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author | The Kandiman <kandiman@kandiman.(none)> | 2011-08-27 00:54:21 -0400 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-08-27 18:14:36 +0200 |
commit | c8e0ce7f52ae0c8c4965170c9a3382005fd4231d (patch) | |
tree | 58bcf383f2220d3a45ea39c828fd25fc8db59058 /world/map/npc/001-1/gossip.txt | |
parent | 4b5ae2226b50c2c381ed7b9b0459b1778d2ac1ee (diff) | |
download | serverdata-c8e0ce7f52ae0c8c4965170c9a3382005fd4231d.tar.gz serverdata-c8e0ce7f52ae0c8c4965170c9a3382005fd4231d.tar.bz2 serverdata-c8e0ce7f52ae0c8c4965170c9a3382005fd4231d.tar.xz serverdata-c8e0ce7f52ae0c8c4965170c9a3382005fd4231d.zip |
First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete.
Diffstat (limited to 'world/map/npc/001-1/gossip.txt')
-rw-r--r-- | world/map/npc/001-1/gossip.txt | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt index 0deb42ae..920e4a84 100644 --- a/world/map/npc/001-1/gossip.txt +++ b/world/map/npc/001-1/gossip.txt @@ -1,80 +1,80 @@ // NPC to provide hints on progression of linear quest chain in Tulimshar -001-1.gat,49,31,0 script Gladys 154,{ - mes "[Gladys, Town Gossip]"; - mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; - mes "\"Would you like me to let you in on the good stuff?\""; - menu - "Sure!", L_Yes, - "No thanks.", L_No; +001-1.gat,49,31,0|script|Gladys|154,{ + mes "[Gladys, Town Gossip]"; + mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; + mes "\"Would you like me to let you in on the good stuff?\""; + menu + "Sure!", L_Yes, + "No thanks.", L_No; L_Yes: - if (TMW_Quest >=40) goto L_Ferry; - if (TMW_Quest >=12) goto L_Desert; - if (TMW_Quest >=10) goto L_Sandra; - if (TMW_Quest >=8) goto L_Vinc; - if (TMW_Quest >=6) goto L_Sarah; - if (TMW_Quest >=4) goto L_Mik; - if (TMW_Quest <1) goto L_Intro; + if (TMW_Quest >=40) goto L_Ferry; + if (TMW_Quest >=12) goto L_Desert; + if (TMW_Quest >=10) goto L_Sandra; + if (TMW_Quest >=8) goto L_Vinc; + if (TMW_Quest >=6) goto L_Sarah; + if (TMW_Quest >=4) goto L_Mik; + if (TMW_Quest <1) goto L_Intro; L_No: - mes "[Gladys, Town Gossip]"; - mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; + close; L_Intro: - mes "[Gladys, Town Gossip]"; - mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\""; - next; - mes "Gladys, Town Gossip]"; - mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\""; - next; - mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now."; - close; + mes "[Gladys, Town Gossip]"; + mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\""; + next; + mes "Gladys, Town Gossip]"; + mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\""; + next; + mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now."; + close; L_Mik: - mes "[Gladys, Town Gossip]"; - mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\""; - next; - mes "[Gladys, Town Gossip]"; - mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\""; + close; L_Sarah: - mes "[Gladys, Town Gossip]"; - mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\""; - next; - mes "[Gladys, Town Gossip]"; - mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; + close; L_Vinc: - mes "[Gladys, Town Gossip]"; - mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\""; + close; L_Sandra: - mes "[Gladys, Town Gossip]"; - mes "\"How's that toy business working out? Pretty good tip, huh?\""; - next; - mes "[Gladys, Town Gossip]"; - mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"How's that toy business working out? Pretty good tip, huh?\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\""; + close; L_Desert: - if (Sex == 0) set @person$, "gal"; - if (Sex == 1) set @person$, "guy"; + if (Sex == 0) set @person$, "gal"; + if (Sex == 1) set @person$, "guy"; - mes "[Gladys, Town Gossip]"; - mes "\"Well, if it isn't " + strcharinfo(0) + "! Our local hero and supernice " + @person$ + ".\""; - mes "\"The whole town is buzzing about you now!\""; - next; - mes "[Gladys, Town Gossip]"; - mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\""; - close; + mes "[Gladys, Town Gossip]"; + mes "\"Well, if it isn't " + strcharinfo(0) + "! Our local hero and supernice " + @person$ + ".\""; + mes "\"The whole town is buzzing about you now!\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\""; + close; L_Ferry: - mes "[Gladys, Town Gossip]"; - mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\""; - close; + mes "[Gladys, Town Gossip]"; + mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\""; + close; } |