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authorJesusaves <jesusalva@themanaworld.org>2020-04-06 23:23:22 -0300
committerGitHub <noreply@github.com>2020-04-07 02:23:22 +0000
commit9ddcd23a2964afba0ec7e83d1ce458c77f4666bc (patch)
treef85ed24a326d0b08f33677e83a287af4c8b02d28 /world/map/npc/magic/event-summon-managuardian.txt
parent8423eebd492280369d3e0dd7d0b94b06514ae589 (diff)
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Doomsday Framework (#551)
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
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+-|script|summon-jande|32767
+{
+ end;
+
+OnCast:
+ if(call("magic_checks")) end;
+ if (Sp < 100) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ if (countitem("TinyManaElixir") < 1) end;
+ if (!$DOOMSDAY_SUMMON) end;
+ if (@ddcooldown > gettimetick(2)) goto L_Cooldown;
+ delitem "TinyManaElixir", 1;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 60000, "Magic Timer::OnClear"; // set the new debuff
+ callfunc "adjust_spellpower";
+ set Sp, Sp - 100;
+ misceffect FX_MAGIC_MAGGOT_CAST, strcharinfo(0);
+ callfunc "magic_exp";
+ set .@puppet$, "#"+strnpcinfo(0)+"#"+BL_ID;
+ set .@puppet, puppet(getmap(), POS_X, POS_Y, .@puppet$, 127);
+ if (.@puppet < 1) end;
+ set .master, BL_ID, .@puppet;
+ set .lifetime, (@spellpower*9)+60000, .@puppet;
+ set @ddcooldown, gettimetick(2)+70; // This is measured in seconds
+ addnpctimer 10000, .@puppet$+"::OnSummon";
+ addnpctimer 11000, .@puppet$+"::OnDestroy";
+ end;
+
+OnSummon:
+ if (!(isloggedin(.master))) destroy;
+ if(get(Hp, .master) < 1) destroy; // destroy if master is missing
+ if(getmap(.master) != strnpcinfo(3)) destroy; // destroy if master left the map
+ specialeffect FX_MAGIC_MAGGOT_SPAWN;
+ set .@x, getnpcx();
+ set .@y, getnpcy();
+ set .@map$, strnpcinfo(3);
+ callsub S_SummonAll;
+ end;
+
+OnDestroy:
+ destroy;
+
+S_SummonAll:
+ summon .@map$, rand(.@x-2,.@x+2), rand(.@y-2,.@y+2), .master, 1138, 2, .lifetime;
+ destroy;
+
+L_Cooldown:
+ message strcharinfo(0), "This skill is in forced cooldown; Please wait your first summon to expire.";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC_ASTRAL;
+ set .invocation$, chr(MAGIC_SYMBOL) + "jande"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 1;
+ set .exp_gain, 1;
+ end;
+}