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author | Vreality <vreality@donutdev.com> | 2014-05-05 06:49:13 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-05-05 06:54:02 -0500 |
commit | 9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch) | |
tree | 42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/005-1/spirit.txt | |
parent | d92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff) | |
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf."
Added "croupier" name tag to the Roulette NPC's dialog
Improved grammar and wording
Replaced ". " with ". "
Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/005-1/spirit.txt')
-rw-r--r-- | world/map/npc/005-1/spirit.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt index 187ba131..6d328d23 100644 --- a/world/map/npc/005-1/spirit.txt +++ b/world/map/npc/005-1/spirit.txt @@ -50,7 +50,7 @@ L_Next: L_Next1: mes "[Earth Spirit]"; - mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\""; + mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\""; next; set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP; goto L_main; @@ -90,7 +90,7 @@ L_Q_magic: mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\""; next; mes "[Earth Spirit]"; - mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; + mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; next; menu "No way.", L_silly_close, @@ -99,7 +99,7 @@ L_Q_magic: L_Next2: mes "[Earth Spirit]"; - mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; + mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; next; menu "Yuck.", L_silly_close, @@ -108,10 +108,10 @@ L_Next2: L_Next3: mes "[Earth Spirit]"; - mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; + mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; next; mes "[Earth Spirit]"; - mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\""; + mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\""; next; menu "No way.", L_silly_close, @@ -119,7 +119,7 @@ L_Next3: L_Q_tree_ok: mes "[Earth Spirit]"; - mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; + mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; set @Q_status, @Q_STATUS_ONQUEST; callsub S_update_var; set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE; @@ -181,7 +181,7 @@ L_Next5: mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; next; mes "[Earth Spirit]"; - mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\""; + mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\""; goto L_Q_magic_finish; L_Q_magic_3: @@ -196,7 +196,7 @@ L_Next6: if (Zeny < 20000) goto L_no20k; set Zeny, Zeny - 20000; mes "[Earth Spirit]"; - mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; + mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; next; mes "[Earth Spirit]"; mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\""; @@ -222,7 +222,7 @@ L_Q_tree_none: L_Q_tree_dry: mes "[Earth Spirit]"; - mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; + mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; next; goto L_main; @@ -240,7 +240,7 @@ L_Q_tree_howmuch: L_Q_tree_how: mes "[Earth Spirit]"; - mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; + mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; next; goto L_main; |