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authorwushin <pasekei@gmail.com>2015-01-07 21:00:16 -0600
committerwushin <pasekei@gmail.com>2015-01-07 21:00:16 -0600
commit2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch)
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Moving Tutorial from Tulimshar to Candor
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-// Anwar needs a magic fertilizer for his field
-// Quest uses Nibble 3 of QUEST_NorthTulimshar
-// Author: Jenalya
-// state 1: Anwar sent to Tinris for help to get a magic fertilizer
-// state 2: Tinris asked for chocolate cake as present for his girlfriend
-// state 3: Tinris asked for ingredients for the fertilizer
-// state 4: Tinris gave you the fertilizer
-// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris
-// state 6: Tinris asked for more ingredients for a new try
-// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it
-// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass
-// state 9: Eomie casted a spell on the fertilizer
-// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis
-// state 11: Anwar asked to bring present to Tinris
-// state 12: gave present to Tinris
-// state 13: Anwar asked to bring present to Eomie
-// state 14: gave present to Eomie
-// state 15: reported back to Anwar and done
-
-024-1.gat,82,64,0|script|Tinris|160
-{
- set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
- set @cake_exp, 50;
- set @sweater_exp, 400;
-
- set @slime_amount1, 6;
- set @slime_amount2, 4;
- set @bugleg_amount1, 4;
- set @bugleg_amount2, 5;
- set @stinger_amount1, 3;
- set @stinger_amount2, 2;
- set @ash_amount1, 1;
- set @ash_amount2, 2;
- set @cactusp_amount, 1;
-
- if (@state >= 12) goto L_Done;
- if (@state == 11) goto L_GiveGift;
- if (@state == 9) goto L_FertilizerDone;
- if (@state >= 7) goto L_Eomie;
- if (@state == 6) goto L_SecondTry;
- if (@state >= 4) goto L_FirstTryDone;
- if (@state == 3) goto L_FirstTry;
- if (@state == 2) goto L_Annual;
-
- mes "[Tinris]";
- mes "\"This is a magic school. I'm a student here and focus on ways to magically enhance growth of plants.";
- mes "That topic is very important in a desert area.\"";
- if (@state != 1)
- goto L_Close;
- menu
- "The farmer Anwar sent me to ask for exactly that! Can you give me something for his field?",L_Next;
-
-L_Next:
- mes "[Tinris]";
- mes "\"Well... in principle yes. I can try to prepare something for him. But...\"";
- next;
- mes "\"The thing is, my girlfriend and I have our anniversary today. And the teachers won't let me leave the campus to get something for her!";
- mes "Please go to the bakery and buy a Chocolate Cake for me. She loves Chocolate Cakes.\"";
- next;
- mes "\"When I have a present for her I can focus on creating some magic fertilizer.\"";
- set @state, 2;
- callsub S_Update_Mask;
- goto L_Close;
-
-L_Annual: // @state == 2
- mes "[Tinris]";
- mes "\"Hello, did you get the Chocolate Cake for my girlfriend? After that I can focus on creating some magic fertilizer for you.\"";
- menu
- "Fresh from the bakery!",L_FreshFrom,
- "I didn't get it yet.",L_Close;
-
-L_FreshFrom:
- if (countitem("ChocolateCake") < 1)
- goto L_NoItem;
- delitem "ChocolateCake", 1;
- getexp @cake_exp, 0;
- set @state, 3;
- callsub S_Update_Mask;
- mes "[Tinris]";
- mes "\"Oh, thank you! You saved me!";
- mes "All right, now we can start with the magic fertilizer.\"";
- next;
- goto L_FirstTry;
-
-L_FirstTry:
- // @state == 3
- mes "[Tinris]";
- mes "\"You need to bring me some ingredients.";
- mes "The ingredients are " + @slime_amount1 + " Maggot Slimes, " + @bugleg_amount1 + " Bug Legs, " + @stinger_amount1 + " Scorpion Stingers and " + @ash_amount1 + " Piles of Ash.\"";
- menu
- "I have it.",L_Continue,
- "Ok, I'll go and get it.",L_Close;
-
-L_Continue:
- if ((countitem("MaggotSlime") < @slime_amount1) || (countitem("BugLeg") < @bugleg_amount1) || (countitem("ScorpionStinger") < @stinger_amount1) || (countitem("PileOfAsh") < @ash_amount1))
- goto L_NoItem;
- delitem "MaggotSlime", @slime_amount1;
- delitem "BugLeg", @bugleg_amount1;
- delitem "ScorpionStinger", @stinger_amount1;
- delitem "PileOfAsh", @ash_amount1;
- set @state, 4;
- callsub S_Update_Mask;
- mes "Tinris takes the things and starts to mix them together while mumbling some invocations.";
- misceffect sfx_magic_nature;
- next;
- mes "[Tinris]";
- mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic.";
- mes "Here, bring this to Anwar.\"";
- mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory.";
- goto L_Close;
-
-L_FirstTryDone: // @state >= 4 but below 6
- mes "[Tinris]";
- mes "\"Bring the fertilizer to Anwar and let me know if it worked.\"";
- if (@state != 5)
- goto L_Close;
- menu
- "I did, the plants went brown and shriveled.",L_More;
-
-L_More:
- set @state, 6;
- callsub S_Update_Mask;
- goto L_SecondTry;
-
-L_SecondTry:
- // @state == 6
- mes "[Tinris]";
- mes "\"Oh no! All right, we need to do another try.";
- mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\"";
- menu
- "Here it is.",L_HereItIs,
- "Ok, I'll go and get it.",L_Close;
-
-L_HereItIs:
- if ((countitem("MaggotSlime") < @slime_amount2) || (countitem("BugLeg") < @bugleg_amount2) || (countitem("ScorpionStinger") < @stinger_amount2) || (countitem("PileOfAsh") < @ash_amount2) || (countitem("CactusPotion") < @cactusp_amount))
- goto L_NoItem;
- delitem "MaggotSlime", @slime_amount2;
- delitem "BugLeg", @bugleg_amount2;
- delitem "ScorpionStinger", @stinger_amount2;
- delitem "PileOfAsh", @ash_amount2;
- delitem "CactusPotion", @cactusp_amount;
- set @state, 7;
- callsub S_Update_Mask;
- mes "Tinris takes the things and starts to mix and mumble again.";
- misceffect sfx_magic_nature;
- next;
- mes "It takes quite a while.";
- next;
- mes "He looks rather stressed while working on the mixture.";
- next;
- mes "He sighs.";
- mes "[Tinris]";
- mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\"";
- mes "He gives you the bottle with the magic fertilizer.";
- goto L_Close;
-
-L_Eomie:
- // @state >= 7 but below 9
- mes "[Tinris]";
- mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\"";
- goto L_Close;
-
-L_FertilizerDone:
- // @state == 9
- mes "[Tinris]";
- mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\"";
- goto L_Close;
-
-L_GiveGift:
- // @state == 11
- mes "[Tinris]";
- mes "\"Ah, did Anwar try the new fertilizer?\"";
- menu
- "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",L_ItWorksGreat,
- "Not yet.",L_Close;
-
-L_ItWorksGreat:
- if (countitem("GreenVNeckSweater") < 1)
- goto L_NoItem;
- delitem "GreenVNeckSweater", 1;
- getexp @sweater_exp, 0;
- set @state, 12;
- callsub S_Update_Mask;
- mes "[Tinris]";
- mes "\"Hey, that's really nice. Tell him my thanks.\"";
- goto L_Close;
-
-L_Done:
- // @state >= 12
- mes "[Tinris]";
- mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\"";
- mes "He twinkles.";
- mes "[Tinris]";
- mes "\"We're a good team.\"";
- goto L_Close;
-
-L_NoItem:
- mes "[Tinris]";
- mes "\"You don't have it!\"";
- goto L_Close;
-
-L_Close:
- set @state, 0;
- set @slime_amount1, 0;
- set @slime_amount2, 0;
- set @bugleg_amount1, 0;
- set @bugleg_amount2, 0;
- set @stinger_amount1, 0;
- set @stinger_amount2, 0;
- set @ash_amount1, 0;
- set @ash_amount2, 0;
- set @cactusp_amount, 0;
- close;
-
-S_Update_Mask:
- set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT);
- return;
-}