// The Barber script has been around since before the repository split
// so it's hard to figure out who wrote it.
// o11c updated it according to new scripting standards while adding pink.
// ... and added the code that shows your old color/style.
// Note: there is a soft limit of 12 colors (0-11) and 20 styles (0-19)
// This is the number that can be set when creating a character
// or using GM commands, but scripts (such as this one) can set
// any value 0-255
function|script|Barber|{
set @style, getlook(LOOK_HAIR_STYLE);
set @color, getlook(LOOK_HAIR_COLOR);
set @style$, "Unknown";
set @color$, "Unknown";
if (@style >= 0 && @style < 20)
set @style$, $@HairStyles$[@style];
if (@color >= 0 && color < 20)
set @color$, $@HairColors$[@color];
if (@color == 127)
set @color$, "Shocked White";
mes "Your current style is " + @style$ + " and your current color is " + @color$ + ".";
set @style$, "";
set @color$, "";
L_Main:
menu
"Change my style", L_Style,
"Change my color", L_Color,
"Nah, I'm fine", L_Done;
L_Style:
menu
"Bald", -,
"Flat ponytail", -,
"Bowl cut", -,
"Combed back", -,
"Emo", -,
"Mohawk", -,
"Pompadour", -,
"Center parting/Short and slick", -,
"Long and slick", -,
"Short and curly", -,
"Pigtails", -,
"Long and curly", -,
"Parted", -,
"Perky ponytail", -,
"Wave", -,
"Mane", -,
"Bun", -,
"Shoulder Length Flick", -,
"Fizzy", -,
"Long and Clipped", -,
"Surprise me", L_RandomStyle,
"Nah, I'm fine", L_Done;
if (@menu - 1 == @style)
goto L_SameStyle;
setlook LOOK_HAIR_STYLE, @menu - 1;
goto L_Done;
L_RandomStyle:
setlook LOOK_HAIR_STYLE, rand(20);
goto L_Done;
L_SameStyle:
mes "Your hair was already that style";
goto L_Main;
L_Color:
menu
"Brunette", -,
"Green", -,
"Dark red", -,
"Light purple", -,
"Gray", -,
"Blonde", -,
"Teal", -,
"Light red", -,
"Blue", -,
"Dark purple", -,
"Black", -,
"Pink", -,
"Brown", -,
"Surprise me", L_RandomColor,
"Nah, I'm fine", L_Done;
if (@menu - 1 == @color)
goto L_SameColor;
setlook LOOK_HAIR_COLOR, @menu - 1;
goto L_Done;
L_RandomColor:
setlook LOOK_HAIR_COLOR, rand(13);
goto L_Done;
L_SameColor:
mes "Your hair was already that color";
goto L_Main;
L_Done:
// cleanup
set @menu, 0;
set @style, 0;
set @color, 0;
return;
}
// Since this is a function, not an NPC, OnInit doesn't work
// So call this from a real NPC's OnInit (001-1/barber.txt)
function|script|OnInitBarber|{
setarray $@HairStyles$,
"Bald", "Flat ponytail", "Bowl cut", "Combed back", "Emo", "Mohawk",
"Pompadour", "Center parting/Short and slick", "Long and slick",
"Short and curly", "Pigtails", "Long and curly", "Parted",
"Perky ponytail", "Wave", "Mane", "Bun", "Shoulder Length Flick",
"Fizzy", "Long and Clipped";
setarray $@HairColors$,
"Brunette", "Green", "Dark red", "Light purple", "Gray", "Blonde",
"Teal", "Light red", "Blue", "Dark purple", "Black", "Pink",
"Brown";
return;
}