// This file is part of Christmas Event
// author: Jenalya, Chayenne, cinderweb, wushin
// please see #XmasConfig
function|script|XmasStates|,
{
// Check for Old Quest Line Keys. Reset Quest if so.
callfunc "XmasCheckOld";
// Main Quest
set @xmas_state, ((XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
set @xmas_karma, ((XMASTIME & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
set @xmas_side, XMASTIME & $@xmas_side_bit;
set @xmas_list_gather, (@xmas_state >= $@xmas_list_path2_state);
set @xmas_list_path2, (@xmas_state == $@xmas_list_path2_state);
set @xmas_list_path1, (@xmas_state == $@xmas_list_path1_state);
set @xmas_list_both, (@xmas_state == $@xmas_list_both_state);
set @xmas_list_complete, (@xmas_state >= $@xmas_list_complete_state);
set @xmas_list_deliver, (@xmas_state >= $@xmas_list_deliver_state);
set @xmas_helper_start_state, (@xmas_state >= $@xmas_helpers_start_state);
set @xmas_helper_done_state, (@xmas_state >= $@xmas_helpers_done_state);
set @xmas_reagent_start_state, (@xmas_state >= $@xmas_reagents_start);
set @xmas_reagent_done_state, (@xmas_state >= $@xmas_reagents_done);
set @xmas_boss_door_state, (@xmas_state >= $@xmas_boss_door_open_state);
set @xmas_reward_start_state, (@xmas_state == $@xmas_reward_start);
set @xmas_reward1_done_state, (@xmas_state == $@xmas_reward1_done);
set @xmas_reward2_done_state, (@xmas_state == $@xmas_reward2_done);
set @xmas_reward_done_state, (@xmas_state == $@xmas_reward_done);
// Basement Passage
set @xmas_basement_passage, XMASTIME & $@xmas_basement_passage;
// Thrown Out
set @xmas_thrown_out, XMASTIME & $@xmas_thrown_out_bit;
// Learned Route to Orum
set @xmas_knows_route, XMASTIME & $@xmas_route_bit;
// Santas Helper
set @xmas_sh_done, XMASTIME & $@xmas_sh_bit;
// List Quest
set @xmas_all_lists, XMASTIME & $@xmas_all_lists_bit;
// Helper Quest
set @xmas_helper_bit, XMASTIME & $@xmas_helper_bit;
set @xmas_all_helpers, XMASTIME & $@xmas_all_helpers_bit;
// Acorns
set @xmas_helper_acorn, XMASTIME & $@xmas_helper_bit_acorns;
// Bedding
set @xmas_helper_bedding, XMASTIME & $@xmas_helper_bit_bed_starts;
// Glitter
set @xmas_helper_glitter, XMASTIME & $@xmas_helper_bit_glitter_starts;
// Storage
set @xmas_helper_storage, XMASTIME & $@xmas_helper_bit_storage;
// Bosses
set @xmas_boss_start, XMASTIME & $@xmas_boss_start_bit;
set @xmas_boss_hero, XMASTIME & $@xmas_boss_hero_bit;
return;
}