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authorSini Ruohomaa <sini.ruohomaa@iki.fi>2010-08-21 13:15:29 +0300
committerSini Ruohomaa <sini.ruohomaa@iki.fi>2010-08-21 13:15:29 +0300
commitb9586203ca934ea787b6d917cdd94921b7e7f2c2 (patch)
tree4b2a449dfb2fb61bd75aedd1e4cd18a132ce151c
parent9cc1783bc108842cfce916dc0e8cebf8c42ba25e (diff)
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Moved the NPCs to follow the double-spacing standard (for punctuation) too.
-rw-r--r--npc/001-1_Tulimshar/bernard.txt20
-rw-r--r--npc/001-1_Tulimshar/mikhail.txt6
-rw-r--r--npc/001-1_Tulimshar/sarah.txt14
3 files changed, 20 insertions, 20 deletions
diff --git a/npc/001-1_Tulimshar/bernard.txt b/npc/001-1_Tulimshar/bernard.txt
index 1cf63d8c..d5cfca1c 100644
--- a/npc/001-1_Tulimshar/bernard.txt
+++ b/npc/001-1_Tulimshar/bernard.txt
@@ -12,13 +12,13 @@
L_Opening0:
mes "[Bernard]";
- mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
+ mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
next;
goto L_Ask;
L_Opening1:
mes "[Bernard ]";
- mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
+ mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
next;
goto L_Ask;
@@ -34,13 +34,13 @@ L_Yes:
L_Req0:
mes "[Bernard]";
- mes "\"Great! I need a [Roasted Maggot] for my soup.\"";
+ mes "\"Great! I need a [Roasted Maggot] for my soup.\"";
next;
goto L_Set;
L_Req1:
mes "[Bernard]";
- mes "\"Bring me a [Roasted Maggot]. I'll give you something if you do.\"";
+ mes "\"Bring me a [Roasted Maggot]. I'll give you something if you do.\"";
next;
goto L_Set;
@@ -54,7 +54,7 @@ L_Progress:
if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
mes "[Bernard]";
mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
+ mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
getinventorylist;
if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
delitem "RoastedMaggot", 1;
@@ -66,8 +66,8 @@ L_Progress:
L_Progress2:
if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
mes "[Bernard]";
- mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 maggot slimes! Here, have some beer as reward.\"";
+ mes "\"Nice! They're perfect, just perfect!";
+ mes "You brought me the 3 maggot slimes! Here, have some beer as reward.\"";
getinventorylist;
if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
delitem "MaggotSlime", 3;
@@ -79,7 +79,7 @@ L_Progress2:
L_NotEnough:
mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a [Roasted Maggot]. I'm yearning for maggot soup!\"";
+ mes "\"Oh, please hurry and bring me a [Roasted Maggot]. I'm yearning for maggot soup!\"";
close;
L_NotEnough1:
@@ -91,7 +91,7 @@ L_NotEnough1:
L_Done1:
mes "[Bernard]";
mes "\"Thank you so much!\"";
- mes "\"But... something is missing to make the soup creamy.\"";
+ mes "\"But... something is missing to make the soup creamy.\"";
next;
mes "\"I need 3 [Maggot Slime]s for that.\"";
mes "\"Bring them to me, and I'll give you something nice.\"";
@@ -112,6 +112,6 @@ L_No:
L_TooMany:
next;
mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
close;
}
diff --git a/npc/001-1_Tulimshar/mikhail.txt b/npc/001-1_Tulimshar/mikhail.txt
index 5a969f28..76a1ad59 100644
--- a/npc/001-1_Tulimshar/mikhail.txt
+++ b/npc/001-1_Tulimshar/mikhail.txt
@@ -13,7 +13,7 @@ L_Start:
mes "[Mikhail]";
mes "\"My grandma sent me to get five [Maggot Slime]s from the maggots in the desert, but they scare me so bad!\"";
next;
- mes "\"You look like a nice person. Would you go get them for me?\"";
+ mes "\"You look like a nice person. Would you go get them for me?\"";
menu
"Of course, I'll go get them for you.", L_accept,
"I've got other things to do right now.", L_close;
@@ -24,7 +24,7 @@ L_close:
L_accept:
mes "[Mikhail]";
- mes "\"Thank you so much! I'll wait for you here.\"";
+ mes "\"Thank you so much! I'll wait for you here.\"";
set TMW_Quest, 5;
close;
@@ -47,7 +47,7 @@ L_get:
delitem "MaggotSlime", 5;
set TMW_Quest, 6;
mes "[Mikhail]";
- mes "\"Ooh! Thank you so much! I can get back to my grandma now!\"";
+ mes "\"Ooh! Thank you so much! I can get back to my grandma now!\"";
next;
getexp 100, 0;
mes "You get 100 xp.";
diff --git a/npc/001-1_Tulimshar/sarah.txt b/npc/001-1_Tulimshar/sarah.txt
index d75e5c38..bc02bef4 100644
--- a/npc/001-1_Tulimshar/sarah.txt
+++ b/npc/001-1_Tulimshar/sarah.txt
@@ -23,19 +23,19 @@ L_Opening0:
L_Opening1:
mes "[Sarah]";
- mes "\"Mmm, [Cherry Cake]...I love it!\"";
+ mes "\"Mmm, [Cherry Cake]... I love it!\"";
next;
goto L_Ask;
L_Ask:
- mes "\"Can you bring me a piece of [Cherry Cake]? Pretty please?\"";
+ mes "\"Can you bring me a piece of [Cherry Cake]? Pretty please?\"";
menu
"Yes.", L_Req0,
"No.", L_No;
L_Req0:
mes "[Sarah]";
- mes "\"Yippee! Bring me a piece of [Cherry Cake], and I'll give you a nice hat!\"";
+ mes "\"Yippee! Bring me a piece of [Cherry Cake], and I'll give you a nice hat!\"";
next;
goto L_Set;
@@ -50,7 +50,7 @@ L_Progress:
mes "[Sarah]";
mes "\"Whee!\"";
next;
- mes "You brought me [Cherry Cake]! Here is your new hat, as promised.\"";
+ mes "You brought me [Cherry Cake]! Here is your new hat, as promised.\"";
emotion 9;
getinventorylist;
if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
@@ -61,12 +61,12 @@ L_Progress:
L_NotEnough:
mes "[Sarah]";
- mes "\"Oh, I'm starving! Please bring me [Cherry Cake]!\"";
+ mes "\"Oh, I'm starving! Please bring me [Cherry Cake]!\"";
close;
L_Done:
mes "[Sarah]";
- mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
+ mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
emotion 9;
close;
@@ -76,6 +76,6 @@ L_No:
L_TooMany:
next;
mes "[Sarah]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
close;
}