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authorJessica Tölke <jtoelke@mail.upb.de>2012-09-06 22:48:58 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2013-05-10 20:30:46 +0200
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Orum and Waric follow-up: dialogue and logic for third flower.
That involves a minigame to prepare the third flower.
Diffstat (limited to 'world/map/npc/017-4/orum.txt')
-rw-r--r--world/map/npc/017-4/orum.txt150
1 files changed, 150 insertions, 0 deletions
diff --git a/world/map/npc/017-4/orum.txt b/world/map/npc/017-4/orum.txt
index 72eb9726..d29382c6 100644
--- a/world/map/npc/017-4/orum.txt
+++ b/world/map/npc/017-4/orum.txt
@@ -30,6 +30,14 @@
set @AMOUNT_PINKPETAL, 5;
set @AMOUNT_STINGER, 5;
set @RECOMPENSATION_2, 10000;
+ // third flower
+ set @AMOUNT_WHITEFUR, 5;
+ set @AMOUNT_REDSTINGER, 5;
+ set @RECOMPENSATION_3, 20000;
+
+ if (OrumQuest == 24) goto L_PlacedThirdFlower;
+ if (OrumQuest == 23) goto L_PlaceThirdFlower;
+ if (OrumQuest == 22) goto L_ThirdFlower;
if (OrumQuest == 21) goto L_PlacedSecondFlower;
if (OrumQuest == 20) goto L_PlaceSecondFlower;
@@ -223,6 +231,143 @@ L_PlaceSecondFlower: // 20: Got task to place the second magical flower
goto L_Close;
L_PlacedSecondFlower: // 21: Placed second magical flower
+ mes "[Orum]";
+ mes "\"Very good. You placed the second flower, right? I was able to feel it here.";
+ mes "Everything is going very well.\"";
+ mes "Orum grins pleased.";
+ menu
+ "What do you need next?", -,
+ "How can we build a pentagram by randomly planting flowers?", L_AskPentagram;
+
+ set OrumQuest, 22;
+ goto L_ThirdFlower;
+
+L_AskPentagram:
+ mes "[Orum]";
+ mes "\"Randomly? The places are very carefully chosen! You see, it's going to be a very BIG pentagram.\"";
+ set OrumQuest, 22;
+ next;
+ goto L_ThirdFlower;
+
+L_ThirdFlower: // 22: Got task to bring materials for third magical flower
+ mes "[Orum]";
+ mes "\"Now we need " + @AMOUNT_WHITEFUR + " White Fur, " + @AMOUNT_REDSTINGER + " Red Scorpion Stinger and one White Tulip.\"";
+ menu
+ "I got everything you want.", -,
+ "I'm still searching.", L_Close,
+ "And what is the pentagram going to do?", L_AskPentaEffect;
+
+ if ((countitem("WhiteFur") < @AMOUNT_WHITEFUR)
+ || (countitem("RedScorpionStinger") < @AMOUNT_REDSTINGER)
+ || (countitem("WhiteTulip") < 1))
+ goto L_NoItem;
+
+ delitem "WhiteFur", @AMOUNT_WHITEFUR;
+ delitem "RedScorpionStinger", @AMOUNT_REDSTINGER;
+ delitem "WhiteTulip", 1;
+
+ mes "Orum takes the things out of your hands and starts to prepare them.";
+ mes "[Orum]";
+ mes "\"This time you're going to help me. It's safer when I don't have to handle all of it myself. Ok, listen.\"";
+ next;
+ mes "\"Here is the rheological additive that you have to pour on it when the reaction between the pulvers is on its peak level. I'm going to slowly add a little more of the pulver, which will make it react faster. Got it?\"";
+ menu
+ "Rheo-what?", -,
+ "Ok, let's try.", -,
+ "I'm not sure I understand...", -;
+
+ mes "[Orum]";
+ mes "\"Well, just pour when it's bubbling really hard.\"";
+ mes "He starts to mix the powders together in the caldron.";
+ next;
+
+ setarray @bubblingLevels$, "calmly", "slightly", "noticeably", "heavily";
+ set @bubblingLevel, rand(10);
+
+L_EasyMinigame:
+ mes "The mixture is bubbling " + @bubblingLevels$[@bubblingLevel/7] + ". What do you want to do?";
+ menu
+ "Wait.", -,
+ "Pour.", L_EasyCheck;
+
+ if (@menu == 1)
+ set @bubblingLevel, @bubblingLevel + rand(1,10);
+ if (@bubblingLevel > 27)
+ goto L_EasyTooHigh;
+ mes "Orum adds some more pulver.";
+ goto L_EasyMinigame;
+
+L_EasyCheck:
+ set @bubblingLevel, @bubblingLevel + 3 - rand(7);
+ if (@bubblingLevel < 22)
+ goto L_EasyTooEarly;
+ if (@bubblingLevel > 27)
+ goto L_EasyTooHigh;
+ goto L_EasySuccess;
+
+L_EasyTooHigh:
+ mes "Suddenly the mixture glows brightly. Then it calms down very quickly and turns into a weird greyish color.";
+ mes "[Orum]";
+ mes "\"Are you sleeping? Now it's wasted. You waited too long.\"";
+ next;
+ mes "\"Now you have to collect the ingredients again.\"";
+ goto L_Close;
+
+L_EasyTooEarly:
+ mes "You pour the liquid Orum gave you on this mixture.";
+ mes "It stops bubbling and gets thicker... and thicker... and thicker...";
+ mes "[Orum]";
+ mes "\"No! That was too early. See what you've done. It's hard as a rock now.\"";
+ next;
+ mes "\"How annoying. You have to get new ingredients.\"";
+ goto L_Close;
+
+L_EasySuccess:
+ getitem "BlueRose", 1; // TODO: replace with magical flower artefact
+ set OrumQuest, 23;
+
+ mes "As you pour the liquid on the bubbling mixture, it calms down and becomes viscous. Orum takes the tulip and dips it into the mixture.";
+ mes "[Orum]";
+ mes "\"Very well! Here it is.\"";
+ next;
+L_WayThirdFlower:
+ mes "[Orum]";
+ mes "\"This flower needs to be placed on top of the Hurnscald mines. It might be a bit hard to reach, but I'm sure you'll do fine.\"";
+ goto L_Close;
+
+L_AskPentaEffect:
+ mes "[Orum]";
+ mes "\"Don't you have at least tiny knowledge of Astral magic? A pentagram is used to summon, of course.\"";
+ goto L_Close;
+
+L_PlaceThirdFlower: // 23: Completed easy minigame and got task to place the third magical flower
+ mes "[Orum]";
+ mes "\"What are you waiting for? Bring the third flower to its destination.\"";
+ menu
+ "Ok.", L_Close,
+ "I forget where to put it.", L_WayThirdFlower,
+ "Unfortunately... I don't have it anymore.", -;
+
+ mes "Orum sighs.";
+ mes "[Orum]";
+ mes "\"I hope this is a joke. No, you're serious? What an effrontery! This was a valuable and powerful magical artifact.\"";
+ next;
+ mes "\"This behaviour shouldn't remain unpunished. Pay a recompensation fee of " + @RECOMPENSATION_3 + " GP, and I'm going to allow you to continue helping us. So?\"";
+ menu
+ "Here it is.", -,
+ "That's too much!", L_NoRecompensation;
+
+ if (Zeny < @RECOMPENSATION_3)
+ goto L_NoMoney;
+ set Zeny, Zeny - @RECOMPENSATION_3;
+ set OrumQuest, 22;
+
+ mes "[Orum]";
+ mes "\"Once again we need " + @AMOUNT_WHITEFUR + " White Fur, " + @AMOUNT_REDSTINGER + " Red Scorpion Stinger and one White Tulip.\"";
+ goto L_Close;
+
+L_PlacedThirdFlower: // 24: Placed third magical flower
+ mes "[Orum]";
mes "TODO next";
goto L_Close;
@@ -248,5 +393,10 @@ L_Close:
set @AMOUNT_PINKPETAL, 0;
set @AMOUNT_STINGER, 0;
set @RECOMPENSATION_2, 0;
+ set @AMOUNT_WHITEFUR , 0;
+ set @AMOUNT_REDSTINGER , 0;
+ set @RECOMPENSATION_3, 0;
+ set @bubblingLevel, 0;
+ cleararray @bubblingLevels$[0], "", 4;
close;
}