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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-24 21:11:33 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 19:55:26 +0100
commit32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch)
treef960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/052-2
parenta6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff)
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Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/052-2')
-rw-r--r--world/map/npc/052-2/_import.txt6
-rw-r--r--world/map/npc/052-2/chest.txt177
-rw-r--r--world/map/npc/052-2/janitor.txt35
-rw-r--r--world/map/npc/052-2/lobby.txt335
-rw-r--r--world/map/npc/052-2/mapflags.txt1
-rw-r--r--world/map/npc/052-2/partyroom.txt270
-rw-r--r--world/map/npc/052-2/storage.txt188
7 files changed, 1012 insertions, 0 deletions
diff --git a/world/map/npc/052-2/_import.txt b/world/map/npc/052-2/_import.txt
index 9926e305..be3e2044 100644
--- a/world/map/npc/052-2/_import.txt
+++ b/world/map/npc/052-2/_import.txt
@@ -3,3 +3,9 @@
map: 052-2.gat
npc: npc/052-2/_mobs.txt
npc: npc/052-2/_warps.txt
+npc: npc/052-2/chest.txt
+npc: npc/052-2/janitor.txt
+npc: npc/052-2/lobby.txt
+npc: npc/052-2/mapflags.txt
+npc: npc/052-2/partyroom.txt
+npc: npc/052-2/storage.txt
diff --git a/world/map/npc/052-2/chest.txt b/world/map/npc/052-2/chest.txt
new file mode 100644
index 00000000..41366e4d
--- /dev/null
+++ b/world/map/npc/052-2/chest.txt
@@ -0,0 +1,177 @@
+//-----------------------------------------------------------------------------
+// Illia Forsaken Inn - Chest room
+// $@illia_progress = 8
+//
+// Level progress:
+// No progress: Players pick the rewards, then leave,
+// with the Hero forced to leave last.
+// @illia_got_rewards value:
+// 0: player did not pick his reward yet
+// 1: player picked his common rewards
+// 2: player picked his unique rewards
+// 3: player choosed to leave the room
+//-----------------------------------------------------------------------------
+
+052-2.gat,136,73,0|script|Chest|111,{
+
+ set @step, 8;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if (@illia_got_rewards > 2) end;
+ if (@illia_got_rewards == 2) goto L_AlreadyGotReward;
+ if (@illia_current_num_rewards > 0) goto L_ResumePick;
+ set @illia_current_num_rewards, 0;
+ mes "You find an opened chest which seems full of equipments.";
+ next;
+ mes "You realize again you were not the first one to visit this place. But where the others failed, you succeeded.";
+ goto L_Pick;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+onInit:
+ setarray $@illia_item_common_rewards, 601, 636, 637, 638, 639, 625, 626, 658, 571, 579, 876, 782, 545, 758, 4028, 602, 536, 720, 532, 570, 642;
+ setarray $@illia_item_unique_rewards, 877, 878, 879, 880;
+ end;
+
+L_ResumePick:
+ mes "Ok. I should continue to dig in this chest...";
+ menu
+ "... and quickly.", L_GetReward,
+ "... or maybe not. I am out of time.", L_AskLeaving,
+ "... but I can't carry more stuff.", L_AskLeaving,
+ "... no, wait a minute.", -;
+ close;
+
+L_Pick:
+ menu
+ "Let's take what I deserve for all this.", L_GetReward,
+ "Wait.", -;
+ close;
+
+L_GetReward:
+ if (@illia_got_rewards == 0)
+ goto L_GetCommonReward;
+ if (@illia_got_rewards == 1)
+ goto L_GetUniqueReward;
+ close;
+
+L_GetCommonReward:
+ if (@illia_current_num_rewards == $@illia_num_common_reward_items)
+ goto L_RewardDone;
+ getinventorylist;
+ set @reward, $@illia_item_common_rewards[rand(getarraysize($@illia_item_common_rewards))];
+ if ((checkweight(@reward, 1) == 0) || (@inventorylist_count == 100))
+ goto L_InventoryNoSpace;
+ set @illia_current_num_rewards, @illia_current_num_rewards + 1;
+ getitem @reward, 1;
+ mes "You found a " + getitemname(@reward) + "!";
+ set @reward, 0;
+ goto L_GetCommonReward;
+
+L_GetUniqueReward:
+ if (@illia_current_num_rewards == $@illia_num_unique_reward_items)
+ goto L_RewardDone;
+ if (Illia_Uniques_Count >= 2)
+ goto L_GetUniqueReward2;
+ getinventorylist;
+ set @reward, $@illia_item_unique_rewards[rand(getarraysize($@illia_item_unique_rewards))];
+ if ((checkweight(@reward, 1) == 0) || (@inventorylist_count == 100))
+ goto L_InventoryNoSpace;
+ next;
+ mes "You notice an interesting shape hidden under a cover...";
+ next;
+ set @illia_current_num_rewards, @illia_current_num_rewards + 1;
+ getitem @reward, 1;
+ mes "You found a " + getitemname(@reward) + "!";
+ set Illia_Uniques_Count, Illia_Uniques_Count + 1;
+ set @reward, 0;
+ goto L_GetUniqueReward;
+
+L_GetUniqueReward2:
+ next;
+ mes "You find a bunch of gold pieces!";
+ next;
+ set Zeny, Zeny + 150000*($@illia_num_unique_reward_items - @illia_current_num_rewards);
+ getexp 200000*($@illia_num_unique_reward_items - @illia_current_num_rewards), 0;
+ set @illia_current_num_rewards, $@illia_num_unique_reward_items;
+ goto L_GetUniqueReward;
+
+L_AlreadyGotReward:
+ mes "I already took my part.";
+ next;
+ goto L_AskLeaving;
+
+L_RewardDone:
+ set @illia_got_rewards, @illia_got_rewards + 1;
+ set @illia_current_num_rewards, 0;
+ next;
+ if (@illia_got_rewards == 1)
+ goto L_GetUniqueReward;
+ goto L_AskLeaving; // @illia_got_rewards == 2
+
+L_InventoryNoSpace:
+ mes "You cannot carry more stuff. Make some room first.";
+ close;
+
+L_AskLeaving:
+ mes "It's time to leave this place now.";
+ next;
+ // Force the hero to leave last, as this event triggers the end of the quest
+ // as well as some dialogs from Valia, when the hero returns.
+ if (strcharinfo(0) == $@ILLIA_HERO$ && getareausers("052-2.gat", 19, 8, 137, 88) > 1)
+ goto L_WaitHelpersLeave;
+ goto L_PrepareLeaving;
+
+L_WaitHelpersLeave:
+ mes "However, I'd better wait my friends leave before I do.";
+ next;
+ mes "I prefer to know they left safely this place.";
+ close;
+
+L_PrepareLeaving:
+ mes "Use Valia's ring to teleport now?";
+ menu
+ "Yes. Time to make her pay for her trick!", L_Leave,
+ "No, I still need to see things here.", -;
+ close;
+
+L_Leave:
+ set @illia_got_rewards, 3;
+ set @illia_current_num_rewards, 0;
+ addtimer 1000, "Chest::onMsg1";
+ addtimer 4000, "Chest::onMsg2";
+ addtimer 7000, "Chest::onMsg3";
+ addtimer 9000, "Chest::onFx";
+ addtimer 10000, "Chest::onRing";
+ close;
+
+onMsg1:
+ message strcharinfo(0), "At the moment you are wearing the ring, you start to feel dizzy...";
+ end;
+
+onMsg2:
+ message strcharinfo(0), "Who is Luvia? Something isn't alright... It looks like your memory is rewritten.";
+ end;
+
+onMsg3:
+ message strcharinfo(0), "Damn, this ring! That Valia! Someone...";
+ end;
+
+onFx:
+ misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
+ end;
+
+onRing:
+ warp "007-1.gat", 85 + rand(0,2), 75 + rand(0,2);
+ if (strcharinfo(0) == $@ILLIA_HERO$)
+ goto L_ScheduleEnd;
+ end;
+
+L_ScheduleEnd:
+ set $@ILLIA_STATUS, 253;
+ startnpctimer "Valia";
+ cmdothernpc "#IlliaDaemon", "Toggle";
+ end;
+
+}
diff --git a/world/map/npc/052-2/janitor.txt b/world/map/npc/052-2/janitor.txt
new file mode 100644
index 00000000..9c78d638
--- /dev/null
+++ b/world/map/npc/052-2/janitor.txt
@@ -0,0 +1,35 @@
+// Lobby janitor
+052-2.gat,1,1,0|script|#IlliaJanitor5|127,{
+end;
+
+OnCommandClean:
+ // For security, kill all.
+ killmonster "052-2.gat", "All";
+ npcwarp 1, 1, "Luvia?";
+ end;
+
+}
+
+// Storage janitor
+052-2.gat,1,1,0|script|#IlliaJanitor6|127,{
+end;
+
+OnCommandClean:
+ killmonster "052-2.gat", "#ItemsInvoker::onDeath";
+ npcwarp 1, 1, "#ItemsInvoker";
+ end;
+
+}
+
+// Final boss janitor
+052-2.gat,1,1,0|script|#IlliaJanitor7|127,{
+end;
+
+OnCommandClean:
+ killmonster "052-2.gat", "#LuviaDaemon::onDeath";
+ killmonster "052-2.gat", "#LuviaDaemon::onWGD";
+ npcwarp 83, 28, "#LuviaDaemon";
+ npcwarp 88, 15, "Luvia";
+ end;
+
+}
diff --git a/world/map/npc/052-2/lobby.txt b/world/map/npc/052-2/lobby.txt
new file mode 100644
index 00000000..69953ce9
--- /dev/null
+++ b/world/map/npc/052-2/lobby.txt
@@ -0,0 +1,335 @@
+//-----------------------------------------------------------------------------
+// Illia Forsaken Inn - Lobby
+// $@illia_progress = 5
+//
+// Level progress:
+// 0: Initial state
+// 1: Mysterious voice is talking
+// 2: Luvia is appearing
+// 3: Luvia is waiting for a talk, to trigger the fight
+// 4: Hero talked to Luvia. Initiating a talk and demonic spirit waves
+// 5: All Demonic spirits waves are spawned
+// 6: Demonic spirit waves beaten. Talk while preparing the witch guards
+// 7: Luvia is escaping, Witch guards appear
+// 8: Witch guards defeated. Door is open.
+//-----------------------------------------------------------------------------
+
+052-2.gat,40,19,0|script|#InnDoorTrigger|32767,2,2,{
+ set @step, 5;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_5_progress == 8) goto L_Warp;
+ message strcharinfo(0), "A magical field prevents you from going further...";
+ end;
+
+L_Warp:
+ warp "052-2.gat", 23, 71;
+ message strcharinfo(0), "This place is full of dust... *coughs*";
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+}
+
+052-2.gat,33,40,0|script|#EntranceTrigger|32767,4,2,{
+ set @step, 5;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_5_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_StartVoices;
+ end;
+
+L_StartVoices:
+ set $@illia_level_5_progress, 1;
+ cmdothernpc "#MysteriousVoice", "Start";
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+}
+
+052-2.gat,1,1,0|script|#LuviaShadow|127,{
+end;
+
+// Escape sequence
+OnCommandEscape:
+ initnpctimer;
+ end;
+
+OnTimer100:
+ if ($@illia_level_5_progress != 7)
+ end;
+ npcwarp 39, 35, "#LuviaShadow";
+ misceffect FX_DARK_TELEPORT;
+ npcwarp 1, 1, "Luvia?";
+ end;
+
+OnTimer750:
+ if ($@illia_level_5_progress != 7)
+ end;
+ npcwarp 1, 1, "#LuviaShadow";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+// Invoke sequence
+OnCommandInvoke:
+ initnpctimer;
+ end;
+
+OnTimer650:
+ if ($@illia_level_5_progress != 2)
+ end;
+ npcwarp 39, 35, "#LuviaShadow";
+ misceffect FX_EVIL_SUMMON;
+ end;
+
+OnTimer1500:
+ if ($@illia_level_5_progress != 2)
+ end;
+ npcwarp 1, 1, "#LuviaShadow";
+ npcwarp 39, 35, "Luvia?";
+ set $@illia_level_5_progress, 3;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnNN:
+ message strcharinfo(0), "The last guard is down. Let's go after Luvia now!";
+ end;
+
+}
+
+052-2.gat,1,1,0|script|#MysteriousVoice|127,{
+end;
+
+onInit:
+ setarray $@illia_lobby_voices$, "Finally.", "I was...", "Waiting...", "For you!";
+ end;
+
+OnCommandStart:
+ set $@illia_lobby_voices_index, 0;
+ initnpctimer;
+ end;
+
+// Voices loop
+OnTimer2000:
+ if ($@illia_level_5_progress != 1)
+ end;
+ npcwarp rand(30,42), rand(32,38), "?";
+ cmdothernpc "?", "Talk";
+ end;
+
+OnTimer3000:
+ if ($@illia_level_5_progress != 1)
+ end;
+ npcwarp 1, 1, "?";
+ set $@illia_lobby_voices_index, $@illia_lobby_voices_index + 1;
+ // FIXME Uncomment next line, comment the next next, when getarraysize is repaired.
+ //if ($@illia_lobby_voices_index < getarraysize($@illia_lobby_voices$)) goto L_Continue;
+ if ($@illia_lobby_voices_index < 4)
+ goto L_Continue;
+ // End the process
+ stopnpctimer;
+ setnpctimer 0;
+ set $@illia_lobby_voices_index, 0;
+ set $@illia_level_5_progress, 2;
+ cmdothernpc "#LuviaShadow", "Invoke";
+ end;
+
+L_Continue:
+ setnpctimer 0;
+ end;
+
+}
+
+// Dummy npc to display the mysterious voice,
+// as a workaround to fakenpcname causing problems
+052-2.gat,1,1,0|script|?|127,{
+end;
+
+OnCommandTalk:
+ npctalk $@illia_lobby_voices$[$@illia_lobby_voices_index];
+ end;
+
+}
+
+052-2.gat,1,1,0|script|Luvia?|371,2,2{
+ if ($@illia_level_5_progress != 3) end;
+ if (isin("052-2.gat", 37,36, 41,39)) goto L_HandleTalk;
+ // Notify too far
+ mes "You see a strange and frightening, yet beautiful woman.";
+ if (strcharinfo(0) == $@ILLIA_HERO$)
+ mes "Maybe she knows something about this place.";
+ close;
+
+L_HandleTalk:
+ if (strcharinfo(0) == $@ILLIA_HERO$)
+ goto L_TalkToHero;
+ goto L_TalkToHelper;
+ end;
+
+L_TalkToHelper:
+ mes "She gives you a quick look then gives her attention to " + $@ILLIA_HERO$ + ".";
+ close;
+
+L_TalkToHero:
+ set $@illia_level_5_progress, 4;
+ menu
+ "Are you Luvia? Your sister Valia sent me to save you! Where is Ismuth?", -;
+ initnpctimer;
+ close;
+
+// Talk sequence timers
+OnTimer1500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Yes " + $@ILLIA_HERO$ + ", I am Luvia.";
+ end;
+
+OnTimer4500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "How nice of all of you to have come to save me!";
+ end;
+
+OnTimer7500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "But I fear...";
+ end;
+
+OnTimer10500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "... that you are mistaken about who has to be saved!";
+ end;
+
+OnTimer13500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Don't make these faces...";
+ end;
+
+OnTimer16500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Valia is just helping me by sending new soldiers for my personal army!";
+ end;
+
+OnTimer21500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "So, if I may... Let's see what you are made of!";
+ end;
+
+// Monster invokes timers
+OnTimer24500:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Demonotis!";
+ misceffect FX_EVIL_SUMMON;
+ areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 20 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath";
+ end;
+
+OnTimer44000:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Demonotis!";
+ misceffect FX_EVIL_SUMMON;
+ areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 28 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath";
+ end;
+
+OnTimer77000:
+ if ($@illia_level_5_progress != 4)
+ end;
+ npctalk "Demonotis!";
+ misceffect FX_EVIL_SUMMON;
+ areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 42 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath";
+ // That was the last spawn: reset the timer to start the CheckInvoke loop.
+ set $@illia_level_5_progress, 5;
+ setnpctimer 0;
+ end;
+
+// Talk and Witch guard invokes timers
+OnTimer6500:
+ if ($@illia_level_5_progress != 6)
+ end;
+ npctalk "Okay. You have some skill.";
+ end;
+
+OnTimer10000:
+ if ($@illia_level_5_progress != 6)
+ end;
+ npctalk "But that was only the beginning!";
+ end;
+
+OnTimer13000:
+ if ($@illia_level_5_progress != 6)
+ end;
+ npctalk "I'll leave you in the good hands of your predecessors. Farewell!";
+ end;
+
+OnTimer18500:
+ if ($@illia_level_5_progress != 6)
+ end;
+ npctalk "Demonotis Major!";
+ misceffect FX_EVIL_SUMMON;
+ misceffect FX_MAGIC_DARK_EXPLOSION;
+ areamonster "052-2.gat", 20, 23, 47, 41, "", 1103, 8 + (16 - 480/(30+$Illia_Luvia_Harvest))/3, "Luvia?::onWGDeath";
+ end;
+
+OnTimer20000:
+ if ($@illia_level_5_progress != 6)
+ end;
+ set $@illia_level_5_progress, 7;
+ cmdothernpc "#LuviaShadow", "Escape";
+ setnpctimer 0;
+ end;
+
+// Monsters checks timer loop
+OnTimer2000:
+ if ($@illia_progress != 5)
+ goto L_Clear;
+ if ($@illia_level_5_progress != 5 && $@illia_level_5_progress != 7)
+ end;
+ setnpctimer 0;
+ // Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them
+ if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2.gat", "Luvia?::onDSDeath") > 20))
+ npctalk "Ahaha! Run... Run!";
+ if ($@illia_level_5_progress == 5 && (mobcount("052-2.gat", "Luvia?::onDSDeath") < 0))
+ goto L_AllWavesClear;
+ if ($@illia_level_5_progress == 7 && (mobcount("052-2.gat", "Luvia?::onWGDeath") < 0))
+ goto L_AllWavesClear;
+ end;
+
+L_Clear:
+ stopnpctimer;
+ setnpctimer 0;
+ killmonster "052-2.gat", "Luvia?::onDSDeath";
+ killmonster "052-2.gat", "Luvia?::onWGDeath";
+ end;
+
+L_AllWavesClear:
+ set $@illia_level_5_progress, $@illia_level_5_progress + 1;
+ stopnpctimer;
+ setnpctimer 0;
+ if ($@illia_level_5_progress == 6)
+ startnpctimer;
+ if ($@illia_level_5_progress == 8)
+ goto L_ChaseLuvia;
+ end;
+
+L_ChaseLuvia:
+ set $@illia_progress, 6;
+ set $@illia_max_time, $@illia_max_time + 600;
+ areatimer "052-2.gat", 19, 18, 48, 43, 2000, "#LuviaShadow::OnNN";
+ end;
+
+onDSDeath:
+ end;
+
+onWGDeath:
+ end;
+
+}
diff --git a/world/map/npc/052-2/mapflags.txt b/world/map/npc/052-2/mapflags.txt
new file mode 100644
index 00000000..9c7c1d1c
--- /dev/null
+++ b/world/map/npc/052-2/mapflags.txt
@@ -0,0 +1 @@
+052-2.gat mapflag nosave 007-1,86,76;
diff --git a/world/map/npc/052-2/partyroom.txt b/world/map/npc/052-2/partyroom.txt
new file mode 100644
index 00000000..f5173c0a
--- /dev/null
+++ b/world/map/npc/052-2/partyroom.txt
@@ -0,0 +1,270 @@
+//-----------------------------------------------------------------------------
+// Illia Forsaken Inn - Party room
+// $@illia_progress = 6
+//
+// Level progress:
+// 0: Initial state
+// 1: Luvia is talking, then spawns after a teleport
+// 2: Luvia spawned, and witch guards may spawn to help
+// 3: Luvia is defeated
+//-----------------------------------------------------------------------------
+
+052-2.gat,88,19,0|script|#TriggerDialog|32767,3,2,{
+ set @step, 7;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SpawnLuvia;
+ end;
+
+L_SpawnLuvia:
+ set $@illia_level_7_progress, 1;
+ cmdothernpc "Luvia", "Start";
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+}
+
+// A trigger whose only purpose is to place Luvia npcs back in place.
+// (even though the Janitor 7 will have done this job)
+052-2.gat,77,48,0|script|#TriggerPlaceLuvia|32767,1,1,{
+ if (strcharinfo(0) != $@ILLIA_HERO$) end;
+ if ($@illia_progress == 7 && $@illia_level_7_progress == 0) goto L_PlaceLuvia;
+ end;
+
+L_PlaceLuvia:
+ npcwarp 88, 15, "#LuviaDaemon";
+ npcwarp 88, 15, "Luvia";
+ end;
+
+}
+
+052-2.gat,88,15,0|script|Luvia|371,{
+ set @step, 7;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_Start;
+ end;
+
+OnCommandStart:
+ goto L_Start;
+
+L_Start:
+ setnpctimer 0;
+ if ($@illia_level_7_progress == 1)
+ startnpctimer;
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+OnTimer1000:
+ npctalk "Oh well, who thought you would survive so far?";
+ end;
+
+OnTimer5000:
+ npctalk "All this way, for nothing, only to die from my hands...";
+ end;
+
+OnTimer10000:
+ npctalk "Don't worry, you will continue to live, for my sake.";
+ end;
+
+OnTimer15000:
+ npctalk "One piece of advice: get prepared!";
+ stopnpctimer;
+ setnpctimer 0;
+ cmdothernpc "#LuviaDaemon", "Invoke";
+ end;
+
+}
+
+052-2.gat,88,15,0|script|#LuviaDaemon|127,{
+end;
+
+OnCommandInvoke:
+ setnpctimer 0;
+ if ($@illia_level_7_progress == 1)
+ startnpctimer;
+ end;
+
+OnTimer2000:
+ if ($@illia_level_7_progress != 1) end;
+ misceffect FX_DARK_TELEPORT;
+ // Kill any mob existing on the map
+ // That's to terminate any attempt at players mass-summoning mobs
+ // and hide in a corner of the map.
+ killmonster "052-2.gat", "All";
+ npcwarp 1, 1, "Luvia";
+ end;
+
+OnTimer100:
+ if ($@illia_progress != 7)
+ goto L_Clear;
+ if ($@illia_level_7_progress != 3)
+ end;
+ // Trance mode
+ callsub S_SpawnWitchGuard;
+ end;
+
+OnTimer2600:
+ if ($@illia_level_7_progress != 3)
+ end;
+ npcwarp 1, 1, "#LuviaDaemon";
+ setnpctimer 0;
+ end;
+
+OnTimer5000:
+ if ($@illia_level_7_progress != 1)
+ end;
+ // Warp to the place to spawn luvia once the teleport sequence is finished
+ if (isloggedin($@ILLIA_HERO_ID) == 0)
+ end;
+ attachrid($@ILLIA_HERO_ID);
+ set $@illia_luvia_x, getx();
+ set $@illia_luvia_y, gety();
+ npcwarp $@illia_luvia_x, $@illia_luvia_y, "#LuviaDaemon";
+
+ detachrid;
+ // This is a fix to force the official mana client to display a npc after a warp.
+ // Note: the manaplus client do not need this.
+ disablenpc "#LuviaDaemon";
+ end;
+
+OnTimer5500:
+ if ($@illia_level_7_progress != 1) end;
+ // See the note above.
+ enablenpc "#LuviaDaemon";
+ misceffect FX_EVIL_SUMMON;
+ misceffect FX_CHANNELLING_CAST;
+ monster "052-2.gat", $@illia_luvia_x, $@illia_luvia_y, "", 1102, 1, "#LuviaDaemon::onDeath";
+ set $@illia_luvia_x, 0;
+ set $@illia_luvia_y, 0;
+ end;
+
+OnTimer9000:
+ if ($@illia_level_7_progress != 1) end;
+ set $@illia_luvia_trance_delay, 900; // 15 minutes before turning in trance mode
+ set $@illia_witch_guard_threshold, 30 + ($Illia_Luvia_Harvest*3)/5;
+ if ($@illia_witch_guard_threshold > 100)
+ set $@illia_witch_guard_threshold, 100;
+ set $@illia_level_7_progress, 2;
+ npcwarp 1, 1, "#LuviaDaemon";
+ setnpctimer 0;
+ end;
+
+// Extra monster spawn
+OnTimer26000:
+ if ($@illia_progress != 7)
+ goto L_Clear;
+ if ($@illia_level_7_progress != 2)
+ end;
+ // The more players Luvia "harvested", the stronger she is.
+ if (rand(100) >= $@illia_witch_guard_threshold)
+ end;
+ // Decrease her power over time.
+ set $@illia_witch_guard_threshold, $@illia_witch_guard_threshold - 7;
+ // Keep always a small probability when it reached the minimum
+ if ($@illia_witch_guard_threshold <= 0)
+ set $@illia_witch_guard_threshold, 6 + $Illia_Luvia_Harvest/5;
+ callsub S_SpawnWitchGuard;
+ end;
+
+S_SpawnWitchGuard:
+ if (isloggedin($@ILLIA_HERO_ID) == 0)
+ end;
+ attachrid($@ILLIA_HERO_ID);
+ npcwarp getx(), gety(), "#LuviaDaemon";
+ misceffect FX_EVIL_SUMMON;
+ misceffect FX_GROUND_SPAWN;
+ monster "052-2.gat", getx(), gety(), "", 1103, 1, "#LuviaDaemon::onWGD";
+ detachrid;
+ areatimer "052-2.gat", 73, 11, 115, 49, 0, "#LuviaDaemon::onWGS";
+ return;
+
+OnTimer30000:
+ if ($@illia_level_7_progress != 2)
+ end;
+ npcwarp 1, 1, "#LuviaDaemon";
+ set $@illia_luvia_trance_delay, $@illia_luvia_trance_delay - 30;
+ if ($@illia_luvia_trance_delay <= 0)
+ goto L_TriggerTrance;
+ setnpctimer 0;
+ end;
+
+L_TriggerTrance:
+ set $@illia_level_7_progress, 3;
+ set $@illia_luvia_trance_delay, 0;
+ areatimer "052-2.gat", 73, 11, 115, 49, 0, "#LuviaDaemon::onTT";
+ setnpctimer 0;
+ end;
+
+L_Clear:
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+onDeath:
+ stopnpctimer;
+ setnpctimer 0;
+ if ($@illia_progress != 7)
+ end;
+ set $@illia_level_7_progress, 4;
+ killmonster "052-2.gat", "#LuviaDaemon::onWGD";
+ mapannounce "052-2.gat", "Luvia: How? By mere humans! But we will see again! Enjoy your victory while it lasts, " + $@ILLIA_HERO$ + "!!", 0;
+ areatimer "052-2.gat", 73, 11, 115, 49, 2000, "#LuviaDaemon::onW00t";
+
+ set $@illia_progress, 8;
+ // Set the number of common rewards rewards
+ if ($Illia_Luvia_Harvest < 15)
+ set $@illia_num_common_reward_items, 3;
+ if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35)
+ set $@illia_num_common_reward_items, 5;
+ if ($Illia_Luvia_Harvest >= 35)
+ set $@illia_num_common_reward_items, 8;
+
+ // Set the number of unique rewards
+ if ($Illia_Luvia_Harvest < 40)
+ set $@illia_num_unique_reward_items, 1;
+ if ($Illia_Luvia_Harvest >= 40)
+ set $@illia_num_unique_reward_items, 2;
+ set $Illia_Luvia_Harvest, 0;
+
+ // Extend the time limit of +7 mins to leave enough time to pick
+ // the rewards even if close to the time limit
+ set $@illia_max_time, $@illia_max_time + 420;
+
+ // Record teams who win, for future analysis
+ set $Illia_Win_Records$[$Illia_Win_Counter], $@ILLIA_HERO$ + " (Hero) | " + $@ILLIA_HELPER1$ + " | " + $@ILLIA_HELPER2$ + " | " + $@ILLIA_HELPER3$;
+ set $Illia_Win_Counter, $Illia_Win_Counter + 1;
+
+ end;
+
+onWGD:
+ end;
+
+onWGS:
+ if ($@illia_level_7_progress == 2)
+ message strcharinfo(0), "One of Luvia's guard spawned from the depths to assist her!";
+ end;
+
+onTT:
+ if ($@illia_level_7_progress == 3)
+ message strcharinfo(0), "Luvia seems to become in trance!";
+ end;
+
+onW00t:
+ message strcharinfo(0), "You defeated this evil sorceress... But what about her sister now?";
+ end;
+
+}
+
+// Warp from the party room, to the chest room
+052-2.gat,88,12,0|script|#ToLuviaRoomDoor|32767,1,2,{
+ set @step, 7;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_7_progress < 4) end;
+ warp "052-2.gat", 133, 84;
+ end;
+}
diff --git a/world/map/npc/052-2/storage.txt b/world/map/npc/052-2/storage.txt
new file mode 100644
index 00000000..e914635b
--- /dev/null
+++ b/world/map/npc/052-2/storage.txt
@@ -0,0 +1,188 @@
+//-----------------------------------------------------------------------------
+// Illia Forsaken Inn - Storage
+// $@illia_progress = 6
+//
+// Level progress:
+// 0: Initial state
+// 1: Items and/or mobs are spawned
+// 2: All spawns are done and the players killed all mobs
+//-----------------------------------------------------------------------------
+
+052-2.gat,23,69,0|script|#TriggerItemsInvoker|32767,1,0,{
+ set @step, 6;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if (strcharinfo(0) != $@ILLIA_HERO$) end;
+ if ($@illia_level_6_progress == 0) goto L_StartItemInvoker;
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+L_StartItemInvoker:
+ set $@illia_level_6_progress, 1;
+ cmdothernpc "#ItemsInvoker", "Start";
+ end;
+
+}
+
+052-2.gat,1,1,0|script|#ItemsInvoker|127,{
+end;
+
+onInit:
+ setarray $@illia_storage_items, 541, 567, 568, 562;
+ setarray $@illia_storage_special_items, 687, 827, 1229;
+ // Map coords : x1,y1, x2,y2, ...
+ setarray $@illia_storage_item_points, 20,67, 22,75, 27,71, 30,73, 34,76, 30,64, 34,65, 34,62, 21,61, 22,64;
+ end;
+
+OnCommandStart:
+ set $@illia_storage_max_items, 20;
+ set $@illia_storage_deviation, (8 + ($Illia_Luvia_Harvest*70)/100)*3;
+ initnpctimer;
+ areatimer "052-2.gat", 19, 60, 35, 78, 10, "#ItemsInvoker::onStart";
+ end;
+
+onStart:
+ message strcharinfo(0), "You feel a strange atmosphere in this room... You sense a strong magic rising from the depth!";
+ end;
+
+OnTimer1000:
+ if ($@illia_storage_max_items == 0)
+ goto L_CheckMobs;
+ set $@item_invoke_index, rand(getarraysize($@illia_storage_item_points)/2);
+ set $@item_invoke_x, $@illia_storage_item_points[$@item_invoke_index*2];
+ set $@item_invoke_y, $@illia_storage_item_points[($@item_invoke_index*2)+1];
+ npcwarp $@item_invoke_x, $@item_invoke_y, "#ItemsInvoker";
+ // This is a fix to force the official mana client to display a npc after a warp.
+ // Note: the manaplus client do not need this.
+ disablenpc "#ItemsInvoker";
+ end;
+
+OnTimer1500:
+ // See the note above.
+ enablenpc "#ItemsInvoker";
+ areatimer "052-2.gat", 19, 60, 35, 78, 10, "#ItemsInvoker::onItem";
+ misceffect FX_GROUND_SPAWN;
+ end;
+
+OnTimer3750:
+ setnpctimer 0;
+ set $@item_invoke_x, 0;
+ set $@item_invoke_y, 0;
+ set $@item_invoke_index, 0;
+ end;
+
+onItem:
+ if (strcharinfo(0) == $@ILLIA_HERO$)
+ goto L_ItemSpawn;
+ end;
+
+L_ItemSpawn:
+ // This section will decide what to spawn: special monster, monster, item, special item
+ // Calculation uses a decreasing variable which introduces a deviation.
+ // Its initial value is based on $@Illia_Luvia_Harvest
+ // * first decide (50% / 50%) if the deviation will be positive or negative
+ // * Apply the deviation to a random number between 0, 100. (note the final value can be < 0 or > 100)
+ // The purpose is that, when the initial deviation is high, there are high chances to get either
+ // a special monster, or a special item.
+ set @m, rand(100);
+ if (@m < 50)
+ set @r, rand(100) - $@illia_storage_deviation;
+ if (@m >= 50)
+ set @r, rand(100) + $@illia_storage_deviation;
+ // Reduce the deviation
+ set $@illia_storage_deviation, $@illia_storage_deviation*83/100;
+ if (@r < 5)
+ goto L_MakeSpecialMonster;
+ if (@r < 50)
+ goto L_MakeMonster;
+ if (@r > 98)
+ goto L_MakeSpecialItem;
+ // Normal item
+ makeitem $@illia_storage_items[rand(getarraysize($@illia_storage_items))], rand(2, 8), "052-2.gat", $@item_invoke_x, $@item_invoke_y;
+ set $@illia_storage_max_items, $@illia_storage_max_items - 1;
+ set @r, 0;
+ end;
+
+L_MakeSpecialMonster:
+ monster "052-2.gat", $@item_invoke_x, $@item_invoke_y, "", 1103, 1, "#ItemsInvoker::onDeath";
+ areatimer "052-2.gat", 19, 60, 35, 78, 10, "#ItemsInvoker::onWtf";
+ set $@illia_storage_max_items, $@illia_storage_max_items - 1;
+ end;
+
+L_MakeMonster:
+ monster "052-2.gat", $@item_invoke_x, $@item_invoke_y, "", 1101, rand(1, 3), "#ItemsInvoker::onDeath";
+ set $@illia_storage_max_items, $@illia_storage_max_items - 1;
+ set @r, 0;
+ end;
+
+L_MakeSpecialItem:
+ makeitem $@illia_storage_special_items[rand(getarraysize($@illia_storage_special_items))], rand(2, 4), "052-2.gat", $@item_invoke_x, $@item_invoke_y;
+ areatimer "052-2.gat", 19, 60, 35, 78, 10, "#ItemsInvoker::onWow";
+ set $@illia_storage_max_items, $@illia_storage_max_items - 1;
+ set @r, 0;
+ end;
+
+L_CheckMobs:
+ if ($@illia_progress != 6)
+ goto L_Clear;
+ if (mobcount("052-2.gat", "#ItemsInvoker::onDeath") < 0)
+ goto L_Stop;
+ setnpctimer 0;
+ end;
+
+L_Clear:
+ stopnpctimer;
+ setnpctimer 0;
+ set $@illia_storage_deviation, 0;
+ set $@illia_storage_max_items, 0;
+ killmonster "052-2.gat", "#ItemsInvoker::onDeath";
+ end;
+
+L_Stop:
+ stopnpctimer;
+ setnpctimer 0;
+ npcwarp 1, 1, "#ItemsInvoker";
+ set $@illia_storage_deviation, 0;
+ set $@illia_storage_max_items, 0;
+ set $@illia_level_6_progress, 2;
+ set $@illia_progress, 7;
+ set $@illia_max_time, $@illia_max_time + 1200;
+ areatimer "052-2.gat", 19, 60, 35, 78, 10, "#ItemsInvoker::onStop";
+ end;
+
+onDeath:
+ end;
+
+onStop:
+ message strcharinfo(0), "The magic seems to quickly dissipate.";
+ end;
+
+onWtf:
+ message strcharinfo(0), "Look out!";
+ end;
+
+onWow:
+ message strcharinfo(0), "Wow, see what appeared!";
+ end;
+
+}
+
+052-2.gat,35,68,0|script|#ToPartyRoom|32767,1,1,{
+ set @step, 6;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_6_progress == 2) goto L_Warp;
+ message strcharinfo(0), "The strong magic inside this room prevents you from going further.";
+ end;
+
+L_Warp:
+ warp "052-2.gat", 73, 48;
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+}
+