summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2009-01-19 10:31:31 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-19 10:31:31 +0000
commita3886681f3f0cc492eb2af0130525bf509659cfc (patch)
treed39a274a7754f1ea135b8dffd30d55b615e4463d
parent91627698793a7f310501024cd1d195555a2a08ca (diff)
downloadserverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.gz
serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.bz2
serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.xz
serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.zip
Reset rates in battle conf to ease merging
-rw-r--r--conf/battle_athena.conf16
1 files changed, 8 insertions, 8 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
index f85e880f..a4806bec 100644
--- a/conf/battle_athena.conf
+++ b/conf/battle_athena.conf
@@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000
// Item drop rates (Note 2)
// The rate the common items are droped (Items that are in the ETC tab, besides card)
-item_rate_common: 1000
+item_rate_common: 100
item_drop_common_min: 1
item_drop_common_max: 10000
// The rate healing items are droped (items that restore HP or SP)
-item_rate_heal: 1000
+item_rate_heal: 100
item_drop_heal_min: 1
item_drop_heal_max: 10000
// The rate at which usable items (in the item tab) other then healing items are droped.
-item_rate_use: 1000
+item_rate_use: 100
item_drop_use_min: 1
item_drop_use_max: 10000
// The rate at which equipment is droped.
-item_rate_equip: 1000
+item_rate_equip: 100
item_drop_equip_min: 1
item_drop_equip_max: 10000
@@ -137,10 +137,10 @@ item_drop_mvp_max: 10000
drop_rate0item: no
// Rate at which exp. is given. (Note 2)
-base_exp_rate: 1000
+base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 1000
+job_exp_rate: 100
// PVP exp. Do players get exp during pvp
pvp_exp: yes
@@ -162,11 +162,11 @@ zeny_penalty: 0
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 100
+restart_hp_rate: 0
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 100
+restart_sp_rate: 0
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100