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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:06:27 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:06:27 +0100 |
commit | 627a802f4eeb0872ab84d32ef952ca8884cea795 (patch) | |
tree | b62300599d9f82f986769d0b501d9b18c83123f6 /world/map/npc/018-2/miners.txt | |
parent | 776515d46c6ffe47334537c32fc1b55f26fe47e4 (diff) | |
parent | e0e679a8a695641d1845c28bebe1c7e83c21a39f (diff) | |
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Merge branch 'variables'
Several older scripts were changed to use bitmasking for the player variables.
Variables that are or became unused were added to the clear_vars function.
Diffstat (limited to 'world/map/npc/018-2/miners.txt')
-rw-r--r-- | world/map/npc/018-2/miners.txt | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/world/map/npc/018-2/miners.txt b/world/map/npc/018-2/miners.txt index 3597314a..21d57957 100644 --- a/world/map/npc/018-2/miners.txt +++ b/world/map/npc/018-2/miners.txt @@ -2,29 +2,33 @@ // Authors: Ali-G, enchilado, Jenalya 018-2.gat,85,23,0|script|Malek|109,{ + callfunc "ClearVariables"; + + set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); set @MIN_GEM_AMOUNT, 7; - if (Inspector == 10) goto L_NohMask; + if (@inspector == 10) goto L_NohMask; mes "[Malek]"; mes "\"Hi, can I help you at all?\""; menu "I'm looking for someone able to make gem powder.", L_GemPowder, - "I was just having a look, have a nice day.", L_abort; + "I was just having a look, have a nice day.", L_Close; L_NohMask: mes "[Malek]"; mes "\"Hi, can I help you at all?\""; menu "I'm looking for someone able to make gem powder.", L_GemPowder, - "I was just having a look, have a nice day.", L_abort, + "I was just having a look, have a nice day.", L_Close, "The inspector sent me here to investigate.", L_Investigation; L_Investigation: - set Inspector, 11; + set @inspector, 11; + set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT); mes "\"Yeah, we did hear a commotion. We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.\""; - close; + goto L_Close; L_GemPowder: mes "[Malek]"; @@ -32,15 +36,15 @@ L_GemPowder: mes "\"Do you want me to make any for you?\""; menu "Yes, I really need some.", L_GemPowderStart, - "Actually, I don't want anything. Have a nice day.", L_abort; + "Actually, I don't want anything. Have a nice day.", L_Close; L_GemPowderStart: mes "[Malek]"; mes "\"Well, I can do that. Bring me a gem and I'll make you some powder - hope you don't mind if I keep a little as payment!\""; menu "I've got some gems.", L_Check_Gems, - "I'll be back with a gem soon.", L_abort, - "Actually, I prefer my gems whole. Thanks anyway.", L_abort; + "I'll be back with a gem soon.", L_Close, + "Actually, I prefer my gems whole. Thanks anyway.", L_Close; L_Check_Gems: mes "[Malek]"; @@ -104,7 +108,8 @@ L_Choose_Gem: @menuitems$[5], -, @menuitems$[6], -; set @menu, @menu - 1; - if (@menu >= @c) close; + if (@menu >= @c) + goto L_Close; if (@menuid[@menu] == 0) set @gem$, "Diamond"; if (@menuid[@menu] == 1) @@ -118,7 +123,7 @@ L_Choose_Gem: if (@menuid[@menu] == 5) set @gem$, "Amethyst"; if (@menuid[@menu] == 6) - goto L_abort; + goto L_Close; getinventorylist; if (countitem(@gem$) < 1) @@ -145,18 +150,19 @@ L_Choose_Gem: mes "\"Do you need me to make any more?\""; menu "Yes please.", L_Check_Gems, - "No thank you, this is enough.", L_abort; + "No thank you, this is enough.", L_Close; L_TooMany: mes "[Malek]"; mes "\"Doesn't look like you've got room for this powder. Come back when you do.\""; - close; + goto L_Close; L_no_gem: mes "[Malek]"; mes "\"You don't have that gem.\""; - close; + goto L_Close; -L_abort: +L_Close: + set @inspector, 0; close; } |