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author | nmaligec <wouldnot@hotmail.com> | 2011-01-26 01:33:40 -0500 |
---|---|---|
committer | nmaligec <wouldnot@hotmail.com> | 2011-01-26 01:33:40 -0500 |
commit | d9458220575d7698b59488c1864b980b1b9dfc5c (patch) | |
tree | 7a056faf14f36e81b798522702db866ee85dd22c /npc | |
parent | 0bc8cd75797e485f792608c3b7deda5d8f1abc77 (diff) | |
download | serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.gz serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.bz2 serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.xz serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.zip |
adding gy-inn food
Diffstat (limited to 'npc')
-rwxr-xr-x | npc/027-2_Caretakers_House/gy_inn_shops.txt | 70 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 219 |
2 files changed, 146 insertions, 143 deletions
diff --git a/npc/027-2_Caretakers_House/gy_inn_shops.txt b/npc/027-2_Caretakers_House/gy_inn_shops.txt index af6b2d39..6d1ce909 100755 --- a/npc/027-2_Caretakers_House/gy_inn_shops.txt +++ b/npc/027-2_Caretakers_House/gy_inn_shops.txt @@ -1,35 +1,35 @@ -// chef: function,
-// barmaid: function,
-// shopkeeper: multiples and function,
-// magic undead shop: function,
-// chief barman: function,
-// receptionist: function,
-// banker: function
-
-
-027-2.gat,75,22,0 shop Chef 300,519:100
-027-2.gat,90,36,0 shop Barmaid 301,519:100,533:150,534:90,562:500,676:200
-027-2.gat,93,22,0 shop Shopkeeper 302,586:1000,524:1600,544:10000,632:10000,528:1000,735:1
-027-2.gat,56,99,0 shop Magic Undead Shop 304,501:50
-027-2.gat,106,22,0 shop Chief Barman 309,539:175,567:500,568:500
-
-// Inn
-027-2.gat,107,39,0 script Bloody Receptionist 320,{
- set @npcName$, "Barbara Grey";
- set @cost, 1000;
-
- mes "[" + @npcName$ + "]";
- mes "\"Don't be shy darling.";
- mes "\"Come on in and have a nice long ... long slumber ...";
- next;
- callfunc "Inn";
- close;
-}
-
-// Bank and Storage
-027-2.gat,88,22,0 script Undead Banker 321,{
- set @npcName$, "J.P. Morbid";
- callfunc "Banker";
- close;
-}
-
+// chef: function, +// barmaid: function, +// shopkeeper: multiples and function, +// magic undead shop: function, +// chief barman: function, +// receptionist: function, +// banker: function + + +027-2.gat,75,22,0 shop Chef 300,784:100,785:100,786:100,787:100 +027-2.gat,90,36,0 shop Barmaid 301,788:100,789:100,790:100 +027-2.gat,93,22,0 shop Shopkeeper 302,586:1000,524:1600,544:10000,632:10000,528:1000,735:1 +027-2.gat,56,99,0 shop Magic Undead Shop 304,501:50 +027-2.gat,106,22,0 shop Chief Barman 309,784:100,785:100,786:100,787:100 + +// Inn +027-2.gat,107,39,0 script Bloody Receptionist 320,{ + set @npcName$, "Barbara Grey"; + set @cost, 1000; + + mes "[" + @npcName$ + "]"; + mes "\"Don't be shy darling."; + mes "\"Come on in and have a nice long ... long slumber ..."; + next; + callfunc "Inn"; + close; +} + +// Bank and Storage +027-2.gat,88,22,0 script Undead Banker 321,{ + set @npcName$, "J.P. Morbid"; + callfunc "Banker"; + close; +} + diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 9cd452c6..38f961c3 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -1,108 +1,111 @@ -// Temporary placing of all non shop npcs
-// A proper break down of files will need to be done later
-
-// drunk lover: quest,
-// werewolf: gambling,
-// chef's helper: simple dialog,
-// horn mage: golbenez,
-// drunker: simple dialog,
-// barman: crafting related,
-// swordguy: weapon master,
-// ghost from dead drunk: simple dialog,
-// crying child: I don't know,
-// Innkeeper's ghost: quest,
-// evil guard: simple dialog,
-// hangman: quest,
-// headless: quest or simple dialog,
-// lightman: quest,
-
-
-027-2.gat,80,34,0 script Drunk Lover 303,{
- end;
-}
-
-027-2.gat,118,23,0 script Werewolf 305,{
- mes "debug for the lovetriangle quest";
- menu
- "reset reid", -,
- "leave", L_Close;
-
- set @Graveyard_Inn_MASK, NIBBLE_0_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
- set @state, 0;
- callsub S_Update_Mask;
-
-L_Close:
- close;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-}
-
-027-2.gat,75,29,0 script Archibald 306,{
- end;
-}
-
-027-2.gat,77,40,0 script Drunker 308,{
- set @drunker, rand(4);
- if (@drunker == 0) goto L_0;
- if (@drunker == 1) goto L_1;
- if (@drunker == 2) goto L_2;
- if (@drunker == 3) goto L_3;
- end;
-L_0:
- mes "[Ghost Drunker]";
- mes "\"zzzZZZzzz...\"";
- close;
-L_1:
- mes "[Ghost Drunker]";
- mes "\"Ish that a Zzombee?...\"";
- close;
-L_2:
- mes "[Ghost Drunker]";
- mes "\"Auuu... Hiccup... Don't byte mee... \"";
- close;
-L_3:
- mes "[Ghost Drunker]";
- mes "\"Moar Bearr...Pleash!\"";
- close;
-}
-
-027-2.gat,103,22,0 script Barman 310,{
- end;
-}
-
-027-2.gat,70,77,0 script Cerhan 311,{
- end;
-}
-
-027-2.gat,110,23,0 script Ghost Drunker 312,{
- mes "[Ghost Drunker]";
- mes "\"Ohh... My head is killing me! I have to stop drinking too much or I will lose my job... But being a waiter... oh I can't resist a drink or two!\"";
- close;
-}
-
-027-2.gat,39,91,0 script Golbenez 307,{
- end;
-}
-
-027-2.gat,100,43,0 script Evil Guard 316,{
- end;
-}
-
-027-2.gat,43,73,0 script Hanged Lover 317,{
- end;
-}
-
-027-2.gat,24,77,0 script Headless Man 318,{
- end;
-}
-
-027-2.gat,22,84,0 script Lantern Man 319,{
- end;
-}
+// Temporary placing of all non shop npcs +// A proper break down of files will need to be done later + +// drunk lover: quest, +// werewolf: gambling, +// chef's helper: simple dialog, +// horn mage: golbenez, +// drunker: simple dialog, +// barman: crafting related, +// swordguy: weapon master, +// ghost from dead drunk: simple dialog, +// crying child: I don't know, +// Innkeeper's ghost: quest, +// evil guard: simple dialog, +// hangman: quest, +// headless: quest or simple dialog, +// lightman: quest, + + +027-2.gat,80,34,0 script Drunk Lover 303,{ + end; +} + +027-2.gat,118,23,0 script Werewolf 305,{ + mes "debug for the lovetriangle quest"; + menu + "reset reid", -, + "leave", L_Close; + + set @Graveyard_Inn_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + set @state, 0; + callsub S_Update_Mask; + close; + +L_Close: + close; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} + +027-2.gat,75,29,0 script Archibald 306,{ + end; +} + +027-2.gat,77,40,0 script Drunker 308,{ + set @drunker, rand(4); + if (@drunker == 0) goto L_0; + if (@drunker == 1) goto L_1; + if (@drunker == 2) goto L_2; + if (@drunker == 3) goto L_3; + end; +L_0: + mes "[Ghost Drunker]"; + mes "\"zzzZZZzzz...\""; + close; +L_1: + mes "[Ghost Drunker]"; + mes "\"Ish that a Zzombee?...\""; + close; +L_2: + mes "[Ghost Drunker]"; + mes "\"Auuu... Hiccup... Don't byte mee... \""; + close; +L_3: + mes "[Ghost Drunker]"; + mes "\"Moar Bearr...Pleash!\""; + close; +} + +027-2.gat,103,22,0 script Barman 310,{ + end; +} + +027-2.gat,70,77,0 script Cerhan 311,{ + end; +} + +027-2.gat,110,23,0 script Ghost Drunker 312,{ + mes "[Ghost Drunker]"; + mes "\"Ohh... My head is killing me! I have to stop " + + "drinking too much or I will lose my job... But " + + "being a waiter... oh I can't resist a drink or two!\""; + close; +} + +027-2.gat,39,91,0 script Golbenez 307,{ + end; +} + +027-2.gat,100,43,0 script Evil Guard 316,{ + end; +} + +027-2.gat,43,73,0 script Hanged Lover 317,{ + end; +} + +027-2.gat,24,77,0 script Headless Man 318,{ + end; +} + +027-2.gat,22,84,0 script Lantern Man 319,{ + end; +} |