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authortux9th <mr.x@aon.at>2013-11-24 10:41:18 -0800
committertux9th <mr.x@aon.at>2013-11-24 10:41:18 -0800
commit5b7768879adf803278e425bc20961c2dc4bc4147 (patch)
tree56e71a52fa2f564fc9b10b21d571852fcd46b4bd
parent9bab4466134d43018070483b6d6a505dc0c08780 (diff)
parent5d34457becf1d1bbdda00c950d76b538d322c7bc (diff)
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Merge pull request #45 from wushin/equip-arrow-fix
Unequip & Multiple Ammo Types and Launcher Fix
-rw-r--r--world/map/db/const.txt6
-rw-r--r--world/map/db/item_db.txt22
-rw-r--r--world/map/npc/021-1/north_shops.txt2
-rw-r--r--world/map/npc/042-2/sorfina.txt2
-rw-r--r--world/map/npc/042-2/tanisha.txt12
-rw-r--r--world/map/npc/items/launcher_ammo.txt36
-rw-r--r--world/map/npc/items/require_stat.txt12
-rw-r--r--world/map/npc/items/restricted_item.txt3
-rw-r--r--world/map/npc/items/unequipcb.txt27
-rw-r--r--world/map/npc/items/unreleased_item.txt10
-rw-r--r--world/map/npc/scripts.conf2
11 files changed, 113 insertions, 21 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt
index 240507a7..2363a1a2 100644
--- a/world/map/db/const.txt
+++ b/world/map/db/const.txt
@@ -218,6 +218,7 @@ equip_misc1 7
equip_misc2 8
equip_torso 9
equip_legs 10
+equip_arrow 11
// Appearance Slots
// Using this for anything but hair is probably a mistake.
@@ -672,3 +673,8 @@ OPT_BANK_CLOSE 2
// Currently used by the fluffy hunt (033-1).
// starts counting with 0
MAX_HIGH_SCORES 4
+
+// Launcher/Ammo Types
+AMMO_NONE 0
+AMMO_BOW 1
+AMMO_SLING 2
diff --git a/world/map/db/item_db.txt b/world/map/db/item_db.txt
index 8324c8e6..01a43db9 100644
--- a/world/map/db/item_db.txt
+++ b/world/map/db/item_db.txt
@@ -30,8 +30,8 @@
526, CoinBag, Coin Bag, 3, 1000, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
527, Milk, Milk, 0, 300, 150, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {itemheal 150, 0;}, {}
528, Boots, Boots, 5, 8000, 500, 80, 0, 2, 0, -2, 0, 2, 64, 0, 0, 0, {}, {}
-529, IronArrow, Iron Arrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {}
-530, ShortBow, Short Bow, 4, 8000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {}
+529, IronArrow, Iron Arrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+530, ShortBow, Short Bow, 4, 8000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
531, MinerGloves, Miner Gloves, 5, 3000, 1000, 30, 0, 2, 0, -10, 0, 2, 4, 0, 0, 0, {}, {}
532, LeatherGloves, Leather Gloves, 5, 6000, 2000, 20, 0, 4, 0, -20, 0, 2, 4, 0, 0, 0, {}, {}
533, RoastedMaggot, Roasted Maggot, 0, 110, 55, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {itemheal 150, 0;}, {}
@@ -47,7 +47,7 @@
542, BottleOfSand, Bottle of Sand, 3, 70, 35, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
543, StandardHeadband, Standard Headband, 5, 800, 400, 10, 0, 3, 0, -3, 0, 2, 256, 0, 0, 0, {}, {}
544, SilkHeadband, Silk Headband, 5, 5000, 2000, 10, 0, 10, 0, -10, 0, 2, 256, 0, 0, 0, {}, {}
-545, ForestBow, Forest Bow, 4, 20000, 5000, 1200, 70, 0, 5, 0, 0, 2, 34, 1, 0, 11, {}, {}
+545, ForestBow, Forest Bow, 4, 20000, 5000, 1200, 70, 0, 5, 0, 0, 2, 34, 1, 0, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
546, DesertShirt, Desert Shirt, 5, 2000, 1000, 20, 0, 6, 0, -18, 0, 2, 512, 0, 0, 0, {}, {}
547, Bardiche, Bardiche, 4, 20, 10, 10, 0, 100, 1, -200, 0, 2, 2, 0, 0, 1, {}, {callfunc "UnreleasedItem";}
548, Halberd, Halberd, 4, 20, 10, 1400, 100, 0, 1, 0, 0, 2, 2, 1, 0, 1, {}, {callfunc "UnreleasedItem";}
@@ -78,9 +78,9 @@
572, Scimitar, Scimitar, 4, 8000, 4000, 200, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
573, Falchion, Falchion, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
574, Scorpion, Scorpion, 4, 8000, 4000, 600, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-575, DesertBow, Desert Bow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";}
+575, DesertBow, Desert Bow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
576, Beheader, Beheader, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-577, BoneDarts, Bone Darts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+577, BoneDarts, Bone Darts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem"; }
578, SandCutter, Sand Cutter, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
579, RockKnife, Rock Knife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bVit, 3;}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
@@ -274,7 +274,7 @@
//759, PaladinsHelmet, Paladin's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//760, OverlordsHelmet, Overlord's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//761, DesertHelmet, Desert Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;}
+762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
763, TerraniteOre, Terranite Ore, 3, 500, 250, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//764, SailorHat, Sailor Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//765, CaptainsHat, Captain's Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
@@ -393,7 +393,7 @@
875, HeartOfLazurite, Heart of Lazurite, 3, 10000, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
876, WarlordBoots, Warlord Boots, 5, 19000, 2000, 550, 0, 5, 0, -22, 0, 2, 64, 0, 0, 0, {}, {}
877, BullHelmet, Bull Helmet, 5, 90000, 60000, 1300, 0, 19, 0, -52, 0, 2, 256, 0, 90, 0, {}, {set @bStat, bStr;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, bVit;set @minbStatVal, 50;callfunc "RequireStat"; set @bStat, bLuk;set @minbStatVal, 50;callfunc "RequireStat"; bonus bAtkRange, -10; bonus bDoubleAddRate, 20; bonus bStr, 10; bonus bCritical, 15; bonus bAspdRate, 10; bonus bDef2Rate, -39; bonus bHit, -15;}
-878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;}
+878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
879, HeartOfIsis, Heart of Isis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 65;}
880, LazuriteRobe, Lazurite Robe, 5, 92000, 52000, 30, 0, 7, 0, 60, 0, 2, 512, 0, 90, 0, {}, {set @bStat, bInt;set @minbStatVal, 70;callfunc "RequireStat"; set @bStat, bVit;set @minbStatVal, 40;callfunc "RequireStat"; bonus bSpeedAddRate, -15; bonus bDef2Rate, -40; bonus bMdef, 60; bonus bVit, -1; bonus bInt, 7; bonus bLuk, -1; bonus bDex, -1; bonus bStr, -1;}
881, RaggedShorts, Ragged Shorts, 5, 60, 1, 7, 0, 0, 0, -2, 0, 2, 1, 0, 1, 0, {}, {}
@@ -418,13 +418,15 @@
900, YellowRoseHat, Yellow Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {}
901, OrangeRoseHat, Orange Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {}
902, BlueRoseHat, Blue Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {}
+903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
+904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
// Add new entries above here. For dyed entries,add to the bottom of the 2000s.
1197, SkeletonCharm, Skeleton Charm, 5, 0, 0, 10, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, { callfunc "CheckMunro"; }
1198, JackOSoul, Jack O Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {}
-1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {}
+1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
1202, CottonShirt, Cotton Shirt, 5, 300, 5, 13, 0, 2, 0, -2, 0, 2, 512, 0, 0, 0, {}, {}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
@@ -511,7 +513,7 @@
1279, GoblinMask, Goblin Mask, 5, 1000, 500, 50, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
1280, Scissors, Scissors, 0, 1000, 500, 120, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useScissors";}, {}
1281, ShockSweet, Shock Sweet, 0, 1000, 500, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useShockSweet";}, {}
-1282, BoneArrows, Bone Arrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1; }
+1282, BoneArrows, Bone Arrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
// No new additions to the 1000s please. Add to the bottom of the < 1000s for regular entries and the 2000s for dyed entries.
2050, RedCottonShirt, Red Cotton Shirt, 5, 300, 5, 20, 0, 2, 0, -4, 0, 2, 512, 0, 0, 0, {}, {}
2051, GreenCottonShirt, Green Cotton Shirt, 5, 300, 5, 20, 0, 2, 0, -4, 0, 2, 512, 0, 0, 0, {}, {}
diff --git a/world/map/npc/021-1/north_shops.txt b/world/map/npc/021-1/north_shops.txt
index b4e03d28..b7c2b65a 100644
--- a/world/map/npc/021-1/north_shops.txt
+++ b/world/map/npc/021-1/north_shops.txt
@@ -3,7 +3,7 @@
// More high-end stuff to satisfy the richer people in Royal Tulimshar
// Some clothing
-021-1.gat,135,38,0|shop|Inar|108,CottonShirt :-1,CottonShorts :-1,CottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4
+021-1.gat,135,38,0|shop|Inar|108,SlingShot :-1,SlingBullet :-1,CottonShirt :-1,CottonShorts :-1,CottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4
021-1.gat,129,40,0|script|Well|400,
{
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt
index b01a83c7..20c04adf 100644
--- a/world/map/npc/042-2/sorfina.txt
+++ b/world/map/npc/042-2/sorfina.txt
@@ -231,6 +231,8 @@ L_SkipTut:
mes "\"Alright, if you say so. But take at least this.";
callfunc "TutorialCompleted";
getitem "Knife", 1;
+ getitem "SlingShot", 1;
+ getitem "SlingBullet", 100;
getitem "CottonShirt", 1;
getitem "RaggedShorts", 1;
set Zeny, Zeny + 50;
diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt
index 437099dd..de93b8d5 100644
--- a/world/map/npc/042-2/tanisha.txt
+++ b/world/map/npc/042-2/tanisha.txt
@@ -50,7 +50,7 @@ L_Maggots:
L_Fight_Again:
mes "\"Ok, listen what to do.";
- mes "Equip the knife and kill the maggots.\"";
+ mes "Equip a weapon and kill the maggots.\"";
next;
mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
mes "But it also works to click on the monster with your mouse.\"";
@@ -64,7 +64,15 @@ L_Fight_Again:
// The getitem must be in the same place as set tanisha, 2;
// since it was moved to after L_Fight_Again, add it conditionally
if (tanisha == 1)
- getitem "Knife", 1;
+ goto L_GetFightItems;
+ goto L_ContinueFight;
+
+L_GetFightItems:
+ getitem "Knife", 1;
+ getitem "SlingShot", 1;
+ getitem "SlingBullet", 100;
+
+L_ContinueFight:
set tanisha, 2;
set @Maggot_Kills, 0;
set @time, 0;
diff --git a/world/map/npc/items/launcher_ammo.txt b/world/map/npc/items/launcher_ammo.txt
new file mode 100644
index 00000000..3b0b21f8
--- /dev/null
+++ b/world/map/npc/items/launcher_ammo.txt
@@ -0,0 +1,36 @@
+// ------------------------------------------------------------
+// Ammo Needs to know Launcher and vice versa.
+//
+// Behavior:
+// Ammo is always unequipped
+//
+// Variables passed to this script:
+//
+// @LauncherType, @AmmoType
+//
+// ------------------------------------------------------------
+
+function|script|CheckLauncher|,
+{
+ set @AmmoEquip, (getequipid(equip_arrow) + 1);
+ if (@AmmoEquip)
+ goto L_Return;
+
+L_NoAmmoEquip:
+ set @LauncherType, 0;
+
+L_Return:
+ return;
+}
+
+function|script|CheckAmmo|,
+{
+ if ((@LauncherType == @AmmoType) || (!@LauncherType))
+ goto L_Return;
+
+L_Unequip:
+ callfunc "UnequipLater";
+
+L_Return:
+ return;
+}
diff --git a/world/map/npc/items/require_stat.txt b/world/map/npc/items/require_stat.txt
index 77a518b1..8629b686 100644
--- a/world/map/npc/items/require_stat.txt
+++ b/world/map/npc/items/require_stat.txt
@@ -11,9 +11,15 @@
function|script|RequireStat|,
{
set @bStatVal, readparam(@bStat);
- // If the requirement isn't met, then we end the script.
- // Hence, subsequent item modifiers won't be applied.
+ // If the requirement isn't met, we set an unequip trigger.
+ // The item is now removed.
if (@bStatVal < @minbStatVal)
- end;
+ goto L_Unequip;
+ goto L_Return;
+
+L_Unequip:
+ callfunc "UnequipLater";
+
+L_Return:
return;
}
diff --git a/world/map/npc/items/restricted_item.txt b/world/map/npc/items/restricted_item.txt
index 2aa69c7e..7e3213c0 100644
--- a/world/map/npc/items/restricted_item.txt
+++ b/world/map/npc/items/restricted_item.txt
@@ -11,11 +11,10 @@ function|script|RestrictedItem|,
if (!@minLvl) set @minLvl, 60;
if (debug || getgmlevel() >= @minLvl) goto L_Return; // If the active character is staff, do nothing.
message strcharinfo(0), "This item repells you with extreme force. It does not seem to be meant for you.";
- unequipbyid @slotId;
+ callfunc "UnequipLater";
if (getgmlevel()) goto L_Return;
gmcommand "@wgm Restricted item '" + @itemId + "' used by character '" + strcharinfo(0) + "'.";
gmcommand "@l Restricted item '" + @itemId + "' used by character '" + strcharinfo(0) + "'.";
- end;
L_Return:
return;
diff --git a/world/map/npc/items/unequipcb.txt b/world/map/npc/items/unequipcb.txt
new file mode 100644
index 00000000..ec185f02
--- /dev/null
+++ b/world/map/npc/items/unequipcb.txt
@@ -0,0 +1,27 @@
+// For now this has to use a real map name, but the effect happens
+// on any map because of the -1s at the end.
+// Note: the client (I think) has a display bug if this is called
+// during the intial connection's equip hook
+botcheck.gat,0,0,0|script|UnequipCB|-1,-1,-1
+{
+
+OnUnequip:
+ unequipbyid (@unequip_slot -1);
+ set @unequip_slot, 0;
+ end;
+}
+
+// Paired with unequipcb
+function|script|UnequipLater|,
+{
+ if(@unequip_slot)
+ goto L_Return;
+ goto L_ReturnTimer;
+
+L_ReturnTimer:
+ set @unequip_slot, (@slotId + 1);
+ addtimer 0, "UnequipCB::OnUnequip";
+
+L_Return:
+ return;
+}
diff --git a/world/map/npc/items/unreleased_item.txt b/world/map/npc/items/unreleased_item.txt
index 708cc1e0..457c2bcb 100644
--- a/world/map/npc/items/unreleased_item.txt
+++ b/world/map/npc/items/unreleased_item.txt
@@ -5,8 +5,12 @@
function|script|UnreleasedItem|,
{
- if (debug || getgmlevel()) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing.
+ // If the server allows equipping unreleased items or if the active character is staff, do nothing.
+ if (debug || getgmlevel())
+ goto L_Return;
message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world.";
- unequipbyid @slotId;
- end;
+ callfunc "UnequipLater";
+
+L_Return:
+ return;
}
diff --git a/world/map/npc/scripts.conf b/world/map/npc/scripts.conf
index 26a0b0b4..2fff74b8 100644
--- a/world/map/npc/scripts.conf
+++ b/world/map/npc/scripts.conf
@@ -29,6 +29,8 @@ npc: npc/items/unreleased_item.txt
npc: npc/items/require_stat.txt
npc: npc/items/restricted_item.txt
npc: npc/items/warpTowels.txt
+npc: npc/items/unequipcb.txt
+npc: npc/items/launcher_ammo.txt
import: npc/_import.txt