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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-01-11 22:07:25 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-03-20 14:00:16 +0100 |
commit | a17deb2caa22e77de223b3745f151f30a7b8bd62 (patch) | |
tree | f3956779eab42335652c4081c73de4def5a65cac /world/map/npc/021-1/imec.txt | |
parent | 93c4205253dde28f195dd874b32b9ce0ecf4c4f2 (diff) | |
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Adding quest 'Shopkeeper's License' in North Tulimshar.
Diffstat (limited to 'world/map/npc/021-1/imec.txt')
-rw-r--r-- | world/map/npc/021-1/imec.txt | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/world/map/npc/021-1/imec.txt b/world/map/npc/021-1/imec.txt new file mode 100644 index 00000000..df5b74df --- /dev/null +++ b/world/map/npc/021-1/imec.txt @@ -0,0 +1,111 @@ +// Merchant got his shop shot down due to selling poison and asks the player for some errand +// after finishing this, daily quest with scorpion stingers +// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2) +// author: Jenalya + +-|script|#ImecShopConfig|-1,{ +OnInit: + set $@ImecShopNT_MASK, 0x300; + set $@ImecShopNT_SHIFT, 8; + end; +} + +021-1.gat,128,36,0|script|Imec|162,{ + + set @state, ((QUEST_NorthTulimshar & $@ImecShopNT_MASK) >> $@ImecShopNT_SHIFT); + set @money, 500; + + if (@state >= 3) goto L_Stingers; + if (@state == 2) goto L_Return; + if (@state == 1) goto L_Bring; + + mes "[Imec]"; + mes "\"The Wizard's Council shut down my shop!"; + mes "They said I was selling illegal things, but what's so illegal about poison?\""; + next; + mes "\"Anyways, I hope to get a merchant's permit again... One of these days...\""; + mes "He looks at you."; + next; + mes "[Imec]"; + mes "\"You can do some errand for me. I just finished writing a petition to the Council about my shop."; + mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\""; +L_Offer: + menu + "What is in that government building and where is it?",L_Explain, + "Ok, sounds good.",-, + "No!",L_Close; + mes "[Imec]"; + mes "\"Very good. Here is the paper.\""; + mes "Imec gives you a sealed letter. You put it away in a pocket seperated from your inventory, so it won't get lost."; + set @state, 1; + callsub S_Update_Mask; + goto L_Close; + +L_Explain: + mes "[Imec]"; + mes "\"Follow the road to the south past the bakery, then go west when you reach the town walls. It's right before the gate to the bazaar.\""; + next; + mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\""; + next; + mes "\"So, will you bring my petition to the office in that building?\""; + if (@state == 0) + goto L_Offer; + goto L_Close; + +L_Bring: + mes "[Imec]"; + mes "\"What are you waiting for? Bring my petition to the government building.\""; + menu + "Where is it again?",L_Explain, + "I'm on my way.",L_Close; + +L_Return: + mes "[Imec]"; + mes "\"Ah, you're back.\""; + mes "You hand the letter of acknowledgement over to Imec."; + next; + mes "[Imec]"; + mes "\"Very well. I'm sure I'll be able to open my shop again soon.\""; + next; + mes "It seems Imec doesn't notice you anymore."; + menu + "You mentioned a reward.",-; + mes "[Imec]"; + mes "\"What? Ah, right. Here, have this.\""; + set Zeny, Zeny + @money; + set @state, 3; + callsub S_Update_Mask; + next; + mes "\"Actually, you could be of further help for me.\""; + next; +L_Stingers: + mes "[Imec]"; + set @dq_level, 10; + set @dq_cost, 3; + set @dq_count, 3; + set @dq_name$, "ScorpionStinger"; + set @dq_friendly_name$, "Scorpion Stingers"; + set @dq_money, 200; + set @dq_exp, 40; + + callfunc "DailyQuest"; + goto L_Close; + +L_Close: + set @money, 0; + set @state, 0; + + set @dq_level, 0; + set @dq_cost, 0; + set @dq_count, 0; + set @dq_name$, ""; + set @dq_friendly_name$, ""; + set @dq_money, 0; + set @dq_exp, 0; + set @dq_return, 0; + close; + +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@ImecShopNT_MASK)) | (@state << $@ImecShopNT_SHIFT); + return; +} |