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path: root/world/map/npc/functions/clear_vars.txt
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// Clears old variables

function	script	ClearVariables	{
	// Halloween 2006
	set HWQUEST1, 0;
	set HWQUEST2, 0;
	set HWQUEST3, 0;
	set HWQUEST4, 0;
	set HWQUEST5, 0;
	set HWQUEST6, 0;
	set HWQUEST7, 0;
	set HWQUEST8, 0;
	set HWQUEST9, 0;
	set HWQUEST10, 0;
	set HWQUEST11, 0;
	set HWQUEST12, 0;
	set HWQUEST13, 0;
	set HWQUEST14, 0;
	set HWQUEST15, 0;
	set HWQUEST16, 0;
	set HWQUEST17, 0;
	set HWQUEST18, 0;
	set HWQUEST18, 0;
	set HWQUEST19, 0;
	set HWQUEST20, 0;

	// Christmas 2006
	set XMASQUEST1, 0;
	set XMASQUEST2, 0;
	set XMASQUEST3, 0;
	set XMASQUEST4, 0;
	set XMASQUEST5, 0;
	set XMASQUEST6, 0;
	set XMASQUEST7, 0;
	set XMASQUEST8, 0;
	set XMASQUEST9, 0;
	set XMASQUEST10, 0;
	set XMASQUEST11, 0;
	set XMASQUEST12, 0;
	set XMASQUEST13, 0;
	set XMASQUEST14, 0;
	set XMASQUEST15, 0;
	set XMASQUEST16, 0;
	set XMASQUEST17, 0;
	set XMASQUEST18, 0;
	set XMASQUEST19, 0;
	set XMASQUEST20, 0;

	set QUEST_xmas07_state, 0;
	set QUEST_xmas07_milk, 0;
	set QUEST_xmas07_cookies, 0;
	set QUEST_xmas07_presents, 0;

	set QUEST_Easter08_state, 0;

	set Halloween08, 0;

	set QUEST_xmas08_state, 0;

	set QUEST_Easter09, 0;

	set Candyman, 0; // Halloween 2009

	set QUEST_Christmas09_state, 0;

	 set QUEST_Easter09_slots, 0;

	// easter 2010
	// This must not be cleared: since some people would like to go to the easter island!
	// set Easter_2010_QuestState, 0;
	set Easter_2010_EggState1, 0;
	set Easter_2010_EggState2, 0;
	set Easter_2010_EggState3, 0;
	set Easter_2010_EggState4, 0;
	set Easter_2010_EggState5, 0;

	// halloween 2010
	set hween10, 0;
	set hween10_collect_canpump, 0;
	set hween10_credits, 0;
	set hween10_collect, 0;
	set hween10_collect_mmallow, 0;
	set hween10_collect_jelskul, 0;
	set hween10_bonecount, 0;
	set hween10_collect_tondel, 0;
	set hween10_paid, 0;

	// Xmas 2010:
	set Count_Yellow, 0;
	set Count_White, 0;
	set Maze, 0;
	set Yellow, 0;
	set White, 0;
	set Xmas2010, 0;
	set Golbenez_Inn_Cost, 0;


	//These lines are needed to migrate stuff from variables to flags
	if (Open_Underground_Palace_Barrier) set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
	set Open_Underground_Palace_Barrier, 0;

	if (Naem_Quest_Done) set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
	set Naem_Quest_Done, 0;

	if (#BankAccount < 0) goto FixBank;

	return;

FixBank:
	if (zeny >= -#BankAccount) goto L_Fix_Full;

	// Partial fix
	set #BankAccount, #BankAccount + zeny;
	set zeny, 0;
	return;

L_Fix_Full:
	set zeny, zeny + #BankAccount;
	set #BankAccount, 0;
	return;
//Tulimshar and Mine Variables
	set Scorp, 0;
	set Bugleg, 0;
	set ChestQuest, 0;

}