033-1.gat,74,32,0 script Kimarr 218,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if ($@FLUFFY_HUNTING > 0 && $@FLUFFY_FIGHTER$ == strcharinfo(0)) goto L_Attention;
if (@state >= 3) goto L_Again;
if (@state == 2) goto L_Reward;
if (@state == 1) goto L_Ask;
mes "[Barbarian]";
mes "\"Greetings, little person.\"";
next;
mes "\"I am Kimarr, hunter and warrior of the Mangarr.\"";
next;
mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
menu
"Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
"I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-,
"I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-;
mes "Kimarr seems to be amused.";
mes "[Kimarr]";
mes "\"Really? Do you want to prove it?\"";
menu
"Sure! What shall I do?", L_Explain,
"No, I don't need to prove anything.",L_Close;
L_Explain:
mes "[Kimarr]";
mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
next;
mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
next;
callsub S_Explain_Game;
set @state, 1;
callsub S_Update_Mask;
L_Ask:
mes "[Kimarr]";
mes "\"So, are you going to try?\"";
menu
"Yeah, let's start!",L_Game,
"Could you explain again?",-,
"Maybe later.",L_Close;
callsub S_Explain_Game;
goto L_Ask;
S_Explain_Game:
mes "[Kimarr]";
mes "\"In that cave there are living fluffies. They like to eat apples.\"";
next;
mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
next;
mes "\"You should be careful, other monsters living here might like the food as well\"";
next;
mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
next;
mes "\"Then hunt as many fluffies as you can until I tell you to stop.\"";
next;
mes "\"Drop more food when no fluffies are left.\"";
return;
L_Reward:
message strcharinfo(0), "Kimarr: That was very impressive - now you can call yourself a hunter " + strcharinfo(0) + ".";
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inv;
message strcharinfo(0), "Kimarr: Take this as a symbol of your strength. You're a member of our tribe now.";
getitem "YetiSkinShirt", 1;
set @state, 3;
callsub S_Update_Mask;
callsub S_Clean;
end;
L_Again:
mes "[Kimarr]";
mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\"";
menu
"Yeah!",L_Game,
"Can you tell me who were the most successfull fluffy hunters?",-,
"Not now.",L_Close;
set @loop, 0;
close2;
goto L_ShowRecord;
L_Full_Inv:
message strcharinfo(0), "Kimarr: You can't carry the reward I want to give you.";
close;
L_Close:
close;
L_Game:
if ($@FLUFFY_HUNTING > 0) goto L_Someone_Else;
set $@FLUFFY_HUNTING, 1;
set $@FLUFFY_COUNTER, 0;
set $@FLUFFY_DEATHS, PC_DIE_COUNTER;
set $@FLUFFY_FIGHTER$, strcharinfo(0);
set $@FLUFFY_TIME, 0;
set $@FLUFFY_LVL, baselevel;
//TODO: set minimum number of killed fluffies (maybe based on level?)
set $@FLUFFY_MIN, 1;
warp "033-1.gat", 79, 34;
set @place, 0;
set @position, 0;
set @currentposition, 0;
startnpctimer;
goto L_Close;
L_Someone_Else:
mes "[Kimarr]";
mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\"";
close;
L_Attention:
mes "[Kimarr]";
mes "\"You should be focused on hunting fluffies, not talking.\"";
close;
OnTimer1000:
if (isloggedin(getcharid(3,$@FLUFFY_FIGHTER$)) == 0) goto L_GotOut;
attachrid(getcharid(3,$@FLUFFY_FIGHTER$));
if (getareausers("033-1.gat", 79, 28, 88, 42) == 0) goto L_WarpedOut;
if (PC_DIE_COUNTER > $@FLUFFY_DEATHS) goto L_Died;
set $@FLUFFY_TIME, $@FLUFFY_TIME + 1;
if ($@FLUFFY_TIME > 300) goto L_TooSlow;
if ($@FLUFFY_HUNTING == 1) set $@DROP_TIME, $@DROP_TIME + 1;
if ($@FLUFFY_HUNTING == 1) goto L_CheckDrops;
if ($@FLUFFY_HUNTING == 2) goto L_Hunting;
setnpctimer 0;
end;
L_CheckDrops:
set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1);
set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1);
set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1);
set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1);
if ($@FLUFFY_REDAPPLES != 0 || $@FLUFFY_XMASCAKE != 0 || $@FLUFFY_CAKE != 0 || $@FLUFFY_GREENAPPLE != 0) set $@FLUFFY_HUNTING, 2;
if ($@DROP_TIME > 15) goto L_DidntDrop;
setnpctimer 0;
end;
L_Hunting:
// TODO: limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters
set $@DROP_TIME, 0;
set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE;
if ($@FLUFFY_SPAWN > 100)
set $@FLUFFY_SPAWN, 100;
areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath";
if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin
areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath";
if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime
areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath";
// TODO: add the wolvern as well when it has been added
if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti
areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath";
set $@FLUFFY_REDAPPLES, 0;
set $@FLUFFY_XMASCAKE , 0;
set $@FLUFFY_CAKE, 0;
set $@FLUFFY_GREENAPPLE, 0;
set $@FLUFFY_HUNTING, 3;
setnpctimer 0;
end;
onFluffyDeath:
set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1;
//TODO: remove announce after debugging
//mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0;
if ($@FLUFFY_COUNTER >= $@FLUFFY_SPAWN) set $@FLUFFY_HUNTING, 1;
end;
L_DidntDrop:
warp "033-1.gat", 77, 34;
message strcharinfo(0), "Kimarr: You waited too much to trow the food on the ground... Now the fluffies know you are planning something.";
goto L_CheckRecord;
L_GotOut:
npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!";
callsub S_Clean;
end;
L_WarpedOut:
npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!";
goto L_CheckRecord;
end;
L_Died:
warp "033-1.gat", 77, 34;
message strcharinfo(0), "You are dead.";
goto L_CheckRecord;
L_TooSlow:
warp "033-1.gat", 77, 34;
message strcharinfo(0), "Your time is over.";
goto L_CheckRecord;
S_Clean:
killmonster "033-1.gat", "Kimarr::onPetDeath";
killmonster "033-1.gat", "Kimarr::onFluffyDeath";
set $@FLUFFY_HUNTING, 0;
set $@FLUFFY_TIME, 0;
set $@DROP_TIME, 0;
set $@FLUFFY_DEATHS, 0;
set $@FLUFFY_FIGHTER$, "";
set $@FLUFFY_COUNTER, 0;
set $@FLUFFY_REDAPPLES, 0;
set $@FLUFFY_XMASCAKE , 0;
set $@FLUFFY_CAKE, 0;
set $@FLUFFY_GREENAPPLE, 0;
set $@FLUFFY_SPAWN, 0;
stopnpctimer;
setnpctimer 0;
return;
L_CheckRecord:
if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_End;
set @loop, 0;
callsub S_FINDPLACE;
set @loop, 11;
set @place, 0;
callsub S_CHECKPOS;
if (@place == 0) goto L_End;
set @position, 11 - @place;
if (@currentposition == 0) goto L_RegisterName;
if (@currentposition < @position) goto L_End;
if (@currentposition > @position) goto L_HandleDuplicated;
if (@currentposition == @position) goto L_Oldscore;
goto L_End;
S_FINDPLACE:
set @loop, @loop + 1;
if ($FLUFFYGAME_NAME$[@loop] == strcharinfo(0)) set @currentposition, @loop;
if (@loop < 11) goto S_FINDPLACE;
return;
S_CHECKPOS:
set @loop, @loop - 1;
if (@loop == 0 || $@FLUFFY_COUNTER <= $FLUFFYGAME_PTS[@loop]) return;
set @place, @place + 1;
goto S_CHECKPOS;
L_RegisterName:
callsub S_MOVE_NAME;
if (@state > 1) goto L_End;
set @state, 2;
callsub S_Update_Mask;
goto L_Reward;
L_HandleDuplicated:
set $FLUFFYGAME_PTS[@currentposition], 0;
set $FLUFFYGAME_NAME$[@currentposition], "";
set $FLUFFYGAME_DATE$[@currentposition], "";
goto L_RegisterName;
L_Oldscore:
set $FLUFFYGAME_PTS[@currentposition], $@FLUFFY_COUNTER;
set $FLUFFYGAME_DATE$[@currentposition], gettimestr("%d/%m/%Y-%H:%M:%S",21);
goto L_End;
S_MOVE_NAME:
set @i,10;
MOVE_NAME_L1:
set @i, @i-1;
set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i];
set $FLUFFYGAME_NAME$[@i+1], $FLUFFYGAME_NAME$[@i];
set $FLUFFYGAME_DATE$[@i+1], $FLUFFYGAME_DATE$[@i];
if (@i == @position) goto MOVE_NAME_L2;
goto MOVE_NAME_L1;
MOVE_NAME_L2:
set $FLUFFYGAME_PTS[@position], $@FLUFFY_COUNTER;
set $FLUFFYGAME_NAME$[@position], $@FLUFFY_FIGHTER$;
set $FLUFFYGAME_DATE$[@position], gettimestr("%d/%m/%Y-%H:%M:%S",21);
return;
S_Update_Mask:
set QUEST_Barbarians,
(QUEST_Barbarians & ~(@Q_Barbarians_MASK))
| (@state << @Q_Barbarians_SHIFT);
return;
L_End:
callsub S_Clean;
set @loop, 0;
L_ShowRecord:
set @loop, @loop + 1;
if ($FLUFFYGAME_PTS[@loop] != 0) message strcharinfo(0), "Position: " + @loop + " - " + $FLUFFYGAME_NAME$[@loop] + " - " + $FLUFFYGAME_PTS[@loop] + " fluffies killed in " + $FLUFFYGAME_DATE$[@loop];
if (@loop > 10) end;
goto L_ShowRecord;
end;
}
033-1.gat,70,32,0 script Kimarr Debug 218,{
menu
"Reset records", -,
"Reset quest",L_Reset,
"Close", L_Close;
set $FLUFFYGAME_PTS[0], 0;
set $FLUFFYGAME_NAME$[0], "";
set $FLUFFYGAME_PTS[1], 0;
set $FLUFFYGAME_NAME$[1], "";
set $FLUFFYGAME_PTS[2], 0;
set $FLUFFYGAME_NAME$[2], "";
set $FLUFFYGAME_PTS[3], 0;
set $FLUFFYGAME_NAME$[3], "";
set $FLUFFYGAME_PTS[4], 0;
set $FLUFFYGAME_NAME$[4], "";
set $FLUFFYGAME_PTS[5], 0;
set $FLUFFYGAME_NAME$[5], "";
set $FLUFFYGAME_PTS[6], 0;
set $FLUFFYGAME_NAME$[6], "";
set $FLUFFYGAME_PTS[7], 0;
set $FLUFFYGAME_NAME$[7], "";
set $FLUFFYGAME_PTS[8], 0;
set $FLUFFYGAME_NAME$[8], "";
set $FLUFFYGAME_PTS[9], 0;
set $FLUFFYGAME_NAME$[9], "";
set $FLUFFYGAME_PTS[10], 0;
set $FLUFFYGAME_NAME$[10], "";
L_Reset:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, 0;
callsub S_Update_Mask;
close;
S_Update_Mask:
set QUEST_Barbarians,
(QUEST_Barbarians & ~(@Q_Barbarians_MASK))
| (@state << @Q_Barbarians_SHIFT);
return;
L_Close:
close;
}