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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-02 23:41:16 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-09-06 10:11:23 +0200 |
commit | d9f6484496be46a381ae5303efe0254aa1d873eb (patch) | |
tree | 7aa8b2875eef703f01e70870b873b41cde05258a /world/map/npc/020-2/furquest.txt | |
parent | 3ee89b68e49cd7fa99b949d9736e52d4613fd49d (diff) | |
download | serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.gz serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.bz2 serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.xz serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.zip |
Agostine and Lora Tay quest fixes:
* add missing money check when buying the dress
* lora tay gives a better hint on what to do
when she works on the dress.
* the condition to have the dress finished is now a 30 seconds wait.
* spelling errors and some dialogs improvements by Qwerty Dragon
Diffstat (limited to 'world/map/npc/020-2/furquest.txt')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 0a021fcb..8614a428 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -366,26 +366,26 @@ L_State_14: mes "[Agostine, The Legendary Tailor]"; mes "\"There is a new fashion I've been dying to try out!"; - mes "But I don't have all the knowledge in the world about seeming this wonderful fashion.\""; + mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\""; next; menu "Ah, that's too bad...", L_Close, - "I know another taylor who might know!", -; + "I know another tailor who might know!", -; mes "[Agostine, The Legendary Tailor]"; - mes "\"What taylor may that be?"; + mes "\"What tailor may that be?"; mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; - mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\""; + mes "If you can tell me the name of this great tailor, maybe we can work something out, like a collaboration!\""; next; menu - "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; + "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; mes "[Agostine, The Legendary Tailor]"; mes "\"I had almost forgotten about Lora Tay."; mes "She has tried to put me out of business a few times long ago."; mes "But I am willing to collaborate with her to make this fine fashion come alive."; - mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\""; + mes "Will you go ask her if she is willing to help sew and seam this fashion I will create?\""; menu "Sure thing! Be back soon.", L_State_14_Accept, @@ -412,7 +412,7 @@ L_State_15: mes "[Agostine, The Legendary Tailor]"; mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; mes "But the thing is I have never sewn a dress this fabulous in my life!"; - mes "This is why I wanted an experienced taylor to help me with it.\""; + mes "This is why I wanted an experienced tailor to help me with it.\""; next; menu @@ -424,8 +424,8 @@ L_State_15: mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; next; - message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack."; - mes "Agostine gives you a set of fine materials that you carefully put in your backpack."; + message strcharinfo(0), "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack."; + mes "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack."; next; mes "[Agostine, The Legendary Tailor]"; @@ -472,8 +472,8 @@ L_State_16: set QUEST_WG_state, 17; - message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; - mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; + mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; close; @@ -502,7 +502,7 @@ L_State_17: L_State_17_AskItems: mes "[Agostine, The Legendary Tailor]"; - mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + mes "\"I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece. Do you think you can get some for me?\""; next; menu @@ -569,6 +569,8 @@ L_State_17_BuyDress: "Wow that sounds great I'll take it!", -, "I'll think about it...", L_Close; + if (Zeny < @FINEDRESS_GP) + goto L_State_17_NoMoney; getinventorylist; if (@inventory_count == 100) goto L_State_17_InventoryFull; @@ -579,6 +581,12 @@ L_State_17_BuyDress: close; +L_State_17_NoMoney: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Check your pockets my friend,"; + mes "and come back when you have the money.\""; + close; + L_State_17_InventoryFull: mes "[Agostine, The Legendary Tailor]"; mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\""; |