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authorWushin <pasekei@gmail.com>2015-04-13 21:26:06 -0500
committerWushin <pasekei@gmail.com>2015-04-13 21:26:06 -0500
commit4f675ed7028fb7c720d1adc633c01f3a08f3c7b5 (patch)
tree67b81b6ae05102057b9d6319dad1fe9e737681ee /world/map/conf/battle_athena.conf
parent654edaa6863ad41bf8e734ada1ba727fc6d8a1d7 (diff)
parent13ab3942963d6478c287cbeaf9e7c8fb1b55d24d (diff)
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Merge pull request #319 from wushin/pvp-conf-change
Added player_pvp_time amount of time inbetween calling @pvp
Diffstat (limited to 'world/map/conf/battle_athena.conf')
-rw-r--r--world/map/conf/battle_athena.conf3
1 files changed, 3 insertions, 0 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf
index 6e80b1e7..d2d68dda 100644
--- a/world/map/conf/battle_athena.conf
+++ b/world/map/conf/battle_athena.conf
@@ -122,6 +122,9 @@ basic_skill_check: no
// If you attack a monster, it will attack you back regardless of this setting. (I think)
player_invincible_time: 5000
+// PvP delay for spammers
+player_pvp_time: 5000
+
// Will there be a minimum skill dmg even if there is a miss?
skill_min_damage: no