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authortoni <toni@toni-EP45-UD3L.(none)>2011-01-28 13:53:46 -0200
committertoni <toni@toni-EP45-UD3L.(none)>2011-01-28 13:53:46 -0200
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parentbcbea43727d29ac3afa6f687db94f47e1ca2b7ce (diff)
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Some changes in the love triangle quest order and the crying kid quest.
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r--npc/027-2_Caretakers_House/husband.txt71
1 files changed, 34 insertions, 37 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 1253455a..f53c6386 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -23,41 +23,40 @@
set @SKULL_AMOUNT, 50;
set @BONE_EXP, 30000;
- if ((@state == 4) && (sex == 0) && (@kidstate >= 7)) goto L_Helped_Kid;
- if (@state == 3) goto L_Brought_Bones;
+ if (@state >= 3) goto L_Brought_Bones;
if (@state == 2) goto L_Check_Bones;
if (@state == 1) goto L_Ice_Cube;
mes "[Pale Man]";
- mes "\"Hello, I hope you're enjoying your time in Reids Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\"";
+ mes "\"Hello, I hope you're enjoying your time in Reid's Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\"";
if (baselevel < 85) goto L_Close;
next;
menu
- "I'd like to know, why all the people in here are dead.",-,
- "Are you feeling well? You look very pale, better to say - deathly pale.",-,
+ "I'd like to know why all the people in here are dead.",-,
+ "Are you feeling well? You look very pale... In fact, deathly pale.",-,
"Thank you, but I'm fine.", L_Close;
- mes "Hamond seems very confused. Then he notices the grey color of his hands and begans to shake his head in panic.";
+ mes "Hamond seems very confused. Then he notices the grey color of his hands and begins to shake his head in panic.";
mes "[Hamond]";
mes "\"WHAT IS THIS?\"";
next;
//TODO: ask a native speaker if this is understandable
- mes "Because of the rapid movement of his head, it snaps back in his neck along a cut in his throat you haven't seen before.";
+ mes "Because of the fast movement of his head, it bends back in his neck along a cut in his throat, a deep cut you haven't seen before.";
next;
mes "You're trying hard not to run away screaming. Instead, you grab his hair and pull his head back in place.";
next;
- mes "Hamond blinks his eyes with a puzzled look on his face.";
+ mes "Hamond blinks a few times, with a puzzled look on his face.";
mes "[Hamond]";
- mes "\"This was uncomfortable! It seems, you are right. I am dead. Weird.\"";
+ mes "\"That was uncomfortable! I guess you are right. I am dead. Weird.\"";
next;
- mes "\"How can I be dead, but walking around and talking? This is very strange. \"";
+ mes "\"How can I be dead, if I am walking around and talking? This is very strange. \"";
next;
- mes "\"But nevertheless, I will continue to run this inn and do my best to make happy all our patrons - may they be alive or dead.\"";
+ mes "\"But nevertheless, I will continue to run this inn and do my best to make all our patrons happy and satisfied - be they alive or dead.\"";
next;
menu
"Can I help with that?", -;
mes "[Hamond]";
- mes "\"Helping me? I never would have asked, but actually, I need something to cool the drinks. Maybe you can find something.\"";
+ mes "\"Help me? I would never ask you for this, but actually, I need something to cool the drinks. Maybe you can find something.\"";
set @state, 1;
callsub S_Update_Mask;
@@ -118,11 +117,11 @@ L_Check_Ice:
mes "[Hamond]";
mes "\"Nevermind, nevermind. I'd like to ask you for another favor, if I might.\"";
next;
- mes "\"A patron asked for - uhm, bones. He said, he need it to replace some of his bones, which were damaged in a scuffle with mortals.\"";
+ mes "\"A patron asked for - uhm, bones. He said he need it to replace some of his bones, which were damaged in a scuffle with mortals.\"";
next;
- mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patrons wish is a patrons wish!\"";
+ mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patron's wish is a patron's wish!\"";
next;
- mes "\"Maybe you can bring me a huge amount of bones and skulls, so I can fulfill those wishes in future?\"";
+ mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculilar wish and make another patron very happy!\"";
close;
L_Check_Bones:
@@ -140,43 +139,40 @@ L_Check_Bones:
L_Brought_Bones:
mes "[Hamond]";
- mes "\"Thanks for your help! Now I'll be able to satisfy our patrons wishes.\"";
+ mes "\"Thanks for your help! Now I'll be able to satisfy another strange request from one of our patrons.\"";
next;
if ((@kidstate == 4) && (@woman > 5))
menu
"Would you tell me about this mage named Savaric?", L_Savaric,
"I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
- "Your welcome.", L_Close;
+ "You're welcome.", L_Close;
if (@kidstate == 4)
menu
"I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
- "Your welcome.", L_Close;
+ "You're welcome.", L_Close;
if (@woman > 5)
menu
"Would you tell me about this mage named Savaric?", L_Savaric,
- "Your welcome.",-;
+ "You're welcome.",-;
mes "[Hamond]";
mes "\"Please make yourself at home.\"";
close;
L_Savaric:
- mes "Hamonds face turns into an ugly grimace.";
+ mes "Hamond's face turns into an ugly grimace.";
mes "[Hamond]";
mes "\"This egomaniac cheekily - \"";
next;
- if (Sex == 1) goto L_Man;
//TODO: think, if gender change should be checked
//TODO: determine correct value for kidstate
- if ((Sex == 0) && (@kidstate < 5)) goto L_Woman;
-
- mes "\"Hrm - I don't think, you'll understand. It is something between men.\"";
- next;
- mes "\"Although you're a woman, it was very nice of you to help my son. I'll tell you nevertheless.\"";
+ if ((Sex == 0) && (@kidstate < 7)) goto L_Woman;
+ if ((Sex == 1) && (@kidstate < 7)) goto L_Man;
+ mes "\"Well, I have been thinking about you. You seem to be a very helpful and wise person. Even my son told me good things about you, making a long speech about how great you are and your ability to comprehend and deal with delicate matters. I wonder how he reached that conclusion... But anyway, I'll tell you about savaric.\"";
L_Jealousy:
//TODO: go on here
@@ -184,20 +180,21 @@ L_Jealousy:
close;
L_Man:
mes "[Hamond]";
- mes "\"You're a man - I think you will understand what I'm going to tell you.\"";
- goto L_Jealousy;
+ mes "\"You're a man - I think you would understand what is happening to me.\"";
+ mes "\"But, to be honest, I think I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
+ close;
L_Woman:
mes "[Hamond]";
- mes "\"Hrm - I don't think, you'll understand. It is something between men.\"";
+ mes "\"Hrm - I don't think you'll understand. It is a problem between men.\"";
next;
- mes "\"Maybe if you show me, you're a understanding person.\"";
+ mes "\"And, to be honest, I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
close;
-L_Helped_Kid:
- mes "[Hamond]";
- mes "\"It was very nice of you to help my son. He told me, you found something he lost. I think, I can tell you about Savaric.\"";
- goto L_Jealousy;
+//L_Helped_Kid:
+// mes "[Hamond]";
+// mes "\"It was very nice of you to help my son. He told me, you found something he lost. I think, I can tell you about Savaric.\"";
+// goto L_Jealousy;
L_Bracelet:
mes "[Hamond]";
@@ -212,14 +209,14 @@ L_Bracelet:
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
- mes "\"I'm not sure, but I think, more bones will be better.\"";
+ mes "\"I'm not sure, but I think more bones will be better.\"";
if (countitem("Skull") < @SKULL_AMOUNT)
- mes "\"That are not enough skulls.\"";
+ mes "\"Maybe you should bring more skulls. It is not enough.\"";
close;
L_Not_Enough_Cubes:
mes "[Hamond]";
- mes "\"Yes, they look good! But I think, I need more of them. Maybe " + @ICE_CUBE_AMOUNT + "?\"";
+ mes "\"Yes, they look good! But I think I need more of them. Maybe " + @ICE_CUBE_AMOUNT + "?\"";
close;
L_Close: