// This file is generated automatically. All manually changes will be removed when running the Converter.
// Beach mobs
041-1.gat,81,55,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,101,67,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,100,84,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,61,34,13,20|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,55,30,10,48|monster|SeaSlime|1033,3,100000,30000,Mob041-1::On1033
041-1.gat,59,13,10,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,60,7,3,2|monster|TameScorpion|1046,1,100000,30000,Mob041-1::On1046
041-1.gat,66,49,3,2|monster|TameScorpion|1046,1,100000,30000,Mob041-1::On1046
041-1.gat,95,75,21,9|monster|TameScorpion|1046,1,100000,30000,Mob041-1::On1046
041-1.gat,100,57,18,9|monster|RedScorpion|1004,3,100000,30000,Mob041-1::On1004
041-1.gat,83,64,18,9|monster|RedScorpion|1004,3,100000,30000,Mob041-1::On1004
041-1.gat,0,0,0|script|Mob041-1|-1,
{
end;
On1003:
set @mobID, 1003;
callfunc "MobPoints";
end;
On1004:
set @mobID, 1004;
callfunc "MobPoints";
end;
On1033:
set @mobID, 1033;
callfunc "MobPoints";
end;
On1046:
set @mobID, 1046;
callfunc "MobPoints";
end;
}