summaryrefslogtreecommitdiff
path: root/world/map/npc/009-3
diff options
context:
space:
mode:
authorThe Kandiman <kandiman@kandiman.(none)>2011-09-05 00:59:06 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-06 11:15:32 +0200
commita023cf16f0ec841620c975862cb5a96de99c577f (patch)
tree130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/009-3
parent7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff)
downloadserverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.gz
serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.bz2
serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.xz
serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.zip
Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/009-3')
-rw-r--r--world/map/npc/009-3/sword.txt298
1 files changed, 140 insertions, 158 deletions
diff --git a/world/map/npc/009-3/sword.txt b/world/map/npc/009-3/sword.txt
index fbb47433..169dd7f7 100644
--- a/world/map/npc/009-3/sword.txt
+++ b/world/map/npc/009-3/sword.txt
@@ -1,185 +1,167 @@
-009-3.gat,26,100,0 script #MysticSword#_M 127,{
- if (getskilllv(SKILL_MAGIC))
- goto L_message;
- close;
+009-3.gat,26,100,0|script|#MysticSword#_M|127,{
+ if (getskilllv(SKILL_MAGIC))
+ goto L_message;
+ close;
L_message:
- set @Q_MASK, NIBBLE_6_MASK;
- set @Q_SHIFT, NIBBLE_6_SHIFT;
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_WAR;
- set @SUP_name$, "War Magic";
-
- set @STATUS_INITIAL, 0;
- set @STATUS_LEARNED_FLAREDART, 1;
- set @STATUS_LEARNED_MAGICBLADE, 2;
- set @STATUS_LEVEL2, 3;
- set @STATUS_W11, 4;
- set @STATUS_W12, 5;
- set @STATUS_W11_12, 6;
- set @STATUS_L2_ALLSPELLS, 7;
-
- if (@Q_status == @STATUS_INITIAL) goto L_Initial;
- if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart;
- if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2;
- if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11;
- if (@Q_status == @STATUS_W12) goto L_L2_W11;
- if (@Q_status == @STATUS_W11) goto L_L2_almost_done;
- if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done;
-
- mes "[Magic Sword]";
- mes "\"Come back when thou art stronger.\"";
- close;
+ set @Q_MASK, NIBBLE_6_MASK;
+ set @Q_SHIFT, NIBBLE_6_SHIFT;
+ set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+
+ // Set up SkillUp function
+ set @SUP_id, SKILL_MAGIC_WAR;
+ set @SUP_name$, "War Magic";
+
+ set @STATUS_INITIAL, 0;
+ set @STATUS_LEARNED_FLAREDART, 1;
+ set @STATUS_LEARNED_MAGICBLADE, 2;
+ set @STATUS_LEVEL2, 3;
+ set @STATUS_W11, 4;
+ set @STATUS_W12, 5;
+ set @STATUS_W11_12, 6;
+ set @STATUS_L2_ALLSPELLS, 7;
+
+ if (@Q_status == @STATUS_INITIAL) goto L_Initial;
+ if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart;
+ if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2;
+ if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11;
+ if (@Q_status == @STATUS_W12) goto L_L2_W11;
+ if (@Q_status == @STATUS_W11) goto L_L2_almost_done;
+ if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done;
+
+ mes "[Magic Sword]";
+ mes "\"Come back when thou art stronger.\"";
+ close;
L_Initial:
- mes "[Magic Sword]";
- mes "As you look at the sword, you suddenly hear a voice in your head!";
- mes "\"Welcome to my prison, mortal!\"";
- next;
-
- mes "[Magic Sword]";
- mes "Well, either you are going mad, or that sword in the stone is talking to you.";
- next;
-
- mes "[Magic Sword]";
- mes "Or, well, both.";
- next;
-
- mes "[Magic Sword]";
- mes "The deep basso voice continues.";
- mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\"";
- next;
-
- menu
- "Leave", L_Close,
- "Sorry.", -,
- "Who or what are you?", -,
- "What sorrow?", -,
- "Can I help?", -,
- "Can you teach me magic?", -;
-
- mes "[Magic Sword]";
- mes "There is no answer.";
- close;
+ mes "[Magic Sword]";
+ mes "As you look at the sword, you suddenly hear a voice in your head!";
+ mes "\"Welcome to my prison, mortal!\"";
+ next;
+ mes "[Magic Sword]";
+ mes "Well, either you are going mad, or that sword in the stone is talking to you.";
+ next;
+ mes "[Magic Sword]";
+ mes "Or, well, both.";
+ next;
+ mes "[Magic Sword]";
+ mes "The deep basso voice continues.";
+ mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\"";
+ next;
+ menu
+ "Leave", L_Close,
+ "Sorry.", -,
+ "Who or what are you?", -,
+ "What sorrow?", -,
+ "Can I help?", -,
+ "Can you teach me magic?", -;
+ mes "[Magic Sword]";
+ mes "There is no answer.";
+ close;
L_PostFlareDart:
- mes "[Magic Sword]";
- mes "As you look at the sword, you hear a deep voice resounding in your head.";
- mes "\"Welcome, mortal!\"";
- next;
-
- menu
- "Hi! How are you?", L_PostFlareDart_hi,
- "Can you teach me magic?", L_PostFlareDart_teach,
- "Your sister sent me.", L_PostFlareDart_sister,
- "Bye!", -;
- close;
+ mes "[Magic Sword]";
+ mes "As you look at the sword, you hear a deep voice resounding in your head.";
+ mes "\"Welcome, mortal!\"";
+ next;
+ menu
+ "Hi! How are you?", L_PostFlareDart_hi,
+ "Can you teach me magic?", L_PostFlareDart_teach,
+ "Your sister sent me.", L_PostFlareDart_sister,
+ "Bye!", -;
+ close;
L_PostFlareDart_hi:
- mes "[Magic Sword]";
- mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\"";
- close;
+ mes "[Magic Sword]";
+ mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\"";
+ close;
L_PostFlareDart_sister:
- mes "[Magic Sword]";
- mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\"";
- mes "\"Wherefore did she send thee?\"";
- next;
-
- menu "She asked me to ask you to teach me a spell.", -;
+ mes "[Magic Sword]";
+ mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\"";
+ mes "\"Wherefore did she send thee?\"";
+ next;
+ menu
+ "She asked me to ask you to teach me a spell.", -;
L_PostFlareDart_teach:
- mes "[Magic Sword]";
- mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\"";
- next;
-
- mes "[Magic Sword]";
- mes "The sword's voice is growing apprehensive.";
- mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
- next;
-
- menu
- "Yes.", -,
- "No.", L_Close;
-
- mes "[Magic Sword]";
- mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
- next;
-
- mes "[Magic Sword]";
- mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\"";
- mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
- set @Q_status, @STATUS_LEARNED_MAGICBLADE;
- callsub S_update_var;
- next;
-
- mes "[Magic Sword]";
- mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
- close;
+ mes "[Magic Sword]";
+ mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\"";
+ next;
+ mes "[Magic Sword]";
+ mes "The sword's voice is growing apprehensive.";
+ mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
+ next;
+ menu
+ "Yes.", -,
+ "No.", L_Close;
+ mes "[Magic Sword]";
+ mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
+ next;
+ mes "[Magic Sword]";
+ mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\"";
+ mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
+ set @Q_status, @STATUS_LEARNED_MAGICBLADE;
+ callsub S_update_var;
+ next;
+ mes "[Magic Sword]";
+ mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
+ close;
L_PostFlareDart_teach2:
- mes "[Magic Sword]";
- mes "\"Seek out my sister, and leave me alone in my sorrows.\"";
- next;
+ mes "[Magic Sword]";
+ mes "\"Seek out my sister, and leave me alone in my sorrows.\"";
+ next;
L_Close:
- close;
+ close;
L_L2_W11:
- mes "[Magic Sword]";
- mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
- next;
- menu
- "No, I just wanted to say `hi'.", L_sayhi,
- "Yes, teach me more!", -;
-
- mes "[Magic Sword]";
- mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
- mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
- menu
- "No, I don't want that.", L_farewell,
- "Very well.", -;
-
- if (Mobpt < 5000) goto L_lacking_mobpoints;
-
- mes "[Magic Sword]";
- mes "\"So be it, then.\"";
- mes "[1000 experience points]";
- set Mobpt, Mobpt - 5000;
- getexp 1000, 0;
- set @Q_status, @Q_status + 1;
- callsub S_update_var;
- next;
-
- mes "[Magic Sword]";
- mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
- next;
-
- mes "[Magic Sword]";
- mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
- close;
-
+ mes "[Magic Sword]";
+ mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
+ next;
+ menu
+ "No, I just wanted to say `hi'.", L_sayhi,
+ "Yes, teach me more!", -;
+ mes "[Magic Sword]";
+ mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
+ mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
+ menu
+ "No, I don't want that.", L_farewell,
+ "Very well.", -;
+ if (Mobpt < 5000)
+ goto L_lacking_mobpoints;
+ mes "[Magic Sword]";
+ mes "\"So be it, then.\"";
+ mes "[1000 experience points]";
+ set Mobpt, Mobpt - 5000;
+ getexp 1000, 0;
+ set @Q_status, @Q_status + 1;
+ callsub S_update_var;
+ next;
+ mes "[Magic Sword]";
+ mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
+ next;
+ mes "[Magic Sword]";
+ mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
+ close;
L_L2_almost_done:
- mes "[Magic Sword]";
- mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
- close;
+ mes "[Magic Sword]";
+ mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
+ close;
L_lacking_mobpoints:
- mes "[Magic Sword]";
- mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
- close;
+ mes "[Magic Sword]";
+ mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
+ close;
L_sayhi:
- mes "[Magic Sword]";
- mes "\"Please leave me in peace.\"";
- close;
+ mes "[Magic Sword]";
+ mes "\"Please leave me in peace.\"";
+ close;
S_update_var:
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
+ set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
+ return;
}