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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-05 00:59:06 -0400 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-06 11:15:32 +0200 |
commit | a023cf16f0ec841620c975862cb5a96de99c577f (patch) | |
tree | 130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/009-2/doctor.txt | |
parent | 7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff) | |
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Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/009-2/doctor.txt')
-rw-r--r-- | world/map/npc/009-2/doctor.txt | 123 |
1 files changed, 60 insertions, 63 deletions
diff --git a/world/map/npc/009-2/doctor.txt b/world/map/npc/009-2/doctor.txt index 2fbfcbd1..7b6931e0 100644 --- a/world/map/npc/009-2/doctor.txt +++ b/world/map/npc/009-2/doctor.txt @@ -1,81 +1,78 @@ // Doctor -009-2.gat,148,25,0 script Doctor 107,{ - if (getequipid(equip_head) == 616) goto L_Axe; - if (getequipid(equip_head) == 621) goto L_Eyepatch; +009-2.gat,148,25,0|script|Doctor|107,{ + if (getequipid(equip_head) == 616) goto L_Axe; + if (getequipid(equip_head) == 621) goto L_Eyepatch; - mes "[Doctor]"; - mes "\"Hello, can I help you?\""; - next; + mes "[Doctor]"; + mes "\"Hello, can I help you?\""; + next; - if (Inspector == 1) - menu - "I think I am sick!", L_Cure, - "No, I feel fine.", -, - "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask; - if (Inspector != 1) - menu - "I think I am sick!", L_Cure, - "No, I feel fine.", -; + if (Inspector == 1) + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", -, + "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask; + if (Inspector != 1) + menu + "I think I am sick!", L_Cure, + "No, I feel fine.", -; - mes "[Doctor]"; - mes "\"Then please stop wasting my precious time.\""; - close; + mes "[Doctor]"; + mes "\"Then please stop wasting my precious time.\""; + close; L_Cure: - mes "[Doctor]"; - if (sc_check(sc_poison)) - goto L_CurePoison; - mes "The doctor examines you briefly."; - mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\""; - close; + mes "[Doctor]"; + if (sc_check(sc_poison)) goto L_CurePoison; + mes "The doctor examines you briefly."; + mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\""; + close; L_CurePoison: - mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\""; - next; - mes "[Doctor]"; - mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."; - mes "\"Now hold still, this won't hurt a bit...\""; - next; - mes "[Doctor]"; - sc_end(sc_poison); - sc_end(sc_slowpoison); - mes "*Ouch!*"; - mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; - close; + mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\""; + next; + mes "[Doctor]"; + mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."; + mes "\"Now hold still, this won't hurt a bit...\""; + next; + mes "[Doctor]"; + sc_end(sc_poison); + sc_end(sc_slowpoison); + mes "*Ouch!*"; + mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; + close; L_Axe: - mes "[Doctor]"; - mes "\"Oh my, what happened to you?\""; - next; - mes "[Doctor]"; - mes "\"Wait. Thats just a fake. Shame on you!\""; - close; + mes "[Doctor]"; + mes "\"Oh my, what happened to you?\""; + next; + mes "[Doctor]"; + mes "\"Wait. Thats just a fake. Shame on you!\""; + close; L_Eyepatch: - mes "[Doctor]"; - mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; - next; - menu - "Yes, please.", L_Eyepatch_GlassEye, - "No thank you", -; - - mes "[Doctor]"; - mes "\"If you change your mind, please come back and see me.\""; - close; + mes "[Doctor]"; + mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; + next; + menu + "Yes, please.", L_Eyepatch_GlassEye, + "No thank you", -; + mes "[Doctor]"; + mes "\"If you change your mind, please come back and see me.\""; + close; L_Eyepatch_GlassEye: - mes "[Doctor]"; - mes "\"Now, where did I put that box of eyes...\""; - mes "He goes off to look for them and comes back empty handed."; - next; - - mes "[Doctor]"; - mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; - close; + mes "[Doctor]"; + mes "\"Now, where did I put that box of eyes...\""; + mes "He goes off to look for them and comes back empty handed."; + next; + mes "[Doctor]"; + mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; + close; L_NohMask: - mes "[Doctor]"; - mes "\"No, I haven't seen anything.\""; - close; + mes "[Doctor]"; + mes "\"No, I haven't seen anything.\""; + close; } |