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authormekolat <mekolat@users.noreply.github.com>2015-06-11 11:13:11 -0400
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:47 -0400
commitbc4deaf81d9701261baac6a10d762b0f40e7f65f (patch)
treee539e3a49756626e27d4491fccb7a6862b12a120 /world/map/npc/magic/level2-happy-curse.txt
parent9e7f46ac732851c1359a15837c82ebf67ea2be39 (diff)
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initial commit for magic v3
Fix Druid Tree and add hug to TMW
Diffstat (limited to 'world/map/npc/magic/level2-happy-curse.txt')
-rw-r--r--world/map/npc/magic/level2-happy-curse.txt42
1 files changed, 42 insertions, 0 deletions
diff --git a/world/map/npc/magic/level2-happy-curse.txt b/world/map/npc/magic/level2-happy-curse.txt
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+++ b/world/map/npc/magic/level2-happy-curse.txt
@@ -0,0 +1,42 @@
+-|script|happy-curse|32767
+{
+ callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
+ if (Sp < 13) end;
+ set .@level, getskilllv(.school);
+ if (.@level < .level) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1;
+ elif (.@level <= 3) end;
+ set @target_id, getcharid(3, @args$);
+ if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self
+
+ set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
+ callfunc "adjust_spellpower";
+ set Sp, Sp - 13;
+ misceffect FX_MAGIC_GREEN, strcharinfo(0);
+ callfunc "magic_exp";
+
+ if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID;
+ if (BL_ID == @target_id) set @args$, strcharinfo(0);
+ set @joyplim_count, 1, @target_id;
+ set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id;
+ set @joyplim_total, (@spellpower/10), @target_id;
+ if (attachrid(@target_id) != 1) end;
+ emotion @joyplim_emote, "self";
+ addtimer 500, strnpcinfo(0)+"::OnEmote";
+ end;
+
+OnEmote:
+ emotion @joyplim_emote, "self";
+ set @joyplim_count, @joyplim_count + 1;
+ if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC_NATURE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell
+ callfunc "magic_register";
+ set .level, 2;
+ set .exp_gain, 1;
+ end;
+}