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authorcafe <cafe@cafe-EP45-UD3L.(none)>2011-11-19 20:16:56 -0200
committercafe <cafe@cafe-EP45-UD3L.(none)>2011-11-19 20:16:56 -0200
commit28f94544d33f99c5e77e51b2cc3e2af9264e1b02 (patch)
tree47f58808ded6f391561c208df8bebf3077e60147 /world/map/npc/034-1/ambushs.txt
parentb8d494704a7a6a727b35d9435d2a4bff2bd787f6 (diff)
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Changing invisible npc ID to 32767 when it is not a warp.
Diffstat (limited to 'world/map/npc/034-1/ambushs.txt')
-rw-r--r--world/map/npc/034-1/ambushs.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index a3d2d5a0..b5fb9dd2 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -2,7 +2,7 @@
// Author: Jenalya
// TODO: add more ambushs all over the map
-034-1.gat,118,59,0|script|#Ambush0Trigger|45,1,1,{
+034-1.gat,118,59,0|script|#Ambush0Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -20,7 +20,7 @@
end;
}
-034-1.gat,118,59,0|script|#Ambush0|45,{
+034-1.gat,118,59,0|script|#Ambush0|32767,{
end;
OnAmbush:
@@ -56,7 +56,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,94,91,0|script|#Ambush1Trigger|45,1,1,{
+034-1.gat,94,91,0|script|#Ambush1Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -74,7 +74,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,94,91,0|script|#Ambush1|45,{
+034-1.gat,94,91,0|script|#Ambush1|32767,{
end;
OnAmbush:
@@ -110,7 +110,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,122,35,0|script|#Ambush2Trigger|45,1,1,{
+034-1.gat,122,35,0|script|#Ambush2Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -128,7 +128,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,122,35,0|script|#Ambush2|45,{
+034-1.gat,122,35,0|script|#Ambush2|32767,{
end;
OnAmbush:
@@ -164,7 +164,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,83,44,0|script|#Ambush3Trigger|45,1,1,{
+034-1.gat,83,44,0|script|#Ambush3Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -182,7 +182,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,83,44,0|script|#Ambush3|45,{
+034-1.gat,83,44,0|script|#Ambush3|32767,{
end;
OnAmbush:
@@ -218,7 +218,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,74,28,0|script|#Ambush4Trigger|45,1,1,{
+034-1.gat,74,28,0|script|#Ambush4Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -236,7 +236,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,74,28,0|script|#Ambush4|45,{
+034-1.gat,74,28,0|script|#Ambush4|32767,{
end;
OnAmbush:
@@ -272,7 +272,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,44,0|script|#Ambush5Trigger|45,1,1,{
+034-1.gat,26,44,0|script|#Ambush5Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -290,7 +290,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,44,0|script|#Ambush5|45,{
+034-1.gat,26,44,0|script|#Ambush5|32767,{
end;
OnAmbush:
@@ -326,7 +326,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,50,47,0|script|#Ambush6Trigger|45,1,1,{
+034-1.gat,50,47,0|script|#Ambush6Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -344,7 +344,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,50,47,0|script|#Ambush6|45,{
+034-1.gat,50,47,0|script|#Ambush6|32767,{
end;
OnAmbush:
@@ -380,7 +380,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,36,62,0|script|#Ambush7Trigger|45,1,1,{
+034-1.gat,36,62,0|script|#Ambush7Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -398,7 +398,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,36,62,0|script|#Ambush7|45,{
+034-1.gat,36,62,0|script|#Ambush7|32767,{
end;
OnAmbush:
@@ -434,7 +434,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,95,0|script|#Ambush8Trigger|45,1,1,{
+034-1.gat,26,95,0|script|#Ambush8Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -452,7 +452,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,26,95,0|script|#Ambush8|45,{
+034-1.gat,26,95,0|script|#Ambush8|32767,{
end;
OnAmbush:
@@ -488,7 +488,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,56,91,0|script|#Ambush9Trigger|45,1,1,{
+034-1.gat,56,91,0|script|#Ambush9Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -506,7 +506,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,56,91,0|script|#Ambush9|45,{
+034-1.gat,56,91,0|script|#Ambush9|32767,{
end;
OnAmbush:
@@ -542,7 +542,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,65,66,0|script|#Ambush10Trigger|45,1,1,{
+034-1.gat,65,66,0|script|#Ambush10Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -560,7 +560,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,65,66,0|script|#Ambush10|45,{
+034-1.gat,65,66,0|script|#Ambush10|32767,{
end;
OnAmbush:
@@ -596,7 +596,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,86,68,0|script|#Ambush11Trigger|45,1,1,{
+034-1.gat,86,68,0|script|#Ambush11Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -614,7 +614,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,86,68,0|script|#Ambush11|45,{
+034-1.gat,86,68,0|script|#Ambush11|32767,{
end;
OnAmbush:
@@ -650,7 +650,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,101,79,0|script|#Ambush12Trigger|45,1,1,{
+034-1.gat,101,79,0|script|#Ambush12Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -668,7 +668,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,101,79,0|script|#Ambush12|45,{
+034-1.gat,101,79,0|script|#Ambush12|32767,{
end;
OnAmbush:
@@ -704,7 +704,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,124,88,0|script|#Ambush13Trigger|45,1,1,{
+034-1.gat,124,88,0|script|#Ambush13Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -722,7 +722,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,124,88,0|script|#Ambush13|45,{
+034-1.gat,124,88,0|script|#Ambush13|32767,{
end;
OnAmbush:
@@ -758,7 +758,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,117,103,0|script|#Ambush14Trigger|45,1,1,{
+034-1.gat,117,103,0|script|#Ambush14Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -776,7 +776,7 @@ OnWolvernDeath:
end;
}
-034-1.gat,117,103,0|script|#Ambush14|45,{
+034-1.gat,117,103,0|script|#Ambush14|32767,{
end;
OnAmbush: