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authormekolat <mekolat@gmail.com>2014-11-18 12:40:39 -0500
committermekolat <mekolat@gmail.com>2014-11-18 12:40:39 -0500
commitf1bd3bb5cad88368f4a0e8f1308c4747827d39b8 (patch)
tree9063df7b938e5a2d85fab4477ca2dc8bd15ac8f4 /world/map/npc/009-4/torches.txt
parent3886bc3f83cdc3ab31e4264553da8ddfa32d9320 (diff)
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prevent crash in torch quest
Diffstat (limited to 'world/map/npc/009-4/torches.txt')
-rw-r--r--world/map/npc/009-4/torches.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt
index b92098c0..fbb88a84 100644
--- a/world/map/npc/009-4/torches.txt
+++ b/world/map/npc/009-4/torches.txt
@@ -132,7 +132,7 @@ function|script|TorchLoop
"yellow", "light green", "green", "dark green",
"blue", "dark purple", "purple", "light purple";
setarray @intensities$, "calm", "bright", "blinding";
- mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
+ mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b tint to it.";
goto L_Color_Loop;
L_Color_Loop:
@@ -257,7 +257,7 @@ L_Color_Inc:
L_Show_Color:
callfunc "SetTorchColor";
misceffect 5;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b.";
goto L_Color_Loop;
L_WrongColor:
@@ -267,7 +267,7 @@ L_WrongColor:
goto L_Failed;
callfunc "SetTorchIntensity";
misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
+ mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b.";
goto L_Color_Loop;
L_Failed: