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authorThe Kandiman <kandiman@kandiman.(none)>2011-08-27 00:54:21 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-27 18:14:36 +0200
commitc8e0ce7f52ae0c8c4965170c9a3382005fd4231d (patch)
tree58bcf383f2220d3a45ea39c828fd25fc8db59058 /world/map/npc/001-1/bernard.txt
parent4b5ae2226b50c2c381ed7b9b0459b1778d2ac1ee (diff)
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First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete.
Diffstat (limited to 'world/map/npc/001-1/bernard.txt')
-rw-r--r--world/map/npc/001-1/bernard.txt163
1 files changed, 80 insertions, 83 deletions
diff --git a/world/map/npc/001-1/bernard.txt b/world/map/npc/001-1/bernard.txt
index b93a0d4d..96c45f81 100644
--- a/world/map/npc/001-1/bernard.txt
+++ b/world/map/npc/001-1/bernard.txt
@@ -1,117 +1,114 @@
//
-001-1.gat,37,44,0 script Bernard 117,{
- if(TMW_Quest >= 4) goto L_Done2;
- if(TMW_Quest == 3) goto L_Progress2;
- if(TMW_Quest == 2) goto L_Done1;
- if(TMW_Quest == 1) goto L_Progress;
+001-1.gat,37,44,0|script|Bernard|117,{
+ if(TMW_Quest >= 4) goto L_Done2;
+ if(TMW_Quest == 3) goto L_Progress2;
+ if(TMW_Quest == 2) goto L_Done1;
+ if(TMW_Quest == 1) goto L_Progress;
- set @TEMP, rand(2);
- if(@TEMP == 0) goto L_Opening0;
- if(@TEMP == 1) goto L_Opening1;
+ set @TEMP, rand(2);
+ if(@TEMP == 0) goto L_Opening0;
+ if(@TEMP == 1) goto L_Opening1;
L_Opening0:
- mes "[Bernard]";
- mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
- next;
- goto L_Ask;
+ mes "[Bernard]";
+ mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
+ next;
+ goto L_Ask;
L_Opening1:
- mes "[Bernard]";
- mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
- next;
- goto L_Ask;
+ mes "[Bernard]";
+ mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
+ next;
+ goto L_Ask;
L_Ask:
- menu
- "Yes.", L_Yes,
- "No.", L_No;
+ menu
+ "Yes.", L_Yes,
+ "No.", L_No;
L_Yes:
- set @TEMP, rand(2);
- if(@TEMP == 0) goto L_Req0;
- if(@TEMP == 1) goto L_Req1;
+ set @TEMP, rand(2);
+ if(@TEMP == 0) goto L_Req0;
+ if(@TEMP == 1) goto L_Req1;
L_Req0:
- mes "[Bernard]";
- mes "\"Great! I need a Roasted Maggot for my soup.\"";
- next;
- goto L_Set;
+ mes "[Bernard]";
+ mes "\"Great! I need a Roasted Maggot for my soup.\"";
+ next;
+ goto L_Set;
L_Req1:
- mes "[Bernard]";
- mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
- next;
- goto L_Set;
+ mes "[Bernard]";
+ mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
+ next;
+ goto L_Set;
L_Set:
- set TMW_Quest,1;
- mes "[Bernard]";
- mes "\"Please bring it to me!\"";
- close;
+ set TMW_Quest,1;
+ mes "[Bernard]";
+ mes "\"Please bring it to me!\"";
+ close;
L_Progress:
- if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
- mes "[Bernard]";
- mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
- getinventorylist;
- if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
- delitem "RoastedMaggot", 1;
- getexp 100, 0;
- getitem "CherryCake", 5;
- set TMW_Quest, 2;
- close;
+ if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
+ mes "[Bernard]";
+ mes "\"Oooh, perfect! It's perfect!";
+ mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
+ getinventorylist;
+ if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
+ delitem "RoastedMaggot", 1;
+ getexp 100, 0;
+ getitem "CherryCake", 5;
+ set TMW_Quest, 2;
+ close;
L_Progress2:
- if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
- mes "[Bernard]";
- mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 Maggot Slimes! Here, have some beer as reward.\"";
- getinventorylist;
- if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
- delitem "MaggotSlime", 3;
- getexp 100, 0;
- getitem "Beer", 3;
- set TMW_Quest, 4;
- close;
-
+ if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
+ mes "[Bernard]";
+ mes "\"Nice! They're perfect, just perfect!";
+ mes "You brought me the 3 Maggot Slimes! Here, have some beer as reward.\"";
+ getinventorylist;
+ if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
+ delitem "MaggotSlime", 3;
+ getexp 100, 0;
+ getitem "Beer", 3;
+ set TMW_Quest, 4;
+ close;
L_NotEnough:
- mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
- close;
+ mes "[Bernard]";
+ mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
+ close;
L_NotEnough1:
- mes "[Bernard]";
- mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish my soup!\"";
- close;
-
+ mes "[Bernard]";
+ mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish my soup!\"";
+ close;
L_Done1:
- mes "[Bernard]";
- mes "\"Thank you so much!\"";
- mes "\"But... something is missing to make the soup creamy.\"";
- next;
- mes "\"I need 3 Maggot Slimes for that.\"";
- mes "\"Bring them to me, and I'll give you something nice.\"";
- set TMW_Quest,3;
- close;
+ mes "[Bernard]";
+ mes "\"Thank you so much!\"";
+ mes "\"But... something is missing to make the soup creamy.\"";
+ next;
+ mes "\"I need 3 Maggot Slimes for that.\"";
+ mes "\"Bring them to me, and I'll give you something nice.\"";
+ set TMW_Quest,3;
+ close;
L_Done2:
- mes "[Bernard]";
- mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
- next;
- mes "\"Beer is life!\"";
- close;
-
+ mes "[Bernard]";
+ mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
+ next;
+ mes "\"Beer is life!\"";
+ close;
L_No:
- close;
+ close;
L_TooMany:
- next;
- mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- close;
+ next;
+ mes "[Bernard]";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ close;
}