summaryrefslogtreecommitdiff
path: root/world/map/npc/027-2
diff options
context:
space:
mode:
authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/027-2
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
downloadserverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.gz
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.bz2
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.xz
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.zip
Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/027-2')
-rw-r--r--world/map/npc/027-2/alacrius.txt2
-rw-r--r--world/map/npc/027-2/barman.txt2
-rw-r--r--world/map/npc/027-2/evil_guard.txt2
-rw-r--r--world/map/npc/027-2/headless_man.txt26
-rw-r--r--world/map/npc/027-2/husband.txt2
5 files changed, 17 insertions, 17 deletions
diff --git a/world/map/npc/027-2/alacrius.txt b/world/map/npc/027-2/alacrius.txt
index 8c4b3802..c29e2758 100644
--- a/world/map/npc/027-2/alacrius.txt
+++ b/world/map/npc/027-2/alacrius.txt
@@ -8,6 +8,6 @@
next;
mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \"";
next;
- mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
+ mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
close;
}
diff --git a/world/map/npc/027-2/barman.txt b/world/map/npc/027-2/barman.txt
index 8fbf4867..a3ad69c2 100644
--- a/world/map/npc/027-2/barman.txt
+++ b/world/map/npc/027-2/barman.txt
@@ -4,7 +4,7 @@
mes "\"Hi there, stranger! My name is Bennet, the bartender here.\"";
next;
mes "[Bennet]";
- mes "\"If you're planning to stick around for a while, please check back with me later. I might have some work for you.\"";
+ mes "\"If you're planning to stick around for a while, please check back with me later. I might have some work for you.\"";
mes "\"In the meantime, enjoy your stay!\"";
close;
}
diff --git a/world/map/npc/027-2/evil_guard.txt b/world/map/npc/027-2/evil_guard.txt
index 99175c23..c7aeae98 100644
--- a/world/map/npc/027-2/evil_guard.txt
+++ b/world/map/npc/027-2/evil_guard.txt
@@ -5,7 +5,7 @@
mes "The guard glares at you, silently daring you to try something.";
next;
mes "[Evil Guard]";
- mes "\"Heed my warning, young human. My master will suffer no fools here.\"";
+ mes "\"Heed my warning, young human. My master will suffer no fools here.\"";
next;
mes "[Evil Guard]";
mes "\"He created this as a place of leisure, and we are here to ensure that it remains undisturbed.\"";
diff --git a/world/map/npc/027-2/headless_man.txt b/world/map/npc/027-2/headless_man.txt
index 386ee773..747b6c2d 100644
--- a/world/map/npc/027-2/headless_man.txt
+++ b/world/map/npc/027-2/headless_man.txt
@@ -39,7 +39,7 @@
if (BaseLevel < 85)
goto L_greet;
mes "[Headless Man]";
- mes "\"Hello " + @madamsir$ + ". My name is Thurstan. Could I ask your assistance with something? I seem to be in a spot of difficulty.\"";
+ mes "\"Hello " + @madamsir$ + ". My name is Thurstan. Could I ask your assistance with something? I seem to be in a spot of difficulty.\"";
menu
"I'll listen, just keep that thing from dripping on me.", L_Quest_ask,
"Ack, a bloody talking head! Gross, no way!", L_Close;
@@ -51,10 +51,10 @@ L_greet:
L_Quest_ask:
mes "[Thurstan]";
- mes "\"A little while ago there was a patron visiting the inn...I can't remember his name now. He noticed this predicament I am in and offered to help me. He told me that he was an alchemist and that he had a recipe for an adhesive that would keep my head where it's supposed to be. Unfortunately, he wasn't able to stay long enough to gather all the ingredients for the spell, so he gave me the recipe instead. However, it's rather hard to gather things when I have to carry it around all day.\"";
+ mes "\"A little while ago there was a patron visiting the inn...I can't remember his name now. He noticed this predicament I am in and offered to help me. He told me that he was an alchemist and that he had a recipe for an adhesive that would keep my head where it's supposed to be. Unfortunately, he wasn't able to stay long enough to gather all the ingredients for the spell, so he gave me the recipe instead. However, it's rather hard to gather things when I have to carry it around all day.\"";
next;
mes "[Thurstan]";
- mes "\"I have a list of items and how many of each are needed. Would you mind gathering them for me?\"";
+ mes "\"I have a list of items and how many of each are needed. Would you mind gathering them for me?\"";
menu
"Lay it on me, Mr. Noggin!", L_Quest_start,
"Sorry, I'm kinda busy with, you know, living.", L_Quest_no;
@@ -73,17 +73,17 @@ L_Quest_start:
mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
next;
mes "[Thurstan]";
- mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\"";
+ mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\"";
next;
mes "[Thurstan]";
- mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\"";
+ mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\"";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
L_Quest_no:
mes "[Thurstan]";
- mes "\"Very well. Just don't come looking to me when your own head falls off!\"";
+ mes "\"Very well. Just don't come looking to me when your own head falls off!\"";
goto L_Close;
L_Quest_progress:
@@ -124,19 +124,19 @@ L_Quest_check:
mes "[Thurstan]";
mes "\"Now if I could prevail upon you to mix the ingredients according to the instructions I have here, I would be greatly indebted.\"";
next;
- mes "You mix the powders together in the Infantry bowl, adding potions and dyes as instructed. Gradually, the concoction starts to get tacky and takes on a hue similar to Thurstan's skin.";
+ mes "You mix the powders together in the Infantry bowl, adding potions and dyes as instructed. Gradually, the concoction starts to get tacky and takes on a hue similar to Thurstan's skin.";
mes "You can see him starting to get excited beside you...";
next;
mes "[Thurstan]";
mes "\"Oh this is perfect! I'll be back in action in no time!\"";
next;
- mes "Thurstan covers the base of his neck with a thick coat of the glue using his free hand. He then lifts his head in both hands, places it on the layer of adhesive, and makes some minor adjustments to the position. He mutters an incantation that you can't make out and the wound across his neck seems to fade away.";
+ mes "Thurstan covers the base of his neck with a thick coat of the glue using his free hand. He then lifts his head in both hands, places it on the layer of adhesive, and makes some minor adjustments to the position. He mutters an incantation that you can't make out and the wound across his neck seems to fade away.";
misceffect sfx_magic_transmute;
next;
mes "Thurstan is practically jumping for joy now.";
mes "";
mes "[Thurstan]";
- mes "\"Thank you so much! That is such a weight on my shoulders! Now that I have some mobility back, let me see what I can do to repay you. Would you mind coming back in a few minutes?\"";
+ mes "\"Thank you so much! That is such a weight on my shoulders! Now that I have some mobility back, let me see what I can do to repay you. Would you mind coming back in a few minutes?\"";
set @state, 2;
callsub S_Update_Mask;
goto L_Close;
@@ -144,7 +144,7 @@ L_Quest_check:
L_Quest_notenough:
mes "Thurstan quickly looks through the items you've brought.";
mes "[Thurstan]";
- mes "\"It seems you are missing a few things. Please come back once you have everything on the list.\"";
+ mes "\"It seems you are missing a few things. Please come back once you have everything on the list.\"";
goto L_Close;
L_Quest_items:
@@ -165,13 +165,13 @@ L_Quest_finished:
mes "\"Thank you for all your help.\"";
next;
mes "[Thurstan]";
- mes "\"It worked well and the bond seemed to be holding for a while. Then I started feeling a strange tingling in my neck. I suppose that was the adhesive starting to dissolve. I was leaned over my trunk digging around for something appropriate to give you..Aaaand once again my head left it's proper place.\"";
+ mes "\"It worked well and the bond seemed to be holding for a while. Then I started feeling a strange tingling in my neck. I suppose that was the adhesive starting to dissolve. I was leaned over my trunk digging around for something appropriate to give you..Aaaand once again my head left it's proper place.\"";
next;
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
mes "[Thurstan]";
- mes "\"Please take this for your efforts. I got it in payment of some work I did protecting the pinkie population from a terrible scourge some time ago.\"";
+ mes "\"Please take this for your efforts. I got it in payment of some work I did protecting the pinkie population from a terrible scourge some time ago.\"";
getitem "PinkieHelmet", 1;
set @state, 3;
callsub S_Update_Mask;
@@ -184,7 +184,7 @@ L_Full_Inv:
L_Final:
mes "[Thurstan]";
- mes "\"I guess I will need to find another way to re-attach my cranium. If you come across any good alchemists who might be able to help, please let me know.\"";
+ mes "\"I guess I will need to find another way to re-attach my cranium. If you come across any good alchemists who might be able to help, please let me know.\"";
goto L_Close;
L_Close:
diff --git a/world/map/npc/027-2/husband.txt b/world/map/npc/027-2/husband.txt
index f78cf48a..8f0236b1 100644
--- a/world/map/npc/027-2/husband.txt
+++ b/world/map/npc/027-2/husband.txt
@@ -238,7 +238,7 @@ L_Woman:
L_Ring:
mes "[Hamond]";
- mes "\"Well.. this is just a cheap ring. It is very popular with the young kids, especially the magic students.\"";
+ mes "\"Well.. this is just a cheap ring. It is very popular with the young kids, especially the magic students.\"";
next;
mes "\"They say the ring increases 'magic attack' if you add a sapphire gem to it... But, in fact, I think these kids are delusional. Magic, pah.\"";
next;