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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2011-11-15 21:06:07 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-11-16 19:44:03 +0100 |
commit | 206c3720a29b0db6c73ea534bd3f34bacaef17de (patch) | |
tree | 2d0e6a65117ad6ea1185dda7112a6f8679c781a1 /world/map/npc/005-1 | |
parent | 0f44cd07642a74953e5b03a10a1593c5d839c7a2 (diff) | |
download | serverdata-206c3720a29b0db6c73ea534bd3f34bacaef17de.tar.gz serverdata-206c3720a29b0db6c73ea534bd3f34bacaef17de.tar.bz2 serverdata-206c3720a29b0db6c73ea534bd3f34bacaef17de.tar.xz serverdata-206c3720a29b0db6c73ea534bd3f34bacaef17de.zip |
Made Constants case-sensitive
Diffstat (limited to 'world/map/npc/005-1')
-rw-r--r-- | world/map/npc/005-1/spirit.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt index c39a74d3..91610530 100644 --- a/world/map/npc/005-1/spirit.txt +++ b/world/map/npc/005-1/spirit.txt @@ -132,9 +132,9 @@ L_Q_magic_1: if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none; if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry; - if (zeny < 100000) goto L_Q_tree_nomoney; + if (Zeny < 100000) goto L_Q_tree_nomoney; - set zeny, zeny - 100000; + set Zeny, Zeny - 100000; delitem "DruidTreeBranch", 1; mes "[Earth Spirit]"; mes "Following the earth sprite's instructions, you throw branch and GP into the well."; @@ -165,9 +165,9 @@ L_Q_magic_2: "Here you are.", -, "No.", L_main; - if (zeny < 20000) goto L_no20k; + if (Zeny < 20000) goto L_no20k; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; mes "[Earth Spirit]"; mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; next; @@ -183,8 +183,8 @@ L_Q_magic_3: "Here you are.", -, "No.", L_main; - if (zeny < 20000) goto L_no20k; - set zeny, zeny - 20000; + if (Zeny < 20000) goto L_no20k; + set Zeny, Zeny - 20000; mes "[Earth Spirit]"; mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; next; |