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path: root/world/map/npc/xmas/2011/xmas2011config.txt
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-|script|#xmas2011config|-1,{
OnInit:
    set $@xmas2011_start_day, 10;
    set $@xmas2011_reward_start_day, 25;
    set $@xmas2011_reward_end_day, 6;
    set $@xmas2011_year, 2011;
    set $@xmas2011_glove_id, 2160;

    set $@xmas11_talkedToChief,             0x00000001;
    set $@xmas11_talkedToBadGuy,            0x00000002;

    set $@xmas11_startedReinbooSearch,      0x00000004;
    set $@xmas11_firstReinboo,              0x00000008;
    set $@xmas11_firstReinbooDone,          0x00000010;
    set $@xmas11_secondReinboo,             0x00000020;
    set $@xmas11_secondReinbooDone,         0x00000040;
    set $@xmas11_thirdReinboo,              0x00000080;
    set $@xmas11_thirdReinbooDone,          0x00000100;
    set $@xmas11_fourthReinboo,             0x00000200;
    set $@xmas11_fourthReinbooDone,         0x00000400;

    set $@xmas11_Decoration,                0x00000800;
    set $@xmas11_DecorationDone,            0x00001000;
    set $@xmas11_Bedding,                   0x00002000;
    set $@xmas11_BeddingDone,               0x00004000;
    set $@xmas11_Potion,                    0x00008000;
    set $@xmas11_PotionDone,                0x00010000;

    set $@xmas11_PlushMoubooMask,           0x000E0000;
    set $@xmas11_PlushMoubooShift,          17;

    set $@xmas11_StickReinbooMask,          0x00700000;
    set $@xmas11_StickReinbooShift,         20;

    set $@xmas11_DollMask,                  0x03800000;
    set $@xmas11_DollShift,                 23;

    set $@xmas11_BallMask,                  0x1C000000;
    set $@xmas11_BallShift,                 26;

    set $@xmas11_BadGuyReward,              0x20000000;
    set $@xmas11_SantaReward,               0x40000000;

// 0x80000000

    set $@xmas2011_reinboopoints, 10; // there are 4 reinboos
    set $@xmas2011_beddingpoints, 10;
    set $@xmas2011_glitterpoints, 10;
    set $@xmas2011_potionpoints, 10;
    set $@xmas2011_plushmouboopoints, 10;
    set $@xmas2011_stickreinboopoints, 10;
    set $@xmas2011_ballpoints, 10;
    set $@xmas2011_dollpoints, 10;

    set $@xmas2011_totalpoints, 4*$@xmas2011_reinboopoints + $@xmas2011_beddingpoints + $@xmas2011_glitterpoints + $@xmas2011_potionpoints + $@xmas2011_plushmouboopoints + $@xmas2011_stickreinboopoints + $@xmas2011_ballpoints + $@xmas2011_dollpoints;

    set $@xmas2011_main_rewardcost, 70;
    set $@xmas2011_toy_rewardcost, 30;
    set $@xmas2011_gloves_rewardcost, 8;
    set $@xmas2011_gingerbreadman_rewardcost, 5;
    set $@xmas2011_xmascake_rewardcost, 3;
    set $@xmas2011_candy_rewardcost, 1;
}

// calculates the points for helping and sabotaging
function|script|xmas2011points|{
    set @plushmouboo, (xmas11 & $@xmas11_PlushMoubooMask) >> $@xmas11_PlushMoubooShift;
    set @stickreinboo, (xmas11 & $@xmas11_StickReinbooMask) >> $@xmas11_StickReinbooShift;
    set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift;
    set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift;
    set @helppoints, 0;
    set @sabotagepoints, 0;

    if ((xmas11 & $@xmas11_firstReinbooDone) && !(xmas11 & $@xmas11_firstReinboo))
        set @helppoints, @helppoints + $@xmas2011_reinboopoints;
    if ((xmas11 & $@xmas11_firstReinbooDone) && (xmas11 & $@xmas11_firstReinboo))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;

    if ((xmas11 & $@xmas11_secondReinbooDone) && !(xmas11 & $@xmas11_secondReinboo))
        set @helppoints, @helppoints + $@xmas2011_reinboopoints;
    if ((xmas11 & $@xmas11_secondReinbooDone) && (xmas11 & $@xmas11_secondReinboo))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;

    if ((xmas11 & $@xmas11_thirdReinbooDone) && !(xmas11 & $@xmas11_thirdReinboo))
        set @helppoints, @helppoints + $@xmas2011_reinboopoints;
    if ((xmas11 & $@xmas11_thirdReinbooDone) && (xmas11 & $@xmas11_thirdReinboo))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;

    if ((xmas11 & $@xmas11_fourthReinbooDone) && !(xmas11 & $@xmas11_fourthReinboo))
        set @helppoints, @helppoints + $@xmas2011_reinboopoints;
    if ((xmas11 & $@xmas11_fourthReinbooDone) && (xmas11 & $@xmas11_fourthReinboo))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;

    if ((xmas11 & $@xmas11_PotionDone) && !(xmas11 & $@xmas11_Potion))
        set @helppoints, @helppoints + $@xmas2011_potionpoints;
    if ((xmas11 & $@xmas11_PotionDone) && (xmas11 & $@xmas11_Potion))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_potionpoints;

    if ((xmas11 & $@xmas11_BeddingDone) && !(xmas11 & $@xmas11_Bedding))
        set @helppoints, @helppoints + $@xmas2011_beddingpoints;
    if ((xmas11 & $@xmas11_BeddingDone) && (xmas11 & $@xmas11_Bedding))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_beddingpoints;

    if ((xmas11 & $@xmas11_DecorationDone) && !(xmas11 & $@xmas11_Decoration))
        set @helppoints, @helppoints + $@xmas2011_glitterpoints;
    if ((xmas11 & $@xmas11_DecorationDone) && (xmas11 & $@xmas11_Decoration))
        set @sabotagepoints, @sabotagepoints + $@xmas2011_glitterpoints;

    if (@plushmouboo == 5)
        set @helppoints, @helppoints + $@xmas2011_plushmouboopoints;
    if (@plushmouboo == 6)
        set @sabotagepoints, @sabotagepoints + $@xmas2011_plushmouboopoints;

    if (@stickreinboo == 5)
        set @helppoints, @helppoints + $@xmas2011_stickreinboopoints;
    if (@stickreinboo == 6)
        set @sabotagepoints, @sabotagepoints + $@xmas2011_stickreinboopoints;

    if (@ball == 5)
        set @helppoints, @helppoints + $@xmas2011_ballpoints;
    if (@ball == 6)
        set @sabotagepoints, @sabotagepoints + $@xmas2011_ballpoints;

    if (@doll == 5)
        set @helppoints, @helppoints + $@xmas2011_dollpoints;
    if (@doll == 6)
        set @sabotagepoints, @sabotagepoints + $@xmas2011_dollpoints;

    set @plushmouboo, 0;
    set @stickreinboo, 0;
    set @ball, 0;
    set @doll, 0;
    return;
}

function|script|xmas2011debug|{
    menu
        "i'm fine",L_Close,
        "show my points",L_Points,
        "show variable",L_Var,
        "restart",L_Restart,
        "reset",-;
    set xmas11, 0;
    close;
L_Restart:
    set xmas11, 0;
    set xmas11, xmas11 | $@xmas11_talkedToChief;
    close;

L_Points:
    callfunc "xmas2011points";
    mes "Good points: " + @helppoints;
    mes "Bad points: " + @sabotagepoints;
    close;

L_Var:
    mes "Talked to Chief: " + ((xmas11 & 0x1));
    mes "Talked to Bad Guy: " + ((xmas11 & 0x2) >> 1);
    mes "Started Reinboo: " + ((xmas11 & 0x4) >> 2);
    mes "R1 Bit 0: " + ((xmas11 & 0x8) >> 3);
    mes "R1 Bit 1: " + ((xmas11 & 0x10) >> 4);
    mes "R2 Bit 0: " + ((xmas11 & 0x20) >> 5);
    mes "R2 Bit 1: " + ((xmas11 & 0x40) >> 6);
    mes "R3 Bit 0: " + ((xmas11 & 0x80) >> 7);
    mes "R3 Bit 1: " + ((xmas11 & 0x100) >> 8);
    mes "R4 Bit 0: " + ((xmas11 & 0x200) >> 9);
    mes "R4 Bit 1: " + ((xmas11 & 0x400) >> 10);
    mes "Dec Bit 0: " + ((xmas11 & 0x800) >> 11);
    mes "Dec Bit 1: " + ((xmas11 & 0x1000) >> 12);
    mes "Bed Bit 0: " + ((xmas11 & 0x2000) >> 13);
    mes "Bed Bit 1: " + ((xmas11 & 0x4000) >> 14);
    mes "Pot Bit 0: " + ((xmas11 & 0x8000) >> 15);
    mes "Pot Bit 1: " + ((xmas11 & 0x10000) >> 16);
    mes "plushmouboo b0: " + ((xmas11 & 0x20000) >> 17);
    mes "plushmouboo b1: " + ((xmas11 & 0x40000) >> 18);
    mes "plushmouboo b2: " + ((xmas11 & 0x80000) >> 19);
    mes "stickreinboo b0: " + ((xmas11 & 0x100000) >> 20);
    mes "stickreinboo b1: " + ((xmas11 & 0x200000) >> 21);
    mes "stickreinboo b1: " + ((xmas11 & 0x400000) >> 22);
    mes "doll b0: " + ((xmas11 & 0x800000) >> 23);
    mes "doll b1: " + ((xmas11 & 0x1000000) >> 24);
    mes "doll b2: " + ((xmas11 & 0x2000000) >> 25);
    mes "ball b0: " + ((xmas11 & 0x4000000) >> 26);
    mes "ball b1: " + ((xmas11 & 0x8000000) >> 27);
    mes "ball b2: " + ((xmas11 & 0x10000000) >> 28);
    mes "bad guy reward: " + ((xmas11 & 0x20000000) >> 29);
    mes "santa reward: " + ((xmas11 & 0x40000000) >> 30);
    mes "not used: " + ((xmas11 & 0x80000000) >> 31);
    close;

L_Close:
    set @helppoints, 0;
    set @sabotagepoints, 0;
    close;
}