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authorJessica Tölke <jtoelke@mail.upb.de>2011-03-02 20:20:33 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:25:57 +0200
commit1627ce604399126851c1e88e6f85ec146b6cf7ea (patch)
treebb74c802465e07a22b35a9286256a04b9d3effc2 /npc/001-1_Tulimshar/luca.txt
parent96fa9705419990fdcc4cfa64614da500b7bf8cf9 (diff)
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Luca: adding the possibility to ask on which skills the player is focused on.
Diffstat (limited to 'npc/001-1_Tulimshar/luca.txt')
-rw-r--r--npc/001-1_Tulimshar/luca.txt37
1 files changed, 35 insertions, 2 deletions
diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt
index 43c112f3..f8f51f63 100644
--- a/npc/001-1_Tulimshar/luca.txt
+++ b/npc/001-1_Tulimshar/luca.txt
@@ -251,6 +251,7 @@ L_teachmore2:
set @C_teachnothing, 4;
set @C_explainagain, 5;
set @C_nvm, 6;
+ set @C_focusoverview, 7;
getactivatedpoolskilllist;
if (!((getskilllv(SKILL_POOL) - @skilllist_count) > 0)) goto L_teachmore2_nof;
@@ -279,6 +280,12 @@ L_teachmore2_nounf:
set @choice$[@choice_nr], "Can you explain skills again?";
set @choice_nr, @choice_nr + 1;
+ if (!(getskilllv(SKILL_POOL))) goto L_teachmore2_noovv;
+ set @choices[@choice_nr], @C_focusoverview;
+ set @choice$[@choice_nr], "Can you tell me what skills I'm currently focused on?";
+ set @choice_nr, @choice_nr + 1;
+L_teachmore2_noovv:
+
set @choices[@choice_nr], @C_nvm;
set @choice$[@choice_nr], "I'm done for now, thanks!";
set @choice_nr, @choice_nr + 1;
@@ -297,6 +304,7 @@ L_teachmore2_nounf:
if (@choices[@menu] == @C_teachbrawling) goto L_teach_brawling;
if (@choices[@menu] == @C_teachnothing) goto L_teach_nothing;
if (@choices[@menu] == @C_explainagain) goto L_teachmore_explain;
+ if (@choices[@menu] == @C_focusoverview) goto L_focus_overview;
if (@choices[@menu] == @C_nvm) close;
close;
@@ -350,7 +358,7 @@ L_unfocus:
L_nopotion:
mes "[Luca the Hunter]";
- mes "\"Hey, You really need that dementia potion for unfocusing.\"";
+ mes "\"Hey, you really need that dementia potion for unfocusing.\"";
next;
mes "\"Come back when you've found a suitable alchemist who can mix such a potion.\"";
next;
@@ -379,13 +387,38 @@ L_unfocus_menu:
set @menu, @menu - 1;
if (@skilllist_id[@menu] == 0)
goto L_teachmore2;
-
+
if (countitem("DementiaPotion") == 0) goto L_nopotion;
delitem "DementiaPotion", 1;
unpoolskill @skilllist_id[@menu];
close;
+L_focus_overview:
+ getactivatedpoolskilllist;
+
+ if (@skilllist_count != 0)
+ goto L_focus_overview1;
+ mes "[Luca the Hunter]";
+ mes "\"You aren't focused on a skill at the moment.\"";
+ next;
+ goto L_teachmore2;
+L_focus_overview1:
+ mes "[Luca the Hunter]";
+ set @message$, "\"At the moment you are focused on ";
+L_focus_overview2:
+ set @skilllist_count, @skilllist_count-1;
+ set @message$, @message$ + @skilllist_name$[@skilllist_count];
+ if (@skilllist_count == 0)
+ goto L_focus_overview3;
+ set @message$, @message$ + ", ";
+ goto L_focus_overview2;
+L_focus_overview3:
+ set @message$, @message$ + ".\"";
+ mes @message$;
+ next;
+ goto L_teachmore2;
+
L_teach_brawling:
mes "[Luca the Hunter]";
mes "\"Well, yes, I can teach you brawling. It's a nice thing, if you have nothing left but your hands to defend yourself.\"";