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authorgumi <git@gumi.ca>2018-11-11 17:18:14 -0500
committergumi <git@gumi.ca>2018-11-11 22:36:15 -0500
commit0e1a7f000ccdcf6f84ec66192b025f261772cdb3 (patch)
tree7367604274d14b0fdabae946985ef30fc71aa8de /world/map/npc/magic/level2-arrow-hail.txt
parent15e556361dabcee7d215cb6aeb2f157d30c0963a (diff)
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give unique ids to magic spell effects
Diffstat (limited to 'world/map/npc/magic/level2-arrow-hail.txt')
-rw-r--r--world/map/npc/magic/level2-arrow-hail.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-arrow-hail.txt b/world/map/npc/magic/level2-arrow-hail.txt
index ba4c0a45..b1e713d0 100644
--- a/world/map/npc/magic/level2-arrow-hail.txt
+++ b/world/map/npc/magic/level2-arrow-hail.txt
@@ -30,7 +30,7 @@ OnCast:
callfunc "adjust_spellpower";
set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player
callfunc "magic_exp";
- misceffect FX_MAGIC_BLACK, strcharinfo(0);
+ misceffect FX_MAGIC_AHAIL_CAST, strcharinfo(0);
set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id
if (@spell_npc < 1) end;
set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet