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author | Kess Vargavind <vargavind@gmail.com> | 2009-09-08 04:10:26 +0200 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-09-10 08:57:57 -0600 |
commit | 90cbc3239c159e5cc9a6065426328f783a19944e (patch) | |
tree | f8c8c3dd2c55777a8a7b964be3f9ebd95b948cdd /npc/027-2_Caretakers_House | |
parent | 58277f9faf25239395543116aa2b5dc51579ed3e (diff) | |
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Update of cemetery scripts
Forgot to send the latest version of Airlia before, now she should
have the basic functionality in place. Also fixed some logic gone
astray.
What still needs to be done: some code for the Caretaker, testing
and tweaking. Possibly dialogue as well, though it's not essential.
Diffstat (limited to 'npc/027-2_Caretakers_House')
-rw-r--r-- | npc/027-2_Caretakers_House/caretaker.txt | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/npc/027-2_Caretakers_House/caretaker.txt b/npc/027-2_Caretakers_House/caretaker.txt index 36715ad5..59585362 100644 --- a/npc/027-2_Caretakers_House/caretaker.txt +++ b/npc/027-2_Caretakers_House/caretaker.txt @@ -6,6 +6,8 @@ if (QUEST_Graveyard_Caretaker == 1) goto L_Return_Dialog; if (QUEST_Graveyard_Caretaker == 2) goto L_Has_Letter; if (QUEST_Graveyard_Caretaker == 3) goto L_Delivered_Letter; + if (QUEST_Graveyard_Caretaker == 4) goto L_Has_No_New_Letter; + if (QUEST_Graveyard_Caretaker == 5) goto L_Has_New_Letter; mes "[Caretaker]"; mes "\"...Another adventurer come to slay the already dead.\""; @@ -80,6 +82,14 @@ L_Has_Letter: close; L_Delivered_Letter: - // TODO + // TODO: Thank player for delivering the initial letter + close; + +L_Has_No_New_Letter: + // TODO: Give player a new letter; add time limit + close; + +L_Has_New_Letter: + // TODO: The player has to deliver the current letter first close; } |