// Evol script
// Author:
// Jesusalva
// Description:
// 099-5 FINAL EXAM
// The epic final showdown of The Mana World: Legacy
/////////////////////////////////////////////////////////////////////////////////
// $@DD5_STATUS - Status of the battle
// 0 - Idle
// 1 - Timer running
// 2 - Started, first cutscene
// 3 - First Stage
// 4 - Started, second cutscene
// 5 - Second Stage
// 6 - Started, third cutscene
// 7 - Third Stage
// 8 - Epilogue running
// 9 - Epilogue OK
///////////////////////////////////////////////////////////////////
// $@DD5_HP - Real HitPoints bar of the NPC
// int
// $@DD5_PTS - Total participation points distributed
// int
// $@DD5_BEGIN - Time where the battle begun
// time
// $@DD5_MOBC - Amount of monsters to spawn
// int
// $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV
// int array - Contains lists of monsters to be used
///////////////////////////////////////////////////////////////////
// 1151
// const int - ID of the Void Flower (s1 only)
// 1155
// const int - ID of the Void Bat
// 1142
// const int - ID of the visuals for Zax De'Kagen
///////////////////////////////////////////////////////////////////
// $@DD5_PRIMARY
// int - 3x the challengers in boss room
// $@DD5_SUPPORT
// int - 3x the challengers in waiting room
// $@DD5_TOTALPC
// int - Primary + Support, used to ramp up difficulty
///////////////////////////////////////////////////////////////////
// $@DD5_RAIN - Is Xakelbael in rain?
// bool
// $@DD5_DEFCON - Defensive mode of Zax De'Kagen
// 0 - Defenseless (#------- TRANSPARENT)
// 1 - Invencible (except to shearing) (#CC79A7 PURPLE)
// 2 - All damage is halved (#E69F00 ORANGE)
// 3 - Immune to potion'ed attackers (#D55E00 BROWN)
// 4 - Vulnerable only when wet (#56B4E9 CYAN)
// 5 - Vulnerable only to melee (#999999 GRAY)
// 6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF WHITE)
// 7 - Regenerate from melee (#009E7E GREEN)
// 8 - Requires 10 GP per Damage (#F0E442 YELLOW)
// 9 - (#0072B2 BLUE)
// @dd5_dmg
// int - Calculated damage
// @dd5_shear
// bool - Damage is from shearing skill
///////////////////////////////////////////////////////////////////
// $@DD5_TALLY_ - Max Individual Score at tally time
// $@DD5_TALLY$ - Player with highest tally
// Tally is conducted at first epilogue scene
// Reward is handed out at last epilogue scene
// If player leaves in-between, reward will be forsaken
// Players who already got the reward (#DD5_TALLY = True)
// will not participate on the tally sequence.
// Tally will not be conducted on Vanilla mode.
///////////////////////////////////////////////////////////////////
// mapmask
// 1 - Show tiles
// 2 - Epilogue Mode
// 4 - DEFCON 1 INVENCIBLE
// 8 - DEFCON 2 DOUBLE DEFENSE
// 16 - DEFCON 3 POTION IMMUNITY
// 32 - DEFCON 4 WATER VULNERABLE
// 64 - DEFCON 5 RANGED INVULNERABILITY
// 128 - DEFCON 6 BONE VULNERABLE
// 256 - DEFCON 7 MELEE REGEN
// 512 - DEFCON 8 GP COST
// 1024 - DEFCON
099-5|mapflag|nosave|099-3,72,74
099-5|mapflag|resave|099-3,72,74
099-4|mapflag|nosave|099-3,72,74
099-4|mapflag|resave|099-3,72,74
099-5,0,0,0|script|#TMWFinalExam|32767
{
// Main script
end;
OnAbort:
stopnpctimer;
set $@DD5_STATUS, 0;
set $@DD5_HP, 0;
set $@DD5_PTS, 0;
set $@DD5_BEGIN, 0;
set $@DD5_MOBC, 0;
set $@DD5_PRIMARY, 0;
set $@DD5_SUPPORT, 0;
set $@DD5_TOTALPC, 0;
set $@DD5_RAIN, 0;
set $@DD5_DEFCON, 0;
set $@DD5_TALLY_, 0;
set $@DD5_TALLY$, "";
killmonster "099-5", "All";
killmonster "099-4", "All";
disablenpc "Gema III";
disablenpc "Flying Ship";
disablenpc "Jande#0";
disablenpc "Tal#0";
disablenpc "Anon";
disablenpc "Zax De'Kagen#0";
disablenpc "Xakelbael the Dark#0";
donpcevent "Zax De'Kagen#0::OnAbort";
end;
///////////////////////////////////////////////////////////
// Map timers, against all players
OnMTChallenge:
set @dd5_score, 0;
set @dd5_timer, gettimetick(0);
getexp 40000, 0;
set BOSS_POINTS, BOSS_POINTS + 5;
message strcharinfo(0), "This battle experience distribution is different, and death is final. Be careful!";
end;
// FIXME not working for some reason
OnMTWarpTo0:
message strcharinfo(0), "Your party was defeated.";
warp "009-1", 54, 40;
end;
OnMTDispose:
warp "009-1", 54, 40;
end;
////////////////////////////
// First Stage Rewards
OnMTReward50:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*100, @dd5_share;
set Zeny, Zeny + @dd5_share;
set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
goto OnMTMusicOff;
OnMTReward40:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*10, @dd5_share/10;
set Zeny, Zeny + @dd5_share/10;
set BOSS_POINTS, BOSS_POINTS + @dd5_share/200;
message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!";
goto OnMTMusicOff;
////////////////////////////
// Second Stage Rewards
OnMTReward51:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*200, @dd5_share*2;
set Zeny, Zeny + (@dd5_share*2);
set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
goto OnMTMusicOff;
OnMTReward41:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*20, @dd5_share/5;
set Zeny, Zeny + @dd5_share/5;
set BOSS_POINTS, BOSS_POINTS + @dd5_share/100;
message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
goto OnMTMusicOff;
////////////////////////////
// Third Stage Rewards
OnMTReward52:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*500, @dd5_share*5;
set Zeny, Zeny + (@dd5_share*5);
set BOSS_POINTS, BOSS_POINTS + @dd5_share/20;
message strcharinfo(0), "Gained "+(@dd5_share/20)+" boss points!";
music "ghoulish-fun.ogg";
mapmask 1;
// Dispose dead bodies (BUG, should not happen)
if (isdead())
goto OnMTDispose;
// Tally rewards
// FIXME TODO Use a bitwise to save space, this is TMWA
if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
goto OnTally;
goto OnEpilogue1;
OnMTReward42:
set @dd5_share, 10000*@dd5_score/$@DD5_PTS;
if (!@dd5_share)
end;
getexp @dd5_share*50, @dd5_share;
set Zeny, Zeny + @dd5_share;
set BOSS_POINTS, BOSS_POINTS + @dd5_share/50;
message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
music "ghoulish-fun.ogg";
// Warp to 099-5 or dispose dead bodies
if (isdead())
goto OnMTDispose;
warp "099-5", rand(53, 59), rand(37, 41);
// Tally rewards
// FIXME TODO Use a bitwise to save space, this is TMWA
if (!#DD5_TALLY && !$DOOMSDAY_VANILLA)
goto OnTally;
goto OnEpilogue1;
// Blue Rose tally
OnTally:
if (@dd5_score > $@DD5_TALLY_)
goto OnTallyOK;
goto OnEpilogue1;
OnTallyOK:
set $@DD5_TALLY_, @dd5_score;
set $@DD5_TALLY$, strcharinfo(0);
goto OnEpilogue1;
////////////////////////////
// Fourth Fall
OnMTFourthFall:
misceffect 52, strcharinfo(0); // FIXME
addtimer 3000, "#TMWFinalExam::OnFourthFall";
end;
OnFourthFall:
debugmes "FOURTH FALL";
// High Damage
if (sc_check(sc_raiseattackspeed0))
goto OnFF01Y;
goto OnFF01N;
OnFF01Y:
heal -300, -100;
goto OnFF01N;
OnFF01N:
if (sc_check(sc_raiseattackstrength))
goto OnFF02Y;
goto OnFF02N;
OnFF02Y:
heal -300, -100;
goto OnFF02N;
OnFF02N:
// Medium Damage
if (sc_check(SC_PHYS_SHIELD))
goto OnFF03Y;
goto OnFF03N;
OnFF03Y:
heal -250, -50;
goto OnFF03N;
OnFF03N:
if (sc_check(SC_MBARRIER))
goto OnFF04Y;
goto OnFF04N;
OnFF04Y:
heal -250, -50;
goto OnFF04N;
OnFF04N:
// Low Damage
if (sc_check(SC_FLYING_BACKPACK))
goto OnFF05Y;
goto OnFF05N;
OnFF05Y:
heal -125, -25;
goto OnFF05N;
OnFF05N:
if (sc_check(sc_slowpoison))
goto OnFF06Y;
goto OnFF06N;
OnFF06Y:
heal -125, -25;
goto OnFF06N;
OnFF06N:
//debugmes "FOURTH WALL WAS BROKEN";
misceffect 52, strcharinfo(0); // FIXME
end;
////////////////////////////
// Bliss Of Oblivion
OnMTBlissOblivion:
misceffect 51, strcharinfo(0);
misceffect 52, strcharinfo(0); // FIXME
// Poison
sc_start sc_poison, 1, 80;
// Adjust Map Mask
if ($@DD5_DEFCON == 0)
mapmask 1;
if ($@DD5_DEFCON == 1)
mapmask 1 | 4;
if ($@DD5_DEFCON == 2)
mapmask 1 | 8;
if ($@DD5_DEFCON == 3)
mapmask 1 | 16;
if ($@DD5_DEFCON == 4)
mapmask 1 | 32;
if ($@DD5_DEFCON == 5)
mapmask 1 | 64;
if ($@DD5_DEFCON == 6)
mapmask 1 | 128;
if ($@DD5_DEFCON == 7)
mapmask 1 | 256;
if ($@DD5_DEFCON == 8)
mapmask 1 | 512;
end;
OnBlissOblivion:
killmonster "099-5", "All";
killmonster "099-4", "All";
set $@DD5_DEFCON, rand(0, 8);
// Keep a few tricks under the sleeve initially
if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4)
set $@DD5_DEFCON, rand(4, 8);
// Re-rolls: Start avoiding initial movements
if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7)
set $@DD5_DEFCON, rand(0, 8);
// If hurt badly, use invencible a bit more often (shearing is annoying)
if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2)
set $@DD5_DEFCON, rand(0, 8);
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion";
setnpctimer 89000;
end;
////////////////////////////
// Miniboss Spawning
OnMTWarning:
misceffect 51, strcharinfo(0);
end;
OnMTMusicOn:
music "Dramatic.ogg";
end;
OnMTMusicOff:
music "ghoulish-fun.ogg";
end;
///////////////////////////////////////////////////////////
// Before the battle begins
OnWarn0:
announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0;
set $@DD5_STATUS, 1;
set $@DD5_PTS, 0;
// FIXME DEBUG DEBUG DEBUG FIXME
if (debug)
addnpctimer 10000, "#TMWFinalExam::OnBegin";
else
addnpctimer 90000, "#TMWFinalExam::OnWarn1";
end;
OnWarn1:
announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0;
addnpctimer 120000, "#TMWFinalExam::OnWarn2";
end;
OnWarn2:
announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0;
addnpctimer 120000, "#TMWFinalExam::OnWarn3";
end;
OnWarn3:
announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0;
addnpctimer 60000, "#TMWFinalExam::OnBegin";
end;
OnBegin:
announce "Doomsday : Final Showdown: BEGIN!", 0;
set $@DD5_STATUS, 2;
set $@DD5_BEGIN, gettimetick(2);
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge";
addnpctimer 2000, "#TMWFinalExam::OnPrologue1";
donpcevent "#099-2_Prestart::OnJanitor";
end;
///////////////////////////////////////////////////////////
// Prologue
OnPrologue1:
// set the sprite (implies enablenpc)
fakenpcname "Zax De'Kagen#0", "Zax De'Kagen#0", 1142;
mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
npctalk "Zax De'Kagen#0", "What is that, a bunch of Talpans in my domains?";
addnpctimer 5000, "#TMWFinalExam::OnPrologue2";
end;
OnPrologue2:
mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
npctalk "Zax De'Kagen#0", "Don't make me laugh. Do you really think you have what it takes to stop ME?!";
addnpctimer 10000, "#TMWFinalExam::OnPrologue3";
end;
OnPrologue3:
mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
npctalk "Zax De'Kagen#0", "Hmpf! We will see about that. Therefore...";
addnpctimer 5000, "#TMWFinalExam::OnPrologue4";
end;
OnPrologue4:
mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0;
mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0;
npctalk "Zax De'Kagen#0", "Catch me if you can!";
set $@DD5_STATUS, 3;
set $@DD5_HP, 20000;
set $@DD5_PRIMARY, 3+getmapusers("099-5")*2;
set $@DD5_SUPPORT, 3+getmapusers("099-4")*2;
set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
// Spawn first assault
areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage";
areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage";
areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
// Begin timers!
initnpctimer;
donpcevent "Zax De'Kagen#0::OnEnable";
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
end;
///////////////////////////////////////////////////////////
// First Stage
OnRubberBat:
if ($@DD5_STATUS != 3)
end;
areamonster getmap(), getx()-5, gety()-5, getx()+5, gety()+5, "", 1155, rand(2,4), "#TMWFinalExam::OnKillWeak";
addtimer 10, "Zax De'Kagen#0::OnAdjustBat";
end;
OnPickledBeets:
if ($@DD5_STATUS != 3)
end;
addtimer 10, "Zax De'Kagen#0::OnAdjustBeets";
end;
///////////////////////////////////////////////////////////
// Second Stage
OnWarmedUp0:
stopnpctimer;
set $@DD5_STATUS, 4;
set $@DD5_HP, 0;
killmonster "099-5", "All";
killmonster "099-4", "All";
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50";
areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40";
mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
npctalk "Zax De'Kagen#0", "Hahaha! Not bad, not bad at all!";
addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1";
donpcevent "Zax De'Kagen#0::OnDisable";
end;
OnWarmedUp1:
mapannounce "099-5", "Zax De'Kagen : However..." , 0;
mapannounce "099-4", "Zax De'Kagen : However..." , 0;
npctalk "Zax De'Kagen#0", "However...";
addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2";
end;
OnWarmedUp2:
mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0;
mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0;
npctalk "Zax De'Kagen#0", "This was only warm up!";
addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3";
end;
OnWarmedUp3:
mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
npctalk "Zax De'Kagen#0", "Look and behold, the form I took on this rewrite...";
addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4";
end;
OnWarmedUp4:
mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0;
mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0;
npctalk "Zax De'Kagen#0", "The name which I am known is...";
addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5";
end;
OnWarmedUp5:
disablenpc "Zax De'Kagen#0";
fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161;
mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
npctalk "Xakelbael the Dark#0", "...Xakelbael the Dark! PERISH!";
addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6";
end;
OnWarmedUp6:
set $@DD5_STATUS, 5;
set $@DD5_HP, 40000;
set $@DD5_PRIMARY, 1+getmapusers("099-5")*2;
set $@DD5_SUPPORT, 1+getmapusers("099-4")*2;
set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
initnpctimer;
donpcevent "Xakelbael the Dark#0::OnEnable";
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
end;
OnRainCheck:
set .@name$, strnpcinfo(0,@target_id);
explode .@nearby$[0], .@name$, "#";
if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end;
set $@DD5_RAIN, 1;
end;
///////////////////////////////////////////////////////////
// Third Stage
OnShowdown0:
stopnpctimer;
set $@DD5_STATUS, 6;
set $@DD5_HP, 0;
killmonster "099-5", "All";
killmonster "099-4", "All";
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51";
areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41";
disablenpc "Xakelbael the Dark#0";
enablenpc "Zax De'Kagen#0";
mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
npctalk "Zax De'Kagen#0", "Hah...! That was a good workout!";
addnpctimer 5000, "#TMWFinalExam::OnShowdown1";
donpcevent "Xakelbael the Dark#0::OnDisable";
end;
OnShowdown1:
mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
npctalk "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!";
addnpctimer 5000, "#TMWFinalExam::OnShowdown2";
end;
OnShowdown2:
set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0;
npctalk "Zax De'Kagen#0", "Well, we still have time! Only "+$@DD5_TSPENT$+" passed!";
set $@DD5_TPASSED, 0;
set $@DD5_TSPENT$, "";
addnpctimer 10000, "#TMWFinalExam::OnShowdown3";
end;
OnShowdown3:
mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
npctalk "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz.";
addnpctimer 10000, "#TMWFinalExam::OnShowdown4";
end;
OnShowdown4:
mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0;
mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0;
npctalk "Zax De'Kagen#0", "Don't blame me if you die!";
addnpctimer 10000, "#TMWFinalExam::OnShowdown5";
end;
OnShowdown5:
mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0;
mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0;
npctalk "Zax De'Kagen#0", "Do your best to entretain me!";
addnpctimer 3000, "#TMWFinalExam::OnShowdown6";
end;
OnShowdown6:
set $@DD5_STATUS, 7;
set $@DD5_HP, 120000;
set $@DD5_PRIMARY, 3+getmapusers("099-5")*2;
set $@DD5_SUPPORT, 3+getmapusers("099-4")*2;
set $@DD5_TOTALPC, $@DD5_PRIMARY+$@DD5_SUPPORT;
initnpctimer;
donpcevent "Zax De'Kagen#0::OnFinal";
end;
///////////////////////////////////////////////////////////
// Epilogue
OnEpilogue0:
stopnpctimer;
set $@DD5_STATUS, 8;
set $@DD5_HP, 0;
killmonster "099-5", "All";
killmonster "099-4", "All";
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52";
areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42";
enablenpc "Flying Ship";
set $@DD5_TPASSED, (gettimetick(2)-$@DD5_BEGIN);
set $@DD5_TSPENT$, $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen
set $@DD5_TSPENT2$, $@DD5_TPASSED2/60+" minute(s)";
set $@DD5_PRIMARY, 0;
set $@DD5_SUPPORT, 0;
donpcevent "Zax De'Kagen#0::OnDisable";
end;
// Unfortunately we all know that
// MANAPLUS ALLOWS YOU TO EXPLODE THE MENUS
// So we need a control addtimer to fire
// if you exit this illegally
OnEpilogue1:
set @dd5_illegalexit, 1;
addtimer 10, "#TMWFinalExam::OnIllegalExit1";
mes "[Zax De'Kagen]";
mes "Thanks for the "+$@DD5_TSPENT$+" of fun you gave me!";
next;
mes "[Zax De'Kagen]";
mes "This was not in the plan, but was fun nonetheless. Worth the detour.";
next;
mes "[Zax De'Kagen]";
mes "However, now I need to go. Unlike you, I do not want to be late.";
next;
menu
"We just killed you?", L_Epilogue1Part1,
"Late? What do you mean?", L_Epilogue1Part1;
L_Epilogue1Part1:
mes "[Zax De'Kagen]";
mes "You know villains never lie. Did you notice how I did not attack any of you directly?";
next;
mes "[Zax De'Kagen]";
mes "I already finished my plans "+$@DD5_TSPENT2$+" ago, otherwise I would not be bothering myself with you.";
next;
mes "[Zax De'Kagen]";
mes "I hope you did not hoped to kill me. Wait. You actually did?!";
next;
mes "[Zax De'Kagen]";
mes "HAHAHAHAHAHAHAHA!!";
next;
mes "[Zax De'Kagen]";
mes "Thanks for this, I don't recall laughing so hard the past five years.";
next;
mes "[Zax De'Kagen]";
mes "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?";
next;
mes "[Zax De'Kagen]";
mes "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir...";
next;
mes "[Zax De'Kagen]";
mes "...Or used to, at least; I don't know why that's not true anymore... anyway...";
next;
mes "[Zax De'Kagen]";
mes "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?";
next;
menu
"I did", L_Epilogue1Part21,
"I didn't", L_Epilogue1Part22;
L_Epilogue1Part21:
mes "[Zax De'Kagen]";
mes "HAHAHAHAHAHAHAHA!!";
next;
goto L_Epilogue1Part2;
L_Epilogue1Part22:
mes "[Zax De'Kagen]";
mes "So I assume you thought in a way to seal me? Not that it matters anymore.";
next;
goto L_Epilogue1Part2;
L_Epilogue1Part2:
mes "[Zax De'Kagen]";
mes "I'm not even close to fainting yet.";
next;
mes "[Zax De'Kagen]";
mes "Besides, only a handful of mana beings know how to erase something of existence.";
next;
mes "[Zax De'Kagen]";
mes "Anyway, just look! My ride arrived.";
next;
set @dd5_illegalexit, 0;
if (getmap() == "099-5")
goto OnEpilogue1b;
// What. How? Force script to explode.
set Hp, 0;
heal -99999, -99999;
end;
// If you exited it when convenient, force you to restart interaction
OnIllegalExit1:
if (@dd5_illegalexit)
goto OnEpilogue1;
end;
// Should we advance or warp map?
// “Instead of using $@DD5_PRIMARY, use an areatimer
// sum up like Candor Cave looking for a temporary variable,
// And only if no one has the temporary variable anymore, advance.”
// TODO FIXME This looks like it'll explode the first chance it gets
OnEpilogue1b:
set $@DD5_SUPPORT, 0;
// Would this timer ever run if player is on dialog?
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c";
close;
OnEpilogue1c:
if ($@DD5_PRIMARY)
end;
if (!@dd5_illegalexit)
set $@DD5_SUPPORT, $@DD5_SUPPORT+1;
addtimer 50, "#TMWFinalExam::OnEpilogue1d";
end;
OnEpilogue1d:
if ($@DD5_PRIMARY)
end;
if ($@DD5_SUPPORT >= getmapusers("099-5"))
goto OnEpilogue1e;
set $@DD5_SUPPORT, 0;
end;
OnEpilogue1e:
set $@DD5_PRIMARY, 1;
set $@DD5_SUPPORT, 0;
addnpctimer 300, "#TMWFinalExam::OnEpilogue2";
close;
////////////// There are no players in 099-4 now
OnEpilogue2:
mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0;
npctalk "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me.";
// FIXME DEBUG DEBUG DEBUG FIXME
if (debug)
addnpctimer 2000, "#TMWFinalExam::OnEpilogue5";
else
addnpctimer 5000, "#TMWFinalExam::OnEpilogue3";
end;
OnEpilogue3:
mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0;
npctalk "Zax De'Kagen#0", "Good bye, mortal adventurers.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue4";
end;
OnEpilogue4:
mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0;
npctalk "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then...";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue5";
end;
OnEpilogue5:
disablenpc "Zax De'Kagen#0";
disablenpc "Flying Ship";
addnpctimer 10000, "#TMWFinalExam::OnEpilogue6";
end;
OnEpilogue6:
enablenpc "Gema III";
enablenpc "Jande#0";
enablenpc "Tal#0";
enablenpc "Anon";
mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0;
npctalk "Jande#0", "With Zax gone, I could finally arrive here.";
// FIXME DEBUG DEBUG DEBUG FIXME
if (debug)
addnpctimer 2000, "#TMWFinalExam::OnEpilogue15";
else
addnpctimer 5000, "#TMWFinalExam::OnEpilogue7";
end;
OnEpilogue7:
mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0;
npctalk "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue8";
end;
OnEpilogue8:
mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0;
npctalk "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue9";
end;
OnEpilogue9:
mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0;
npctalk "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue10";
end;
OnEpilogue10:
mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0;
npctalk "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue11";
end;
OnEpilogue11:
mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0;
npctalk "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue12";
end;
OnEpilogue12:
mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0;
npctalk "Anon", "There is no telling on the horrors you'll find there.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue13";
end;
OnEpilogue13:
mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0;
npctalk "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue14";
end;
OnEpilogue14:
mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0;
npctalk "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue15";
end;
OnEpilogue15:
set $@DD5_STATUS, 9;
mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0;
npctalk "Gema III", "##1(Talk to Gema III to embark)";
// FIXME DEBUG DEBUG DEBUG FIXME
if (debug)
addnpctimer 2000, "#TMWFinalExam::OnEpilogue25";
else
addnpctimer 30000, "#TMWFinalExam::OnEpilogue16";
end;
// Conspiracy
OnEpilogue16:
npctalk "Jande#0", "(*whisper* Tal, do you think they'll make it?)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue17";
end;
OnEpilogue17:
npctalk "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue18";
end;
OnEpilogue18:
npctalk "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue19";
end;
OnEpilogue19:
npctalk "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue20";
end;
OnEpilogue20:
npctalk "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue21";
end;
OnEpilogue21:
npctalk "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue22";
end;
OnEpilogue22:
npctalk "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)";
addnpctimer 15000, "#TMWFinalExam::OnEpilogue23";
end;
OnEpilogue23:
npctalk "Anon", "What are you waiting for? You're running against the clock.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue24";
end;
OnEpilogue24:
npctalk "Anon", "You know Jande and Tal cannot get close to that... that thing.";
addnpctimer 5000, "#TMWFinalExam::OnEpilogue25";
end;
OnEpilogue25:
npctalk "Anon", "We will do what we can to support you from sidelines. Now go!";
end;
///////////////////////////////////////////////////////////
// Spawn Subsystem
S_DD5PrimarySpawn:
// Receives: $@DD5_MOBC
set $@DD5_TMP, rand(270) / 100;
if ($@DD5_TMP == 0)
goto L_DD5PSN;
if ($@DD5_TMP == 1)
goto L_DD5PSR;
if ($@DD5_TMP == 2)
goto L_DD5PSP;
goto L_DD5PSResume;
L_DD5PSN:
callfunc "DD5SpawnNoob";
goto L_DD5PSResume;
L_DD5PSR:
callfunc "DD5SpawnRegular";
goto L_DD5PSResume;
L_DD5PSP:
callfunc "DD5SpawnPro";
goto L_DD5PSResume;
L_DD5PSResume:
if ($@DD5_MOBC)
goto S_DD5PrimarySpawn;
set $@DD5_TMP, 0;
return;
///////////////////////////////////////////////////////////
// Timer Subsystem, spawns every 30 seconds
OnTimer30000:
// Imperial Chamber
areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak";
// Map
set $@DD5_MOBC, $@DD5_TOTALPC/2+1;
callsub S_DD5PrimarySpawn;
// Prologue mobs
if ($@DD5_STATUS == 3)
areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
end;
OnTimer60000:
// Imperial Chamber
areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], $@DD5_PRIMARY/3+1, "#TMWFinalExam::OnKillAverage";
// Map
set $@DD5_MOBC, $@DD5_TOTALPC/2;
callsub S_DD5PrimarySpawn;
// Prologue mobs
if ($@DD5_STATUS == 3)
areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
end;
// Warn players about the 90s rule closing in
// They'll have 10 seconds to prepare themselves to the mini-boss spawn!
// AND to get ready to the boss HP regeneration (which is small but anyway)
OnTimer80000:
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning";
end;
OnTimer90000:
// Imperial Chamber
areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], $@DD5_PRIMARY/3, "#TMWFinalExam::OnKillStrong";
areamonster "099-5", 43, 44, 56, 55, "", $@DD5MB_BOSSLV[rand(getarraysize($@DD5MB_BOSSLV))], $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong";
// Map
set $@DD5_MOBC, $@DD5_TOTALPC/3+1;
callsub S_DD5PrimarySpawn;
// Prologue mobs
if ($@DD5_STATUS == 3)
areamonster "099-5", 20, 20, 75, 75, "", 1151, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
// Boss regeneration, which may overflow into infinity.
// A regular tick takes 7s - so ~13 cycles of regen
// It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s
// Which is a ridiculously low amount, so I buffed it in 3
// A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low)
set $@DD5_HP, $@DD5_HP+((13*$@DD5_STATUS)*3);
initnpctimer;
end;
///////////////////////////////////////////////////////////
// Monster Death Label
OnKillWeak:
set @dd5_score, @dd5_score+1;
set $@DD5_PTS, $@DD5_PTS+1;
end;
OnKillAverage:
set @dd5_score, @dd5_score+10;
set $@DD5_PTS, $@DD5_PTS+10;
end;
OnKillStrong:
set @dd5_score, @dd5_score+25;
set $@DD5_PTS, $@DD5_PTS+25;
end;
///////////////////////////////////////////////////////////
// Core
OnInit:
setarray $@DD5MB_WEAK, 1155, 1156, 1155, 1156, 1155, 1156, 1157, 1158;
setarray $@DD5MB_AVERAGE, 1159, 1160, 1159, 1160, 1159, 1160, 1157, 1158;
setarray $@DD5MB_STRONG, 1152, 1153, 1154, 1152, 1153, 1154, 1152, 1153, 1154;
setarray $@DD5MB_BOSSLV, 1146, 1147, 1140, 1141, 1143, 1149, 1148, 1140;
// Flower 1151, Mouboo 1158
end;
OnMiteyo:
if ($DOOMSDAY != 3)
end;
if ($@DD5_HP < 1)
end;
message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100));
end;
}
////////////////////////////////////////////////////////////////////////////////
function|script|DD5SpawnNoob
{
areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_WEAK[rand(getarraysize($@DD5MB_WEAK))], 3, "#TMWFinalExam::OnKillWeak";
set $@DD5_MOBC, $@DD5_MOBC-1;
return;
}
function|script|DD5SpawnRegular
{
if (rand(6) % 2 == 0)
areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 1, "#TMWFinalExam::OnKillAverage";
areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_AVERAGE[rand(getarraysize($@DD5MB_AVERAGE))], 2, "#TMWFinalExam::OnKillAverage";
set $@DD5_MOBC, $@DD5_MOBC-1;
return;
}
function|script|DD5SpawnPro
{
if (rand(6) % 2 == 0)
areamonster "099-4", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
areamonster "099-5", 20, 20, 75, 75, "", $@DD5MB_STRONG[rand(getarraysize($@DD5MB_STRONG))], 1, "#TMWFinalExam::OnKillStrong";
set $@DD5_MOBC, $@DD5_MOBC-1;
return;
}
/////////////////////////////////////////////////
function|script|DD5RainCheck
{
set $@DD5_RAIN, 0;
// Search for rain
set .@p, get(.max_radius, "rain") + 1;
foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, "#TMWFinalExam::OnRainCheck";
// Not in rain - nullify damage
if (!($@DD5_RAIN))
set @dd5_dmg, 0;
return;
}
/////////////////////////////////////////////////
function|script|DD5DEFCONCheck
{
// Shearing magic is active?
if (@chipchipspell[2] > 0)
goto L_Shear;
goto L_Loop;
L_Shear:
set @dd5_shear, 1;
addtimer 0, "shear::OnDischarge";
goto L_Loop;
L_Loop:
if ($@DD5_DEFCON == 0)
goto L_DEFCON0;
if ($@DD5_DEFCON == 1)
goto L_DEFCON1;
if ($@DD5_DEFCON == 2)
goto L_DEFCON2;
if ($@DD5_DEFCON == 3)
goto L_DEFCON3;
if ($@DD5_DEFCON == 4)
goto L_DEFCON4;
if ($@DD5_DEFCON == 5)
goto L_DEFCON5;
if ($@DD5_DEFCON == 6)
goto L_DEFCON6;
if ($@DD5_DEFCON == 7)
goto L_DEFCON7;
if ($@DD5_DEFCON == 8)
goto L_DEFCON8;
debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON;
goto L_Return;
// DEFCON 0 - Vulnerable
L_DEFCON0:
goto L_Return;
// DEFCON 1 - Invulnerable
L_DEFCON1:
// FIXME
if (@dd5_shear)
goto L_Return;
set @dd5_dmg, 0;
goto L_Return;
// DEFCON 2 - Double Defense
L_DEFCON2:
set @dd5_dmg, @dd5_dmg/2;
goto L_Return;
// DEFCON 3 - Potion Immunity
L_DEFCON3:
if (sc_check(sc_raiseattackspeed0))
set @dd5_dmg, 0;
if (sc_check(sc_raiseattackstrength))
set @dd5_dmg, 0;
goto L_Return;
// DEFCON 4 - Water Vulnerable
L_DEFCON4:
callfunc "DD5RainCheck";
goto L_Return;
// DEFCON 5 - Ranged Invulnerable
L_DEFCON5:
if (ATTACKRANGE > 2)
set @dd5_dmg, 0;
goto L_Return;
// DEFCON 6 - Bone Vulnerable
L_DEFCON6:
// Shearing is immune to DEFCON 6
if (@dd5_shear)
goto L_Return;
// Not using the allowed equips
if (getequipid(equip_arrow) != 1282 && getequipid(equip_hand1) != 570)
set @dd5_dmg, 0;
// Lame check for bows because I'm lazy
if (getequipid(equip_arrow) == 1282 && ATTACKRANGE < 4)
set @dd5_dmg, 0;
goto L_Return;
// DEFCON 7 - Melee Absorb
L_DEFCON7:
if (ATTACKRANGE < 3)
set @dd5_dmg, 0-(@dd5_dmg);
goto L_Return;
// DEFCON 8 - GP Greed
L_DEFCON8:
if (Zeny < @dd5_dmg*10)
set @dd5_dmg, 0;
set Zeny, Zeny-(@dd5_dmg*10);
goto L_Return;
L_Return:
set @dd5_shear, 0;
return;
}
////////////////////////////////////////////////////////////////////////////////
function|script|FinalExamAttack
{
// Failsafe
if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7)
goto L_Return;
// CD Initial failsafe
if (!@dd5_timer)
set @dd5_timer, 1-2147483647-1;
// CD Failsafe
if (@dd5_timer > 1 && gettimetick(0) < 1)
set @dd5_timer, gettimetick(0);
// Cooldown
if (gettimetick(0) < @dd5_timer)
goto L_Return;
// Verify range
if (!(isin("099-5", 50-ATTACKRANGE, 49-ATTACKRANGE, 50+ATTACKRANGE, 49+ATTACKRANGE)))
goto L_Return;
// Assign attack speed delay - 300ms with pots, 600ms without
set @dd5_timer, if_then_else(sc_check(sc_raiseattackspeed0), gettimetick(0)+300, gettimetick(0)+600);
// Calculate HIT and CRIT rate
set @dd5_crit, (rand(10000) < CRIT);
if (rand(400) > HIT && !@dd5_crit)
goto L_Miss;
// Calculate damage
set @dd5_dmg, ATK1+BASE_ATK;
// Strength Potion - DMG +50%
if (sc_check(sc_raiseattackstrength))
set @dd5_dmg, @dd5_dmg*15/10;
// Boss defense
set @dd5_dmg, @dd5_dmg*(11-$@DD5_STATUS)/10;
// Consider criticals (no defense disregard, though)
if (@dd5_crit)
set @dd5_dmg, @dd5_dmg*2;
// Adjust to Stages
if ($@DD5_STATUS == 5)
goto L_Rainy;
if ($@DD5_STATUS == 7)
goto L_Defcon;
goto L_Damage;
L_Rainy:
callfunc "DD5RainCheck";
if (!($@DD5_RAIN))
goto L_Miss;
goto L_Damage;
L_Defcon:
callfunc "DD5DEFCONCheck";
if (@dd5_dmg == 0)
goto L_Miss;
if (@dd5_dmg < 1)
goto L_Absorb;
goto L_Damage;
L_Absorb:
// Ops! Zax appreciates the heal!
set $@DD5_HP, $@DD5_HP-@dd5_dmg;
message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP";
goto L_Return;
L_Damage:
// Apply the damage!
set $@DD5_HP, $@DD5_HP-@dd5_dmg;
set @dd5_score, @dd5_score+min(25, @dd5_dmg/50);
set $@DD5_PTS, $@DD5_PTS+min(25, @dd5_dmg/50);
message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP";
// Fire events if HP < 0
if ($@DD5_HP <= 0)
goto L_Slain;
goto L_Return;
L_Miss:
message strcharinfo(0), "Battle : Miss";
return;
L_Slain:
set @dd5_score, @dd5_score+100;
set $@DD5_PTS, $@DD5_PTS+100;
set BOSS_POINTS, BOSS_POINTS + 25;
if ($@DD5_STATUS == 3)
donpcevent "#TMWFinalExam::OnWarmedUp0";
if ($@DD5_STATUS == 5)
donpcevent "#TMWFinalExam::OnShowdown0";
if ($@DD5_STATUS == 7)
donpcevent "#TMWFinalExam::OnEpilogue0";
message strcharinfo(0), "You gained 25 Boss Points!";
return;
L_Return:
return;
}
////////////////////////////////////////////////////////////////////////////////
// Puppets
099-5,52,35,0|script|Jande#0|426
{
message strcharinfo(0), "Jande : What are you waiting for?";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
}
// Puppets
099-5,47,34,0|script|Tal#0|427
{
message strcharinfo(0), "Tal : What are you waiting for?";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
}
// Puppets
099-5,49,35,0|script|Anon|425
{
message strcharinfo(0), "Anon : What are you waiting for?";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
}
// Puppets
099-5,51,33,0|script|Flying Ship|428
{
message strcharinfo(0), "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
}
// Puppets
099-5,51,33,0|script|Gema III|395
{
if ($@DD5_STATUS != 9)
goto L_TooEarly;
if (@dd5_cutscene)
end;
mes "##1Embark on Gema III in pursuit?##0";
mes "You may be unable to return here!";
next;
menu
"Yes",L_Yes,
"No",L_No;
L_No:
close;
L_Yes:
set @dd5_cutscene, 1;
// Stop rendering the map and Embark
mapmask 1 | 2;
music "epilogue.ogg";
if (debug)
addtimer 5000, "Gema III::OnDebugPrompt";
if (!debug)
addtimer 300, "Gema III::OnStart";
close;
OnStart:
specialeffect2 53;
message strcharinfo(0), "But it might be too late.";
addtimer 2300, "Gema III::OnFPS01";
end;
OnFPS01:
message strcharinfo(0), "Brave adventurers from all around the world,";
addtimer 2500, "Gema III::OnFPS02";
end;
OnFPS02:
message strcharinfo(0), "Marches toward that unknown island,";
addtimer 2100, "Gema III::OnFPS03";
end;
OnFPS03:
message strcharinfo(0), "Said to have the key to stop Zax De'Kagen's ambitions.";
addtimer 4300, "Gema III::OnFPS04";
end;
OnFPS04:
message strcharinfo(0), "Unbeknownst to them, Zax already made his move.";
addtimer 3200, "Gema III::OnFPS05";
end;
OnFPS05:
message strcharinfo(0), "Before anyone can even reach him, he executes the plan,";
addtimer 3600, "Gema III::OnFPS06";
end;
OnFPS06:
message strcharinfo(0), "Carefully written for over a decade.";
addtimer 3100, "Gema III::OnFPS07";
end;
OnFPS07:
message strcharinfo(0), "Using Nu'Rem's body as a catalyst,";
addtimer 2000, "Gema III::OnFPS08";
end;
OnFPS08:
message strcharinfo(0), "The Ether Spirit of Air is finally compromised.";
addtimer 2900, "Gema III::OnFPS09";
end;
OnFPS09:
message strcharinfo(0), "Half from the Etheral Powers of Air,";
addtimer 2300, "Gema III::OnFPS10";
end;
OnFPS10:
message strcharinfo(0), "Are absorbed by The Mana Seal.";
addtimer 2100, "Gema III::OnFPS11";
end;
OnFPS11:
message strcharinfo(0), "The other half collides with the Earth Spirit,";
addtimer 2400, "Gema III::OnFPS12";
end;
OnFPS12:
message strcharinfo(0), "And a new element is born.";
addtimer 2200, "Gema III::OnFPS13";
end;
OnFPS13:
message strcharinfo(0), "History begins to rewrite itself,";
addtimer 2200, "Gema III::OnFPS14";
end;
OnFPS14:
message strcharinfo(0), "Who's Zax? Something is not right.";
addtimer 3600, "Gema III::OnFPS15";
end;
OnFPS15:
message strcharinfo(0), "But what will be of our brave adventurers,";
addtimer 3400, "Gema III::OnFPS16";
end;
OnFPS16:
message strcharinfo(0), "lost midst all this cataclysm?";
addtimer 2800, "Gema III::OnFPS17";
end;
OnFPS17:
message strcharinfo(0), "Will they reach Nu'Rem's grave?";
addtimer 2400, "Gema III::OnFPS18";
end;
OnFPS18:
message strcharinfo(0), "Will they put a stop to Zax's evil ambitions?";
addtimer 3000, "Gema III::OnFPS19";
end;
OnFPS19:
message strcharinfo(0), "Follow their journey, and take back the world, in";
addtimer 3600, "Gema III::OnFPS20";
end;
OnFPS20:
message strcharinfo(0), "##2##BTHE MANA WORLD: REVOLT##b##0";
if (debug)
addtimer 5000, "Gema III::OnDebugPrompt";
if (!debug)
addtimer 5000, "Gema III::OnPrompt";
end;
OnPrompt:
mes ".:: THE MANA WORLD - REVOLT ::.";
mes "";
mes "Server Name: ##BThe Mana World##b";
mes "Server Address: ##Bserver.themanaworld.org##b";
mes "Server Port: ##B6969##b";
mes "Server Type: ##BEvol2##b";
mes "Server Description: ##BMain Server for The Mana World##b";
mes "";
mes "##BCOMING SOON##b";
mes "##BMONTH DAY, 18:00 UTC##b";
next;
mes "##BPre-register##b here:";
mes "[@@https://vault.themanaworld.org/|@@]";
mes "Max. 1 account per player.";
next;
goto L_MissionComplete;
OnDebugPrompt:
mes ".:: THE MANA WORLD - REVOLT ::.";
mes "";
mes "##BCOMING SOON##b";
mes "";
mes "Thanks for testing!";
mes "Stay tuned for updates!";
mes "";
mes "-- The Mana World Team";
next;
goto L_MissionComplete;
L_MissionComplete:
set @dd5_cutscene, 0;
warp "009-1", 52, 40;
getexp 1000000, 0;
if (strcharinfo(0) == $@DD5_TALLY$)
goto L_Winner;
close;
L_Winner:
getitem "BlueRose", 1;
set $@DD5_TALLY$, "";
set #DD5_TALLY, 1;
mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0";
mes "##2Exchange this blue rose with a Game Master!##0";
close;
L_TooEarly:
mes "[" + strcharinfo(0) + "]";
mes "It is Gema III! How did they manage to bring the ship here?!";
close;
OnInit:
disablenpc "Gema III";
end;
}
/////////////////////////////////////////////////////
// Puppets, timers for Stage 2
099-5,50,49,0|script|Xakelbael the Dark#0|400
{
callfunc "FinalExamAttack";
end;
OnInit:
disablenpc "Xakelbael the Dark#0";
end;
OnTimer50000:
areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall";
initnpctimer;
npctalk "Xakelbael the Dark#0", "Fourth Fall!";
end;
OnEnable:
initnpctimer;
end;
OnAdjustSweet:
if ($@DD5_STATUS != 5)
end;
setnpctimer min(49000, getnpctimer(0)-rand(2500,5000));
end;
OnDisable:
stopnpctimer;
end;
}
// Puppets, the timer on this one is for Stage 1
099-5,50,49,0|script|Zax De'Kagen#0|400
{
callfunc "FinalExamAttack";
end;
OnInit:
disablenpc "Zax De'Kagen#0";
end;
OnTimer18000:
if ($@DD5_STATUS != 3)
end;
enablenpc strnpcinfo(0);
end;
OnTimer24000:
if ($@DD5_STATUS != 3)
end;
initnpctimer;
disablenpc strnpcinfo(0);
end;
OnTimer80000:
if ($@DD5_STATUS != 7)
end;
initnpctimer;
npctalk "Zax De'Kagen#0", "Bliss Of Oblivion!";
donpcevent "#TMWFinalExam::OnBlissOblivion";
end;
OnAdjustBat:
if (getnpctimer(0) < 18000)
setnpctimer max(17000, getnpctimer(0)+rand(1000,2500));
end;
OnAdjustBeets:
if (getnpctimer(0) > 18000)
setnpctimer min(18000, getnpctimer(0)-rand(3000,5000));
end;
OnAdjustPotion:
if ($@DD5_STATUS != 7)
end;
setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000)));
// If it is me testing then it forwards >.>
if (debug && strcharinfo(0) == "Jesusalva")
setnpctimer 75000;
end;
OnEnable:
disablenpc "Zax De'Kagen#0";
initnpctimer;
end;
OnDisable:
enablenpc strnpcinfo(0);
stopnpctimer;
end;
OnFinal:
initnpctimer;
end;
OnAbort:
stopnpctimer;
areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0";
donpcevent "Xakelbael the Dark#0::OnDisable";
end;
}