: next;
mes "[Gak]";
mes "";
- mes "\"I can let you have sssome thingsss out of thisss collection. You brought me " + hween10_collect + " sssweetsss, ssso I will give you itemsss worth twice that amount of gold piecesss.\"";
+ mes "\"I can let you have sssome thingsss out of thisss collection. You brought me " + hween16_collect + " sssweetsss, ssso I will give you itemsss worth twice that amount of gold piecesss.\"";
next;
mes "[Gak]";
mes "";
@@ -501,20 +501,20 @@ L_Reward: mes "";
mes "\"Not to say that I'm sure of your currencccy here... but it sssshould give you an idea, yessss?\"";
next;
- set hween10, 12;
- set hween10_credits, hween10_collect_tondel + hween10_collect_jelskul + hween10_collect_canpump;
- set hween10_credits, hween10_credits * 2;
- set hween10_credits, hween10_credits + hween10_collect_mmallow;
+ set hween16, 12;
+ set hween16_credits, hween16_collect_tondel + hween16_collect_jelskul + hween16_collect_canpump;
+ set hween16_credits, hween16_credits * 2;
+ set hween16_credits, hween16_credits + hween16_collect_mmallow;
mes "[Gak]";
mes "";
- mes "\"Looksss like you have " + hween10_credits + " ... 'creditsss', shall we call them? Now, let'ss have a look at my waresss.\"";
+ mes "\"Looksss like you have " + hween16_credits + " ... 'creditsss', shall we call them? Now, let'ss have a look at my waresss.\"";
next;
goto L_Shop_Inventory;
L_Gaks_Little_Shop:
mes "[Gak]";
mes "";
- mes "\"You have " + hween10_credits + " creditsss. Tell me what you'd like to buy - or asssk me about it. Sssome of thessse itemsss have very interesssting ssstories attached to them.\"";
+ mes "\"You have " + hween16_credits + " creditsss. Tell me what you'd like to buy - or asssk me about it. Sssome of thessse itemsss have very interesssting ssstories attached to them.\"";
next;
goto L_Shop_Inventory;
@@ -539,7 +539,7 @@ L_Shop_Inventory: "Nothing today, thanks.", L_Close;
L_Buy_OperaMask:
- if (hween10_credits < 9000) goto L_Too_Few_Credits;
+ if (hween16_credits < 9000) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"Ah, yesss! A friend of mine usssed to wear that masssk. He wasss very famousss in hisss time - had quite a fandom.\"";
@@ -555,9 +555,9 @@ L_Buy_OperaMask: L_Buy_OperaMask_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 9000) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 9000;
- set hween10_paid, hween10_paid + 9000;
+ if (hween16_credits < 9000) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 9000;
+ set hween16_paid, hween16_paid + 9000;
getitem "OperaMask", 1;
mes "[Gak]";
mes "";
@@ -566,7 +566,7 @@ L_Buy_OperaMask_Yes: goto L_Gaks_Little_Shop;
L_Buy_JesterMask:
- if (hween10_credits < 7000) goto L_Too_Few_Credits;
+ if (hween16_credits < 7000) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"I'm sssure you'll have fun with thisss masssk. 'Fun', get it?\"";
@@ -582,9 +582,9 @@ L_Buy_JesterMask: L_Buy_JesterMask_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 7000) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 7000;
- set hween10_paid, hween10_paid + 7000;
+ if (hween16_credits < 7000) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 7000;
+ set hween16_paid, hween16_paid + 7000;
getitem "JesterMask", 1;
mes "[Gak]";
mes "";
@@ -593,7 +593,7 @@ L_Buy_JesterMask_Yes: goto L_Gaks_Little_Shop;
L_Buy_WitchsHat:
- if (hween10_credits < 4500) goto L_Too_Few_Credits;
+ if (hween16_credits < 4500) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"I was wondering witch one you would take.\"";
@@ -609,9 +609,9 @@ L_Buy_WitchsHat: L_Buy_WitchsHat_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 4500) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 4500;
- set hween10_paid, hween10_paid + 4500;
+ if (hween16_credits < 4500) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 4500;
+ set hween16_paid, hween16_paid + 4500;
getitem "WitchHat", 1;
mes "[Gak]";
mes "";
@@ -620,7 +620,7 @@ L_Buy_WitchsHat_Yes: goto L_Gaks_Little_Shop;
L_Buy_GoblinMask:
- if (hween10_credits < 2500) goto L_Too_Few_Credits;
+ if (hween16_credits < 2500) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"Hmm, I never much liked that one myssself.\"";
@@ -636,9 +636,9 @@ L_Buy_GoblinMask: L_Buy_GoblinMask_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 2500) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 2500;
- set hween10_paid, hween10_paid + 2500;
+ if (hween16_credits < 2500) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 2500;
+ set hween16_paid, hween16_paid + 2500;
getitem "GoblinMask", 1;
mes "[Gak]";
mes "";
@@ -647,7 +647,7 @@ L_Buy_GoblinMask_Yes: goto L_Gaks_Little_Shop;
L_Buy_GuyFawkesMask:
- if (hween10_credits < 800) goto L_Too_Few_Credits;
+ if (hween16_credits < 800) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"Cheap, huh? Barely more than a penny for thisss guy.\"";
@@ -663,9 +663,9 @@ L_Buy_GuyFawkesMask: L_Buy_GuyFawkesMask_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 800) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 800;
- set hween10_paid, hween10_paid + 800;
+ if (hween16_credits < 800) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 800;
+ set hween16_paid, hween16_paid + 800;
getitem "GuyFawkesMask", 1;
mes "[Gak]";
mes "";
@@ -674,7 +674,7 @@ L_Buy_GuyFawkesMask_Yes: goto L_Gaks_Little_Shop;
L_Buy_Scissors:
- if (hween10_credits < 500) goto L_Too_Few_Credits;
+ if (hween16_credits < 500) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"My own pair of ssscissssorsss! But I haven't been needing them lately asss much asss I usssed to.\"";
@@ -690,9 +690,9 @@ L_Buy_Scissors: L_Buy_Scissors_Yes:
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inventory;
- if (hween10_credits < 500) goto L_Too_Few_Credits;
- set hween10_credits, hween10_credits - 500;
- set hween10_paid, hween10_paid + 500;
+ if (hween16_credits < 500) goto L_Too_Few_Credits;
+ set hween16_credits, hween16_credits - 500;
+ set hween16_paid, hween16_paid + 500;
getitem "Scissors", 1;
mes "[Gak]";
mes "";
@@ -701,7 +701,7 @@ L_Buy_Scissors_Yes: goto L_Gaks_Little_Shop;
L_Buy_ShockSweet:
- if (hween10_credits < 200) goto L_Too_Few_Credits;
+ if (hween16_credits < 200) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"I'll be glad to be rid of sssome of thessse terrifying sssweetsss...\"";
@@ -723,11 +723,11 @@ L_Buy_Nb_ShockSweet: if (@menu == 6) goto L_Gaks_Little_Shop;
set @shocksweets, @menu;
set @cost, @shocksweets * 200;
- if (hween10_credits < @cost) goto L_Too_Few_Credits;
+ if (hween16_credits < @cost) goto L_Too_Few_Credits;
getinventorylist;
if (@inventorylist_count == 100 && countitem("ShockSweet") < 1) goto L_Full_Inventory;
- set hween10_credits, hween10_credits - @cost;
- set hween10_paid, hween10_paid + @cost;
+ set hween16_credits, hween16_credits - @cost;
+ set hween16_paid, hween16_paid + @cost;
getitem "ShockSweet", @shocksweets;
mes "[Gak]";
mes "";
@@ -736,7 +736,7 @@ L_Buy_Nb_ShockSweet: goto L_Gaks_Little_Shop;
L_Buy_BoneArrow:
- if (hween10_credits < 1) goto L_Too_Few_Credits;
+ if (hween16_credits < 1) goto L_Too_Few_Credits;
mes "[Gak]";
mes "";
mes "\"Deadly, but nearly weightlessss. A good choice!\"";
@@ -765,11 +765,11 @@ L_Buy_Nb_BoneArrow: if (@menu == 6) set @bonearrows, 500;
if (@menu == 7) set @bonearrows, 1000;
if (@menu == 8) goto L_Gaks_Little_Shop;
- if (hween10_credits < @bonearrows) goto L_Too_Few_Credits;
+ if (hween16_credits < @bonearrows) goto L_Too_Few_Credits;
getinventorylist;
if (@inventorylist_count == 100 && countitem("BoneArrows") < 1) goto L_Full_Inventory;
- set hween10_credits, hween10_credits - @bonearrows;
- set hween10_paid, hween10_paid + @bonearrows;
+ set hween16_credits, hween16_credits - @bonearrows;
+ set hween16_paid, hween16_paid + @bonearrows;
getitem "BoneArrows", @bonearrows;
mes "[Gak]";
mes "";
@@ -1216,8 +1216,8 @@ L_Info_BoneArrow: goto L_Gaks_Little_Shop;
L_Event_Over:
- if (hween10 < 5) goto L_Event_Over_1;
- if (hween10 < 13) goto L_Event_Over_2;
+ if (hween16 < 5) goto L_Event_Over_1;
+ if (hween16 < 13) goto L_Event_Over_2;
mes "[Gak]";
mes "";
mes "\"Well, it'sss been very nice meeting you, friend, but I think I'll be heading off sssoon. I hear the Northern farmsss are pleasssant at this time of year.\"";
@@ -1242,8 +1242,8 @@ L_Full_Inventory: close;
L_Miscount_Bugfix:
- if (hween10_collect_canpump != 0) goto L_Do_Miscount_Bugfix;
- set hween10, 12;
+ if (hween16_collect_canpump != 0) goto L_Do_Miscount_Bugfix;
+ set hween16, 12;
goto L_Gaks_Little_Shop;
L_Do_Miscount_Bugfix:
@@ -1253,7 +1253,7 @@ L_Do_Miscount_Bugfix: next;
mes "[Gak]";
mes "";
- mes "\"Seems I forgot some thingsss earlier... you should actually have " + (hween10_collect_canpump << 1) + " more creditsss than I calculated before.\"";
+ mes "\"Seems I forgot some thingsss earlier... you should actually have " + (hween16_collect_canpump << 1) + " more creditsss than I calculated before.\"";
next;
mes "[Gak]";
mes "";
@@ -1267,8 +1267,8 @@ L_Do_Miscount_Bugfix_Continue: mes "[Gak]";
mes "";
mes "\"Of courssse. It is done. Sssorry about that\"";
- set hween10_credits, hween10_credits + (hween10_collect_canpump << 1);
- set hween10, 12;
+ set hween16_credits, hween16_credits + (hween16_collect_canpump << 1);
+ set hween16, 12;
next;
goto L_Gaks_Little_Shop;
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