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author | wushin <pasekei@gmail.com> | 2014-11-05 11:46:43 -0600 |
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committer | wushin <pasekei@gmail.com> | 2014-11-05 11:47:19 -0600 |
commit | 5d120bb8b43c551755d3bde6fb62b68b232e8854 (patch) | |
tree | bbd4eaeea5e8bde1ee0d9e90d188e55f4c280d78 /world/map/npc/027-4/monsters.txt | |
parent | e72d67766020ec3cc177f0c80a404711146ef7c5 (diff) | |
download | serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.gz serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.bz2 serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.xz serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.zip |
Fix Monster entries
Diffstat (limited to 'world/map/npc/027-4/monsters.txt')
-rw-r--r-- | world/map/npc/027-4/monsters.txt | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt index c575f056..2ed72f87 100644 --- a/world/map/npc/027-4/monsters.txt +++ b/world/map/npc/027-4/monsters.txt @@ -1,13 +1,13 @@ // 027-4 Graveyard zombies and fallens // they need to be in an extra file because of the crying child quest -027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045 -027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036 -027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045 -027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036 -027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036 +027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045 +027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036 +027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045 +027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036 +027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036 -027-4.gat,0,0,0|script|specialMob027-4|-1, +027-4.gat,0,0,0|script|specialMob027-4|-1 { end; @@ -65,8 +65,6 @@ L_Return: return; S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); + set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT); return; } |