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authorJared Adams <jaxad0127@gmail.com>2009-01-24 12:22:06 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-24 12:22:06 +0000
commitdb44fb4e6555a0f8dc615b9795d5240f3a6d6903 (patch)
tree8e6fd3cc776573e858f2bf33bbaa77af1fead934 /npc/009-2_Hurnscald
parent4e98d4621f225766abb32d30ab6cea8d2739a419 (diff)
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Some more "ItemName" conversions
Diffstat (limited to 'npc/009-2_Hurnscald')
-rw-r--r--npc/009-2_Hurnscald/alan.txt4
-rw-r--r--npc/009-2_Hurnscald/kfahr.txt62
-rw-r--r--npc/009-2_Hurnscald/nicholas.txt68
-rw-r--r--npc/009-2_Hurnscald/waitress.txt16
-rw-r--r--npc/009-2_Hurnscald/wyara.txt50
5 files changed, 89 insertions, 111 deletions
diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt
index 6d8a1770..6dc9da67 100644
--- a/npc/009-2_Hurnscald/alan.txt
+++ b/npc/009-2_Hurnscald/alan.txt
@@ -134,7 +134,7 @@ L_State_3_try:
mes "\"Hmmm... looks ok, but is it strong enough?\"";
mes "Alan bends the log over his knee.";
next;
- delitem 569, 1;
+ delitem "RawLog", 1;
set @Temp1, rand(20);
if (@Temp1 == 0) goto L_State_3_success;
mes "The log breaks with a loud crack";
@@ -177,7 +177,7 @@ L_State_4_pay:
getinventorylist;
if (@inventorylist_count == 100) goto L_State_4_TooMany;
set zeny, zeny - 10000;
- getitem 545, 1;
+ getitem "ForestBow", 1;
set @Q_status, 5;
callsub S_Update_Var;
mes "[Alan]";
diff --git a/npc/009-2_Hurnscald/kfahr.txt b/npc/009-2_Hurnscald/kfahr.txt
index f24d2071..ba6cc02b 100644
--- a/npc/009-2_Hurnscald/kfahr.txt
+++ b/npc/009-2_Hurnscald/kfahr.txt
@@ -24,21 +24,13 @@
set @QS_STINGER_QUEST, 6;
set @QS_STINGER_QUEST_DONE, 7;
- set @BEER, 539;
-
- set @BLACK_STINGER, 709;
set @BLACK_STINGERS_NR, 10;
- set @MUSHROOM, 566;
set @MUSHROOMS_NR, 10;
- set @SNAKE_SKIN, 641;
set @SNAKE_SKINS_NR, 10;
set @KNIFE_QUEST_XP, 50000;
set @STINGER_QUEST_XP, 80000;
- set @BONE_KNIFE, 570;
- set @GOLDEN_STINGER, 706;
-
set @Q_MASK, NIBBLE_2_MASK;
set @Q_SHIFT, NIBBLE_2_SHIFT;
@@ -783,10 +775,10 @@ L_knife_quest_check:
close;
L_knife_quest_completecheck:
- if (countitem(@BLACK_STINGER) < @BLACK_STINGERS_NR)
+ if (countitem("BlackScorpionStinger") < @BLACK_STINGERS_NR)
goto L_knife_quest_missing_stingers;
- if (countitem(@MUSHROOM) < @MUSHROOMS_NR)
+ if (countitem("SmallMushroom") < @MUSHROOMS_NR)
goto L_knife_quest_missing_mushrooms;
@@ -810,10 +802,10 @@ L_knife_quest_completecheck:
mes "I had the nomads make me a few of them, and I hardly use them nowadays, so I think I can part with this one.";
next;
- if (countitem(@BLACK_STINGER) < @BLACK_STINGERS_NR)
+ if (countitem("BlackScorpionStinger") < @BLACK_STINGERS_NR)
goto L_knife_quest_missing_stingers_2;
- if (countitem(@MUSHROOM) < @MUSHROOMS_NR)
+ if (countitem("SmallMushroom") < @MUSHROOMS_NR)
goto L_knife_quest_missing_mushrooms_2;
getinventorylist;
if (@inventorylist_count == 100) goto L_Knife_TooMany;
@@ -827,10 +819,10 @@ L_knife_quest_completecheck:
set @Q_status, @QS_KNIFE_QUEST_DONE;
callsub L_Update_Var;
- delitem @BLACK_STINGER, @BLACK_STINGERS_NR;
- delitem @MUSHROOM, @MUSHROOMS_NR;
+ delitem "BlackScorpionStinger", @BLACK_STINGERS_NR;
+ delitem "SmallMushroom", @MUSHROOMS_NR;
getexp @KNIFE_QUEST_XP, 0;
- getitem @BONE_KNIFE, 1;
+ getitem "BoneKnife", 1;
next;
goto L_main_menu;
@@ -843,9 +835,9 @@ L_Knife_TooMany:
L_knife_quest_missing_stingers:
mes "[Kfahr the Warrior]";
mes "\"No, no... I said " + @BLACK_STINGERS_NR + " black scorpion stingers.";
- if (countitem(@BLACK_STINGER))
- mes "You will need " + (@BLACK_STINGERS_NR - (countitem (@BLACK_STINGER))) + " more of those.\"";
- if (countitem(@BLACK_STINGER) == 0)
+ if (countitem("BlackScorpionStinger"))
+ mes "You will need " + (@BLACK_STINGERS_NR - (countitem ("BlackScorpionStinger"))) + " more of those.\"";
+ if (countitem("BlackScorpionStinger") == 0)
mes "You didn't bring even a single one!\"";
next;
close;
@@ -853,9 +845,9 @@ L_knife_quest_missing_stingers:
L_knife_quest_missing_stingers_2:
mes "[Kfahr the Warrior]";
mes "\"You just had " + @BLACK_STINGERS_NR + " black scorpion stingers. What happened to them?";
- if (countitem(@BLACK_STINGER))
- mes "You will need " + (@BLACK_STINGERS_NR - (countitem (@BLACK_STINGER))) + " more of those.\"";
- if (countitem(@BLACK_STINGER) == 0)
+ if (countitem("BlackScorpionStinger"))
+ mes "You will need " + (@BLACK_STINGERS_NR - (countitem ("BlackScorpionStinger"))) + " more of those.\"";
+ if (countitem("BlackScorpionStinger") == 0)
mes "You didn't bring even a single one!\"";
next;
close;
@@ -863,9 +855,9 @@ L_knife_quest_missing_stingers_2:
L_knife_quest_missing_mushrooms:
mes "[Kfahr the Warrior]";
mes "\"No, no... I said " + @MUSHROOMS_NR + " small mushrooms.";
- if (countitem(@MUSHROOM))
- mes "You will need " + (@MUSHROOMS_NR - (countitem (@MUSHROOM))) + " more of those.\"";
- if (countitem(@MUSHROOM) == 0)
+ if (countitem("SmallMushroom"))
+ mes "You will need " + (@MUSHROOMS_NR - (countitem ("SmallMushroom"))) + " more of those.\"";
+ if (countitem("SmallMushroom") == 0)
mes "You didn't bring me even a single little mushroom!\"";
next;
close;
@@ -873,9 +865,9 @@ L_knife_quest_missing_mushrooms:
L_knife_quest_missing_mushrooms_2:
mes "[Kfahr the Warrior]";
mes "\"You just had " + @MUSHROOMS_NR + " small mushrooms. What happened to them?";
- if (countitem(@MUSHROOM))
- mes "You will need " + (@MUSHROOMS_NR - (countitem (@MUSHROOM))) + " more of those.\"";
- if (countitem(@MUSHROOM) == 0)
+ if (countitem("SmallMushroom"))
+ mes "You will need " + (@MUSHROOMS_NR - (countitem ("SmallMushroom"))) + " more of those.\"";
+ if (countitem("SmallMushroom") == 0)
mes "You didn't bring me even a single little mushroom!\"";
next;
close;
@@ -893,13 +885,13 @@ L_stinger_quest_check:
L_snakeskins_completecheck:
- if (countitem(@SNAKE_SKIN) < @SNAKE_SKINS_NR)
+ if (countitem("SnakeSkin") < @SNAKE_SKINS_NR)
goto L_snakeskins_missing;
getinventorylist;
if (@inventorylist_count == 100) goto L_SnakeSkins_TooMany;
- delitem @SNAKE_SKIN, @SNAKE_SKINS_NR;
- getitem @GOLDEN_STINGER, 1;
+ delitem "SnakeSkin", @SNAKE_SKINS_NR;
+ getitem "GoldenScorpionStinger", 1;
set @Q_status, @QS_STINGER_QUEST_DONE;
callsub L_Update_Var;
@@ -917,9 +909,9 @@ L_snakeskins_completecheck:
L_snakeskins_missing:
mes "[Kfahr the Warrior]";
mes "\"No, no... I said " + @SNAKE_SKINS_NR + " snake skins.";
- if (countitem(@SNAKE_SKIN))
- mes "You will need " + (@SNAKE_SKINS_NR - (countitem (@SNAKE_SKIN))) + " more of those.\"";
- if (countitem(@SNAKE_SKIN) == 0)
+ if (countitem("SnakeSkin"))
+ mes "You will need " + (@SNAKE_SKINS_NR - (countitem ("SnakeSkin"))) + " more of those.\"";
+ if (countitem("SnakeSkin") == 0)
mes "You didn't bring even a single skin!\"";
next;
close;
@@ -930,7 +922,7 @@ L_SnakeSkins_TooMany:
close;
L_give_beer:
- if (countitem(@BEER) < 1)
+ if (countitem("Beer") < 1)
goto L_player_out_of_beer;
if (@has_beer)
@@ -948,7 +940,7 @@ L_give_beer:
set @mesg$, @beermessages$[@beer_count];
- delitem @BEER, 1;
+ delitem "Beer", 1;
set @has_beer, 1;
set @beer_count, @beer_count + 1;
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt
index 349593db..ea82bda8 100644
--- a/npc/009-2_Hurnscald/nicholas.txt
+++ b/npc/009-2_Hurnscald/nicholas.txt
@@ -13,14 +13,6 @@
009-2.gat,185,55,0 script Nicholas 135,{
- set @IRON_ORE, 640;
- set @INFANTRY, 638;
- set @LEATHER_PATCH, 708;
- set @SHORT_SWORD, 536;
- set @MONSTER_OIL, 707;
- set @SETZER, 571;
- set @STEEL_SHIELD, 601;
-
set @SETZER_XP, 100000;
set @SHIELD_XP, 20000;
@@ -59,9 +51,9 @@ L_Check:
mes "[Nicholas]";
mes "\"Let me take at look at how much you have...\"";
next;
- if(countitem(@IRON_ORE)<5) goto L_NoItem;
- if(countitem(@IRON_ORE)<10) goto L_StageA;
- if(countitem(@IRON_ORE)<15) goto L_StageB;
+ if(countitem("IronOre")<5) goto L_NoItem;
+ if(countitem("IronOre")<10) goto L_StageA;
+ if(countitem("IronOre")<15) goto L_StageB;
goto L_StageC;
L_Info:
@@ -120,19 +112,19 @@ L_main_menu:
set @choices_nr, 0;
setarray @choice_idx, 0, 0, 0, 0, 0;
- if (countitem(@SHORT_SWORD) < 1) goto L_main_menu_post_setzer;
+ if (countitem("ShortSword") < 1) goto L_main_menu_post_setzer;
set @choice$[@choices_nr], "Can you make my short sword better?";
set @choice_idx[@choices_nr], @CHOICE_SETZER;
set @choices_nr, 1 + @choices_nr;
L_main_menu_post_setzer:
- if (countitem(@IRON_ORE)<5) goto L_no_more_helmets;
+ if (countitem("IronOre")<5) goto L_no_more_helmets;
set @choice$[@choices_nr], "Knight's Helmet. (5 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_KNIGHT;
set @choices_nr, 1 + @choices_nr;
- if (countitem(@IRON_ORE)<10) goto L_no_more_helmets;
+ if (countitem("IronOre")<10) goto L_no_more_helmets;
set @choice$[@choices_nr], "Crusade Helmet. (10 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_CRUSADE;
@@ -142,7 +134,7 @@ L_main_menu_post_setzer:
set @choice_idx[@choices_nr], @CHOICE_SHIELD;
set @choices_nr, 1 + @choices_nr;
- if (countitem(@IRON_ORE)<15) goto L_no_more_helmets;
+ if (countitem("IronOre")<15) goto L_no_more_helmets;
set @choice$[@choices_nr], "Warlord Helmet. (15 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_WARLORD;
@@ -192,8 +184,8 @@ L_YesKnight:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny - 10000;
- delitem @IRON_ORE, 5;
- getitem 637, 1;
+ delitem "IronOre", 5;
+ getitem "KnightsHelmet", 1;
goto L_Done;
L_YesCrusade:
@@ -201,8 +193,8 @@ L_YesCrusade:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny-10000;
- delitem @IRON_ORE,10;
- getitem 639,1;
+ delitem "IronOre", 10;
+ getitem "CrusadeHelmet", 1;
goto L_Done;
L_YesWarlord:
@@ -210,8 +202,8 @@ L_YesWarlord:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny-10000;
- delitem @IRON_ORE,15;
- getitem 636,1;
+ delitem "IronOre", 15;
+ getitem "WarlordHelmet", 1;
goto L_Done;
L_YesShield:
@@ -223,8 +215,8 @@ L_YesShield:
menu "Sure, have a look!", -,
"No.", L_Pass;
- if (countitem(@INFANTRY) == 1) goto L_MoreInfantry;
- if (countitem(@INFANTRY) == 0) goto L_NoInfantry;
+ if (countitem("InfantryHelmet") == 1) goto L_MoreInfantry;
+ if (countitem("InfantryHelmet') == 0) goto L_NoInfantry;
mes "[Nicholas]";
mes "Nicholas pulls out two of your infantry helmets.";
@@ -241,9 +233,9 @@ L_YesShield:
"No way.", L_Pass;
if (zeny < 20000) goto L_ShieldNoZeny;
- if (countitem(@INFANTRY) < 2) goto L_ShieldNoInfantry;
- if (countitem(@IRON_ORE) < 10) goto L_ShieldNoOre;
- if (countitem(@LEATHER_PATCH) < 1) goto L_ShieldNoLeatherPatch;
+ if (countitem("InfantryHelmet") < 2) goto L_ShieldNoInfantry;
+ if (countitem("IronOre") < 10) goto L_ShieldNoOre;
+ if (countitem("LeatherPatch") < 1) goto L_ShieldNoLeatherPatch;
// No inventory check needed, as infantry helms are removed, opening two slots
mes "[Nicholas]";
@@ -251,10 +243,10 @@ L_YesShield:
mes "You watch Nicholas melt the ore and helmets and form a shield out of the resulting iron. He then cuts your leather patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
- delitem @INFANTRY, 1;
- delitem @INFANTRY, 1;
- delitem @LEATHER_PATCH, 1;
- delitem @IRON_ORE, 10;
+ delitem "InfantryHelmet", 1;
+ delitem "InfantryHelmet", 1;
+ delitem "LeatherPatch", 1;
+ delitem "IronOre", 10;
set zeny, zeny - 20000;
if (@Q_SHIELD_status < @SHIELD_COMPLETED)
@@ -265,7 +257,7 @@ L_YesShield:
set @Q_SHIELD_status, @SHIELD_COMPLETED; // get XP only once
callsub L_Update_Var;
- getitem @STEEL_SHIELD, 1;
+ getitem "SteelShield", 1;
next;
close;
@@ -330,20 +322,20 @@ L_SetzerQuest:
"HOW much? Never mind.", L_Pass;
if (zeny < 50000) goto L_SetzerNoZeny;
- if (countitem(@IRON_ORE) < 5) goto L_SetzerNoOre;
- if (countitem(@MONSTER_OIL) < 1) goto L_SetzerNoMonsterOil;
- if (countitem(@SHORT_SWORD) < 1) goto L_SetzerNoSword;
+ if (countitem("IronOre") < 5) goto L_SetzerNoOre;
+ if (countitem("MonsterOilPotion") < 1) goto L_SetzerNoMonsterOil;
+ if (countitem("ShortSword") < 1) goto L_SetzerNoSword;
// No inventory check needed, as the short sword is removed, opening a slot
mes "[Nicholas]";
mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. Before your eyes it turns thinner and flatter. Finally he pours the monster oil over it, heats it up again and douses it in water.";
set zeny, zeny - 50000;
- delitem @IRON_ORE, 5;
- delitem @MONSTER_OIL, 1;
- delitem @SHORT_SWORD, 1;
+ delitem "IronOre", 5;
+ delitem "MonsterOilPotion", 1;
+ delitem "ShortSword", 1;
- getitem @SETZER, 1;
+ getitem "Setzer", 1;
if (!(@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER))
mes "[" + @SETZER_XP + " experience points]";
if (!(@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER))
diff --git a/npc/009-2_Hurnscald/waitress.txt b/npc/009-2_Hurnscald/waitress.txt
index bcf2f434..4bf018ee 100644
--- a/npc/009-2_Hurnscald/waitress.txt
+++ b/npc/009-2_Hurnscald/waitress.txt
@@ -3,8 +3,8 @@
009-2.gat,60,52,0 script Melinda 140,{
if (zeny < 180) goto L_NoMoney;
getinventorylist;
- set @beerCount, countitem(539);
- if (@inventorylist_count == 100 && beerCount < 0) goto L_TooMany;
+ set @beerCount, countitem("Beer");
+ if (@inventorylist_count == 100 && beerCount == 0) goto L_TooMany;
mes "[Melinda]";
mes "\"Hi sweety! Want a fresh beer for 170gp?\"";
@@ -19,24 +19,24 @@
mes "[Melinda]";
mes "Pff... nickel nurser!";
next;
- set zeny,zeny-170;
- getitem 539,1;
+ set zeny, zeny - 170;
+ getitem "Beer", 1;
close;
L_5Tip:
mes "[Melinda]";
mes "\"Here you go, sweethearth!\"";
next;
- set zeny,zeny-175;
- getitem 539,1;
+ set zeny, zeny - 175;
+ getitem "Beer", 1;
close;
L_10Tip:
mes "[Melinda]";
mes "\"Thank you, sweety! Want me to hear a secret?\"";
next;
- set zeny,zeny-180;
- getitem 539,1;
+ set zeny, zeny - 180;
+ getitem "Beer", 1;
menu
"What's it, darling?", -,
"Nah, I don't feel like chatting.", L_No;
diff --git a/npc/009-2_Hurnscald/wyara.txt b/npc/009-2_Hurnscald/wyara.txt
index d6ff9165..1cce5d90 100644
--- a/npc/009-2_Hurnscald/wyara.txt
+++ b/npc/009-2_Hurnscald/wyara.txt
@@ -12,12 +12,6 @@
set @STATUS_PURIFY_TWICE, 3;
set @STATUS_PURIFY_OVER, 4;
- set @MAUVE, 680;
- set @MAGGOTSLIME, 505;
- set @BOTTLE_WATER, 541;
- set @MANAPOTION, 705;
- set @PURIFICATIONPOTION, 733;
-
set @has_magic, getskilllv(SKILL_MAGIC);
if (@Q_status == @STATUS_PURIFY_ONCE)
@@ -123,18 +117,18 @@ L_manapotion_toomany:
goto L_Main;
L_make_manapotion:
- if(countitem(@MAUVE) < 40) goto L_make_manapotion_lack;
- if(countitem(@BOTTLE_WATER) < 1) goto L_make_manapotion_lack;
+ if(countitem("MauveHerb") < 40) goto L_make_manapotion_lack;
+ if(countitem("BottleOfWater") < 1) goto L_make_manapotion_lack;
getinventorylist;
if ((@inventorylist_count == 100)
- && (countitem(@MAUVE) > 40)
- && (countitem(@BOTTLE_WATER) > 100)
- && (countitem(@MANAPOTION) < 1))
+ && (countitem("MauveHerb") > 40)
+ && (countitem("BottleOfWater") > 100)
+ && (countitem("ManaPotion") < 1))
goto L_manapotion_toomany;
- delitem @MAUVE, 40;
- delitem @BOTTLE_WATER, 1;
- getitem @MANAPOTION, 1;
+ delitem "MauveHerb", 40;
+ delitem "BottleOfWater", 1;
+ getitem "ManaPotion", 1;
mes "[Wyara the Witch]";
mes "Wyara takes your mauve leaves, grinds them, and pours some of the resultant paste into her cauldron. She then takes your bottle and sticks it into her brew, head-first.";
@@ -291,7 +285,7 @@ L_Magic_train:
set @Q_status, @STATUS_PURIFY_EXPLAINED;
callsub S_update_var;
L_Magic_purify_explained:
- if (countitem(@PURIFICATIONPOTION))
+ if (countitem("PurificationPotion"))
goto L_Magic_purify_doit;
mes "[Wyara the Witch]";
@@ -304,17 +298,17 @@ L_Magic_purify_explained:
"Here they are.", -;
getinventorylist;
- if ((@inventorylist_count == 100) && (countitem(@MAUVE) > 20) && (countitem(@MAGGOTSLIME) > 20))
+ if ((@inventorylist_count == 100) && (countitem("MauveHerb") > 20) && (countitem("MaggotSlime") > 20))
goto L_Magic_purify_nospace;
- if (countitem(@MAUVE) < 20)
+ if (countitem("MauveHerb") < 20)
goto L_Magic_purify_lacking;
- if (countitem(@MAGGOTSLIME) < 20)
+ if (countitem("MaggotSlime") < 20)
goto L_Magic_purify_lacking;
- delitem @MAUVE, 20;
- delitem @MAGGOTSLIME, 20;
- getitem @PURIFICATIONPOTION, 1;
+ delitem "MauveHerb", 20;
+ delitem "MaggotSlime", 20;
+ getitem "PurificationPotion", 1;
mes "[Wyara the Witch]";
mes "\"Wyara grinds the leaves and mixes them with the slime, boils them, then speaks a brief incantation over them and hands you the result.\"";
next;
@@ -343,7 +337,7 @@ L_Magic_purify_once:
mes "\"You have purified the pond a little, but not enough, I think. We'll need another potion.\"";
next;
- if (countitem(@PURIFICATIONPOTION))
+ if (countitem("PurificationPotion"))
goto L_Magic_purify_doit2;
mes "[Wyara the Witch]";
@@ -355,17 +349,17 @@ L_Magic_purify_once:
"No way.", L_Main,
"Here you are.", -;
getinventorylist;
- if ((@inventorylist_count == 100) && (countitem(@MAUVE) > 20) && (countitem(@MAGGOTSLIME) > 20))
+ if ((@inventorylist_count == 100) && (countitem("MauveHerb") > 20) && (countitem("MaggotSlime") > 20))
goto L_Magic_purify_nospace;
- if (countitem(@MAUVE) < 20)
+ if (countitem("MauveHerb") < 20)
goto L_Magic_purify_lacking;
- if (countitem(@MAGGOTSLIME) < 20)
+ if (countitem("MaggotSlime") < 20)
goto L_Magic_purify_lacking;
- delitem @MAUVE, 20;
- delitem @MAGGOTSLIME, 20;
- getitem @PURIFICATIONPOTION, 1;
+ delitem "MauveHerb", 20;
+ delitem "MaggotSlime", 20;
+ getitem "PurificationPotion", 1;
mes "[Wyara the Witch]";
mes "\"Wyara brews another purification potion.\"";
next;