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authorJesusaves <jesusalva@themanaworld.org>2020-08-17 18:28:47 -0300
committerGitHub <noreply@github.com>2020-08-17 21:28:47 +0000
commitb3c25ec3d41cf95c04270adbc08c0c30b1848d48 (patch)
tree349ba0b4802d8233a1a749c0f69e2c5980e521c4 /world/map/npc/099-8
parentcc7cd73338e5542b70f1255424a4df48f866d8de (diff)
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Doomsday Act 5 - Keshlam's Adventurer Guild (#560)
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
Diffstat (limited to 'world/map/npc/099-8')
-rw-r--r--world/map/npc/099-8/mobs.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/world/map/npc/099-8/mobs.txt b/world/map/npc/099-8/mobs.txt
index 67518836..b46efc08 100644
--- a/world/map/npc/099-8/mobs.txt
+++ b/world/map/npc/099-8/mobs.txt
@@ -14,6 +14,10 @@ OnClock1200:
goto L_Main;
L_Main:
+ // Do not waste RAM/CPU if we don't need it
+ if ($DOOMSDAY_TWARP)
+ end;
+
// 1 MONSTER PER 30 TILES, TOTAL 4320 MONSTERS
// 1440 monsters of each kind
// 360 monsters per quadrand; Center is the pillar in (201, 201)