-|script|arrow-hail|32767
{
// we can not start here because for the puppets this is OnClick
end;
OnCast:
if(call("magic_checks")) end;
if (getskilllv(.school) < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (Sp < 25) end;
explode .@map_ext[0], getmap(), "-";
if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside"
if (getmapflag(getmap(), MF_TOWN)) end;
if (countitem("Arrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "Arrow", 20;
elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "IronArrow", 20;
else end;
delitem "SulphurPowder", 1;
set Sp, Sp - 25;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 5000, "Magic Timer::OnClear"; // set the new debuff
setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0;
callsub S_AwayFrom;
set @nearby, 0;
foreach 1, getmap(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14,
strnpcinfo(0) + "::OnNearbyNpc";
if (@nearby) goto L_Absorb;
callfunc "adjust_spellpower";
set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player
callfunc "magic_exp";
misceffect FX_MAGIC_AHAIL_CAST, strcharinfo(0);
set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id
if (@spell_npc < 1) end;
set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet
set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it
set .damage, 125, @spell_npc;
set .damage_bonus, (@spellpower / 5), @spell_npc;
set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc;
donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike
initnpctimer @new_npc_name$; // start the destroy timer
end;
S_AwayFrom:
if(@away[2] == 6 && !(iscollision(getmap(), (@away[0] + 1), @away[1]))) // right
set @away[0], @away[0] + 1;
if(@away[2] == 4 && !(iscollision(getmap(), @away[0], (@away[1] - 1)))) // up
set @away[1], @away[1] - 1;
if(@away[2] == 2 && !(iscollision(getmap(), (@away[0] - 1), @away[1]))) // left
set @away[0], @away[0] - 1;
if(@away[2] == 0 && !(iscollision(getmap(), @away[0], (@away[1] + 1)))) // down
set @away[1], @away[1] + 1;
set @away[4], @away[4] + 1;
if(@away[4] < @away[3]) goto S_AwayFrom;
return;
L_Absorb:
message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!";
end;
OnNearbyNpc:
explode .@nearby$[0], strnpcinfo(0,@target_id), "#";
if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail")
set @nearby, @nearby + 1;
end;
OnLaunch:
if (!(isloggedin(.caster))) destroy;
if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
set .hit, .hit + 1;
if(.hit > .max_hit) destroy;
set .launch, 0;
callsub S_Launch;
addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max
end;
S_Launch:
npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0);
misceffect FX_ARROW_HAIL;
set .done, 0;
foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP))
foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy())
set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster
set .launch, .launch + 1;
if(.launch < 3) goto S_Launch;
return;
OnTimer30000:
debugmes "frillyar timeout! [this shouldn't happen]";
destroy;
OnHit:
if (!(isloggedin(.caster))) destroy;
if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end;
if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc
set .@damage, .damage + rand(.damage_bonus) + rand(.damage_bonus);
if(.caster != @target_id)
set .@damage, (.@damage * (100 - get(MDEF1, @target_id))) / 100;
injure .caster, @target_id, .@damage;
set .done, 1;
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .range, 7;
set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell
void call("magic_register", "OnCast");
set .level, 2;
set .exp_gain, 2;
end;
}