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author | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-10 14:12:21 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-10 14:21:31 +0100 |
commit | 374359ed51f7dfc1887cee0270193ca320c899bd (patch) | |
tree | 2e1659bce65f8f5d780b6695b963bc9570d8fe28 /db/skill_db.txt | |
parent | cc3596810e02b7baeb69688c500fd549f98f9523 (diff) | |
download | serverdata-374359ed51f7dfc1887cee0270193ca320c899bd.tar.gz serverdata-374359ed51f7dfc1887cee0270193ca320c899bd.tar.bz2 serverdata-374359ed51f7dfc1887cee0270193ca320c899bd.tar.xz serverdata-374359ed51f7dfc1887cee0270193ca320c899bd.zip |
adding the TMW_BESERK skill
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 77 |
1 files changed, 37 insertions, 40 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 93a6e567..91bf1405 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,43 +1,40 @@ -//# This file can be imported to OpenOffice or similar as a "comma separated list (.csv)" -//# So please use only(!) commas to separate different fields. -//# and DO NOT use any kind of whitespace to make it miss-formated. -//# Just use a serious csv editor! -//id,range,hit,inf,pl,nk,maxrse,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,pool,stat,name -1,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Emote//NV_EMOTE -2,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Trade//NV_TRADE -3,0,0,0,0,0,0,2,0,no,0,0,0,none,0,no,none,Party//NV_PARTY -4,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X0//SM_SWORD -6,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X1//SM_RECOVERY -11,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X2//MG_SRECOVERY -38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X3//MC_INCCARRY -39,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X4//MC_DISCOUNT -40,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X5//MC_OVERCHARGE -50,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X6//TF_DOUBLE -51,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X7//TF_MISS -54,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X8//TF_POISON -144,0,6,4,0,1,0,1,1,no,0,1,0,none,0,no,none,X9//NV_FIRSTAID -146,0,0,0,0,0,0,1,0,no,0,1,0,none,0,no,none,X10//SM_MOVINGRECOVERY -148,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0,no,none,X11//SM_AUTOBERSERK -152,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5,no,none,X12//TF_BACKSLIDING -178,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X13//NPC_POISON -190,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X14//NPC_POISONATTACK -198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0,no,none,X15//NPC_SUMMONSLAVE -199,0,0,4,0,1,0,10,1,no,0,2,0,none,0,no,none,X16//NPC_EMOTION -3390,0,0,0,0,0,3,0,no,0,0,0,none,0,no,none,Skill_Pool//SKILL_POOL -340,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Magic//TMW_MAGIC -341,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Life_Magic//TMW_MAGIC_LIFE -342,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,War_Magic//TMW_MAGIC_WAR -343,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Transmutation_Magic//TMW_MAGIC_TRANSMUTE -344,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Nature_Magic//TMW_MAGIC_NATURE -345,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Astral_Magic//TMW_MAGIC_ASTRAL -350,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,agi,Brawling//TMW_BRAWLING -351,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,luk,Lucky_Counter//TMW_LUCKY_COUNTER -352,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,agi,Speed//TMW_SPEED -353,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,vit,Poison_Resistance//TMW_POISON_RESISTANCE -354,0,0,0,0,0,9,10,0,no,0,0,0,magic,0,passive,int,Astral_Soul//TMW_ASTRAL_SOUL -45,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,dex,Mallard's_Eye//AC_OWL -28,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0,no,none,Teleport //AL_TELEPORT -30,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0,no,none,Heal //AL_HEAL +//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name +1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE +2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE +3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY +4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD +6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY +11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY +38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY +39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT +40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE +50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE +51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS +54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON +144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID +146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY +148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK +152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING +178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON +190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK +198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE +199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION +339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL +340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC +341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE +342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR +343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE +344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE +345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL +350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING +351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER +352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED +353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE +354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL +45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL +355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Beserking //SKILL_WARRIOR_BERSERK implemented +28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT +30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL // maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. // maxrse < max. // `pool' can be `no', `active', or `passive'. |