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authorJessica Tölke <jtoelke@mail.upb.de>2013-07-07 12:51:32 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2013-07-07 12:51:32 +0200
commit0dd134db3f6f67bb5e4401f1ba7bf3e97f201505 (patch)
tree4a200c1eeb684039390959107a6f413e065384fd /world/map/npc/002-4/naem.txt
parenta89882b69d9f12499404ca9d471d5a735bc63988 (diff)
parent135f0fe12564decad0d3e2ff8af8f798b0a7f4cf (diff)
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Merge remote-tracking branch 'origin/master' into waric
Conflicts: world/map/db/mob_db.txt
Diffstat (limited to 'world/map/npc/002-4/naem.txt')
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diff --git a/world/map/npc/002-4/naem.txt b/world/map/npc/002-4/naem.txt
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+// Variables used:
+// - nibble 4 and 5 of QUEST_SouthTulimshar
+// - in FLAGS, bits FLAG_GOT_NAEM_GLOVES and FLAG_OPENED_UNDERGROUND
+
+002-4.gat,91,96,6|script|Naem|109,
+{
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
+
+ if (FLAGS & FLAG_GOT_NAEM_GLOVES) goto L_Naem_Complete;
+ if (FLAGS & FLAG_OPENED_UNDERGROUND) goto L_Naem_Gloves;
+ if (@state == 22) goto L_Naem_Code;
+ if (@state == 21) goto L_Naem_Lt;
+ if (@state == 20) goto L_Naem_Memory;
+ if ((@state > 17) && (@state < 19))
+ goto L_Naem_Great;
+ if (@state == 17) goto L_Naem_Waits_3;
+ if (@state == 16) goto L_Naem_Help_3;
+ if (@state == 15) goto L_Naem_Waits_2;
+ if (@state == 14) goto L_Naem_Help_2;
+ if (@state == 13) goto L_Naem_Waits_1;
+ if (@state == 12) goto L_Naem_Help_1;
+ if (@state == 10) goto L_Naem_Cool;
+ if (@state == 9) goto L_Naem_Okay;
+
+ mes "[Naem]";
+ mes "\"I'm just mining away here. Lots of work to do.\"";
+ goto L_Close;
+
+L_Naem_Okay:
+ set @state, 10;
+ callsub S_Update_Var;
+ mes "[Naem]";
+ mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\"";
+ goto L_Close;
+
+L_Naem_Cool:
+ mes "[Naem]";
+ mes "\"Yeah, I'm cool. Just mining away here.\"";
+ goto L_Close;
+
+L_Naem_Help_1:
+ set @state, 13;
+ callsub S_Update_Var;
+ mes "[Naem]";
+ mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\"";
+ next;
+ mes "Naem hands you a bag of ore.";
+ next;
+ mes "[Naem]";
+ mes "\"After you deliver that one to Nathan, come on back, I've got a couple more ready to go.\"";
+ goto L_Close;
+
+L_Naem_Waits_1:
+ mes "[Naem]";
+ mes "\"After you deliver that bag of ore to Nathan, come on back, I've got a couple more ready to go.\"";
+ goto L_Close;
+
+L_Naem_Help_2:
+ set @state, 15;
+ callsub S_Update_Var;
+ mes "Naem gives you a bag of ore.";
+ next;
+ mes "[Naem]";
+ mes "\"Just one more after this one and we'll be all caught up!\"";
+ goto L_Close;
+
+L_Naem_Waits_2:
+ mes "[Naem]";
+ mes "\"Just one more bag of ore after the one you got and we'll be all caught up!\"";
+ goto L_Close;
+
+L_Naem_Help_3:
+ set @state, 17;
+ callsub S_Update_Var;
+ mes "[Naem]";
+ mes "Hands a bag of ore to you.";
+ next;
+ mes "\"Last one!\"";
+ goto L_Close;
+
+L_Naem_Waits_3:
+ mes "[Naem]";
+ mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\"";
+ goto L_Close;
+
+L_Naem_Great:
+ mes "[Naem]";
+ mes "\"Hi ho! It's off to work I go! I work every day for meager pay, a miner's life for me...\"";
+ goto L_Close;
+
+L_Naem_Memory:
+ mes "You see Naem grimacing in pain as you approach.";
+ next;
+ mes "[Naem]";
+ mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\"";
+ menu
+ "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No,
+ "You should be more careful.", L_Naem_Duh;
+
+L_Naem_Duh:
+ mes "[Naem]";
+ mes "\"I guess I should...\"";
+ goto L_Close;
+
+L_Naem_Palace_No:
+ set @state, 21;
+ callsub S_Update_Var;
+ mes "[Naem]";
+ mes "\"Oh no! I lost the key! Don't worry though, talk to Lieutenant Dausen about getting the spare key.\"";
+ goto L_Close;
+
+L_Naem_Lt:
+ mes "[Naem]";
+ mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\"";
+ goto L_Close;
+
+L_Naem_Code:
+ mes "[Naem]";
+ mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\"";
+ goto L_Close;
+
+L_Naem_Gloves:
+ getinventorylist;
+ if (@inventorylist_count == 100)
+ goto L_Nathan_TooMany;
+ set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
+ getitem "MinerGloves", 1;
+ mes "[Naem]";
+ mes "\"Hey, good job on getting that together! Take these gloves, they might prove useful in the underground palace.\"";
+ goto L_Close;
+
+L_Naem_TooMany:
+ mes "[Naem]";
+ mes "\"You have too many items for me to give you a reward.\"";
+ goto L_Close;
+
+L_Naem_Complete:
+ mes "[Naem]";
+ mes "\"Yo-ho-ho, a miner's life for me!\"";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
+ close;
+
+S_Update_Var:
+ set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
+ return;
+}