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authorStefan Dombrowski <sdo451@gmail.com>2013-03-09 20:19:56 +0100
committerStefan Dombrowski <sdo451@gmail.com>2013-03-09 20:19:56 +0100
commitda87a4a0bb13db5a9e368e67e42462680ab21863 (patch)
treea0ceebae0fbe99b4d0d20a78af949f018d975668
parentfd8956b7ed1c09f4466c99be15b6861643c7b55d (diff)
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Cindy: Spawning one more Yeti at each wave
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically.
-rw-r--r--world/map/npc/031-4/cindyCave.txt5
1 files changed, 2 insertions, 3 deletions
diff --git a/world/map/npc/031-4/cindyCave.txt b/world/map/npc/031-4/cindyCave.txt
index 7b555538..c724733a 100644
--- a/world/map/npc/031-4/cindyCave.txt
+++ b/world/map/npc/031-4/cindyCave.txt
@@ -54,10 +54,9 @@ L_Try_Cage:
mes "As you try to open the door of the cage, there is a loud squeaking noise.";
next;
mes "You get an uncomfortable feeling and Cindy starts to shiver.";
- next;
- mes "\"Oh no, the Yetis...\"";
if ($@FIGHT_YETI_STATUS != 0)
goto L_Yeti;
+ npctalk "Oh no, the Yetis...";
// initialize fight
set $@FIGHT_YETI_STATUS, 1;
@@ -171,7 +170,7 @@ L_NextWave:
areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath";
if ($@FIGHT_YETI_WAVE > 22)
set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5;
- set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4;
+ set $@FIGHT_YETI_NUMBER, (5 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4;
set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER;
areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath";