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authorBen Longbons <b.r.longbons@gmail.com>2011-08-30 18:18:10 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-08-30 18:18:10 -0700
commit18714854fe0380b8f7293bc62163d44745a7d207 (patch)
tree80e414e1a3e90872e89885e48323bc10f6a9ac1f
parented62147ee265c45cf3c1937f44c73fd07d036f6e (diff)
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Convert tabs in tutorial
-rw-r--r--world/map/npc/041-1/tutorial.txt8
-rw-r--r--world/map/npc/042-1/hasan.txt398
-rw-r--r--world/map/npc/042-1/kaan.txt264
-rw-r--r--world/map/npc/042-1/npcs.txt14
-rw-r--r--world/map/npc/042-1/valon.txt54
-rw-r--r--world/map/npc/042-2/sorfina.txt474
-rw-r--r--world/map/npc/042-2/tanisha.txt454
7 files changed, 833 insertions, 833 deletions
diff --git a/world/map/npc/041-1/tutorial.txt b/world/map/npc/041-1/tutorial.txt
index 866bc145..c522e76d 100644
--- a/world/map/npc/041-1/tutorial.txt
+++ b/world/map/npc/041-1/tutorial.txt
@@ -2,8 +2,8 @@
// Author: Jenalya
// if you enter the tutorial area, it is set to be already done
-041-1.gat,33,5,0 script #tutorial 127,1,0{
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- warp "042-1.gat", 17, 80;
- end;
+041-1.gat,33,5,0|script|#tutorial|127,1,0{
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ warp "042-1.gat", 17, 80;
+ end;
}
diff --git a/world/map/npc/042-1/hasan.txt b/world/map/npc/042-1/hasan.txt
index fc0bf6fd..8394bd7e 100644
--- a/world/map/npc/042-1/hasan.txt
+++ b/world/map/npc/042-1/hasan.txt
@@ -1,259 +1,259 @@
// This file is part of the Tutorial
// Authors: Jenalya, alastrim
-042-1.gat,111,68,0 script Hasan 189,{
-
- set @toll, 10000;
- set @x, getx(0);
- set @y, gety(0);
-
- if ($@scorp) goto L_Fear;
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if ( (@y < 64)&&(@x < 110) || (@x < 107) ) goto L_Cliff_Up;
- if (hasan == 4) goto L_Thank;
- if (hasan == 3) goto L_Trick;
- if (hasan > 0) goto L_Toll;
-
- mes "[Unfriendly Guy]";
- mes "\"Hey! You can't pass here.\"";
- next;
- menu
- "Why not?",-,
- "Who says that?",-;
- mes "[Unfriendly Guy]";
- mes "\"I, Hasan the Mighty, have decided to put a toll on this path.\"";
- next;
+042-1.gat,111,68,0|script|Hasan|189,{
+
+ set @toll, 10000;
+ set @x, getx(0);
+ set @y, gety(0);
+
+ if ($@scorp) goto L_Fear;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if ( (@y < 64)&&(@x < 110) || (@x < 107) ) goto L_Cliff_Up;
+ if (hasan == 4) goto L_Thank;
+ if (hasan == 3) goto L_Trick;
+ if (hasan > 0) goto L_Toll;
+
+ mes "[Unfriendly Guy]";
+ mes "\"Hey! You can't pass here.\"";
+ next;
+ menu
+ "Why not?",-,
+ "Who says that?",-;
+ mes "[Unfriendly Guy]";
+ mes "\"I, Hasan the Mighty, have decided to put a toll on this path.\"";
+ next;
L_Toll:
- mes "[Hasan]";
- mes "\"Give me " + @toll + "GP, and I may let you pass.\"";
- if (hasan == 0)
- set hasan, 1;
- next;
- if (zeny >= @toll)
- menu
- "Ok, here you go.",L_Pay,
- "What? I don't have that much money!",L_NoPay,
- "We'll see if you can stop me!",L_Fight;
- menu
- "What? I don't have that much money!",L_NoPay,
- "We'll see if you can stop me!",L_Fight;
- close;
+ mes "[Hasan]";
+ mes "\"Give me " + @toll + "GP, and I may let you pass.\"";
+ if (hasan == 0)
+ set hasan, 1;
+ next;
+ if (zeny >= @toll)
+ menu
+ "Ok, here you go.",L_Pay,
+ "What? I don't have that much money!",L_NoPay,
+ "We'll see if you can stop me!",L_Fight;
+ menu
+ "What? I don't have that much money!",L_NoPay,
+ "We'll see if you can stop me!",L_Fight;
+ close;
L_NoPay:
- mes "[Hasan]";
- mes "\"That's not my problem. You have to stay here then.\"";
- close;
+ mes "[Hasan]";
+ mes "\"That's not my problem. You have to stay here then.\"";
+ close;
L_Fight:
- mes "He laughs derisively.";
- mes "[Hasan]";
- mes "\"Do you really think you can beat me?\"";
- mes "He pulls out a nasty looking dagger and stabs it in your direction.";
- set hp, 1;
- mes "That hurt! You begin to think searching for a different solution might be healthier.";
- close;
+ mes "He laughs derisively.";
+ mes "[Hasan]";
+ mes "\"Do you really think you can beat me?\"";
+ mes "He pulls out a nasty looking dagger and stabs it in your direction.";
+ set hp, 1;
+ mes "That hurt! You begin to think searching for a different solution might be healthier.";
+ close;
L_Pay:
- if (zeny < @toll)
- goto L_Cheat;
- set zeny, zeny - @toll;
- mes "He grins gloatingly.";
- mes "[Hasan]";
- mes "\"Very well. You may pass.\"";
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- close;
+ if (zeny < @toll)
+ goto L_Cheat;
+ set zeny, zeny - @toll;
+ mes "He grins gloatingly.";
+ mes "[Hasan]";
+ mes "\"Very well. You may pass.\"";
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ close;
L_Cheat:
- mes "[Hasan]";
- mes "\"Don't you dare try to cheat me!\"";
- close;
+ mes "[Hasan]";
+ mes "\"Don't you dare try to cheat me!\"";
+ close;
L_Trick:
- mes "[Hasan]";
- mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
- next;
- menu
- "I don't have that much money!",L_NoPay,
- "No. (Scratch your head.)",-;
- if ($@scorp == 1) goto L_Wait;
- mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
- close2;
- monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
- set $@ScorpionFighter$, strcharinfo(0);
- set $@scorp, 1;
- set $@ScorpDeath, PC_DIE_COUNTER;
- startnpctimer;
- end;
+ mes "[Hasan]";
+ mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
+ next;
+ menu
+ "I don't have that much money!",L_NoPay,
+ "No. (Scratch your head.)",-;
+ if ($@scorp == 1) goto L_Wait;
+ mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
+ close2;
+ monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
+ set $@ScorpionFighter$, strcharinfo(0);
+ set $@scorp, 1;
+ set $@ScorpDeath, PC_DIE_COUNTER;
+ startnpctimer;
+ end;
L_Thank:
- mes "[Hasan]";
- mes "\"You - you saved me!";
- mes "I tried to take your money and you saved me!\"";
- next;
- mes "\"Hey, you're a really cool person.";
- mes "I mean, the way you finished that ghastly scorpion!";
- mes "Amazing!\"";
- next;
- mes "\"Let me tell you a secret: Cool persons are allowed to pass for free.";
- mes "And you can have my Sharp Knife.\"";
- getitem "SharpKnife", 1;
- next;
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- mes "\"You want to go to the bazaar, right? Shall I bring you there?\"";
- next;
- menu
- "Sure, thanks.",-,
- "I'll try to find the way myself.",L_Explore,
- "Could you just tell me the way?",L_Directions;
- warp "001-1.gat", 44, 40;
- close;
+ mes "[Hasan]";
+ mes "\"You - you saved me!";
+ mes "I tried to take your money and you saved me!\"";
+ next;
+ mes "\"Hey, you're a really cool person.";
+ mes "I mean, the way you finished that ghastly scorpion!";
+ mes "Amazing!\"";
+ next;
+ mes "\"Let me tell you a secret: Cool persons are allowed to pass for free.";
+ mes "And you can have my Sharp Knife.\"";
+ getitem "SharpKnife", 1;
+ next;
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ mes "\"You want to go to the bazaar, right? Shall I bring you there?\"";
+ next;
+ menu
+ "Sure, thanks.",-,
+ "I'll try to find the way myself.",L_Explore,
+ "Could you just tell me the way?",L_Directions;
+ warp "001-1.gat", 44, 40;
+ close;
L_Explore:
- mes "[Hasan]";
- mes "\"Alright. Take care!\"";
- close;
+ mes "[Hasan]";
+ mes "\"Alright. Take care!\"";
+ close;
L_Directions:
- mes "[Hasan]";
- mes "\"Ok, when you leave here follow the road past the docks until you reach the old city gates.\"";
- next;
- mes "\"Pass through them and at the crossway, just go west and then south until you reach some other gateway.\"";
- next;
- mes "\"Behind it there is the bazaar of Tulimshar.\"";
- close;
+ mes "[Hasan]";
+ mes "\"Ok, when you leave here follow the road past the docks until you reach the old city gates.\"";
+ next;
+ mes "\"Pass through them and at the crossway, just go west and then south until you reach some other gateway.\"";
+ next;
+ mes "\"Behind it there is the bazaar of Tulimshar.\"";
+ close;
L_Fear:
- mes "[Hasan]";
- mes "\"Sc-sc-sco-scorpion!\"";
- mes "He seems close to tears.";
- close;
+ mes "[Hasan]";
+ mes "\"Sc-sc-sco-scorpion!\"";
+ mes "He seems close to tears.";
+ close;
L_Tut_Done:
- mes "[Hasan]";
- if (baselevel >= 40)
- mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\"";
- if (baselevel < 40)
- mes "\"Bah, nothing interesting is happening here.\"";
- close;
+ mes "[Hasan]";
+ if (baselevel >= 40)
+ mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\"";
+ if (baselevel < 40)
+ mes "\"Bah, nothing interesting is happening here.\"";
+ close;
L_Distance:
- mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer.";
- close;
+ mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer.";
+ close;
L_Cliff_Up:
- mes "You see a guy in shabby clothes when you look down the cliff.";
- close;
+ mes "You see a guy in shabby clothes when you look down the cliff.";
+ close;
L_SummonAgain:
- message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!";
- percentheal -100, 0;
- attachrid(getcharid(3,$@ScorpionFighter$));
- message strcharinfo(0), "Kaan: \"Just go while he is distracted and no one is interfering!\"";
- monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
- end;
+ message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!";
+ percentheal -100, 0;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ message strcharinfo(0), "Kaan: \"Just go while he is distracted and no one is interfering!\"";
+ monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
+ end;
L_Clean:
- killmonster "042-1.gat", "Hasan::onScorpionDeath";
- set $@ScorpionTimer, 0;
- set $@scorp, 0;
- stopnpctimer;
- setnpctimer 0;
- if (isloggedin(getcharid(3,$@ScorpionFighter$))==0) end;
- attachrid(getcharid(3,$@ScorpionFighter$));
- if (PC_DIE_COUNTER > $@ScorpDeath) goto L_MessageDeath;
- message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength! Seems like you took too long and the plan didn't work this time.";
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan: \"Hey you! I told you you cannot pass!\"";
- set $@ScorpionFighter$, "";
- end;
+ killmonster "042-1.gat", "Hasan::onScorpionDeath";
+ set $@ScorpionTimer, 0;
+ set $@scorp, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ if (isloggedin(getcharid(3,$@ScorpionFighter$))==0) end;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ if (PC_DIE_COUNTER > $@ScorpDeath) goto L_MessageDeath;
+ message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength! Seems like you took too long and the plan didn't work this time.";
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan: \"Hey you! I told you you cannot pass!\"";
+ set $@ScorpionFighter$, "";
+ end;
L_MessageDeath:
- message strcharinfo(0), "Ouch... I should be more careful when fighting these monsters.";
- end;
+ message strcharinfo(0), "Ouch... I should be more careful when fighting these monsters.";
+ end;
L_Wait:
- mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later.";
- close;
+ mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later.";
+ close;
OnTimer5000:
- if(isloggedin(getcharid(3,$@ScorpionFighter$))==0) goto L_Clean;
- set $@ScorpionTimer, $@ScorpionTimer + 5;
- if ($@ScorpionTimer >= 300) goto L_Clean;
- attachrid(getcharid(3,$@ScorpionFighter$));
- if (PC_DIE_COUNTER > $@ScorpDeath) goto L_Clean;
- setnpctimer 0;
- end;
+ if(isloggedin(getcharid(3,$@ScorpionFighter$))==0) goto L_Clean;
+ set $@ScorpionTimer, $@ScorpionTimer + 5;
+ if ($@ScorpionTimer >= 300) goto L_Clean;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ if (PC_DIE_COUNTER > $@ScorpDeath) goto L_Clean;
+ setnpctimer 0;
+ end;
onScorpionDeath:
- if (strcharinfo(0) != $@ScorpionFighter$) goto L_SummonAgain;
- set $@scorp, 0;
- if (hasan != 3)
- close;
- set hasan, 4;
- message strcharinfo(0), "You saved Hasan.";
- set $@ScorpionTimer, 0;
- set $@ScorpionFighter$, "";
- stopnpctimer;
- setnpctimer 0;
- end;
+ if (strcharinfo(0) != $@ScorpionFighter$) goto L_SummonAgain;
+ set $@scorp, 0;
+ if (hasan != 3)
+ close;
+ set hasan, 4;
+ message strcharinfo(0), "You saved Hasan.";
+ set $@ScorpionTimer, 0;
+ set $@ScorpionFighter$, "";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
OnInit:
- initnpctimer;
- stopnpctimer;
+ initnpctimer;
+ stopnpctimer;
}
-042-1.gat,111,68,0 script #Toll 45,2,2,{
+042-1.gat,111,68,0|script|#Toll|45,2,2,{
- end;
+ end;
OnTouch:
- if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
- end;
- if ((FLAGS & FLAG_TUTORIAL_DONE) || (hasan == 4))
- end;
- if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
- goto L_Scared;
+ if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
+ end;
+ if ((FLAGS & FLAG_TUTORIAL_DONE) || (hasan == 4))
+ end;
+ if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
+ goto L_Scared;
L_Normal:
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan: \"Stop!\"";
- end;
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan: \"Stop!\"";
+ end;
L_Scared:
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and scratches you. Maybe you shouldn't get too close or you are going to get hurt.";
- percentheal -10, 0;
- end;
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and scratches you. Maybe you shouldn't get too close or you are going to get hurt.";
+ percentheal -10, 0;
+ end;
}
-042-1.gat,117,76,0 script #barrier 45,0,2{
- end;
+042-1.gat,117,76,0|script|#barrier|45,0,2{
+ end;
OnTouch:
- if (FLAGS & FLAG_TUTORIAL_DONE)
- goto L_Tut;
- warp "042-1.gat", 115, 76;
- if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
- message strcharinfo(0), "Hasan: \" " + strcharinfo(0) + "! Please help me!\"";
- if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
- message strcharinfo(0), "Hasan: \"Hey! Stop right there!\"";
- if (!$@scorp && hasan == 4)
- message strcharinfo(0), "Hasan: \"Please wait a moment!\"";
- end;
+ if (FLAGS & FLAG_TUTORIAL_DONE)
+ goto L_Tut;
+ warp "042-1.gat", 115, 76;
+ if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
+ message strcharinfo(0), "Hasan: \" " + strcharinfo(0) + "! Please help me!\"";
+ if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
+ message strcharinfo(0), "Hasan: \"Hey! Stop right there!\"";
+ if (!$@scorp && hasan == 4)
+ message strcharinfo(0), "Hasan: \"Please wait a moment!\"";
+ end;
L_Tut:
- warp "022-1.gat", 23, 38;
- end;
+ warp "022-1.gat", 23, 38;
+ end;
}
diff --git a/world/map/npc/042-1/kaan.txt b/world/map/npc/042-1/kaan.txt
index 6b9e34ca..0b22ba64 100644
--- a/world/map/npc/042-1/kaan.txt
+++ b/world/map/npc/042-1/kaan.txt
@@ -1,159 +1,159 @@
// This file is part of the Tutorial
// Author: Jenalya
-042-1.gat,106,70,0 script Kaan 160,{
+042-1.gat,106,70,0|script|Kaan|160,{
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if (hasan == 4) goto L_Hasan_Saved;
- if ($@ScorpionFighter$ == strcharinfo(0)) goto L_Run;
- if (kaan == 4) goto L_Plan;
- if (kaan == 3) goto L_Trick;
- if (kaan == 2) goto L_Out;
- if (kaan == 1) goto L_Tanisha;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if (hasan == 4) goto L_Hasan_Saved;
+ if ($@ScorpionFighter$ == strcharinfo(0)) goto L_Run;
+ if (kaan == 4) goto L_Plan;
+ if (kaan == 3) goto L_Trick;
+ if (kaan == 2) goto L_Out;
+ if (kaan == 1) goto L_Tanisha;
- mes "[Young Man]";
- mes "\"You're the person Tanisha brought here, right?";
- mes "My name is Kaan, I'm her brother.\"";
- next;
- mes "\"She was babbling at me about it all the morning until I sent her to take care of the maggots in the storehouse.\"";
- next;
- mes "Kaan grins mischieviously.";
- mes "[Kaan]";
- mes "\"She hates maggots.\"";
- next;
- mes "\"Maybe you should go and see her...she was really upset about what happened to you.\"";
- set kaan, 1;
- if (tanisha >= 3)
- goto L_Tanisha2;
- close;
+ mes "[Young Man]";
+ mes "\"You're the person Tanisha brought here, right?";
+ mes "My name is Kaan, I'm her brother.\"";
+ next;
+ mes "\"She was babbling at me about it all the morning until I sent her to take care of the maggots in the storehouse.\"";
+ next;
+ mes "Kaan grins mischieviously.";
+ mes "[Kaan]";
+ mes "\"She hates maggots.\"";
+ next;
+ mes "\"Maybe you should go and see her...she was really upset about what happened to you.\"";
+ set kaan, 1;
+ if (tanisha >= 3)
+ goto L_Tanisha2;
+ close;
L_Tanisha2:
- menu
- "I already did and helped her with the maggots.",L_Tanisha3,
- "I talked to her, and she's done with the maggots.",L_Tanisha3;
+ menu
+ "I already did and helped her with the maggots.",L_Tanisha3,
+ "I talked to her, and she's done with the maggots.",L_Tanisha3;
L_Tanisha:
- mes "[Kaan]";
- mes "\"Did you already talk to Tanisha?\"";
- if (tanisha < 3)
- close;
- next;
- menu
- "Yes, I helped her with the maggots.",-,
- "Yeah, and she's done with the maggots.",-;
+ mes "[Kaan]";
+ mes "\"Did you already talk to Tanisha?\"";
+ if (tanisha < 3)
+ close;
+ next;
+ menu
+ "Yes, I helped her with the maggots.",-,
+ "Yeah, and she's done with the maggots.",-;
L_Tanisha3:
- mes "[Kaan]";
- mes "\"Ah, that is good news.";
- mes "You know, we have a lot of problems with bugs here.\"";
- next;
- mes "\"If we don't watch out the maggots will eat all of our stocks.";
- mes "And the desert is crawling with scorpions.";
- mes "They also come here and you need to watch out not to step on them.\"";
- next;
- mes "\"But I took care of that problem.\"";
- mes "He looks very proud.";
- next;
- mes "\"I build this fence to keep them out.\"";
- next;
- menu
- "Impressive! Just a bit... skewed.",-,
- "Wow, it looks very - ahm, unconventional.",-;
- mes "[Kaan]";
- mes "\"Well, it keeps the scorpions out. That's all that matters.\"";
- next;
- mes "\"Are you going to visit Tulimshar?";
- mes "The bazaar there is a wondeful place! Traders, entertainers, adventurers - it's very exciting.\"";
- next;
- mes "\"And Ian the trainer is hanging around there often. You should talk to him, he's a smart guy.\"";
- set kaan, 2;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Thanks for the advice.",L_Close;
- close;
+ mes "[Kaan]";
+ mes "\"Ah, that is good news.";
+ mes "You know, we have a lot of problems with bugs here.\"";
+ next;
+ mes "\"If we don't watch out the maggots will eat all of our stocks.";
+ mes "And the desert is crawling with scorpions.";
+ mes "They also come here and you need to watch out not to step on them.\"";
+ next;
+ mes "\"But I took care of that problem.\"";
+ mes "He looks very proud.";
+ next;
+ mes "\"I build this fence to keep them out.\"";
+ next;
+ menu
+ "Impressive! Just a bit... skewed.",-,
+ "Wow, it looks very - ahm, unconventional.",-;
+ mes "[Kaan]";
+ mes "\"Well, it keeps the scorpions out. That's all that matters.\"";
+ next;
+ mes "\"Are you going to visit Tulimshar?";
+ mes "The bazaar there is a wondeful place! Traders, entertainers, adventurers - it's very exciting.\"";
+ next;
+ mes "\"And Ian the trainer is hanging around there often. You should talk to him, he's a smart guy.\"";
+ set kaan, 2;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Thanks for the advice.",L_Close;
+ close;
L_Out:
- mes "[Kaan]";
- mes "\"Hello! How are you? Did you already visit Tulimshar?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Not yet.",L_Close;
- menu
- "Not yet.",L_Close;
- close;
+ mes "[Kaan]";
+ mes "\"Hello! How are you? Did you already visit Tulimshar?\"";
+ next;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Not yet.",L_Close;
+ menu
+ "Not yet.",L_Close;
+ close;
L_Hasan:
- mes "[Kaan]";
- mes "\"Hasan! That's crazy. He becomes more cheeky with every day.";
- mes "I'd like to help you, but - I won't risk an open confrontation with him.\"";
- next;
- mes "\"Sometimes he just freaks out and then he's dangerous.";
- mes "We should think about some kind of trick. Ah, if only I knew his weak point.\"";
- next;
- mes "\"He might listen to one of the adult men, but they're all off to work in Tulimshar during the day.\"";
- set kaan, 3;
- next;
+ mes "[Kaan]";
+ mes "\"Hasan! That's crazy. He becomes more cheeky with every day.";
+ mes "I'd like to help you, but - I won't risk an open confrontation with him.\"";
+ next;
+ mes "\"Sometimes he just freaks out and then he's dangerous.";
+ mes "We should think about some kind of trick. Ah, if only I knew his weak point.\"";
+ next;
+ mes "\"He might listen to one of the adult men, but they're all off to work in Tulimshar during the day.\"";
+ set kaan, 3;
+ next;
L_Trick:
- mes "[Kaan]";
- mes "\"Do you have any idea what Hasans weakness could be?";
- if (hasan < 2)
- close;
- next;
- menu
- "He's afraid of scorpions.",-,
- "No idea.",L_Close;
- mes "[Kaan]";
- mes "\"Scorpions?! Right! How could I forget?";
- mes "When he was a child, he nearly died because he fell into a scorpion nest.\"";
- next;
+ mes "[Kaan]";
+ mes "\"Do you have any idea what Hasans weakness could be?";
+ if (hasan < 2)
+ close;
+ next;
+ menu
+ "He's afraid of scorpions.",-,
+ "No idea.",L_Close;
+ mes "[Kaan]";
+ mes "\"Scorpions?! Right! How could I forget?";
+ mes "When he was a child, he nearly died because he fell into a scorpion nest.\"";
+ next;
L_Explain:
- mes "\"Ok, then here's the plan:";
- mes "I will catch one of the scorpions that's coming to the fence from the desert.\"";
- next;
- mes "\"You'll go to Hasan and give me a sign when you're ready.";
- mes "Lets say the sign is that you're scratching your head.";
- mes "I'll watch you from this point.\"";
- next;
- mes "\"When you give me the sign, I'll throw the scorpion down on him.";
- mes "While he's distracted with the scorpion, you can pass.\"";
- next;
- mes "\"How's that? We can start as soon as you're ready.\"";
- if (kaan == 3)
- set kaan, 4;
- set hasan, 3;
- close;
+ mes "\"Ok, then here's the plan:";
+ mes "I will catch one of the scorpions that's coming to the fence from the desert.\"";
+ next;
+ mes "\"You'll go to Hasan and give me a sign when you're ready.";
+ mes "Lets say the sign is that you're scratching your head.";
+ mes "I'll watch you from this point.\"";
+ next;
+ mes "\"When you give me the sign, I'll throw the scorpion down on him.";
+ mes "While he's distracted with the scorpion, you can pass.\"";
+ next;
+ mes "\"How's that? We can start as soon as you're ready.\"";
+ if (kaan == 3)
+ set kaan, 4;
+ set hasan, 3;
+ close;
L_Plan:
- mes "[Kaan]";
- mes "\"I'm ready. Just give me the sign when you're down there.";
- mes "Or do you want me to explain the plan again?\"";
- next;
- menu
- "Yes please.",L_Explain,
- "No, everything's alright.",-;
- close;
+ mes "[Kaan]";
+ mes "\"I'm ready. Just give me the sign when you're down there.";
+ mes "Or do you want me to explain the plan again?\"";
+ next;
+ menu
+ "Yes please.",L_Explain,
+ "No, everything's alright.",-;
+ close;
L_Hasan_Saved:
- mes "[Kaan]";
- mes "\"I told you to pass when he's distracted, not to fight the scorpion!";
- mes "But maybe Hasan is thankful now?\"";
- next;
- mes "\"Why don't you talk to him again and see what he says.\"";
- close;
+ mes "[Kaan]";
+ mes "\"I told you to pass when he's distracted, not to fight the scorpion!";
+ mes "But maybe Hasan is thankful now?\"";
+ next;
+ mes "\"Why don't you talk to him again and see what he says.\"";
+ close;
L_Tut_Done:
- mes "[Kaan]";
- mes "\"Hi there. I hope you enjoy your time in Tulimshar.";
- mes "Hasan can be a real troublemaker, but it seems like he has calmed down for now.\"";
- close;
+ mes "[Kaan]";
+ mes "\"Hi there. I hope you enjoy your time in Tulimshar.";
+ mes "Hasan can be a real troublemaker, but it seems like he has calmed down for now.\"";
+ close;
L_Run:
- mes "[Kaan]";
- mes "\"He's distracted! What are you waiting for?\"";
- close;
+ mes "[Kaan]";
+ mes "\"He's distracted! What are you waiting for?\"";
+ close;
L_Close:
- close;
+ close;
}
diff --git a/world/map/npc/042-1/npcs.txt b/world/map/npc/042-1/npcs.txt
index c43749c9..44512766 100644
--- a/world/map/npc/042-1/npcs.txt
+++ b/world/map/npc/042-1/npcs.txt
@@ -1,11 +1,11 @@
// Talk NPCs to help make trek interesting between Tutorial and Bazaar.
-042-1.gat,62,73,0 script Liana 205,{
- set @npcname$, "Liana";
+042-1.gat,62,73,0|script|Liana|205,{
+ set @npcname$, "Liana";
- mes "[" + @npcname$ + "]";
- mes "\"Tulimshar is a large city. I'm sure glad I live in the suburbs because I know where everything's at.\"";
- next;
- mes "\"I think Tanisha is in the building to the right. That girl is growing up fast.\"";
- close;
+ mes "[" + @npcname$ + "]";
+ mes "\"Tulimshar is a large city. I'm sure glad I live in the suburbs because I know where everything's at.\"";
+ next;
+ mes "\"I think Tanisha is in the building to the right. That girl is growing up fast.\"";
+ close;
}
diff --git a/world/map/npc/042-1/valon.txt b/world/map/npc/042-1/valon.txt
index 7ebd6971..221d161c 100644
--- a/world/map/npc/042-1/valon.txt
+++ b/world/map/npc/042-1/valon.txt
@@ -1,38 +1,38 @@
// This file is part of the Tutorial
// Author: Jenalya
-042-1.gat,17,82,0 script Valon 156,1,0{
+042-1.gat,17,82,0|script|Valon|156,1,0{
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- mes "[Valon]";
- mes "\"Hello!";
- mes "You're looking for adventures, right?\"";
- next;
- mes "\"But you shouldn't underestimate this desert, it is dangerous.\"";
- next;
- mes "\"It's crawling with scorpions, and the heat has overcome men tougher than you are.\"";
- next;
- mes "\"If you really want to challenge the desert go to Tulimshar first to prepare yourself.\"";
- close;
+ mes "[Valon]";
+ mes "\"Hello!";
+ mes "You're looking for adventures, right?\"";
+ next;
+ mes "\"But you shouldn't underestimate this desert, it is dangerous.\"";
+ next;
+ mes "\"It's crawling with scorpions, and the heat has overcome men tougher than you are.\"";
+ next;
+ mes "\"If you really want to challenge the desert go to Tulimshar first to prepare yourself.\"";
+ close;
L_Tut_Done:
- mes "[Valon]";
- mes "\"Hello!";
- mes "You're an adventurer, right?\"";
- next;
- mes "\"Be careful in the desert.\"";
- close;
+ mes "[Valon]";
+ mes "\"Hello!";
+ mes "You're an adventurer, right?\"";
+ next;
+ mes "\"Be careful in the desert.\"";
+ close;
OnTouch:
- if (FLAGS & FLAG_TUTORIAL_DONE)
- goto L_Tut;
- warp "042-1.gat", 17, 81;
- mes "[Valon]";
- mes "\"The desert is merciless.";
- mes "I can't let you leave like this.\"";
- close;
+ if (FLAGS & FLAG_TUTORIAL_DONE)
+ goto L_Tut;
+ warp "042-1.gat", 17, 81;
+ mes "[Valon]";
+ mes "\"The desert is merciless.";
+ mes "I can't let you leave like this.\"";
+ close;
L_Tut:
- warp "041-1.gat", 33, 8;
- end;
+ warp "041-1.gat", 33, 8;
+ end;
}
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt
index 53596b32..17bfcf83 100644
--- a/world/map/npc/042-2/sorfina.txt
+++ b/world/map/npc/042-2/sorfina.txt
@@ -1,289 +1,289 @@
// This file is part of the Tutorial
// Author: Jenalya
-042-2.gat,28,26,0 script Sorfina 154,4,4{
+042-2.gat,28,26,0|script|Sorfina|154,4,4{
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
- if (sorfina == 4) goto L_Again;
- if (sorfina == 3) goto L_Clothes;
- if (sorfina == 2) goto L_Chest;
- if (sorfina == 1) goto L_Carpet;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
+ if (sorfina == 4) goto L_Again;
+ if (sorfina == 3) goto L_Clothes;
+ if (sorfina == 2) goto L_Chest;
+ if (sorfina == 1) goto L_Carpet;
- callfunc "GameRules";
+ callfunc "GameRules";
L_Start:
- mes "You open your eyes.";
- mes "";
- mes "[Old Woman]";
- mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
- mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
- next;
- mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
- mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
- next;
- mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
- mes "She has a sad look on her face, but then she shakes her head and smiles.";
- next;
- mes "[Old Woman]";
- mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
- next;
- mes "\"I can tell you some useful things, if you want to hear.";
- mes "Oh, and by the way my name is Sorfina.\"";
- next;
- menu
- "That would be great!",L_Tut,
- "No, thanks. I already know how things are going.",L_SkipTut;
+ mes "You open your eyes.";
+ mes "";
+ mes "[Old Woman]";
+ mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
+ mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
+ next;
+ mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
+ mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
+ next;
+ mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
+ mes "She has a sad look on her face, but then she shakes her head and smiles.";
+ next;
+ mes "[Old Woman]";
+ mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
+ next;
+ mes "\"I can tell you some useful things, if you want to hear.";
+ mes "Oh, and by the way my name is Sorfina.\"";
+ next;
+ menu
+ "That would be great!",L_Tut,
+ "No, thanks. I already know how things are going.",L_SkipTut;
L_Tut:
- mes "[Server]";
- mes "The explanations in this tutorial are based on the official client version 0.5.2";
- mes "If you're using another client, settings and controls may be different.";
- next;
- mes "She smiles at you.";
- mes "[Sorfina]";
- mes "\"A wise decision.\"";
- next;
- mes "\"You still look rather shaky.";
- mes "You're not used to the hot weather, right?\"";
- next;
+ mes "[Server]";
+ mes "The explanations in this tutorial are based on the official client version 0.5.2";
+ mes "If you're using another client, settings and controls may be different.";
+ next;
+ mes "She smiles at you.";
+ mes "[Sorfina]";
+ mes "\"A wise decision.\"";
+ next;
+ mes "\"You still look rather shaky.";
+ mes "You're not used to the hot weather, right?\"";
+ next;
L_Carpet:
- mes "\"Try to take a few steps and walk to that red carpet over there.";
- mes "Just use the arrow keys or click on the place you want to go to.\"";
- if (!sorfina)
- set sorfina, 1;
- close;
+ mes "\"Try to take a few steps and walk to that red carpet over there.";
+ mes "Just use the arrow keys or click on the place you want to go to.\"";
+ if (!sorfina)
+ set sorfina, 1;
+ close;
L_Chest:
- mes "[Sorfina]";
- mes "\"In that chest there is a shirt you can have.\"";
- next;
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
- next;
- mes "\"Now get the shirt out of the chest.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"In that chest there is a shirt you can have.\"";
+ next;
+ mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
+ next;
+ mes "\"Now get the shirt out of the chest.\"";
+ close;
L_Naked:
- mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
- next;
- mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
- next;
- mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
- close;
+ mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
+ next;
+ mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
+ next;
+ mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
+ close;
L_Clothes:
- if (getequipid(equip_torso) < 0) goto L_Naked;
- mes "[Sorfina]";
- mes "\"That's much better, don't you think?\"";
- next;
- mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
- mes "Talk to me again if you want me to explain more things.\"";
- next;
- mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
- next;
- mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
- mes "You can find him near the south gate. Good luck.\"";
- set sorfina, 4;
- close;
+ if (getequipid(equip_torso) < 0) goto L_Naked;
+ mes "[Sorfina]";
+ mes "\"That's much better, don't you think?\"";
+ next;
+ mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
+ mes "Talk to me again if you want me to explain more things.\"";
+ next;
+ mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
+ next;
+ mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
+ mes "You can find him near the south gate. Good luck.\"";
+ set sorfina, 4;
+ close;
L_Again:
- mes "[Sorfina]";
- mes "\"Make yourself at home! Do you have any questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- menu
- "Yes, could you explain about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Sorfina]";
+ mes "\"Make yourself at home! Do you have any questions?\"";
+ next;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Explain:
- menu
- "... walking?",L_Walk,
- "... talking?",L_Talk,
- "... the inventory and items?",L_Items,
- "... shortcuts?",L_Shortcut,
- "... what to do in Tulimshar?",L_Aidan,
- "... nevermind.",L_Close;
- close;
+ menu
+ "... walking?",L_Walk,
+ "... talking?",L_Talk,
+ "... the inventory and items?",L_Items,
+ "... shortcuts?",L_Shortcut,
+ "... what to do in Tulimshar?",L_Aidan,
+ "... nevermind.",L_Close;
+ close;
L_Walk:
- mes "[Sorfina]";
- mes "\"You can use the arrow keys to walk around.";
- mes "Or just click on the place you want to go to.";
- mes "But this only works if that place is reachable and walkable.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"You can use the arrow keys to walk around.";
+ mes "Or just click on the place you want to go to.";
+ mes "But this only works if that place is reachable and walkable.\"";
+ close;
L_Talk:
- mes "[Sorfina]";
- mes "\"If you want to talk to a normal person, you can click at him or her.";
- mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
- next;
- mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
- mes "Then type your message and press Enter to send.\"";
- next;
- mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
- mes "After pressing Enter type '/whisper [name] [message]'.";
- mes "Or you can right click on someone and choose the whisper option.\"";
- next;
- mes "\"Press F7 to show and hide your chat window.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"If you want to talk to a normal person, you can click at him or her.";
+ mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
+ next;
+ mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
+ mes "Then type your message and press Enter to send.\"";
+ next;
+ mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
+ mes "After pressing Enter type '/whisper [name] [message]'.";
+ mes "Or you can right click on someone and choose the whisper option.\"";
+ next;
+ mes "\"Press F7 to show and hide your chat window.\"";
+ close;
L_Items:
- mes "[Sorfina]";
- mes "\"There are three types of items.";
- mes "They can be Consumables, Equipment or Miscellaneous.\"";
- next;
- mes "\"Consumable items such as Potions, can be used only once.";
- mes "After use, they will disappear from your inventory.";
- mes "There are some rare items that can be used but don't get consumed.";
- next;
- mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
- next;
- mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
- next;
- mes "\"Press F3 to open your inventory.";
- mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
- next;
- mes "\"To use or equip an item, select it by clicking on it.";
- mes "Then press Use or Equip.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"There are three types of items.";
+ mes "They can be Consumables, Equipment or Miscellaneous.\"";
+ next;
+ mes "\"Consumable items such as Potions, can be used only once.";
+ mes "After use, they will disappear from your inventory.";
+ mes "There are some rare items that can be used but don't get consumed.";
+ next;
+ mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
+ next;
+ mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
+ next;
+ mes "\"Press F3 to open your inventory.";
+ mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
+ next;
+ mes "\"To use or equip an item, select it by clicking on it.";
+ mes "Then press Use or Equip.\"";
+ close;
L_Shortcut:
- mes "[Sorfina]";
- mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
- next;
- mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
- next;
- mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
+ next;
+ mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
+ next;
+ mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
+ close;
L_Aidan:
- mes "[Sorfina]";
- mes "\"I suggest to go to the bazaar near the south gate.";
- mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
- next;
- mes "\"When you leave this area to the Southeast, you'll come to the docks.";
- mes "Follow the street to the south to pass the old town gates.\"";
- next;
- mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
- mes "Just follow the street to the south and you'll reach the bazaar.\"";
- next;
- mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
- mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
- mes "Talk to everybody. You can never tell when they might know something useful.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"I suggest to go to the bazaar near the south gate.";
+ mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
+ next;
+ mes "\"When you leave this area to the Southeast, you'll come to the docks.";
+ mes "Follow the street to the south to pass the old town gates.\"";
+ next;
+ mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
+ mes "Just follow the street to the south and you'll reach the bazaar.\"";
+ next;
+ mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
+ mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
+ mes "Talk to everybody. You can never tell when they might know something useful.\"";
+ close;
L_Hasan:
- mes "[Sorfina]";
- mes "\"Ah, Hasan. He's causing trouble again?\"";
- mes "She shakes her head.";
- next;
- mes "[Sorfina]";
- mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
- next;
- mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
- next;
- mes "\"He took him into the desert and then left him there!";
- mes "Hasan was only seven years old!\"";
- next;
- mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
- next;
- mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
- mes "She shakes her head.";
- next;
- mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
- next;
- mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
- mes "She sighs.";
- if (hasan == 1)
- set hasan, 2;
- close;
+ mes "[Sorfina]";
+ mes "\"Ah, Hasan. He's causing trouble again?\"";
+ mes "She shakes her head.";
+ next;
+ mes "[Sorfina]";
+ mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
+ next;
+ mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
+ next;
+ mes "\"He took him into the desert and then left him there!";
+ mes "Hasan was only seven years old!\"";
+ next;
+ mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
+ next;
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
+ mes "She shakes her head.";
+ next;
+ mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
+ next;
+ mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "She sighs.";
+ if (hasan == 1)
+ set hasan, 2;
+ close;
L_SkipTut:
- mes "[Sorfina]";
- mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
- next;
- menu
- "Thinking about it twice... please tell me.",L_Tut,
- "Yeah, but thanks for the offer. Bye.",-;
- mes "[Sorfina]";
- mes "\"Alright, if you say so. But take at least this.";
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- getitem "Knife", 1;
- getitem "CottonShirt", 1;
- mes "Good luck.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
+ next;
+ menu
+ "Thinking about it twice... please tell me.",L_Tut,
+ "Yeah, but thanks for the offer. Bye.",-;
+ mes "[Sorfina]";
+ mes "\"Alright, if you say so. But take at least this.";
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ getitem "Knife", 1;
+ getitem "CottonShirt", 1;
+ mes "Good luck.\"";
+ close;
L_Close:
- close;
+ close;
OnTouch:
- if (TUT_var != 0) close;
- callfunc "GameRules";
- goto L_Start;
- close;
+ if (TUT_var != 0) close;
+ callfunc "GameRules";
+ goto L_Start;
+ close;
}
-042-2.gat,33,27,0 script #Carpet 45,1,1{
- end;
+042-2.gat,33,27,0|script|#Carpet|45,1,1{
+ end;
OnTouch:
- if (sorfina != 1)
- end;
- mes "[Sorfina]";
- mes "\"Very good! I'm glad you're recovering.";
- mes "Now you should get dressed again.\"";
- next;
- mes "Sorfina unlocks the chest behind her.";
- next;
- mes "[Sorfina]";
- mes "\"In that chest there is a shirt you can have.\"";
- next;
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
- next;
- mes "\"Now get the shirt out of the chest.\"";
- set sorfina, 2;
- close;
+ if (sorfina != 1)
+ end;
+ mes "[Sorfina]";
+ mes "\"Very good! I'm glad you're recovering.";
+ mes "Now you should get dressed again.\"";
+ next;
+ mes "Sorfina unlocks the chest behind her.";
+ next;
+ mes "[Sorfina]";
+ mes "\"In that chest there is a shirt you can have.\"";
+ next;
+ mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
+ next;
+ mes "\"Now get the shirt out of the chest.\"";
+ set sorfina, 2;
+ close;
}
-042-2.gat,27,23,0 script Chest 111,{
+042-2.gat,27,23,0|script|Chest|111,{
- if (sorfina > 2) goto L_Empty;
- if (sorfina == 2) goto L_Shirt;
+ if (sorfina > 2) goto L_Empty;
+ if (sorfina == 2) goto L_Shirt;
- mes "The chest is locked.";
- close;
+ mes "The chest is locked.";
+ close;
L_Shirt:
- mes "You take a simple Cotton Shirt out of the chest.";
- getitem "CottonShirt", 1;
- next;
- mes "[Sorfina]";
- mes "\"Great! Now you can equip it.\"";
- next;
- mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
- next;
- mes "\"After we finish talking, click on the shirt and press the equip button.\"";
- set sorfina, 3;
- close;
+ mes "You take a simple Cotton Shirt out of the chest.";
+ getitem "CottonShirt", 1;
+ next;
+ mes "[Sorfina]";
+ mes "\"Great! Now you can equip it.\"";
+ next;
+ mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
+ next;
+ mes "\"After we finish talking, click on the shirt and press the equip button.\"";
+ set sorfina, 3;
+ close;
L_Empty:
- mes "The chest is empty.";
- close;
+ mes "The chest is empty.";
+ close;
}
-042-2.gat,44,31,0 script #DoorOut 45,0,0{
- end;
+042-2.gat,44,31,0|script|#DoorOut|45,0,0{
+ end;
OnTouch:
- if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
- warp "042-1.gat", 37, 57;
- end;
+ if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
+ warp "042-1.gat", 37, 57;
+ end;
L_Block:
- message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
- end;
+ message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
+ end;
}
diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt
index 4361e582..aa3cc662 100644
--- a/world/map/npc/042-2/tanisha.txt
+++ b/world/map/npc/042-2/tanisha.txt
@@ -1,276 +1,276 @@
// This file is part of the Tutorial
// Authors: Jenalya, alastrim
-042-2.gat,37,90,0 script Tanisha 114,{
+042-2.gat,37,90,0|script|Tanisha|114,{
- set @playerlimit, 4;
+ set @playerlimit, 4;
- if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting;
+ if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting;
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if (tanisha == 4) goto L_Again;
- if (tanisha == 3) goto L_Stats;
- if (tanisha == 2) goto L_Fail;
- if (tanisha == 1) goto L_Maggots;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if (tanisha == 4) goto L_Again;
+ if (tanisha == 3) goto L_Stats;
+ if (tanisha == 2) goto L_Fail;
+ if (tanisha == 1) goto L_Maggots;
- mes "[Tanisha]";
- mes "\"Hey! You're up again!\"";
- emotion 3;
- next;
- mes "\"Are you feeling better?\"";
- next;
- menu
- "Yes, thank you.",-,
- "Yeah, but all my stuff is gone.",-;
- mes "[Tanisha]";
- mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
- mes "Hey, I have an idea.\"";
- next;
+ mes "[Tanisha]";
+ mes "\"Hey! You're up again!\"";
+ emotion 3;
+ next;
+ mes "\"Are you feeling better?\"";
+ next;
+ menu
+ "Yes, thank you.",-,
+ "Yeah, but all my stuff is gone.",-;
+ mes "[Tanisha]";
+ mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
+ mes "Hey, I have an idea.\"";
+ next;
L_Maggots:
- set tanisha, 1;
- mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
- mes "But they're so yucky!\"";
- next;
- mes "\"If you kill them, I'll give you my knife.";
- mes "What do you say?\"";
- next;
- menu
- "Sure!",-,
- "That's your job.",L_Close;
- mes "[Tanisha]";
- mes "\"Wonderful!\"";
- if ($@TUT_MAGGOT >= @playerlimit)
- goto L_Crowded;
- set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
- getitem "Knife", 1;
- next;
+ set tanisha, 1;
+ mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
+ mes "But they're so yucky!\"";
+ next;
+ mes "\"If you kill them, I'll give you my knife.";
+ mes "What do you say?\"";
+ next;
+ menu
+ "Sure!",-,
+ "That's your job.",L_Close;
+ mes "[Tanisha]";
+ mes "\"Wonderful!\"";
+ if ($@TUT_MAGGOT >= @playerlimit)
+ goto L_Crowded;
+ set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
+ getitem "Knife", 1;
+ next;
L_Fight_Again:
- mes "\"Ok, listen what to do.";
- mes "Equip the knife and kill the maggots.\"";
- next;
- mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
- mes "But it also works to click on the monster with your mouse.\"";
- next;
- mes "\"If you press the left Shift button, you can abort your attack.\"";
- next;
- mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
- next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
- set tanisha, 2;
- set @maggot, 0;
- set @time, 0;
- close2;
- warp "042-2.gat", 33, 87;
+ mes "\"Ok, listen what to do.";
+ mes "Equip the knife and kill the maggots.\"";
+ next;
+ mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
+ next;
+ mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
+ set tanisha, 2;
+ set @maggot, 0;
+ set @time, 0;
+ close2;
+ warp "042-2.gat", 33, 87;
L_Summon:
- monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
- startnpctimer;
- end;
+ monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
+ startnpctimer;
+ end;
L_Stats:
- mes "[Tanisha]";
- mes "\"That was great! Like a professional exterminator!\"";
- next;
- mes "\"And it seems you became stronger and more experienced.";
- mes "That means you got some status points which you can use to increase your abilities.\"";
- next;
- mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
- next;
+ mes "[Tanisha]";
+ mes "\"That was great! Like a professional exterminator!\"";
+ next;
+ mes "\"And it seems you became stronger and more experienced.";
+ mes "That means you got some status points which you can use to increase your abilities.\"";
+ next;
+ mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
+ next;
L_StatsRe:
- mes "\"Strength makes you hit harder and you can carry more weight.\"";
- next;
- mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
- next;
- mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
- next;
- mes "\"Intelligence is useful for magic attack and defense.";
- mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
- next;
- mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
- next;
- mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
- next;
- mes "\"Think about how you want to play before assigning the points.\"";
- next;
- mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
- mes "Tanisha looks at you with wide opened eyes.";
- next;
- mes "[Tanisha]";
- mes "\"But I doubt he'd do that without a service in return.\"";
+ mes "\"Strength makes you hit harder and you can carry more weight.\"";
+ next;
+ mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
+ next;
+ mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
+ next;
+ mes "\"Intelligence is useful for magic attack and defense.";
+ mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
+ next;
+ mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
+ next;
+ mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
+ next;
+ mes "\"Think about how you want to play before assigning the points.\"";
+ next;
+ mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
+ mes "Tanisha looks at you with wide opened eyes.";
+ next;
+ mes "[Tanisha]";
+ mes "\"But I doubt he'd do that without a service in return.\"";
- if (tanisha == 3) goto L_Advice;
- close;
+ if (tanisha == 3) goto L_Advice;
+ close;
L_Advice:
- next;
- mes "[Tanisha]";
- mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
- mes "Good luck!\"";
- emotion 3;
- if (tanisha == 3)
- set tanisha, 4;
- close;
+ next;
+ mes "[Tanisha]";
+ mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
+ mes "Good luck!\"";
+ emotion 3;
+ if (tanisha == 3)
+ set tanisha, 4;
+ close;
L_Again:
- mes "[Tanisha]";
- mes "\"Hi there! Is everything alright? Do you have questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- menu
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Tanisha]";
+ mes "\"Hi there! Is everything alright? Do you have questions?\"";
+ next;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ menu
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Explain:
- menu
- "... how to fight?",L_Fight,
- "... monsters?",L_Mob,
- "... status points?",L_StatsRe,
- "... what to do in Tulimshar?",L_Advice,
- "... nevermind.",L_Close;
+ menu
+ "... how to fight?",L_Fight,
+ "... monsters?",L_Mob,
+ "... status points?",L_StatsRe,
+ "... what to do in Tulimshar?",L_Advice,
+ "... nevermind.",L_Close;
L_Fight:
- mes "[Tanisha]";
- mes "\"Press A to focus on a monster. With X you can focus and attack.";
- mes "But it also works to click on the monster with your mouse.\"";
- next;
- mes "\"If you press the left Shift button, you can abort your attack.\"";
- next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
- next;
- mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"Press A to focus on a monster. With X you can focus and attack.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
+ next;
+ mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
+ close;
L_Mob:
- mes "[Tanisha]";
- mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
- mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
- next;
- mes "\"Aggressive monsters will attack you as soon as they see you.\"";
- next;
- mes "\"Neutral monsters are peaceful until they get attacked.\"";
- next;
- mes "\"Assistants are monsters who help each other.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
+ mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
+ next;
+ mes "\"Aggressive monsters will attack you as soon as they see you.\"";
+ next;
+ mes "\"Neutral monsters are peaceful until they get attacked.\"";
+ next;
+ mes "\"Assistants are monsters who help each other.\"";
+ close;
L_Hasan:
- mes "[Tanisha]";
- mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
- next;
- mes "\"The only thing he's afraid of are scorpions.";
- mes "I'm not sure why, some bad experience when he was a child.";
- mes "That was before I was born.\"";
- if (hasan == 1)
- set hasan, 2;
- close;
+ mes "[Tanisha]";
+ mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
+ next;
+ mes "\"The only thing he's afraid of are scorpions.";
+ mes "I'm not sure why, some bad experience when he was a child.";
+ mes "That was before I was born.\"";
+ if (hasan == 1)
+ set hasan, 2;
+ close;
L_Tut_Done:
- mes "[Tanisha]";
- mes "\"These yucky maggots! They're eating our goods!";
- mes "No matter how many of them you kill, they always come back.\"";
- mes "She sighs.";
- next;
- mes "[Tanisha]";
- mes "\"Do you have any questions?\"";
- menu
- "Yes, could you explain about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Tanisha]";
+ mes "\"These yucky maggots! They're eating our goods!";
+ mes "No matter how many of them you kill, they always come back.\"";
+ mes "She sighs.";
+ next;
+ mes "[Tanisha]";
+ mes "\"Do you have any questions?\"";
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Crowded:
- mes "[Tanisha]";
- mes "\"That's great! But...";
- mes "it seems a little crowded in there.\"";
- next;
- mes "\"Let's wait a short while.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"That's great! But...";
+ mes "it seems a little crowded in there.\"";
+ next;
+ mes "\"Let's wait a short while.\"";
+ close;
L_Sleep:
- warp "042-2.gat", 36, 90;
- mes "[Tanisha]";
- mes "\"What are you doing in there?";
- mes "Sleeping?";
- mes "Come back when you're serious.\"";
- set @maggot, 0;
- set @time, 0;
- if ($@TUT_MAGGOT > 0)
- set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
- if ($@TUT_MAGGOT == 0) stopnpctimer;
- if ($@TUT_MAGGOT == 0) setnpctimer 0;
- close;
+ warp "042-2.gat", 36, 90;
+ mes "[Tanisha]";
+ mes "\"What are you doing in there?";
+ mes "Sleeping?";
+ mes "Come back when you're serious.\"";
+ set @maggot, 0;
+ set @time, 0;
+ if ($@TUT_MAGGOT > 0)
+ set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
+ if ($@TUT_MAGGOT == 0) stopnpctimer;
+ if ($@TUT_MAGGOT == 0) setnpctimer 0;
+ close;
L_Fail:
- mes "Tanisha seems to be trying hard to supress laughter.";
- mes "[Tanisha]";
- mes "\"The maggots defeated you.\"";
- next;
- mes "She bursts out with laughter.";
- mes "[Tanisha]";
- mes "\"Oops, I'm sorry. It's just too funny.";
- mes "Do you want to try it again?\"";
- next;
- menu
- "Sure!",-,
- "No, I need a rest.",L_Close;
- if ($@TUT_MAGGOT >= @playerlimit)
- goto L_Crowded;
- goto L_Fight_Again;
- set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
- close;
+ mes "Tanisha seems to be trying hard to supress laughter.";
+ mes "[Tanisha]";
+ mes "\"The maggots defeated you.\"";
+ next;
+ mes "She bursts out with laughter.";
+ mes "[Tanisha]";
+ mes "\"Oops, I'm sorry. It's just too funny.";
+ mes "Do you want to try it again?\"";
+ next;
+ menu
+ "Sure!",-,
+ "No, I need a rest.",L_Close;
+ if ($@TUT_MAGGOT >= @playerlimit)
+ goto L_Crowded;
+ goto L_Fight_Again;
+ set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
+ close;
L_Fighting:
- message strcharinfo(0), "Tanisha: I believe in you!";
- end;
+ message strcharinfo(0), "Tanisha: I believe in you!";
+ end;
OnTimer1000:
- setnpctimer 0;
- if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
- goto L_CleanUp;
- areatimer "042-2.gat", 30, 85, 36, 89, 10, "Tanisha::onTick";
- end;
+ setnpctimer 0;
+ if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
+ goto L_CleanUp;
+ areatimer "042-2.gat", 30, 85, 36, 89, 10, "Tanisha::onTick";
+ end;
L_CleanUp:
- killmonster "042-2.gat", "Tanisha::onMaggotDeath";
- set $@TUT_MAGGOT, 0;
- stopnpctimer;
- setnpctimer 0;
- end;
+ killmonster "042-2.gat", "Tanisha::onMaggotDeath";
+ set $@TUT_MAGGOT, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
onTick:
- set @time, @time + 1;
- if (@time > 300)
- goto L_Sleep;
- if (isdead(0)) end;
- if (hp > 20)
- goto L_NoHeal;
- heal MaxHp, 0;
- message strcharinfo(0), "Tanisha: You're doing good!";
+ set @time, @time + 1;
+ if (@time > 300)
+ goto L_Sleep;
+ if (isdead(0)) end;
+ if (hp > 20)
+ goto L_NoHeal;
+ heal MaxHp, 0;
+ message strcharinfo(0), "Tanisha: You're doing good!";
L_NoHeal:
- if (@maggot < 5)
- end;
- warp "042-2.gat", 36, 90;
- set tanisha, 3;
- set @maggot, 0;
- set @time, 0;
- if ($@TUT_MAGGOT > 0)
- set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
- if ($@TUT_MAGGOT == 0) stopnpctimer;
- if ($@TUT_MAGGOT == 0) setnpctimer 0;
- close;
+ if (@maggot < 5)
+ end;
+ warp "042-2.gat", 36, 90;
+ set tanisha, 3;
+ set @maggot, 0;
+ set @time, 0;
+ if ($@TUT_MAGGOT > 0)
+ set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
+ if ($@TUT_MAGGOT == 0) stopnpctimer;
+ if ($@TUT_MAGGOT == 0) setnpctimer 0;
+ close;
onMaggotDeath:
- if (@maggot == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
- if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
- if (@maggot == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
- if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1;
- if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath";
- if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
- end;
+ if (@maggot == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
+ if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
+ if (@maggot == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
+ if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1;
+ if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath";
+ if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
+ end;
L_Close:
- close;
+ close;
}