// Evol script
// Controls Doomsday Event
//
// A really long event (months), controlling and being written by
// every event which happens since doomsday program officialy started
// in Halloween 2019 with Tormenta's release.
//
// This file history is written by GMs and players as the events happen
// and therefore it is not possible to predict or add code for things which
// are too far away from happening.
//
// Please keep Doomsday System simple.
// Revert it to anything to stage once it is over.
// It can be epic. But it doesn't needs to be.
// But above all, this should NOT affect the merge.
// The event purpose is to give players background history.
function|script|DoomsdayDebug
{
mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status
mes "";
mes "Act 2:";
mes "Amount of slain Mana Guardians:";
mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT;
mes "";
mes "Act 3:";
mes "Situation of the towns (0 - standing, n - fallen n times)";
mes "$DOOMSDAY_TOWN[0] (Tulim): "+$DOOMSDAY_TOWN[0];
mes "$DOOMSDAY_TOWN[1] (Hurns): "+$DOOMSDAY_TOWN[1];
mes "$DOOMSDAY_TOWN[2] (Nival): "+$DOOMSDAY_TOWN[2];
mes "$DOOMSDAY_SCORE: "+$DOOMSDAY_SCORE;
mes "";
mes "Can players summon Mana Guardians? "+if_then_else($DOOMSDAY_SUMMON, "Yes", "No");
mes "Is TMW under Jande's control? "+if_then_else($DOOMSDAY_TAKENOVER, "Yes", "No");
//($DOOMSDAY_SUMMON ? "Yes" : "No");
next;
// Only GM 80 and above can modify Doomsday
// ...Yes, G_ADMIN is 80 while G_SYSOP is 99.
if (GM < G_ADMIN) goto L_Close;
mes "Setting $DOOMSDAY event state";
mes "[DOOMSDAY][ACT][STATE]";
menu
"[0][1][0] Tormenta's Seal",L_Seal,
"[1][2][0] Jande's Army",L_Army,
"[1][2][1] Toggle Mana Guardian Skill",L_Summon,
"[1][2][2] Surrender TMW to Jande",L_Surrender,
"[1][3][0] The Great War - First Wave",L_War,
"[2][3][1] The Great War - Additional Wave",L_GreatWar,
"[2][4][1] Council - Tulimshar's Guild",L_TulimCouncil,
"[2][4][2] Council - Celestia's Residence",L_HurnsCouncil,
"[2][4][3] Council - Blue Sage's Residence",L_NivalCouncil,
"[3][5][0] Kage's Final Battle",L_Kage,
"[-] Close",L_Close;
L_Close:
return;
// Act 1: Tormenta's Seal
L_Seal:
set $DOOMSDAY, 0;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal.";
return;
// Act 2: Jande's Army
L_Army:
set $DOOMSDAY, 1;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army.";
return;
L_Summon:
set $DOOMSDAY_SUMMON, (!$DOOMSDAY_SUMMON);
gmlog strcharinfo(0) + " changed the availability of #jande spell.";
return;
L_Surrender:
set $DOOMSDAY_TAKENOVER, 1;
donpcevent "Doomsday::OnDoomsday2Restart";
gmlog strcharinfo(0) + " surrendered The Mana World to Jande.";
return;
// Act 3: The Great War
L_War:
set $@DOOMSDAY_SKIP, 1; // Skip the next scheduled siege
donpcevent "Doomsday::OnDoomsday3First"; // Forces a doomsday to begin now
gmlog strcharinfo(0) + " changed doomsday to Act 3: The Great War.";
return;
// Act 4: The Great War Council
L_GreatWar:
disablenpc "Wizard#1";
disablenpc "Wizard#2";
disablenpc "Wizard#3";
disablenpc "Wizard#4";
disablenpc "Wizard#5";
disablenpc "Wizard#6";
disablenpc "Wizard#7";
disablenpc "Wizard#8";
disablenpc "Arch-Wizard#9";
set $DOOMSDAY, 2;
set $@DOOMSDAY_SKIP, 0;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 4: The Great War Council.";
return;
L_CouncilRefusal:
mes "##1Cowardly refusing to meet in a town destroyed five times.";
next;
return;
L_TulimCouncil:
if ($DOOMSDAY_TOWN[0] >= 5)
goto L_CouncilRefusal;
enablenpc "Arch-Wizard#_DT";
gmlog strcharinfo(0) + " called the Council to Tulimshar.";
return;
L_HurnsCouncil:
if ($DOOMSDAY_TOWN[1] >= 5)
goto L_CouncilRefusal;
enablenpc "Arch-Wizard#_DH";
gmlog strcharinfo(0) + " called the Council to Hurnscald.";
return;
L_NivalCouncil:
if ($DOOMSDAY_TOWN[2] >= 5)
goto L_CouncilRefusal;
enablenpc "Arch-Wizard#_DN";
gmlog strcharinfo(0) + " called the Council to Nivalis.";
return;
// Act 5: The Doomsday
L_Kage:
mes "//-- TODO --//";
enablenpc "Wizard#1";
enablenpc "Wizard#2";
enablenpc "Wizard#3";
enablenpc "Wizard#4";
enablenpc "Wizard#5";
enablenpc "Wizard#6";
enablenpc "Wizard#7";
enablenpc "Wizard#8";
enablenpc "Arch-Wizard#9";
donpcevent "Doomsday::OnJanitor"; // TODO
gmlog strcharinfo(0) + " changed doomsday to Act 5: The Doomsday.";
return;
}
// Doomsday script controller
-|script|Doomsday|32767
{
close;
// Destroy any artifact as doomsday mode changes
OnJanitor:
// TODO: Act 2: Kill monsters?
// Act 3: Clean eventually on-going Doomsday
set $@DOOMSDAY_SKIP, 0;
set $@DD_NUMWAVES, 0;
set $@DoomsdayLoc, 0;
set $@DoomsdayMc, 0;
set $@DD_LOC$, "";
// Act 4: Disable council puppets
disablenpc "Sagatha#_DT";
disablenpc "Elanore#_DT";
disablenpc "Nikolai#_DT";
disablenpc "Morgan#_DT";
disablenpc "Valia#_DT";
disablenpc "Waric#_DT";
disablenpc "Golbenez#_DT";
disablenpc "Sagatha#_DH";
disablenpc "Elanore#_DH";
disablenpc "Nikolai#_DH";
disablenpc "Morgan#_DH";
disablenpc "Valia#_DH";
disablenpc "Waric#_DH";
disablenpc "Golbenez#_DH";
disablenpc "Sagatha#_DN";
disablenpc "Elanore#_DN";
disablenpc "Nikolai#_DN";
disablenpc "Morgan#_DN";
disablenpc "Valia#_DN";
disablenpc "Waric#_DN";
disablenpc "Golbenez#_DN";
disablenpc "Arch-Wizard#_DT";
disablenpc "Arch-Wizard#_DH";
disablenpc "Arch-Wizard#_DN";
// TODO: Act 5: Not needed?
// Clear timers
setnpctimer 0;
stopnpctimer;
goto OnInit;
// Check for our current doomsday state
OnInit:
setarray $@doomsday_mobs, 1140, 1141, 1143, 1140, 1141, 1143, 1140, 1141, 1143;
if ($DOOMSDAY == 1)
goto L_Doomsday1;
if ($DOOMSDAY == 2)
goto L_Doomsday2;
// goto L_Check2;
end;
////////////////////////////////////////////////////////////////////////////////
L_Doomsday1:
// 1138 - Mana Guardian
// Argaes Invasion (1)
areamonster "017-1", 169, 49, 198, 77, "", 1138, 1, "Doomsday::OnDeathMapname";
// Argaes Invasion (2)
areamonster "012-1", 20, 47, 74, 77, "", 1138, 3, "Doomsday::OnDeathMapname";
// Argaes Invasion (3)
areamonster "057-1", 115, 50, 140, 75, "", 1138, 4, "Doomsday::OnDeathMapname";
// Kaizei Invasion (I)
areamonster "046-1", 58, 49, 92, 70, "", 1138, 2, "Doomsday::OnDeathMapname";
// Kaizei Invasion (II)
areamonster "034-1", 83, 51, 121, 98, "", 1138, 6, "Doomsday::OnDeathMapname";
// Tonori Invasion
areamonster "003-4", 20, 20, 85, 60, "", 1138, 7, "Doomsday::OnDeathMapname";
end;
L_Doomsday1Respawn:
// Argaes Invasion (1)
set $@DoomsdayMc, mobcount("017-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 1)
areamonster "017-1", 169, 49, 198, 77, "", 1138, 1-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Argaes Invasion (2)
set $@DoomsdayMc, mobcount("012-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 3)
areamonster "012-1", 20, 47, 74, 77, "", 1138, 3-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Argaes Invasion (3)
set $@DoomsdayMc, mobcount("057-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 4)
areamonster "057-1", 115, 50, 140, 75, "", 1138, 4-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Kaizei Invasion (I)
set $@DoomsdayMc, mobcount("046-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 2)
areamonster "046-1", 58, 49, 92, 70, "", 1138, 2-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Kaizei Invasion (II)
set $@DoomsdayMc, mobcount("034-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 6)
areamonster "034-1", 83, 51, 121, 98, "", 1138, 6-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Tonori Invasion
set $@DoomsdayMc, mobcount("003-4", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 7)
areamonster "003-4", 20, 20, 85, 60, "", 1138, 7-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// goto L_TimerCheck2;
goto L_TimerFinish;
////////////////////////////////////////////////////////////////////////////////
// Disable Tulimshar Magic Council
L_Doomsday2:
addnpctimer 1000, "Doomsday::OnDoomsday2Restart";
end;
OnDoomsday2Restart:
disablenpc "Wizard#1";
disablenpc "Wizard#2";
disablenpc "Wizard#3";
disablenpc "Wizard#4";
disablenpc "Wizard#5";
disablenpc "Wizard#6";
disablenpc "Wizard#7";
disablenpc "Wizard#8";
disablenpc "Arch-Wizard#9";
// TODO: Maybe the town was taken over?
if (!$DOOMSDAY_TAKENOVER)
end;
fakenpcname "Constable Bob", "Constable Bob#_D", 421;
fakenpcname "Inspector#Hurnscald", "Inspector#Hurnscald_D", 420;
//fakenpcname "Richard", "Guardian Richard#_D", 420;
fakenpcname "Selim", "Guardian Selim#_D", 420;
fakenpcname "General Store#hurnscald", "Guardian Store#hurns_D", 420;
fakenpcname "General Store#dimond", "Guardian Store#dimond_D", 420;
fakenpcname "Sabine", "Mana Tourist#_D", 420;
fakenpcname "Apprentice", "Apprentice#_D", 420;
fakenpcname "Entertainer", "Entertainer#_D", 420;
fakenpcname "Drinker#2", "Drinker#2_D", 420;
fakenpcname "Bartender#Duels", "Bartender#Duels_D", 420;
fakenpcname "Jerry", "Mana Singer#_D", 420;
fakenpcname "Constable Perry Graf", "Constable Perry#_D", 420; // Name too long
fakenpcname "Guard#school", "Guard#school_D", 420;
fakenpcname "Guard#castle", "Guard#castle_D", 420;
fakenpcname "Guard#east3", "Guard#east3_D", 420;
fakenpcname "Guard#govt_out", "Guard#govtout_D", 420;
fakenpcname "Guard#govt_in", "Guard#govtin_D", 420;
fakenpcname "Guard#port1", "Guard#port1_D", 420;
fakenpcname "Guard#port2", "Guard#port2_D", 420;
fakenpcname "Guard#east1", "Guard#east1_D", 420;
fakenpcname "Mede", "Mana Shopkeeper#_D", 420;
fakenpcname "Bracco", "Mana Shopkeeper#2_D", 420;
end;
/////// Act 3 sieges
// Variables:
// $@DoomsdayLoc / 100 = Town Code (0: Tulim, 1: Hurns, 2: Nivalis)
// Fake label for the first Zax's movement
OnDoomsday3First:
set $@DoomsdayLoc, 1;
goto L_Doomsday3;
// Setup a siege
L_Doomsday3Init:
set $@DoomsdayLoc, rand(300) / 100;
// Announce based on location
if ($@DoomsdayLoc == 0)
announce "Jande: Zax De'Kagen's army is marching to ##BTULIMSHAR##b in 10 minutes! (Attack by south gate)", 0;
if ($@DoomsdayLoc == 1)
announce "Jande: Zax De'Kagen's army is marching to ##BHURNSCALD##b in 10 minutes! (Attack by the mines)", 0;
if ($@DoomsdayLoc == 2)
announce "Jande: Zax De'Kagen's army is marching to ##BNIVALIS##b in 10 minutes! (Attack by east entrance)", 0;
end;
// This siege will be skipped
L_Doomsday3Skip:
set $@DOOMSDAY_SKIP, 0;
end;
// Operational label, handles sieges
L_Doomsday3:
// At this point it is no longer possible to skip the event.
// Based on $@DoomsdayLoc go to a town-specific label
// One wave every 5 minutes, until 6 waves were called (~30 min)
// Then stop the timer, and check for survivor mobs 45 minutes after
// If survivors are found, the town will be overrun
set $@DD_NUMWAVES, 0;
// Set the map for other labels (could use an array but meh)
if ($@DoomsdayLoc == 0)
set $@DD_LOC$, "002-1";
if ($@DoomsdayLoc == 1)
set $@DD_LOC$, "018-1";
if ($@DoomsdayLoc == 2)
set $@DD_LOC$, "031-1";
// Make an extra announce for those whom missed
if ($@DoomsdayLoc == 0)
announce "Jande: Zax De'Kagen's army reached ##BTULIMSHAR##b! (Attack by south gate)", 0;
if ($@DoomsdayLoc == 1)
announce "Jande: Zax De'Kagen's army reached ##BHURNSCALD##b! (Attack by the mines)", 0;
if ($@DoomsdayLoc == 2)
announce "Jande: Zax De'Kagen's army reached ##BNIVALIS##b! (Attack by east entrance)", 0;
goto L_DDAdvanceWave;
// Advance wave (max. 10->6 waves)
L_DDAdvanceWave:
set $@DD_NUMWAVES, $@DD_NUMWAVES+1;
if ($@DD_NUMWAVES > 6)
end; // TODO: Maybe a final wave announcement?
// Spawns
if ($@DoomsdayLoc == 0)
goto L_DD3Tulim;
if ($@DoomsdayLoc == 1)
goto L_DD3Hurns;
if ($@DoomsdayLoc == 2)
goto L_DD3Nival;
// Fallback
debugmes "DOOMSDAY/ACT3: Unrecognized town: "+$@DoomsdayLoc;
goto L_DDAdvanceTimers;
// Restart timers and advance wave
L_DDAdvanceTimers:
initnpctimer;
if ($@DD_INT < $@DD_UNITS*2)
goto L_DDAdvanceTimers2;
goto L_DDAdvanceWavePost;
// If we have more users than possible, waves come faster
L_DDAdvanceTimers2:
setnpctimer (($@DD_UNITS*2-$@DD_INT)*500); // ±1 second per player
goto L_DDAdvanceWavePost;
// Clear temporary variables and broadcast
L_DDAdvanceWavePost:
set $@DD_IDX, 0;
set $@DD_INT, 0;
set $@DD_UNITS, 0;
// Tell users
mapannounce $@DD_LOC$, "Jande : Watch out, another wave! Only "+(6-$@DD_NUMWAVES)+" waves left!", 0;
end;
// Tulimshar Siege points
L_DD3Tulim:
set $@DD_INT, 0;
set $@DD_UNITS, getmapusers($@DD_LOC$);
// Compulsory spawns
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 98, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 97, 86, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// Non-compulsory spawns
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 91, 99, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 75, 104, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 56, 81, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 44, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 76, 76, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 54, 96, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// No extra spawns possible
goto L_DDAdvanceTimers;
// Hurnscald Siege points
L_DD3Hurns:
set $@DD_INT, 0;
set $@DD_UNITS, getmapusers($@DD_LOC$);
// Compulsory spawns
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 138, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 136, 71, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// Non-compulsory spawns
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 133, 79, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 111, 74, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 94, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 79, 64, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 67, 82, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 88, 90, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// No extra spawns possible
goto L_DDAdvanceTimers;
// Nivalis Siege points
L_DD3Nival:
set $@DD_INT, 0;
set $@DD_UNITS, getmapusers($@DD_LOC$);
// Compulsory spawns
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 44, 55, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 62, 49, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// Non-compulsory spawns
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 63, 61, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 56, 83, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 70, 41, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 36, 37, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 62, 26, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 85, 30, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3";
set $@DD_INT, $@DD_INT+1;
// No extra spawns possible
goto L_DDAdvanceTimers;
// Timer controls (5 minutes between waves);
// It only fires after first wave
L_TimerCheck2:
if ($@DD_NUMWAVES > 0)
goto L_DDAdvanceWave;
end;
// Siege one hour condition fully elapsed
L_Doomsday3Check:
set $@DoomsdayMc, mobcount($@DD_LOC$, "Doomsday::OnDeathAct3")+1;
if ($@DoomsdayMc > 0)
goto L_Doomsday3Defeat;
goto L_Doomsday3Victory;
// Town was defeated
L_Doomsday3Defeat:
// Warn players that town is in danger
mapannounce $@DD_LOC$, "Jande : Oh noes, "+$@DoomsdayMc+" monsters passed the barricate!!", 0;
// Move the monsters to town
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
if ($@DoomsdayLoc == 0)
areamonster "001-1", 52, 35, 119, 113, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
if ($@DoomsdayLoc == 1)
areamonster "009-1", 25, 25, 96, 53, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
if ($@DoomsdayLoc == 2)
areamonster "020-1", 24, 32, 99, 96, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc;
// Update defeat counter and advance
set $DOOMSDAY_TOWN[$@DoomsdayLoc], $DOOMSDAY_TOWN[$@DoomsdayLoc]+1;
set $@DD_IDX, 0;
goto L_Doomsday3Cleanup;
// Siege was cleared up
L_Doomsday3Victory:
mapannounce $@DD_LOC$, "Jande : That was a close call, but we did it! We defended "+$DOOMSDAY_SCORE+" times.", 0;
set $DOOMSDAY_SCORE, $DOOMSDAY_SCORE+1;
goto L_Doomsday3Cleanup;
// Clean up temporary variables (except skip)
L_Doomsday3Cleanup:
killmonster $@DD_LOC$, "Doomsday::OnDeathAct3";
set $@DD_NUMWAVES, 0;
set $@DoomsdayLoc, 0;
set $@DoomsdayMc, 0;
set $@DD_LOC$, "";
end;
// Bonus spawn
L_Doomsday3Bonus:
announce "Jande: Stray minions from Zax De'Kagen were sighted all over the world!", 0;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "031-1", 62, 49, "", $@doomsday_mobs[$@DD_IDX], 1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "018-1", 136, 71, "", $@doomsday_mobs[$@DD_IDX], 1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
monster "002-1", 97, 86, "", $@doomsday_mobs[$@DD_IDX], 1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "017-1", 169, 49, 198, 77, "", $@doomsday_mobs[$@DD_IDX], 1;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "012-1", 20, 47, 74, 77, "", $@doomsday_mobs[$@DD_IDX], 2;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "057-1", 115, 50, 140, 75, "", $@doomsday_mobs[$@DD_IDX], 2;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "046-1", 58, 49, 92, 70, "", $@doomsday_mobs[$@DD_IDX], 2;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "034-1", 83, 51, 121, 98, "", $@doomsday_mobs[$@DD_IDX], 2;
setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs));
areamonster "003-4", 20, 20, 85, 60, "", $@doomsday_mobs[$@DD_IDX], 2;
end;
////////////////////////////////////////////////////////////////////////////////
// Respawn logic (5 minutes)
OnTimer300000:
if ($DOOMSDAY == 1)
goto L_Doomsday1Respawn;
if ($DOOMSDAY == 2)
goto L_TimerCheck2;
goto L_TimerFinish;
// Once all timer checks are over
L_TimerFinish:
set $@DoomsdayMc, 0;
setnpctimer 0;
stopnpctimer;
end;
// Act 3 clock handlers [1]
OnClock1750:
if ($@DOOMSDAY_SKIP)
end;
if ($DOOMSDAY == 2)
goto L_Doomsday3Init;
end;
OnClock1800:
if ($@DOOMSDAY_SKIP)
goto L_Doomsday3Skip;
if ($DOOMSDAY == 2)
goto L_Doomsday3;
end;
// 19h -> 18h45
OnClock1845:
if ($DOOMSDAY == 2)
goto L_Doomsday3Check;
end;
// Act 3 clock handlers [2]
OnClock2350:
if ($@DOOMSDAY_SKIP)
end;
if ($DOOMSDAY == 2)
goto L_Doomsday3Init;
end;
OnClock0000:
if ($@DOOMSDAY_SKIP)
goto L_Doomsday3Skip;
if ($DOOMSDAY == 2)
goto L_Doomsday3;
end;
OnClock0045:
if ($DOOMSDAY == 2)
goto L_Doomsday3Check;
end;
// Act 3 clock handlers [3]
OnClock0900:
if ($DOOMSDAY == 2)
goto L_Doomsday3Bonus;
end;
////////////////////////////////////////////////////////////////////////////////
// Puppet labels
OnDeathMapname:
if ($DOOMSDAY == 1)
set $DOOMSDAY_CNT, $DOOMSDAY_CNT+1;
startnpctimer;
end;
OnDeathAct3:
end;
}
// Control puppets for Doomsday Council Meetings
-|script|Doomsday Council|32767
{
if (GM >= G_DEV)
mes "["+strnpcinfo(0)+"]";
mes "You probably should try talking to them normally.";
if (GM >= G_DEV)
mes "##9 Use: @npctalk \""+strnpcinfo(0)+"\" \"your message goes here\"##0";
close;
OnInit:
// Tulimshar room (Doomsday Tulim: _DT)
if (puppet("001-2", 99, 22, "Sagatha#_DT", 167) < 1) mapexit;
if (puppet("001-2", 92, 24, "Elanore#_DT", 108) < 1) mapexit;
if (puppet("001-2", 92, 30, "Nikolai#_DT", 362) < 1) mapexit;
if (puppet("001-2", 99, 32, "Morgan#_DT", 355) < 1) mapexit;
if (puppet("001-2", 110, 22, "Valia#_DT", 370) < 1) mapexit;
if (puppet("001-2", 117, 24, "Waric#_DT", 153) < 1) mapexit;
if (puppet("001-2", 117, 30, "Golbenez#_DT", 307) < 1) mapexit;
if (puppet("001-2", 110, 32, "Numa#_DT", 393) < 1) mapexit;
// Hurnscald room (Doomsday Hurns: _DH)
if (puppet("069-2", 101, 85, "Sagatha#_DH", 167) < 1) mapexit;
if (puppet("069-2", 94, 87, "Elanore#_DH", 108) < 1) mapexit;
if (puppet("069-2", 94, 93, "Nikolai#_DH", 362) < 1) mapexit;
if (puppet("069-2", 101, 95, "Morgan#_DH", 355) < 1) mapexit;
if (puppet("069-2", 112, 85, "Valia#_DH", 370) < 1) mapexit;
if (puppet("069-2", 119, 87, "Waric#_DH", 153) < 1) mapexit;
if (puppet("069-2", 119, 93, "Golbenez#_DH", 307) < 1) mapexit;
if (puppet("069-2", 112, 95, "Numa#_DH", 393) < 1) mapexit;
// Nivalis room (Doomsday Nivalis: _DN)
if (puppet("048-2", 113, 86, "Sagatha#_DN", 167) < 1) mapexit;
if (puppet("048-2", 112, 87, "Elanore#_DN", 108) < 1) mapexit;
if (puppet("048-2", 114, 87, "Nikolai#_DN", 362) < 1) mapexit;
if (puppet("048-2", 113, 88, "Morgan#_DN", 355) < 1) mapexit;
if (puppet("048-2", 118, 85, "Valia#_DN", 370) < 1) mapexit;
if (puppet("048-2", 117, 86, "Waric#_DN", 153) < 1) mapexit;
if (puppet("048-2", 119, 86, "Golbenez#_DN", 307) < 1) mapexit;
if (puppet("048-2", 118, 87, "Numa#_DN", 393) < 1) mapexit;
// Disable puppets
disablenpc "Sagatha#_DT";
disablenpc "Elanore#_DT";
disablenpc "Nikolai#_DT";
disablenpc "Morgan#_DT";
disablenpc "Valia#_DT";
disablenpc "Waric#_DT";
disablenpc "Golbenez#_DT";
disablenpc "Numa#_DT";
disablenpc "Sagatha#_DH";
disablenpc "Elanore#_DH";
disablenpc "Nikolai#_DH";
disablenpc "Morgan#_DH";
disablenpc "Valia#_DH";
disablenpc "Waric#_DH";
disablenpc "Golbenez#_DH";
disablenpc "Numa#_DH";
disablenpc "Sagatha#_DN";
disablenpc "Elanore#_DN";
disablenpc "Nikolai#_DN";
disablenpc "Morgan#_DN";
disablenpc "Valia#_DN";
disablenpc "Waric#_DN";
disablenpc "Golbenez#_DN";
disablenpc "Numa#_DN";
end;
}
// 114,80
-|script|Doomsday Council Master|32767
{
mes "The wizard seems to ignore you.";
if (GM < G_DEV)
close;
goto L_Main;
L_Main:
explode @n$, strnpcinfo(0), "#";
// @n$[1] = _DT/_DH/_DN for dismissal
mes "";
menu
"[GM 40] Enable Sagatha", L_Sagatha,
"[GM 40] Enable Elanore", L_Elanore,
"[GM 40] Enable Nikolai", L_Nikolai,
"[GM 40] Enable Morgan", L_Morgan,
"[GM 40] Enable Valia", L_Valia,
"[GM 40] Enable Waric", L_Waric,
"[GM 40] Enable Golbenez", L_Golbenez,
"[GM 98] Enable Numa", L_Numa,
"[GM 40] Disable Sagatha", L_NoSagatha,
"[GM 40] Disable Elanore", L_NoElanore,
"[GM 40] Disable Nikolai", L_NoNikolai,
"[GM 40] Disable Morgan", L_NoMorgan,
"[GM 40] Disable Valia", L_NoValia,
"[GM 40] Disable Waric", L_NoWaric,
"[GM 40] Disable Golbenez", L_NoGolbenez,
"[GM 98] Disable Numa", L_NoNuma,
"[GM 60] Cancel Next Siege", L_SkipSiege,
"[GM 80] Dismiss the council", L_Dismiss;
L_Sagatha:
enablenpc "Sagatha#"+@n$[1];
goto L_Main;
L_NoSagatha:
disablenpc "Sagatha#"+@n$[1];
goto L_Main;
L_Elanore:
enablenpc "Elanore#"+@n$[1];
goto L_Main;
L_NoElanore:
disablenpc "Elanore#"+@n$[1];
goto L_Main;
L_Nikolai:
enablenpc "Nikolai#"+@n$[1];
goto L_Main;
L_NoNikolai:
disablenpc "Nikolai#"+@n$[1];
goto L_Main;
L_Morgan:
enablenpc "Morgan#"+@n$[1];
goto L_Main;
L_NoMorgan:
disablenpc "Morgan#"+@n$[1];
goto L_Main;
L_Valia:
enablenpc "Valia#"+@n$[1];
goto L_Main;
L_NoValia:
disablenpc "Valia#"+@n$[1];
goto L_Main;
L_Waric:
enablenpc "Waric#"+@n$[1];
goto L_Main;
L_NoWaric:
disablenpc "Waric#"+@n$[1];
goto L_Main;
L_Golbenez:
enablenpc "Golbenez#"+@n$[1];
goto L_Main;
L_NoGolbenez:
disablenpc "Golbenez#"+@n$[1];
goto L_Main;
L_Numa:
if (GM < G_SYSOP)
mes "Your GM level does not authorizes you to perform this operation.";
if (GM < G_SYSOP)
close;
enablenpc "Numa#"+@n$[1];
goto L_Main;
L_NoNuma:
if (GM < G_SYSOP)
mes "Your GM level does not authorizes you to perform this operation.";
if (GM < G_SYSOP)
close;
disablenpc "Numa#"+@n$[1];
goto L_Main;
L_Dismiss:
if (GM < G_ADMIN)
mes "Your GM level does not authorizes you to perform this operation.";
if (GM < G_ADMIN)
close;
disablenpc "Sagatha#"+@n$[1];
disablenpc "Elanore#"+@n$[1];
disablenpc "Nikolai#"+@n$[1];
disablenpc "Morgan#"+@n$[1];
disablenpc "Valia#"+@n$[1];
disablenpc "Waric#"+@n$[1];
disablenpc "Golbenez#"+@n$[1];
disablenpc "Arch-Wizard#"+@n$[1];
gmlog strcharinfo(0) + " dismissed the Council.";
close;
L_SkipSiege:
if (GM < G_GM)
mes "Your GM level does not authorizes you to perform this operation.";
if (GM < G_GM)
close;
set $@DOOMSDAY_SKIP, 1;
announce "Jande: I do not believe the enemy army will move this time. We should be safe for now.", 0;
gmlog strcharinfo(0) + " cancelled the scheduled doomsday attack.";
close;
OnInit:
// Tulimshar room (Doomsday Tulim: _DT)
if (puppet("001-2", 104, 27, "Arch-Wizard#_DT", 354) < 1) mapexit;
if (puppet("069-2", 106, 90, "Arch-Wizard#_DH", 354) < 1) mapexit;
if (puppet("048-2", 114, 80, "Arch-Wizard#_DN", 354) < 1) mapexit;
// Disable puppets
disablenpc "Arch-Wizard#_DT";
disablenpc "Arch-Wizard#_DH";
disablenpc "Arch-Wizard#_DN";
end;
}