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author | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
commit | 1195ea1eb880ca9c77f2471e036d8bb8009fd70d (patch) | |
tree | 888b3dded2573c38c92acb7d6faf528d02abfd8b /npc/new_18-1-woodland-village/hinnak.txt | |
parent | c35d7a43946974cc85497980f4542f0b8abc1a56 (diff) | |
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Change all script folders
Script files fixes are comming
Diffstat (limited to 'npc/new_18-1-woodland-village/hinnak.txt')
-rw-r--r-- | npc/new_18-1-woodland-village/hinnak.txt | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/npc/new_18-1-woodland-village/hinnak.txt b/npc/new_18-1-woodland-village/hinnak.txt deleted file mode 100644 index 39f4bc5a..00000000 --- a/npc/new_18-1-woodland-village/hinnak.txt +++ /dev/null @@ -1,100 +0,0 @@ -//################################################################################# -//# # -//# this script file contains the npc scripts for the quest to obtain a scythe. # -//# # -//# Needed: 10 Pink Antenna # -//# # -//# Reward: Scythe # -//# # -//################################################################################# - -//Farmer - -new_18-1.gat,101,30,0 script Hinnak 142, { - if (Inspector == 10) goto L_NohMask; - if (QUEST_Scythe_state == 1) goto L_Exchange; - if (QUEST_Scythe_state == 2) goto L_ThanksAgain; - mes "[Farmer Hinnak]"; - mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\""; - next; - - menu - "You need some anger control therapy.", -, - "Why do you hate them?", L_Reason; - close; - -L_Reason: - mes "[Farmer Hinnak]"; - mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest."; - mes "But they are too fast. I can't catch them.\""; - next; - - menu - "Want me to help you?", L_Help, - "Well, life ain't fair.", -; - close; - -L_Help: - mes "[Farmer Hinnak]"; - mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson."; - mes "Slay some of them and bring me 10 of their antennae.\""; - set QUEST_Scythe_state, 1; - next; - - menu - "Sure, I'm on my way", -, - "How much is this worth to you?", L_Reward; - close; - -L_Reward: - mes "[Farmer Hinnak]"; - mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\""; - close; - -L_Exchange: - mes "[Farmer Hinnak]"; - mes "Have you got the 10 antennae?"; - next; - - if (countitem(614) < 10) goto L_Exchange_Notenough; - - menu - "Not yet, but I am working on it.", -, - "Sure, here they are!", L_Exchange_Exchange; - close; - -L_Exchange_Exchange: - delitem 614, 10; - getitem 623, 1; - set QUEST_Scythe_state, 2; - mes "[Farmer Hinnak]"; - mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\""; - close; - -L_Exchange_Notenough: - menu - "Not yet, but I am working on it.", -; - close; - -L_ThanksAgain: - mes "[Farmer Hinnak]"; - mes "Thanks again for helping me with the pinkies."; - close; - -L_NohMask: - menu - "Did you see anyone in a mask come by here at night?", L_NohMask_Mask, - "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel, - "Nothing...", -; - close; - -L_NohMask_Mask: - mes "[Farmer Hinnak]"; - mes "\"No. It tends to be too dark to see a mask.\""; - close; - -L_NohMask_Satchel: - mes "[Farmer Hinnak]"; - mes "\"Yes, I saw someone with a large sack on their back go to the minning camp.\""; - close; -}
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