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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/010-2
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/010-2')
-rw-r--r--world/map/npc/010-2/chef.txt14
-rw-r--r--world/map/npc/010-2/dimonds.txt12
-rw-r--r--world/map/npc/010-2/loratay.txt84
3 files changed, 55 insertions, 55 deletions
diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt
index 0f1785d7..9fcc1831 100644
--- a/world/map/npc/010-2/chef.txt
+++ b/world/map/npc/010-2/chef.txt
@@ -21,7 +21,7 @@ L_Next:
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
- mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
+ mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
close;
L_lace_cupcake:
@@ -34,7 +34,7 @@ L_Next1:
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
- mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
+ mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
next;
menu
"No, sorry.", L_bringit,
@@ -51,7 +51,7 @@ L_Next2:
next;
mes "[Chef]";
mes "";
- mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
+ mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
next;
menu
"I'll go and get it.", L_End,
@@ -77,18 +77,18 @@ L_Next3:
mes "[Chef]";
mes "";
- mes "\"Good, good. This should work.\"";
+ mes "\"Good, good. This should work.\"";
mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
next;
mes "[Chef]";
mes "";
mes "\"Take a seat.\"";
- mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
+ mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
mes "Finally, he removes the form and carefully extracts the cupcake.";
next;
mes "[Chef]";
mes "";
- mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
+ mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
close;
L_no_gingerbread:
@@ -106,7 +106,7 @@ L_no_orange:
L_no_Zeny:
mes "[Chef]";
mes "";
- mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
+ mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
close;
L_no_potion:
diff --git a/world/map/npc/010-2/dimonds.txt b/world/map/npc/010-2/dimonds.txt
index 1048a108..09c585e2 100644
--- a/world/map/npc/010-2/dimonds.txt
+++ b/world/map/npc/010-2/dimonds.txt
@@ -57,7 +57,7 @@
if (@inventorylist_count == 100) goto L_Full_Inv;
mes "[Shannon]";
- mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is what I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
+ mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is what I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
next;
mes "\"Before I start, it is traditional to eat, drink and be merry, so help from you will be great and keep me reading.\"";
next;
@@ -208,13 +208,13 @@
mes "\"I'm wae to think upo' yon den,\"";
mes "\"Ev'n for your sake!\"";
next;
- mes "\"Well, that was the poem. What do you think of it?\"";
+ mes "\"Well, that was the poem. What do you think of it?\"";
menu
"It was a bit long and kind of hard to understand, but thanks for reading.", L_Next;
L_Next:
mes "[Shannon]";
- mes "\"Well, thanks for coming to the supper. Also, thanks for helping me make it through the poem. Here, take this hat. When you wear it, wear it with the class you showed me today. Happy Burns' Supper!\"";
+ mes "\"Well, thanks for coming to the supper. Also, thanks for helping me make it through the poem. Here, take this hat. When you wear it, wear it with the class you showed me today. Happy Burns' Supper!\"";
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
@@ -231,7 +231,7 @@ L_event_done:
mes "[Shannon]";
mes "\"Ah, my dear friend. Good to see you again in this remarkable time of the year.\"";
next;
- mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
+ mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
next;
mes "\"O thou! whatever title suit thee,--\"";
mes "\"Auld Hornie, Satan, Nick, or Clootie!\"";
@@ -380,7 +380,7 @@ L_event_done:
mes "\"I'm wae to think upo' yon den,\"";
mes "\"Ev'n for your sake!\"";
next;
- mes "\"Well, that was the poem. What do you think of it?\"";
+ mes "\"Well, that was the poem. What do you think of it?\"";
menu
"It was a bit long and kind of hard to understand, but thanks for reading.", L_Close;
@@ -477,7 +477,7 @@ L_MenuItems:
// fallthrough only when player remove the items while in menu, trying to cheat
// the quest will need to be started again
- mes "\"What you are offering, you do not have. Do not try to betray me. Come back when you have better morals.\"";
+ mes "\"What you are offering, you do not have. Do not try to betray me. Come back when you have better morals.\"";
close;
L_RmItem:
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt
index 3e4bde85..f49da102 100644
--- a/world/map/npc/010-2/loratay.txt
+++ b/world/map/npc/010-2/loratay.txt
@@ -27,7 +27,7 @@
if (@t == 0) goto L_intro_0;
if (@t == 1) goto L_intro_1;
- mes "You see a middle-aged woman furiously sewing away at what appears to be a very expensive dress. Her fingers are moving so nimbly that you find it near-impossible to follow the needle.";
+ mes "You see a middle-aged woman furiously sewing away at what appears to be a very expensive dress. Her fingers are moving so nimbly that you find it near-impossible to follow the needle.";
goto L_intro_over;
L_intro_0:
@@ -35,7 +35,7 @@ L_intro_0:
goto L_intro_over;
L_intro_1:
- mes "You see a middle-aged woman cautiously but surprisingly swiftly cutting out shapes from a huge cotton sheet. The scissors glide along the cloth as if it were butter, never leaving the premarked lines.";
+ mes "You see a middle-aged woman cautiously but surprisingly swiftly cutting out shapes from a huge cotton sheet. The scissors glide along the cloth as if it were butter, never leaving the premarked lines.";
goto L_intro_over;
L_intro_over:
@@ -63,7 +63,7 @@ L_intro_over:
L_hello_0:
mes "She raises an eyebrow.";
- mes "\"That,\", she notes dryly, \"is hardly my fault. And now I would greatly appreciate it if you were to get out of here and leave me to my work!\"";
+ mes "\"That,\", she notes dryly, \"is hardly my fault. And now I would greatly appreciate it if you were to get out of here and leave me to my work!\"";
close;
L_hello_1:
@@ -76,7 +76,7 @@ L_hello_2:
mes "\"Do you even know whom you are talking to? I am Lora Tay, greatest of the seven seamstresses of the South!\"";
next;
mes "[Lora Tay the Seamstress]";
- mes "\"I do not work for petty peasants or arrogant adventurers. Get out of my sight!\"";
+ mes "\"I do not work for petty peasants or arrogant adventurers. Get out of my sight!\"";
mes "She waves you away and returns to her work.";
close;
@@ -87,7 +87,7 @@ L_agostine_0:
mes "\"Ah, Agostine! The 'legendary tailor'! Now who has not heard of him, been inspired by him! Such charisma! Such popularity! Such unprecedented lack of talent!\"";
mes "You notice that she prononuces the 't's as if she were trying to slap someone.";
next;
- mes "\"Please spare me your tales of this fool. He couldn't mend a sock without getting himself trapped inside!\"";
+ mes "\"Please spare me your tales of this fool. He couldn't mend a sock without getting himself trapped inside!\"";
mes "She frowns and turns back to her work, clearly not interested in discussing the matter further.";
close;
@@ -95,8 +95,8 @@ L_agostine_1:
if ((QUEST_WG_state < 9) || (countitem (655) == 0))
close;
mes "[Lora Tay the Seamstress]";
- mes "She glares at your boots, her lips forming barely more than a thin line. Deep furrows form above her brows.";
- mes "\"I can't believe it! He copied Illana's design but used fluffy fur in place of ice wolvern fur-- Fluffy fur! Of all things! Who would wear such an atrocity of fashion! Everyone knows that you need ice-white, not pale-white, to go with such leather!\"";
+ mes "She glares at your boots, her lips forming barely more than a thin line. Deep furrows form above her brows.";
+ mes "\"I can't believe it! He copied Illana's design but used fluffy fur in place of ice wolvern fur – Fluffy fur! Of all things! Who would wear such an atrocity of fashion! Everyone knows that you need ice-white, not pale-white, to go with such leather!\"";
next;
mes "[Lora Tay the Seamstress]";
mes "She looks at them more closely.";
@@ -172,7 +172,7 @@ L_NextMenu:
L_Next:
mes "[Lora Tay the Seamstress]";
- mes "She holds out your gloves for you to pick up, then waves you out of the room. Fortunately, her cough seems to be slowly subsiding.";
+ mes "She holds out your gloves for you to pick up, then waves you out of the room. Fortunately, her cough seems to be slowly subsiding.";
close;
L_agostine_3:
@@ -188,7 +188,7 @@ L_agostine_4:
L_agostine_5:
mes "[Lora Tay the Seamstress]";
- mes "\"Good for you. That arrogant good-for-nothing couldn't tell a piece of cotton from chain mail if he wiped his nose with it!\"";
+ mes "\"Good for you. That arrogant good-for-nothing couldn't tell a piece of cotton from chain mail if he wiped his nose with it!\"";
close;
L_no_water:
@@ -199,7 +199,7 @@ L_no_water:
L_regular_intro:
mes "[Lora Tay the Seamstress]";
- mes "\"Ah, you again. Is there anything in particular you need?\"";
+ mes "\"Ah, you again. Is there anything in particular you need?\"";
next;
if (QUEST_WG_state == 12)
goto L_main_menu2;
@@ -215,16 +215,16 @@ L_give_water:
getexp @xpval, 0;
mes "[Lora Tay the Seamstress]";
- mes "Lora grabs your water bottle and take a deep sip. Slowly, her head regains a more natural color. As she puts the bottle down, her cough seems to have subsided.";
+ mes "Lora grabs your water bottle and take a deep sip. Slowly, her head regains a more natural color. As she puts the bottle down, her cough seems to have subsided.";
mes "\"Thank you, dear; that was just the right thing at the right time.\"";
mes "[You gain " + @xpval + " experience points]";
next;
mes "[Lora Tay the Seamstress]";
mes "She hands you the winter gloves again.";
- mes "\"Now what happened I don't know, but this wasn't made by the Agostine I remember. But I shan't be made a fool out of by one such as him.\"";
+ mes "\"Now what happened I don't know, but this wasn't made by the Agostine I remember. But I shan't be made a fool out of by one such as him.\"";
next;
mes "[Lora Tay the Seamstress]";
- mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\"";
+ mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\"";
next;
if (QUEST_WG_state == 12)
@@ -438,7 +438,7 @@ L_proposal_deliver_dress:
L_desert_hat:
mes "[Lora Tay the Seamstress]";
mes "The seamstress sighs.";
- mes "\"One of these days it would be nice to have an actual challenge... yes, of course I can make a desert hat. A Cotton Headband, three pieces of cotton cloth. Hmm. And let's add 300 GP to that.\"";
+ mes "\"One of these days it would be nice to have an actual challenge... yes, of course I can make a desert hat. A Cotton Headband, three pieces of cotton cloth. Hmm. And let's add 300 GP to that.\"";
next;
set @default_choice$, "Never mind.";
setarray @items, 724, 2140, 2141, 2142, 2143, 2144, 2145, 2146, 2147, 2148, 2149;
@@ -468,33 +468,33 @@ L_desert_hat:
next;
mes "[Lora Tay the Seamstress]";
mes "The result resembles a huge knot.";
- mes "Lora picks two ends and pulls, hard-- to your amazement, the knot unfolds, yielding a Desert Hat.";
+ mes "Lora picks two ends and pulls, hard – to your amazement, the knot unfolds, yielding a Desert Hat.";
mes "\"Here you are.\"";
next;
goto L_main_menu;
L_desert_hat_nocotton:
mes "[Lora Tay the Seamstress]";
- mes "\"You're asking me to make a desert hat without enough cloth? Here, have your headband back-- see, that's how much I can do without cloth! And since I'm generous today, you can even keep your GP...\"";
+ mes "\"You're asking me to make a desert hat without enough cloth? Here, have your headband back – see, that's how much I can do without cloth! And since I'm generous today, you can even keep your GP...\"";
next;
goto L_main_menu;
L_desert_hat_nogp:
mes "[Lora Tay the Seamstress]";
- mes "\"No, no, no. 300 GP. That's not that much, I've been told. I can't just work for free, now can I?\"";
+ mes "\"No, no, no. 300 GP. That's not that much, I've been told. I can't just work for free, now can I?\"";
next;
goto L_main_menu;
L_desert_hat_noheadband:
mes "[Lora Tay the Seamstress]";
- mes "\"Now that is odd. Where did your headband vanish to? Well, I'm not going to make you something as silly as a headband, so get one from elsewhere.\"";
+ mes "\"Now that is odd. Where did your headband vanish to? Well, I'm not going to make you something as silly as a headband, so get one from elsewhere.\"";
next;
goto L_main_menu;
L_trim:
mes "[Lora Tay the Seamstress]";
mes "\"Trimming... you mean that you can't do that yourself? Well, alright... I suppose I should charge 100 GP and do it.\"";
- mes "\"Alright. What is it that you want trimmed?\"";
+ mes "\"Alright. What is it that you want trimmed?\"";
next;
set @default_choice$, "Never mind.";
@@ -546,14 +546,14 @@ L_trim_impossible:
L_trim_nozeny:
mes "[Lora Tay the Seamstress]";
- mes "\"Not enough GP? Well, just do it yourself-- trimming really is trivial.\"";
+ mes "\"Not enough GP? Well, just do it yourself – trimming really is trivial.\"";
next;
goto L_main_menu;
L_lengthen:
mes "[Lora Tay the Seamstress]";
mes "\"Naturally, I will need a piece of Cotton Cloth to sew onto it; I must also charge you some... hmm... does 500 GP sound reasonable? Yes, I think I shall charge that.\"";
- mes "\"Now, let me see. What is it that you want lengthened?\"";
+ mes "\"Now, let me see. What is it that you want lengthened?\"";
next;
set @default_choice$, "Never mind.";
@@ -597,9 +597,9 @@ L_lengthen:
getitem @genitem, 1;
set Zeny, Zeny - 500;
mes "[Lora Tay the Seamstress]";
- mes "The seamstress cuts your piece of cotton cloth into stripes and sews them on. Using some odd liquid, she flattens the seams and borders.";
+ mes "The seamstress cuts your piece of cotton cloth into stripes and sews them on. Using some odd liquid, she flattens the seams and borders.";
if (@delitem > 2000) // dyed
- mes "She then applies another liquid-- smelling strangely of fermented apples-- to the result, wraps it up, and wrings it tightly. As she unwraps it, you observe to your amazement that the dye has spread to the newly attached area.";
+ mes "She then applies another liquid – smelling strangely of fermented apples – to the result, wraps it up, and wrings it tightly. As she unwraps it, you observe to your amazement that the dye has spread to the newly attached area.";
mes "\"There you are, dear.\"";
next;
goto L_main_menu;
@@ -624,13 +624,13 @@ L_lengthen_impossible:
L_shirt:
mes "[Lora Tay the Seamstress]";
- mes "\"Oh, how silly. You can buy those everywhere. Please don't bore me with such trifles, dear.\"";
+ mes "\"Oh, how silly. You can buy those everywhere. Please don't bore me with such trifles, dear.\"";
next;
goto L_main_menu;
L_tanktop:
mes "[Lora Tay the Seamstress]";
- mes "\"A tank top? Well, hardly a challenge, but I suppose I could do that. Please get me some cloth-- plain cotton will do-- and, let's see, how does 100,000 GP for my efforts sound?\"";
+ mes "\"A tank top? Well, hardly a challenge, but I suppose I could do that. Please get me some cloth – plain cotton will do – and, let's see, how does 100,000 GP for my efforts sound?\"";
mes "\"Wait, I keep forgetting, you are just an adventurer... let's make that 1000 GP, then.\"";
next;
goto L_tanktop_menu;
@@ -657,7 +657,7 @@ L_tanktop_short:
mes "You watch as Lora sews the pieces of cloth together, then flattens the seams and ends with some odd liquid.";
mes "Amazingly, the result looks like a single piece of cloth.";
mes "After little more than a few elegant cuts and folds, your tank top is ready.";
- mes "\"Oh dear, it seems that I am done already. Do you need anything else?\"";
+ mes "\"Oh dear, it seems that I am done already. Do you need anything else?\"";
next;
goto L_tanktop_menu;
@@ -673,28 +673,28 @@ L_tanktop_long:
delitem "CottonCloth", 6;
getitem "TankTop", 1;
mes "[Lora Tay the Seamstress]";
- mes "After combining your pieces of cloth into one-- miraculously making the seams and stitches vanish-- the seamstress cuts out all that doesn't belong into a tank top, then folds and stabilises the edges with additional seam lines.";
- mes "\"There you are. Don't worry, I have trimmed it to match your size perfectly.\"";
+ mes "After combining your pieces of cloth into one – miraculously making the seams and stitches vanish – the seamstress cuts out all that doesn't belong into a tank top, then folds and stabilises the edges with additional seam lines.";
+ mes "\"There you are. Don't worry, I have trimmed it to match your size perfectly.\"";
next;
goto L_tanktop_menu;
L_tanktop_insufficient_cloth:
mes "[Lora Tay the Seamstress]";
- mes "\"No, no, no, count again-- how much Cotton Cloth did I say I needed? That's not enough.\"";
+ mes "\"No, no, no, count again – how much Cotton Cloth did I say I needed? That's not enough.\"";
next;
goto L_tanktop_menu;
L_tanktop_insufficient_Zeny:
mes "[Lora Tay the Seamstress]";
mes "As you note that you don't have enough GP on you, Lora rolls her eyes.";
- mes "\"I don't work for free, you know. I already gave you a discounted peasant price.\"";
+ mes "\"I don't work for free, you know. I already gave you a discounted peasant price.\"";
next;
goto L_main_menu;
L_cape:
mes "[Lora Tay the Seamstress]";
mes "She shakes her head.";
- mes "\"No capes. You're an adventurer, right? Do you want to get caught by a closing portcullis? Or strangled when your cape gets tangled in a tree? Or brought down by a mushroom stomping on your cape while you're trying to run away? No capes.\"";
+ mes "\"No capes. You're an adventurer, right? Do you want to get caught by a closing portcullis? Or strangled when your cape gets tangled in a tree? Or brought down by a mushroom stomping on your cape while you're trying to run away? No capes.\"";
next;
goto L_main_menu;
@@ -726,11 +726,11 @@ L_Next9:
L_Next10:
mes "[Lora Tay the Seamstress]";
mes "Lora frowns.";
- mes "\"It's not all that easy to get properly processed silk around here. Easier for me than for you, I admit...\"";
+ mes "\"It's not all that easy to get properly processed silk around here. Easier for me than for you, I admit...\"";
next;
mes "[Lora Tay the Seamstress]";
mes "She sighs.";
- mes "\"All right, very well then. I have enough spare silk sheets right now, but you pay the silk processing for your cocoons.\"";
+ mes "\"All right, very well then. I have enough spare silk sheets right now, but you pay the silk processing for your cocoons.\"";
next;
mes "[Lora Tay the Seamstress]";
mes "\"Let's see... " + @ROBE_COCOONS_NR + " silk cocoons and " + @ROBE_ZENY + " GP should just about cover that.\"";
@@ -750,7 +750,7 @@ L_Next11:
set Zeny, Zeny - @ROBE_ZENY;
delitem "SilkCocoon", @ROBE_COCOONS_NR;
mes "[Lora Tay the Seamstress]";
- mes "The seamstress puts your cocoons and GP away, takes your measurements and pulls out several silk sheets. She asks you to stretch out your arms, then pins the silk sheets in place all over your body.";
+ mes "The seamstress puts your cocoons and GP away, takes your measurements and pulls out several silk sheets. She asks you to stretch out your arms, then pins the silk sheets in place all over your body.";
next;
goto L_get_robe;
@@ -774,24 +774,24 @@ L_Next12:
set Zeny, Zeny - @ROBE_SHEETS_ZENY;
delitem "SilkSheet", @ROBE_SHEETS_NR;
mes "[Lora Tay the Seamstress]";
- mes "The seamstress puts your GP away, takes your measurements and puts the silk sheets on the table. She asks you to stretch out your arms, then pins the silk sheets in place all over your body.";
+ mes "The seamstress puts your GP away, takes your measurements and puts the silk sheets on the table. She asks you to stretch out your arms, then pins the silk sheets in place all over your body.";
next;
goto L_get_robe;
L_get_robe:
mes "[Lora Tay the Seamstress]";
- mes "She proceeds to make a number of mysterious marks on the sheets with a charcoal pen. Meanwhile, your arms are getting tired, but you're afraid to lower them-- she used a lot of pins to put everything into place, and you lost track of where they went...";
+ mes "She proceeds to make a number of mysterious marks on the sheets with a charcoal pen. Meanwhile, your arms are getting tired, but you're afraid to lower them – she used a lot of pins to put everything into place, and you lost track of where they went...";
next;
mes "[Lora Tay the Seamstress]";
mes "\"Splendid.\"";
mes "After removing the sheets (and pins!), she picks up a pair of scissors and plows through the cloth at her usual amazing pace, only stopping briefly to sew together parts here and there.";
next;
mes "[Lora Tay the Seamstress]";
- mes "She then treats the seams with some odorless liquid, making them vanish completely. Finally she hands you the finished robe.";
+ mes "She then treats the seams with some odorless liquid, making them vanish completely. Finally she hands you the finished robe.";
getitem "SilkRobe", 1;
if (@Robe_with_sheets == 1)
goto L_robe_sheet_end;
- mes "\"Here you are now, this will fit. And don't you dare tell anyone that I did this! I'm not about to start a silk cocoon collection!\"";
+ mes "\"Here you are now, this will fit. And don't you dare tell anyone that I did this! I'm not about to start a silk cocoon collection!\"";
next;
goto L_main_menu;
@@ -809,7 +809,7 @@ L_robe_missing_cocoons:
L_robe_missing_Zeny:
mes "[Lora Tay the Seamstress]";
- mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_ZENY - Zeny) + " GP short, so come back when you can afford the robe!\"";
+ mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_ZENY - Zeny) + " GP short, so come back when you can afford the robe!\"";
next;
goto L_main_menu;
@@ -822,7 +822,7 @@ L_robe_missing_sheets:
L_robe_sheet_missing_Zeny:
mes "[Lora Tay the Seamstress]";
- mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_SHEETS_ZENY - Zeny) + " GP short, so come back when you can afford the robe!\"";
+ mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_SHEETS_ZENY - Zeny) + " GP short, so come back when you can afford the robe!\"";
next;
goto L_main_menu;
@@ -832,7 +832,7 @@ L_where_silk:
next;
mes "[Lora Tay the Seamstress]";
mes "She hesitates.";
- mes "\"I didn't see her there the last time I visited, though. She may be visiting family. Tough luck.\"";
+ mes "\"I didn't see her there the last time I visited, though. She may be visiting family. Tough luck.\"";
next;
goto L_robe_menu;
@@ -844,7 +844,7 @@ L_how_much_silk:
L_robe_nosilk:
mes "[Lora Tay the Seamstress]";
- mes "\"What is that? You don't have any silk? Well, you're out of luck, I would say. I shan't make one out of those cotton rags; you might as well be wearing an apple sack.\"";
+ mes "\"What is that? You don't have any silk? Well, you're out of luck, I would say. I shan't make one out of those cotton rags; you might as well be wearing an apple sack.\"";
next;
goto L_main_menu;