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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2009-11-04 21:42:01 +0100 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-11-04 14:06:32 -0700 |
commit | e485a52b924f44016639647459890a13c9f46ff1 (patch) | |
tree | df01c88785b30b83ca54cdd87523e0b7be4da269 /npc | |
parent | 5eea454badc4663427fad28d9cb193a632ce3c59 (diff) | |
download | serverdata-e485a52b924f44016639647459890a13c9f46ff1.tar.gz serverdata-e485a52b924f44016639647459890a13c9f46ff1.tar.bz2 serverdata-e485a52b924f44016639647459890a13c9f46ff1.tar.xz serverdata-e485a52b924f44016639647459890a13c9f46ff1.zip |
Fix out of range access of array.
The bug was that sometimes the respawn
position was set to coordinates (0, 0), so that the player was reborn at
random positions.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/soul_menhir.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/soul_menhir.txt b/npc/functions/soul_menhir.txt index 29701b07..a98681c6 100644 --- a/npc/functions/soul_menhir.txt +++ b/npc/functions/soul_menhir.txt @@ -37,7 +37,7 @@ L_Do_Save: goto L_Return; L_FindPoint: - set @n, rand(0, getarraysize(@Xs)); + set @n, rand(getarraysize(@Xs)); set @x, @Xs[@n]; set @y, @Ys[@n]; goto L_Do_Save; |