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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-05 00:59:06 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-06 11:15:32 +0200
commita023cf16f0ec841620c975862cb5a96de99c577f (patch)
tree130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/009-2/doctor.txt
parent7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff)
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Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/009-2/doctor.txt')
-rw-r--r--world/map/npc/009-2/doctor.txt123
1 files changed, 60 insertions, 63 deletions
diff --git a/world/map/npc/009-2/doctor.txt b/world/map/npc/009-2/doctor.txt
index 2fbfcbd1..7b6931e0 100644
--- a/world/map/npc/009-2/doctor.txt
+++ b/world/map/npc/009-2/doctor.txt
@@ -1,81 +1,78 @@
// Doctor
-009-2.gat,148,25,0 script Doctor 107,{
- if (getequipid(equip_head) == 616) goto L_Axe;
- if (getequipid(equip_head) == 621) goto L_Eyepatch;
+009-2.gat,148,25,0|script|Doctor|107,{
+ if (getequipid(equip_head) == 616) goto L_Axe;
+ if (getequipid(equip_head) == 621) goto L_Eyepatch;
- mes "[Doctor]";
- mes "\"Hello, can I help you?\"";
- next;
+ mes "[Doctor]";
+ mes "\"Hello, can I help you?\"";
+ next;
- if (Inspector == 1)
- menu
- "I think I am sick!", L_Cure,
- "No, I feel fine.", -,
- "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
- if (Inspector != 1)
- menu
- "I think I am sick!", L_Cure,
- "No, I feel fine.", -;
+ if (Inspector == 1)
+ menu
+ "I think I am sick!", L_Cure,
+ "No, I feel fine.", -,
+ "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
+ if (Inspector != 1)
+ menu
+ "I think I am sick!", L_Cure,
+ "No, I feel fine.", -;
- mes "[Doctor]";
- mes "\"Then please stop wasting my precious time.\"";
- close;
+ mes "[Doctor]";
+ mes "\"Then please stop wasting my precious time.\"";
+ close;
L_Cure:
- mes "[Doctor]";
- if (sc_check(sc_poison))
- goto L_CurePoison;
- mes "The doctor examines you briefly.";
- mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
- close;
+ mes "[Doctor]";
+ if (sc_check(sc_poison)) goto L_CurePoison;
+ mes "The doctor examines you briefly.";
+ mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
+ close;
L_CurePoison:
- mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\"";
- next;
- mes "[Doctor]";
- mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.";
- mes "\"Now hold still, this won't hurt a bit...\"";
- next;
- mes "[Doctor]";
- sc_end(sc_poison);
- sc_end(sc_slowpoison);
- mes "*Ouch!*";
- mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
- close;
+ mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\"";
+ next;
+ mes "[Doctor]";
+ mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.";
+ mes "\"Now hold still, this won't hurt a bit...\"";
+ next;
+ mes "[Doctor]";
+ sc_end(sc_poison);
+ sc_end(sc_slowpoison);
+ mes "*Ouch!*";
+ mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
+ close;
L_Axe:
- mes "[Doctor]";
- mes "\"Oh my, what happened to you?\"";
- next;
- mes "[Doctor]";
- mes "\"Wait. Thats just a fake. Shame on you!\"";
- close;
+ mes "[Doctor]";
+ mes "\"Oh my, what happened to you?\"";
+ next;
+ mes "[Doctor]";
+ mes "\"Wait. Thats just a fake. Shame on you!\"";
+ close;
L_Eyepatch:
- mes "[Doctor]";
- mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\"";
- next;
- menu
- "Yes, please.", L_Eyepatch_GlassEye,
- "No thank you", -;
-
- mes "[Doctor]";
- mes "\"If you change your mind, please come back and see me.\"";
- close;
+ mes "[Doctor]";
+ mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\"";
+ next;
+ menu
+ "Yes, please.", L_Eyepatch_GlassEye,
+ "No thank you", -;
+ mes "[Doctor]";
+ mes "\"If you change your mind, please come back and see me.\"";
+ close;
L_Eyepatch_GlassEye:
- mes "[Doctor]";
- mes "\"Now, where did I put that box of eyes...\"";
- mes "He goes off to look for them and comes back empty handed.";
- next;
-
- mes "[Doctor]";
- mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
- close;
+ mes "[Doctor]";
+ mes "\"Now, where did I put that box of eyes...\"";
+ mes "He goes off to look for them and comes back empty handed.";
+ next;
+ mes "[Doctor]";
+ mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
+ close;
L_NohMask:
- mes "[Doctor]";
- mes "\"No, I haven't seen anything.\"";
- close;
+ mes "[Doctor]";
+ mes "\"No, I haven't seen anything.\"";
+ close;
}