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author | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
commit | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch) | |
tree | 81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/024-1/tinris.txt | |
parent | fb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff) | |
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Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/024-1/tinris.txt')
-rw-r--r-- | world/map/npc/024-1/tinris.txt | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt deleted file mode 100644 index e4465cd3..00000000 --- a/world/map/npc/024-1/tinris.txt +++ /dev/null @@ -1,219 +0,0 @@ -// Anwar needs a magic fertilizer for his field -// Quest uses Nibble 3 of QUEST_NorthTulimshar -// Author: Jenalya -// state 1: Anwar sent to Tinris for help to get a magic fertilizer -// state 2: Tinris asked for chocolate cake as present for his girlfriend -// state 3: Tinris asked for ingredients for the fertilizer -// state 4: Tinris gave you the fertilizer -// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris -// state 6: Tinris asked for more ingredients for a new try -// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it -// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass -// state 9: Eomie casted a spell on the fertilizer -// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis -// state 11: Anwar asked to bring present to Tinris -// state 12: gave present to Tinris -// state 13: Anwar asked to bring present to Eomie -// state 14: gave present to Eomie -// state 15: reported back to Anwar and done - -024-1.gat,82,64,0|script|Tinris|160 -{ - set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - - set @cake_exp, 50; - set @sweater_exp, 400; - - set @slime_amount1, 6; - set @slime_amount2, 4; - set @bugleg_amount1, 4; - set @bugleg_amount2, 5; - set @stinger_amount1, 3; - set @stinger_amount2, 2; - set @ash_amount1, 1; - set @ash_amount2, 2; - set @cactusp_amount, 1; - - if (@state >= 12) goto L_Done; - if (@state == 11) goto L_GiveGift; - if (@state == 9) goto L_FertilizerDone; - if (@state >= 7) goto L_Eomie; - if (@state == 6) goto L_SecondTry; - if (@state >= 4) goto L_FirstTryDone; - if (@state == 3) goto L_FirstTry; - if (@state == 2) goto L_Annual; - - mes "[Tinris]"; - mes "\"This is a magic school. I'm a student here and focus on ways to magically enhance growth of plants."; - mes "That topic is very important in a desert area.\""; - if (@state != 1) - goto L_Close; - menu - "The farmer Anwar sent me to ask for exactly that! Can you give me something for his field?",L_Next; - -L_Next: - mes "[Tinris]"; - mes "\"Well... in principle yes. I can try to prepare something for him. But...\""; - next; - mes "\"The thing is, my girlfriend and I have our anniversary today. And the teachers won't let me leave the campus to get something for her!"; - mes "Please go to the bakery and buy a Chocolate Cake for me. She loves Chocolate Cakes.\""; - next; - mes "\"When I have a present for her I can focus on creating some magic fertilizer.\""; - set @state, 2; - callsub S_Update_Mask; - goto L_Close; - -L_Annual: // @state == 2 - mes "[Tinris]"; - mes "\"Hello, did you get the Chocolate Cake for my girlfriend? After that I can focus on creating some magic fertilizer for you.\""; - menu - "Fresh from the bakery!",L_FreshFrom, - "I didn't get it yet.",L_Close; - -L_FreshFrom: - if (countitem("ChocolateCake") < 1) - goto L_NoItem; - delitem "ChocolateCake", 1; - getexp @cake_exp, 0; - set @state, 3; - callsub S_Update_Mask; - mes "[Tinris]"; - mes "\"Oh, thank you! You saved me!"; - mes "All right, now we can start with the magic fertilizer.\""; - next; - goto L_FirstTry; - -L_FirstTry: - // @state == 3 - mes "[Tinris]"; - mes "\"You need to bring me some ingredients."; - mes "The ingredients are " + @slime_amount1 + " Maggot Slimes, " + @bugleg_amount1 + " Bug Legs, " + @stinger_amount1 + " Scorpion Stingers and " + @ash_amount1 + " Piles of Ash.\""; - menu - "I have it.",L_Continue, - "Ok, I'll go and get it.",L_Close; - -L_Continue: - if ((countitem("MaggotSlime") < @slime_amount1) || (countitem("BugLeg") < @bugleg_amount1) || (countitem("ScorpionStinger") < @stinger_amount1) || (countitem("PileOfAsh") < @ash_amount1)) - goto L_NoItem; - delitem "MaggotSlime", @slime_amount1; - delitem "BugLeg", @bugleg_amount1; - delitem "ScorpionStinger", @stinger_amount1; - delitem "PileOfAsh", @ash_amount1; - set @state, 4; - callsub S_Update_Mask; - mes "Tinris takes the things and starts to mix them together while mumbling some invocations."; - misceffect sfx_magic_nature; - next; - mes "[Tinris]"; - mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic."; - mes "Here, bring this to Anwar.\""; - mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory."; - goto L_Close; - -L_FirstTryDone: // @state >= 4 but below 6 - mes "[Tinris]"; - mes "\"Bring the fertilizer to Anwar and let me know if it worked.\""; - if (@state != 5) - goto L_Close; - menu - "I did, the plants went brown and shriveled.",L_More; - -L_More: - set @state, 6; - callsub S_Update_Mask; - goto L_SecondTry; - -L_SecondTry: - // @state == 6 - mes "[Tinris]"; - mes "\"Oh no! All right, we need to do another try."; - mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\""; - menu - "Here it is.",L_HereItIs, - "Ok, I'll go and get it.",L_Close; - -L_HereItIs: - if ((countitem("MaggotSlime") < @slime_amount2) || (countitem("BugLeg") < @bugleg_amount2) || (countitem("ScorpionStinger") < @stinger_amount2) || (countitem("PileOfAsh") < @ash_amount2) || (countitem("CactusPotion") < @cactusp_amount)) - goto L_NoItem; - delitem "MaggotSlime", @slime_amount2; - delitem "BugLeg", @bugleg_amount2; - delitem "ScorpionStinger", @stinger_amount2; - delitem "PileOfAsh", @ash_amount2; - delitem "CactusPotion", @cactusp_amount; - set @state, 7; - callsub S_Update_Mask; - mes "Tinris takes the things and starts to mix and mumble again."; - misceffect sfx_magic_nature; - next; - mes "It takes quite a while."; - next; - mes "He looks rather stressed while working on the mixture."; - next; - mes "He sighs."; - mes "[Tinris]"; - mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\""; - mes "He gives you the bottle with the magic fertilizer."; - goto L_Close; - -L_Eomie: - // @state >= 7 but below 9 - mes "[Tinris]"; - mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\""; - goto L_Close; - -L_FertilizerDone: - // @state == 9 - mes "[Tinris]"; - mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\""; - goto L_Close; - -L_GiveGift: - // @state == 11 - mes "[Tinris]"; - mes "\"Ah, did Anwar try the new fertilizer?\""; - menu - "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",L_ItWorksGreat, - "Not yet.",L_Close; - -L_ItWorksGreat: - if (countitem("GreenVNeckSweater") < 1) - goto L_NoItem; - delitem "GreenVNeckSweater", 1; - getexp @sweater_exp, 0; - set @state, 12; - callsub S_Update_Mask; - mes "[Tinris]"; - mes "\"Hey, that's really nice. Tell him my thanks.\""; - goto L_Close; - -L_Done: - // @state >= 12 - mes "[Tinris]"; - mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\""; - mes "He twinkles."; - mes "[Tinris]"; - mes "\"We're a good team.\""; - goto L_Close; - -L_NoItem: - mes "[Tinris]"; - mes "\"You don't have it!\""; - goto L_Close; - -L_Close: - set @state, 0; - set @slime_amount1, 0; - set @slime_amount2, 0; - set @bugleg_amount1, 0; - set @bugleg_amount2, 0; - set @stinger_amount1, 0; - set @stinger_amount2, 0; - set @ash_amount1, 0; - set @ash_amount2, 0; - set @cactusp_amount, 0; - close; - -S_Update_Mask: - set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT); - return; -} |